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SWG - Topic of the Week: Trader Expertise : Star Wars Galaxies Discussions

Posted: February 19th, 2007, 11:45 am

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What are some of the things that really get you excited about this chapter? What parts of this chapter do you not like too much?

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Posted: February 19th, 2007, 6:20 pm
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i really like the entertainer buff, and the holo-bands alot, the h2h combat in the drama tree would b good if u managed to get ur hands on a GBF of some other unequiped weapon. But i havent had much time to check out trader, and ive nvr played a trader(im more combat orenited) but I really like the stated armor idea, and the clothes, It will b a nice change, although it is gonna really change the econimy, and the way the whole game runs in general, and my only problem is, if ur poor, and cant get ur hands on sum of that armor/clothing, ur gonna b really bad at pvp, so save up, and make sum friends :)

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Posted: February 19th, 2007, 8:49 pm

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Joined: October 19th, 2006, 9:08 pm
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I beg to differ. The economy is so far down the drain that the only way to pull it out of inflation and bring crafters back is to decrease everyones credits by a percentage. There are many people who have characters capped on credits. Most people have a crafter as there second character anyway or have a guild friend who is one. I don't see how this game is making a positive stance in any form. They are being very hypocrital about things as well.

Note: They took away DoT weapons, but now they have stackable buffs this is the same idea ... (not who has the most dots .. but who has the most buffs stacked)

They took away decay which hurts economy. This makes it into an almost irreversible state. Everything you loot is better than crafted.

So do I think Chapter 5 is going to be great?

I like the idea of introducing the RE system, but letting ent's buffs for 3.7k to resists is way too much. They are making this like WOW where everything is easy. Although, this is not live so it may change.

This game is going down hill.

I still luv star wars :P

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