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save room on your main toolbar : Star Wars Galaxies Nerfed Info

Posted: January 2nd, 2008, 1:16 pm
 
revmeup

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I don't know if this has been posted anywhere, but here is an easy way to free up space on your main toolbar. When setting up macros to fire off grenades or buffs not located on the main toolbar, add a line to your macro at the end that reads:

tell playername GRENADES ARE READY! (or whatever you want it to say)

where playername is your own toon's name. precede this with a pause in your macro with the cooldown timer for your grenades (or your buff), and the macro will automatically tell you when you can spam another grenade or refire your buff. This works even in guildchat.

enjoy!

P.S. Sorry for other post in the guides discussion forum... meant to put it here...


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Posted: January 2nd, 2008, 3:28 pm
 
kingkong91

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I don't see how this is saving toolbar space


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Posted: January 2nd, 2008, 8:59 pm
 
revmeup

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by not having to put grenades or certain buffs on your main toolbar... they can be placed on another toolbar and fired with a macro... adding the part i describe above, you will be notified when the cooldown timer has expired and the buff or grenades are ready to be used again


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Posted: January 2nd, 2008, 11:14 pm
 
revjosh

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This is already in confirmed?


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Posted: January 3rd, 2008, 5:08 pm
 
Tault_admin

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administrator
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Link to where it is in confirmed?


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Posted: January 3rd, 2008, 8:05 pm
 
morven
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This is actually a useful tip, thanks for posting. I'll yay that it works although its kind of obvious that this type of macro would work. I like to use this trick for Superior firepower just as a reminder for when its ready.


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Posted: January 3rd, 2008, 9:11 pm
 
karsikin

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nay


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Posted: January 4th, 2008, 3:37 am
 
cuervogold

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nay

load all your buffs on second or third toolbarPane

macro name buffs or nades

/ui action toolbarPane03;
/pause .4;
/ui action toolbarSlot00;
/pause .3;
/ui action toolbarSlot01;
/pause .3;
/ui action toolbarSlot02;
/pause .5;
/ui action toolbarPane00;
/pause however long your timers are;
/tell *self* you can do more of this now;

name the macro whatever you are doing and put that one icon on your main toolbar Pane. You can even bind it to a key in the keymap tab and fire it with a single keystroke so you wouldn't need anything in your toolbar to do it.

Now, this is saving space.

*self* is your name


Last edited by cuervogold on January 4th, 2008, 6:30 am, edited 3 times in total.

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Posted: January 4th, 2008, 5:18 am
 
revmeup

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but how do you know when the cooldown timer has expired? i have a macro like you suggest here, but i add the the /tell part... this way i know exactly when i can spam another grenade... don't miss the point here.... my post has to do with saving space AND knowing when the buff or grenade or whatever is ready to be used again.


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Posted: January 4th, 2008, 6:59 pm
 
morven
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cuervogold (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
nay

load all your buffs on second or third toolbarPane

macro name buffs or nades

/ui action toolbarPane03;
/pause .4;
/ui action toolbarSlot00;
/pause .3;
/ui action toolbarSlot01;
/pause .3;
/ui action toolbarSlot02;
/pause .5;
/ui action toolbarPane00;
/pause however long your timers are;
/tell *self* you can do more of this now;

name the macro whatever you are doing and put that one icon on your main toolbar Pane. You can even bind it to a key in the keymap tab and fire it with a single keystroke so you wouldn't need anything in your toolbar to do it.

Now, this is saving space.

*self* is your name


Don't take this the wrong way but how is this different from the Op? To me its seems to be the same tip. Op states buffs on other toolbar not main. Op states use pause to tell self when buff/nades are ready ... am I missing something here? It looks to me like you said nay then offer the same tip ...


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Posted: January 4th, 2008, 7:07 pm
 
zalaxy

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Nay. For 2 reasons.

First reason is that you can find this information via the sticky guides on the OFFICIAL boards.

Second reason is for poor explanation. I had to read it twice and at certain parts three times.

BTW you do not have to do all of those steps like "giving yourself a tell".

When creating macros you can make a macro fire off simply by hitting a button. For example I can make a macro fire off by any command keys I wish for. I could make the fire mode shift+numpad 1. Then you make a macro that fire's off your buff or whatever.

As a medic macro's like these are almost mandatory for veteran pvp medics. So again...NAY


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Posted: January 4th, 2008, 7:09 pm
 
zalaxy

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morven (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
cuervogold (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
nay

load all your buffs on second or third toolbarPane

macro name buffs or nades

/ui action toolbarPane03;
/pause .4;
/ui action toolbarSlot00;
/pause .3;
/ui action toolbarSlot01;
/pause .3;
/ui action toolbarSlot02;
/pause .5;
/ui action toolbarPane00;
/pause however long your timers are;
/tell *self* you can do more of this now;

name the macro whatever you are doing and put that one icon on your main toolbar Pane. You can even bind it to a key in the keymap tab and fire it with a single keystroke so you wouldn't need anything in your toolbar to do it.

Now, this is saving space.

*self* is your name


Don't take this the wrong way but how is this different from the Op? To me its seems to be the same tip. Op states buffs on other toolbar not main. Op states use pause to tell self when buff/nades are ready ... am I missing something here? It looks to me like you said nay then offer the same tip ...
But he actually explained the writing you would want for your macro. The op didn't tell people about switching your toolbar panes. In fact he didn't tell you how the grenades would be fired in the first place.


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Posted: January 5th, 2008, 5:22 am
 
wyvernfist
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Sending yourself a tell also screws up replies. If you use the /echo <text> command, it will show you a message without interrupting anything.


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Posted: January 5th, 2008, 8:34 am
 
cuervogold

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morven (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
cuervogold (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
nay

load all your buffs on second or third toolbarPane

macro name buffs or nades

/ui action toolbarPane03;
/pause .4;
/ui action toolbarSlot00;
/pause .3;
/ui action toolbarSlot01;
/pause .3;
/ui action toolbarSlot02;
/pause .5;
/ui action toolbarPane00;
/pause however long your timers are;
/tell *self* you can do more of this now;

name the macro whatever you are doing and put that one icon on your main toolbar Pane. You can even bind it to a key in the keymap tab and fire it with a single keystroke so you wouldn't need anything in your toolbar to do it.

Now, this is saving space.

*self* is your name


Don't take this the wrong way but how is this different from the Op? To me its seems to be the same tip. Op states buffs on other toolbar not main. Op states use pause to tell self when buff/nades are ready ... am I missing something here? It looks to me like you said nay then offer the same tip ...


I nayed it and post how easy it was to make and a better way to do it. I'm not offering this for yays or nays.


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