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SWG Cheats - Structures that don't take up lots? : Star Wars Galaxies Nerfed Info

Posted: October 17th, 2007, 5:32 pm
 
fullauto
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I had a funny thing happen when transferring a character to a new server. I attempted to circumvent the factory crate/resource no-no by packing them all in my bunker and doing the transfer. While that did not work and the items were not there upon arrival on the new server, I did notice that I had 10 lots free while still having the bunker in my datapad. I have unpacked and re-packed it in different locations and it still does not count against my lot limits. I am posting this in discussions to see if anyone has had this happen to them. Is it an isolated bug in my transfer or is this something players can do to gain lots on their new server?


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Posted: October 18th, 2007, 10:36 am
 
Tault_admin

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Can members say yay or nay to this being moved to a confirmed section.


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Posted: October 18th, 2007, 12:16 pm
 
l33tplayer
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yay

ive actually done this myself

what you can do is once on the new server is rop more houses then pack them up and transfer back XD


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Posted: October 18th, 2007, 1:48 pm
 
vinnyboy32

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Its a yay :)

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Posted: October 18th, 2007, 11:46 pm
 
wyvernfist
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Yay!


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Posted: October 19th, 2007, 8:29 am
 
4reakin2
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Thumbs up and kudos this worked like a charm for me, I know got 10 harv lots plus my houses I luv U


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Posted: October 19th, 2007, 8:44 am
 
pixilott
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How much does this cost? $60?


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Posted: October 19th, 2007, 9:05 am
 
Tault_admin

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500 to you.


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Posted: October 27th, 2007, 3:54 pm
 
delvilan
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Yes it has worked for me as well i have a large house placed and bunker that i had in datapad upon transfer and still have 10 open lots..


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Posted: November 9th, 2007, 7:30 pm
 
nsit2003
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NIce find, so u could get 2 large houses packed up on an alternate server, character transfer over to ur main server then unpack the 2 houses and still have 10 lots to play with?

essentially having 20 lots ! thats funny! great for trader.

Shame that Guild halls cant be packed up.


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Posted: November 9th, 2007, 10:46 pm
 
spookd

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Guild Halls most certainly CAN be packed up.


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Posted: November 11th, 2007, 6:51 pm
 
nsit2003
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Set up a Guild hall urself, U will notice they have no packup button.


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Posted: November 11th, 2007, 8:07 pm
 
vinnyboy32

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Ive packed up all mine before.

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Posted: November 12th, 2007, 2:41 pm
 
spookd

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I just packed up my Generic Guild Hall 3 days ago 3 times as i tried to find the right spot to place it. It was fully decorated too.


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Posted: November 16th, 2007, 4:59 am
 
diraven

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nsit2003 (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
NIce find, so u could get 2 large houses packed up on an alternate server, character transfer over to ur main server then unpack the 2 houses and still have 10 lots to play with?

essentially having 20 lots ! thats funny! great for trader.

Shame that Guild halls cant be packed up.


When the house packup system was pushed live it included the ability to pack up Guildhalls, Cantinas and all houses. As far as I know almost all structures can be packed up. Not so sure about factories and pretty sure harvis cannot, but the rest can. I have personally moved guildhalls via packup.


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