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 SWG Guides - Custom POI's : Star Wars Galaxies Guides - Page 2
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Posted: April 19th, 2010, 8:18 am
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cuervogold
Total Posts: 1089
Location: 127.0.0.1
Joined: September 25th, 2007, 3:39 pm
cuervogold's Reps: 727
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Cool, anyway I'll re-YAY this Vinny.
Nice submission! 
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Posted: April 26th, 2010, 9:42 am
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exorte
Total Posts: 19
Joined: November 20th, 2009, 1:48 pm
exorte's Reps: 5
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can't get it working on mustafar the waypoint is allways in a whole diffrent area...any clues?
After a lot of testing i checked the original POI's for example Berkens_flow:
In the clientpoi.iff file the waypoint is
X = -528 Y = 59 Z = 4268
Ingame when im Standing on the POI the way is:
X = 2351 Y = 59 Z = 1292
someone got a clue? (Maybe i missed something in the how to manual... )how i get the right value from ingame to iff file?
couse the only thing both got incomon is the Y Value
greetz exo
PS: for the rest Big YAY
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Posted: April 26th, 2010, 12:06 pm
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r04r
Total Posts: 394
Joined: January 17th, 2009, 12:33 pm
r04r's Reps: 9
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exorte wrote: can't get it working on mustafar the waypoint is allways in a whole diffrent area...any clues? After a lot of testing i checked the original POI's for example Berkens_flow:
In the clientpoi.iff file the waypoint is X = -528 Y = 59 Z = 4268
Ingame when im Standing on the POI the way is: X = 2351 Y = 59 Z = 1292
someone got a clue? (Maybe i missed something in the how to manual... )how i get the right value from ingame to iff file? couse the only thing both got incomon is the Y Value
greetz exo
PS: for the rest Big YAY
I don't know how to work it on mustafar, it might be a bit different with zones. If you are not in an instance, try using "mustafar' (without the quotes) as name, and use the waypoint you see in the game? Remember that Y is Z, and vica versa.
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Posted: April 26th, 2010, 4:33 pm
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cuervogold
Total Posts: 1089
Location: 127.0.0.1
Joined: September 25th, 2007, 3:39 pm
cuervogold's Reps: 727
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If I get time I'll have a look tomorrow.
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Posted: April 29th, 2010, 1:06 pm
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exorte
Total Posts: 19
Joined: November 20th, 2009, 1:48 pm
exorte's Reps: 5
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solved temporary, just need bit of tweeking and share the result as soon as im done
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Posted: May 4th, 2010, 5:13 pm
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cuervogold
Total Posts: 1089
Location: 127.0.0.1
Joined: September 25th, 2007, 3:39 pm
cuervogold's Reps: 727
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Yo Vinny, can we get this moved to confirmed and some points for this bro?
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Posted: May 4th, 2010, 6:47 pm
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vinnyboy32
Total Posts: 1872
Location: Behind You
Joined: June 3rd, 2006, 8:35 pm
vinnyboy32's Reps: 3
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cuervogold wrote: Yo Vinny, can we get this moved to confirmed and some points for this bro?
You know, it's hard to remember to move this stuff when its the NBA play offs.
Moved to a confirmed section and awarded 1k points.
Go Lakers 
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Posted: May 14th, 2010, 11:43 am
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exorte
Total Posts: 19
Joined: November 20th, 2009, 1:48 pm
exorte's Reps: 5
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So here the promised solution for Mustafar poi's since there are 2 different Coordinate systems for regular ingame waypoints and poi's
For example the X coordinate ingame is -19 the POI X value would be -3000 , Y coordinate ingame is 23 the POI value would be 3000
so its on X -2881 and on Y 2977 difference
here a lill calculator for all the lazy people like me have fun :p
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