taultunleashed logoDueling guide (prem. account please) : Star Wars Galaxies Nerfed Info tu winter contest 2012 nintendo wii
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Dueling guide (prem. account please) : Star Wars Galaxies Nerfed Info

Posted: August 8th, 2005, 9:35 pm
 
ghetto
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Hey all, this is ghetto and this is my long !@#$%^&* guide, to help all you duelers out. And for premium membership! Haha.

Here we go...

No matter who you are, or what your skills, there is always someone who will beat you in a duel. No one is invincible. But, there are certain practices that if you follow them, you should win more than you lose.

The key to winning a duel is to pit your character's strengths against the other character's vulnerability, and staying alive long enough to execute that plan. The first thing to do before accepting a duel is to check the other person's HAM bar. Which of their bars is the smallest? Do you have an attack that you can direct against that bar? If they have a mind bar of 600, but health and action of 1000 each, you should probably be making a mind attack if you have one.

The second thing to check is what kind or armor they are wearing, if any. If you plan to do melee damage, and they are wearing high quality ubese, this is going to be a tough fight. See if the person's armor has a chink in it, and try to do damage that their armor does not protect against very well. For example, most composite armor is vulnerable to stun damage.

Scan the person's bio and try to get an idea of how you are going to be attacked. A bio can be misleading, but it is better than nothing. The type of weapon in their hand (or the absence of one) is also a good indicator.

Now that you have sized up the opposition, take a look at what you bring to the table. You may need armor to be competitive. There are some battles it is just darn hard to win without armor. Buffs are always good. The more buffs you have, the better the chances you will win. Use doctor buffs, entertainer buffs, spice and food. Everything you can lay hands on. When choosing buffs for a duel, try to anticipate the damage type you will be taking. And be sure to buff up any HAM bars that are much lower than the others.

Your weapon choice should be guided by the vulnerability of who you are attacking. I keep a variety of weapons in my backpack that do different types of damage, because you never know which one is the one you will need. It's like golf. You don't want to be putting with a 4 iron.

Now that you have sized up the other side, buffed yourself and selected a weapon, it is time to duel.

First and foremost, be careful of where you stand when you start. Unless you are planning on attacking as a melee, you do not want to stand too close to your opponent. If they are a TKA or a pikeman they will knock you down and you will take considerable damage. So back off unless you plan to make a melee attack. Also, if the other guy keeps creeping up on you and trying to stand close, you should anticipate they may be planning a melee attack.

Whoever accepts the duel has an advantage. Most likely the acceptor will get the first strike in. To counter this, be tapping on an attack button after you initiate the duel.

Here is where tactics diverge between melee and ranged.

As a melee, you want to close in and knock the other player down if you can. If you don't, you will be chasing them around, which, if they are a ranged weapon user, is not a good situation. To close on them, use burst run if necessary.

If you are fighting a melee as a melee, intimidate is your friend. Use this early to cut the other player's damage in half. Warcry is also an effective special because of the delay.

Don't get carried away with specials. I have seen many players die because they did more damage to themselves with their own specials than the other guy did with his weapon.

If you are a ranged user, it is probably best that you run and gun unless your accuracy modifiers are very low. Go in motion early and stay in motion. Melee need to get close to attack. Commandos need to get in close to attack. Deny them this opportunity if you can. You have a ranged advantage and you should use it. This also makes you harder to hit.

If you have a posture changing shot as a ranged user, fire it early. Cover fire is very nice. Your opponent will be at a severe disadvantage if you can get this type of shot off.

If you have bleeds or poison, use them early. This damage over time will make a huge difference.

If you get knocked down, do not panic. Hit F1 (stand) slowly. Give your character a chance to get up. Do not spam stand in blind panic! If you are dizzy, every time you attempt a posture change (like stand) you have a chance of falling back down. So if you spam a posture change you are increasing the chance you will fall down!

Keep an eye on the damage you are doing and taking. If you are taking too much or doing too little, your game plan may need to be changed mid battle.

Did you get one shotted? If you did, here are some possibilities what happened:

A significant difference in abilities. A novice marksman is not going to fare well against a master bounty hunter.

You need to upgrade your weapon or weapon choice. Be sure you have splices and powerups.

You need armor or better armor.

You need buffs or different buffs.

You need to rethink your stat allocation.

You made a tactical error.

Your opponent had a good strategy.

You have very little defense. Consider picking up skills that provide defense, or get bio-engineered clothing.


Hope this helped ya'll.


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Posted: August 8th, 2005, 10:27 pm
 
tault_dylanmellor
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Its not polite to steal.

http://swg.warcry.com/scripts/columns/v ... 13&id=1545


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