COMBAT SKILLS
The Combat Prowess and Enhanced Reflexes trees are populated using various forms of combat experience. This is pretty straightforward and works as follows:
All forms of weapon or unarmed XP exchange at 30:1. Elite combatants max out at 1.2mil. XP.
Combat XP exchanges at 3:1. Elite combatants max out at 300k XP.
Bounty Hunter XP exchanges at 5:1. BH Investigation 4 maxes out at 60k XP.
Squad Leader XP exchanges at 90:1. Squad Leader any branch 4 maxes out at 900k XP.
What this means depends on how fast you can generate Weapons XP.
I find that about 200k / hour of weapons XP is pretty easy to get. Some
weapons generate XP faster, and power combatants can often get 350k an
hour. In any case, at 210k /hour (made to divide easier) you also get
21k / hour of combat XP, which means you you earn 14k of FS XP per hour at the basic rate. At 350k, you can get up to 24k of FS XP per hour.
Filling a complete 4 box
branch will take about 52-88 hours of grinding depending on how fast
you accumulate XP.
Some people have been getting up to 900k an
hour of weapons XP. If you can do this, your time is going to be
correspondingly less. At 900k, you can get up to 60k of FS XP per hour, and you can fill a 4 box branch in as little as 21 hours if you can get 900k an hour.
Bounty Hunter XP comes slowly, commonly as low as 1k / hour. So it is not well suited for generating FS XP.
Squad Leader XP can come quickly, but I'm not sure how fast.
Commandos
apparently get Combat XP instead of Weapons XP when killing using
Grenades. So instead of getting 3k of Weapons and 300 Combat (200 FS
XP) from a Quenker, you can get 3k of Combat (1k FS XP) from that same
Quenker.
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SENSE SKILLS
The Heightened Senses tree is populated using a wider range of experience. The exchange chart is as follows.
Creature Handler XP exchanges at 9:1. Master CH maxes out at 160k XP.
Dancing XP exchanges at 10:1. Master Dancer maxes out at 900k XP.
DNA Sampling XP exchanges at 3:1. Master BE maxes out at 160k.
Entertainer Healing XP exchanges at 10:1. Master Dancer or Musician maxes out at 500k XP.
Image Design XP exchanges at 7:1. Master ID maxes out at 80k XP.
Medical XP exchanges at 10:1. Master Doctor maxes out at 80k XP.
Merchant XP exchanges at 4:1. Master Merchant maxes out at 80k XP.
Music XP exchanges at 10:1. Master Musician maxes out at 900k XP.
Scout XP exchanges at 8:1. Master Scout maxes out at 30k XP. Master Ranger maxes out at 160k XP.
Slicing XP exchanges at 3:1. At Smuggler Slicing 4 maxes out at 100k XP.
Survey XP exchanges at 10:1. At Survey 4 maxes out at 20k XP.
Survival XP exchanges at 5:1. At Scout Survival 4 maxes out at 30k XP. Master Ranger maxes out at 160k.
Trapping XP exchanges at 25:1. At Scout Traps 4 maxes out at 30k XP. Master Ranger maxes out at 160k.
Merchant XP has a nice exchange rate at 4:1, but maxes out at 80k XP as well. A Master Merchant earns 43.2k / day or 10.1k FS XP / day, but you need to go exchange every 2 days. At Merchant Manage 4 (lots fewer skill points, you can earn 32.4k / day, or 8.1k FS XP / day. Very slow. But also easy. You don't have to do anything to get it. You get a full 4 box branch in 151 days.
Slicing XP may be a good choice. Each weapon sliced earns 250 XP and you can slice up to 200 per hour for 50k XP /hour, or 16.7k FS XP / hour.
This is pretty mind numbing with lots of clicks though and you have to
pay attention. It also costs Weapon Upgrade Kits, Molecular Clamps,
Precision Laser Knives, and Survival Knives to use up (about 28k in
misc resources) per hour of grinding. This works out to about 73.5
hours and 2.1 million resource units to fill a 4 box branch.
Music and Dance XP can be done AFK at the rate of about 15k XP per hour unbuffed or 25k per hour buffed. That's 1.5k to 2.5 FS XP / hour
but AFK hours count! And the max is at least 250k, so you can go long
periods storing up XP to trade in, perhaps gaining 25k FS XP while at
work each day. Entertainment Healing XP requires someone to
watch you, so it is less easy to predict, but can come at about half
the rate of Music or Dance if you're in a big Coronet group or such. So
count a 50% bonus on your XP over time if you're in the right place.
Still, you're looking at a 40 to 50 day run to get a full 4 box branch
if you max your XP every day AFK then go trade it in.
Creature Handler XP can be acquired at 40k to 80k per hour, which works out to 4.4k to 8.9k FS XP / hour.
Image Design XP
can be acquired by a Master ID in a salon at a rate that allows you to
max your 80k XP in about 45 minutes for an approximate rate of 15.2k FS XP / hour.
Survey XP, Survival XP, and Trapping XP
all seem slow enough to not be worth considering as a serious path to
FS XP, although if you do use those skills you might as well trade in
the XP for a bonus over time.
It is worth noting that any combat
grind where you harvest should get you at 30k of Scout XP each session,
so there's a bonus of 3.75k FS XP in the sense category each time you
go to trade in your combat XP.
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CRAFTING SKILLS
The Crafting Master tree is populated using the various crafting skills. The exchange chart is as follows.
Architect (Structure) XP exchanges at 35:1. Master Architect maxes out at 200k XP.
Armor XP exchanges at 5:1. Master Armorsmith maxes out at 120k XP.
Bio-Engineer XP exchanges at 5:1. Master BE maxes out at 120k XP.
Droid Engineer XP exchanges at 5:1. Master DE maxes out at 240k XP.
Chef (Food) XP exchanges at 5:1. Master Chef maxes out at 120 XP.
General Crafting XP exchanges at 8:1. Engineer 4 or Domestic 4 maxes out at 50k XP.
Medicine XP exchanges at 5:1. Doctor Med Craft 4 maxes out at ??? XP (at least 40k).
Spice XP exchanges at 5:1. Smuggler Spice 4 maxes out at 40k XP.
Tailor XP exchanges at 5:1. Master Tailor maxes out at 120k XP.
Weapon XP exchanges at 5:1. Master Weaponsmith maxes out at 120k XP.
Architect XP
might seem like a great choice, but the exchange rate and resource
usage is painful. Making Gungan Head Statues at 5k XP for 3k resource
each, you can earn 3 million XP per hour, or 85.7k FS XP / hour
which is an amazing rate even at 35:1. But in this same hour you would
use up 1.2 million units of ore and 600k units of gems. That's 1.8
million units of resources. You also max out around 150k XP, which
means you need to trade in XP every 3 minutes... which will slow you
down some. Doing this for 14.5 hours and using 26 million units of
resources can fill a 4 box branch. Doing this approach requires 40
skill points invested (Architect Construction 1), but this example is
based on using 49 skill points (Construction 4) to get the higher XP
cap.
General Crafting XP can be aquired quickly in two
ways. First is doing X34 Speeders at 1.8k XP for 4.25k resources each.
Doing these you can get 1,080k XP / hour, or 135k FS XP / hour
by using up 2.55 million resources an hour. With a 50k max, you
actually fill up your XP every 3.1 minutes and need to trade in, which
will slow you down. Doing this for 9 hours and using 23 million units
of resources can fill a 4 box branch. Doing this approach requires 77
skill points invested (Master Artisan). This is the fastest path, but it's very resource intensive.
The other way to do General Crafting XP is doing Wind Power Generators. These earn 425 XP each for 260 resources each. Doing these, you can get 255k XP / hour, or 31.9k FS XP / hour
by using up 156k resources an hour. With a 50k max, you fill your XP
every 12 minutes. Doing this for 38.5 hours and using 6 million units
of resources can fill a 4 box branch. Doing this approach requires 29
skill points invested (Artisan Engineering 4).
Spice Crafting XP can be aquired quickly making Booster Blue at 240 XP for 45 resources each. Doing these you can get 144k XP / hour, or 28.8k FS XP / hour
by using up 27k resources an hour. With a 40k max, you fill up your XP
every 17 minutes. Doing this for 42.5 hours and using 1.15 million
units of resources can fill a 4 box branch. Doing this approach
requires 68 skill points (Smuggler Spice 4). This is by far the most resource efficient crafting path.
Droid Crafting XP
can be acquired quickly making Adv. Droid Frame Units at 460 XP for 220
resources each. Doing these you can get 276k XP / hour, or 55.2 FS XP / hour
by using up 132k resources an hour. With a 240k max, you fill up your
XP every 52 minutes. Doing this for 22.25 hours and using about 3
million units of resources can fill a 4 box branch. Doing this approach
requires 44 skill points (Droid Engineer Blueprints 2), but this
example uses the XP cap for 49 skill points (Droid Engineer Blueprints
4) . This seems to offer the best time to resource ratio for crafting.
Chef (Food) Crafting XP
can be acquired quickly making Kiwik Klusjo Swirls at 260 XP for 95
resources each. Doing these you can get 156k XP / hour, or 31.2k FS XP / hour
by using up 57k resources an hour. With a 120k max, you fill your XP
every 46 minutes. Doing this for 39.25 hours and using about 2.25
million units of resources can fill a 4 box branch. Doing this approach
requires 47 skill points (Chef Desserts 3), but this example uses 49
skill points (Desserts 4) to get the higher XP cap.
Tailor Crafting XP can be acquired quickly making Cartridge Belts at 285 XP for 110 resources each. Doing these you can get 171k XP / hour, or 34.2k FS XP / hour
by using 66k resources an hour. With a 120k max, you fill your XP every
42 minutes. Doing this for 36 hours and using about 2.4 million units
of resources can fill a 4 box branch. Doing this requires 49 skill
points (Tailor Field Wear 4).
Tailor Crafting XP can also be acquired making Tactical Skinsuits at 950 XP for 360 resources each. Doing these you can get 570k XP / hour, or 114k FS XP / hour
by using 216k resources an hour. With a 120k max, you fill your XP
every 12.5 minutes. Doing this for 11 hours and using about 2.4 million
units of resources can fill a 4 box branch. Doing this requires 92
skill points (Master Tailor). The killer is that the Skinsuits require
factory made parts and you can use up an entire 1000 unit run of parts
every 25 minutes of grinding... for a total of 27 factory runs
required. If you have calendar time but don't want to sit around
grinding as many hours this can be a good path.
All of the above
are simple items that can be crafted at the rate of about 10 per
minute. All XP numbers are non-practice. You get 5% more XP in practice
mode, but you also get about 5% crit failures over long periods so it
averages out in the long run to give the base XP.
It is worth
noting that 1 million units of resources is roughly equivalent to a
week of running 10 BER 13 harvesters. So while the 26 million unit
paths are 4 times faster in the grind they also use up 4 times as much
harvester time to get the resources or 4 times the cash to get the
resources.
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