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 [UPDATED] SWG Bots - Auto Attack Trainer GU 15 : Star Wars Galaxies Nerfed Info - Page 2
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Posted: October 22nd, 2009, 12:51 pm
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rugburn
Total Posts: 376
Joined: October 11th, 2006, 3:11 pm
rugburn's Reps: 4
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Is there any way you can get this to work with multiple instances. I know several folks, like myself, running 3-4 instances at one time.
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Posted: October 23rd, 2009, 5:09 am
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cuervogold
Total Posts: 1088
Location: 127.0.0.1
Joined: September 25th, 2007, 3:39 pm
cuervogold's Reps: 727
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rugburn (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): Is there any way you can get this to work with multiple instances. I know several folks, like myself, running 3-4 instances at one time.
Probably wont happen for a while. I don't own any programming software.
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Posted: November 17th, 2009, 11:35 am
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slverfox
Total Posts: 1
Joined: October 1st, 2009, 10:30 am
slverfox's Reps: 0
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Darn looks like it broke with todays patch 
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Posted: November 17th, 2009, 5:23 pm
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_obelix_
Total Posts: 122
Location: Germany
Joined: October 3rd, 2007, 5:56 am
_obelix_'s Reps: 2
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I made a trainer for AutoAttack with GU14.7 rq - nothing really nice, but it's working
same limitations like the trainer Cuervogold made - only works for the first started SWG client.
Usage:
First start your SWG client, then the trainer application.
When in game, use the hotkey Shift+Ctrl+F12 to toggle AutoAttack on or off. You may also use the little checkbox in the trainer GUI.
You do not have the required permissions to view the files attached to this post.
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Posted: November 20th, 2009, 4:43 am
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cuervogold
Total Posts: 1088
Location: 127.0.0.1
Joined: September 25th, 2007, 3:39 pm
cuervogold's Reps: 727
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I've update the trainer to 14.7.
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Posted: November 30th, 2009, 9:12 am
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cachondowen
Total Posts: 3
Joined: September 11th, 2008, 10:16 am
cachondowen's Reps: 0
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tkx, nice trainer. can we have one for multiple clients?
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Posted: December 10th, 2009, 3:57 am
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rootmasteruk
Total Posts: 15
Joined: September 5th, 2007, 1:45 pm
rootmasteruk's Reps: 0
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this has seemed to stop working for me since last night did they do a silent nerf?? can anyone else confirm this?
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Posted: December 10th, 2009, 4:24 am
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cuervogold
Total Posts: 1088
Location: 127.0.0.1
Joined: September 25th, 2007, 3:39 pm
cuervogold's Reps: 727
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This would be impossible to nerf completely. They would have to remove auto attack from the game.
There was a stealth patch yesterday or the day before, but I tested after that patch and it was working with the normal 14.7 code. I check it again when the server comes back up.
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Posted: December 10th, 2009, 4:32 am
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rootmasteruk
Total Posts: 15
Joined: September 5th, 2007, 1:45 pm
rootmasteruk's Reps: 0
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Posted: December 10th, 2009, 6:04 am
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cuervogold
Total Posts: 1088
Location: 127.0.0.1
Joined: September 25th, 2007, 3:39 pm
cuervogold's Reps: 727
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It is still working with the current version. You may want to redownload the file and try again.
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Posted: January 26th, 2010, 4:36 am
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cuervogold
Total Posts: 1088
Location: 127.0.0.1
Joined: September 25th, 2007, 3:39 pm
cuervogold's Reps: 727
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Posted: January 28th, 2010, 2:28 pm
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cuervogold
Total Posts: 1088
Location: 127.0.0.1
Joined: September 25th, 2007, 3:39 pm
cuervogold's Reps: 727
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Posted: January 28th, 2010, 2:41 pm
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cuervogold
Total Posts: 1088
Location: 127.0.0.1
Joined: September 25th, 2007, 3:39 pm
cuervogold's Reps: 727
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BTW: looks like a patch 15.2 coming soon.
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Posted: February 10th, 2010, 7:21 am
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rterwill
Total Posts: 20
Joined: April 17th, 2007, 9:20 am
rterwill's Reps: 1
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Is this going to get updated? I really miss it.
Didn't Evilfigment make a version of this with an ini file where you could just change the offset for every game update?
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Posted: February 10th, 2010, 2:46 pm
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cuervogold
Total Posts: 1088
Location: 127.0.0.1
Joined: September 25th, 2007, 3:39 pm
cuervogold's Reps: 727
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The ini file was for the FPS capper.
This hasn't been updated because I've been working on a new hack that will let you use mulit clients. Look for it in the submission section very soon.
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