erikmodi (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
My guild recently posted a similar strategy, though they named a specific spot. One of the things they mentioned, however, was to keep one Black Sun Henchman alive. . . in this way, the Black Suns will keep spawning over and over, with no other placeholders popping in.
This is not entirely true. Keeping one alive will allow you to get an additional spawn from the original, BUT, eventually the server will call it a dead spawn (usually after 2 or 3 rounds) and the spawn will disappear. There appears to be a timelimit from the time you kill the first Black Sun to the time the server wipes the spawn.
One method is to use a group. Killing spawns while grouped will yield spawns of 5 Black Suns, instead of 3.
In reality, there are many methods to the madness of killing Black Suns, and it's all dependent on how you are able to play.
If you can group- do so, you'll get 5 BS's in a spawn.
If you can't- go Combatant, and kill factional NPC's, gain FP's and clear spawns.
Travel around, using a macro:
/tar Black;
/pause .5;
/macro targetBlack
(If you use the above macro, place another on the toolbar with:)
/dump
(Once you lock on to a spawn, dump the targetting macro, and restart it after the lair is dead.
I like the travel/macro method. I bounce around from various waypoints where I have found lots of spawns in the past, and the macro helps find them when they have yet to appear on the overhead map.
As far as staying in one spot- sure, you can do that, but I don't really think it matters. Previous posters have said they've hunted the same area for an hour and got no BS's to spawn, others claim they get more this way. I suspect the truth is anybodies guess.
The only thing that is for sure to work- Killing more Black Suns will yield a greater chance of looting a Jet Pack Base or various Bounty Hunter Armor pieces. Killing spawns clears a spot in the area for a BS spawn, but does not gaurantee that the BS will spawn.