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[ 3 posts ] |
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 Bio engineer sampling macro/script? : SWG Premium Discussions
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Posted: February 9th, 2004, 12:47 pm
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MacLeod22
MacLeod22's Reps:
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Is it possible to create a macro or most likely would need a script for sampling dna as a bio engineer? I assume it would sort of work like a hunting script but with the pissible addition of destroying the dna samples once they are taken? I can make the simple copy what I do macro, but when it comes to anything mosre like scripting I'm a complete moron. Any help would be appreciated.
Thanks,
Mac
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Posted: March 10th, 2004, 9:39 pm
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NeonRush
NeonRush's Reps:
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I've made a sampling macro that is based off of the Advanced Hunter script. Would anyone be interested in my posting it? Here it is anyway.[:-angel]
What it does is look for creatures and follows them as it attempts to sample DNA. The downside is that it WILL NOT delete the samples, so you do have to keep an eye on it. Once your inventory is full you will no longer be able to sample, it will always fail. If anyone has any clue on how to add item deletion, please post it to the boards.
<b>Download Attachment:</b> [url="http://xunleashed.dyndns.org:81/forum/data/NeonRush/2004310233653_DNAHunter.vbs"][img]images/icon_paperclip.gif[/img] DNAHunter.vbs[/url]<br />11.87 KB
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Posted: March 10th, 2004, 9:41 pm
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NeonRush
NeonRush's Reps:
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One more thing. I've tweaked this script from the origional (as I have with my hunting script). There is now a sit and pause delay after sampling to regen your mind. Don't freak out when it happens. In a few seconds you'll be up and sampling again.[:-eyebrows]
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