TABLE OF CONTENTS
Section 1: Force Sensitive Skills
Section 2: Crystal Drops
Section 3: Lightsaber Resources
Section 4: Lightsaber Specials
Section 5: Force Costs
Section 6: Shrine Locations
Section 7: Knight Trials Hit List
Section 8: FRS Post from the Devs
Section 9: Force Ranking Mods
Section 10: Complimentary Regular Skills
Section 11: Jedi Supplies
Section 12: Notes
SECTION 1: FORCE SENSITIVE SKILLS
Combat Prowess:
• Ranged Accuracy (enhanced ranged accuracy +12): Increases accuracy with any ranged weapon. No use to Jedi.
• Ranged Speed (enhanced ranged speed +12): Increases speed with any ranged weapon. No use to Jedi.
• Melee Accuracy (enhanced melee accuracy +12): Increases accuracy with any melee weapon.
• Melee Speed (enhanced melee speed +12): Increases speed with any melee weapon. Useless for Lightsaber Masters.
Enhanced Reflexes:
• Ranged Defense (ranged defense +20): Increases ranged defense.
• Melee Defense (melee defense +20): Increases melee defense.
• Vehicle Control (force vehicular control +20, force vehicular speed +3): Vehicle start, stop, & turning.
• Survival (camping +5, foraging +5, trapping +5, mask scent +5, terrain negotiation +5, creature knowledge +5, creature harvesting +5): Only camps and terrain negotiation are useable by Jedi.
Heightened Senses:
• Healing (injury treatment +10, injury treatment speed +10, wound healing (dancing) +20, wound healing (music) +20): Increases healing and enhancement abilities. No use to Jedi.
• Surveying (surveying +20): Increases surveying range. Can be used by Jedi, but not much point.
• Persuasion (persuasion +20): Lower cost of skill training and appear aligned to any faction. Unknown if this would serve Jedi any purpose, description is kind of vague.
• Luck (jedi’s luck +4): Increases your luck while looting, including credits. Unkown if this affects looting item chances.
Crafting Mastery:
• Experimentation (force experimentation +20): Increases your chances of getting an Amazing Success.
• Assembly (force assembly +20): Increases your ability to succeed while crafting.
• Repair (force repair bonus +20): Increases your chances to repair a damaged or broken item.
• Technique (crafting technique +4): Decreases you chances of failing while crafting.
SECTION 2: CRYSTAL DROPS
Note that all of the mobs on these lists seem to have a chance of dropping either type of crystal atm.
Power Crystals:
• Tuskens (Tatooine)
• Nightsisters (Dathomir)
• Spiderclan (Dathomir)
• Singing Mountain Clan (Dathomir)
• Ewoks (Endor)
• Janta (Dantooine)
• Kunga (Dantooine)
• Various Wild Force Wielders on Dantooine (Dantooine)
• Lokian Pirates (Lok)
• High Level Corvette Mobs (Corvette)
• NPC Dark Jedi/Light Jedi (Various, Dathomir)
Color Crystals:
• Hutt Expedition Force Surveyor (Yavin IV)
• Hutt Expedition Force Leader (Yavin IV)
• Lost Aqualish Bomber (Talus)
• Lost Aqualish Marksman (Talus)
• Lost Aqualish Marshal (Talus)
• Lord Nyax Disciple (Corellia)
• Marooned Pirate Engineer (Lok)
• Weequay Captain (Tatooine)
• Alkhara Champion (Tatooine)
• Binayre Swindler (Talus)
• Binayre Chief (Talus)
• Narmle Commander (Rori)
• Nym Surveyer (Lok)
• Brigand Leader (?)
• Mokk (Dantooine)
• Marauder (Endor)
Hybrid Crystals:
Unknown if these exist in Live...
Special Lightsaber Colors:
Unknown how these are obtained...
• Maul's Vengence
• Kun's Blood
• Bondara's Folly
• Ulic's Redemption
• Bane's Heart
• Gallia's Intuition
• Prowess of Plo Koon
• B'nar's Sacrifice
• Windu's Guile
• Mundi's Response
• Strength of Luminaria
• Baas's Wisdom
• Quintessence of the Force
• Dawn of Dagobah
• Horn's Future
• Qui-gon's Devotion
• Kenobi's Legacy
• Sunrider's Destiny
• Kit's Ferocity
MOB Crystal Drops:
• POOR: Mokk, Janta, Kunga
• FAIR: Mokk, Janta, Kunga, NS Outcasts, NS Initiates, NS Rangers, NS Stalkers
• GOOD: NS Spell Weavers, NS Sentinels
• QUALITY: NS Protectors
• SELECT: SMC Guardian
• PREMIUM: NS Elders, DJK, DJM
• FLAWLESS: NS Elders, DJK, DJM
SECTION 3: LIGHTSABER RESOURCES
Training Lightsaber:
• COMPONENT________________RESOURCES____________1HAND
• Emitter Shroud___________Mineral_________________10
• Primary Crystal__________Refined Crystal Pack_____1
• Activator Mechanism______Metal___________________10
• Handgrip_________________Chemical________________12
• Focusing Crystals________Refined Crystal Pack_____1
• Power Field Insulator____Gas_____________________10
• Cycling Field Energizers_Metal___________________10
First Generational Lightsaber:
• COMPONENT________________RESOURCES____________1HAND___2HAND_DBL-BLD
• Emitter Shroud___________Mineral_________________15______20______25
• Primary Crystal__________Refined Crystal Pack_____1_______1_______1
• Activator Mechanism______Metal___________________14______19______24
• Handgrip_________________Chemical________________17______28______40
• Focusing Crystals________Refined Crystal Pack_____1_______1_______1
• Power Field Insulator____Gas_____________________20______30______40
• Cycling Field Energizers_Metal___________________14______20______40
Second Generational Lightsaber:
• COMPONENT________________RESOURCES____________1HAND___2HAND_DBL-BLD
• Emitter Shroud___________Metal___________________25______25______30
• Primary Crystal__________Refined Crystal Pack_____1_______1_______1
• Activator Mechanism______Non-Ferrous Metal_______18______18______42
• Handgrip_________________Inert Petrochemical_____20______20______20
• Focusing Crystals________Refined Crystal Pack_____1_______1_______1
• Power Field Insulator____Known Inert Gas_________22______22______42
• Cycling Field Energizers_Non-Ferrous Metal_______20______20______42
Third Generational Lightsaber:
• COMPONENT________________RESOURCES____________1HAND___2HAND_DBL-BLD
• Emitter Shroud___________Ferrous Metal___________35______35______35
• Primary Crystal__________Refined Crystal Pack_____1_______1_______1
• Activator Mechanism______Titanium Aluminum_______20______20______28
• Handgrip_________________Polymer_________________25______25______44
• Focusing Crystals________Refined Crystal Pack_____1_______1_______1
• Power Field Insulator____Culsion Inert Gas_______25______25______45
• Cycling Field Energizers_Polysteel Copper________25______25______45
Fourth Generational Lightsaber:
• COMPONENT________________RESOURCES____________1HAND___2HAND_DBL-BLD
• Emitter Shroud___________Duralloy Steel__________40______40______40
• Primary Crystal__________Refined Crystal Pack_____1_______1_______1
• Activator Mechanism______Titanium Aluminum_______22______22______30
• Handgrip_________________Polymer_________________28______28______46
• Focusing Crystals________Refined Crystal Pack_____1_______1_______1
• Power Field Insulator____Culsion Inert Gas_______28______28______58
• Cycling Field Energizers_Polysteel Copper________28______28______58
Lightsaber Experimentation:
• Experimental Damage:
o Attack Speed = CD 50%, OQ 50%
o Maximum Damage = CD 33%, OQ 66%
o Minimum Damage = CD 33%, OQ 66%
o Wound Chance = SR 50%, UT 50%
• Experimental Efficiency:
o Attack Action Cost = OQ 100%
o Attack Health Cost = OQ 100%
o Attack Mind Cost = OQ 100%
o Force Power Cost = CD 33%, OQ 66%
Lightsaber Crafting Toolkit:
• Resources:
o COMPONENT___________RESOURCES__TOTAL
o Assembly Enclosure__Metal_________10
o Thermal Shielding___Mineral________6
o Control Unit________Chemical_______8
• Experimental Effectiveness:
o Quality = CD 100%
A Refined Crystal Pack:
• Resources:
o COMPONENT_______________________RESOURCES__TOTAL
o Module Housing Assembly_________Steel_________10
o Ultrasonic Vibration Generator__Gemstone______20
o Conductive Circuit Assembly_____Copper_________6
• No Experimental Properties
Notes:
• Final Lightsaber Names:
o Fourth Generation Lightsaber
o Two-Handed Fourth Generation Lightsaber
o Double-Bladed Fourth Generation Lightsaber
• Lightsaber Resource Requirements Inconsistencies:
o The Second Gen Double-Bladed requirements for the Activator Mechanism (42x Non-Ferrous Metal) and the Handgrip (20x Inert Petrochemical) seem reversed when compared to the other generations of Double-Bladed sabers.
o The requirements for the First Generation One-Handed and Two-Handed Lightsabers are different, while all other generations of the two sabers have the exact same requirements. Shouldn’t they be the same also, since they are basically the exact same hilt?
o The Third and Fourth Generations of the Double-Bladed Lightsaber have the exact same requirement for the Emitter Shroud as the One-Handed and the Two-Handed Lightsabers, shouldn’t it require slightly more resources (based on the first two generations)?
o Not to be too nit-picky, but shouldn’t all generations of the Double-Bladed Lightsaber require two Focusing Crystals?
SECTION 4: LIGHTSABER SPECIALS
Please note that this is information is from an old source and needs to be updated... any help would be much appreciated.
Generic Lightsaber Specials:
• Saber Slash 1____________single__1.00x dmg_____?x spd__1.00x frc__bleed, posture down
• Saber Slash 2____________single__2.50x dmg_____?x spd__2.00x frc__bleed, posture down
• Saber Throw 1____________single__1.50x dmg_____?x spd__1.50x frc__30m range, bleed
• Saber Throw 2____________single__2.00x dmg_____?x spd__2.50x frc__30m range, knockdown
• Saber Throw 3____________cone____2.00x dmg_____?x spd__3.00x frc__30m range, bleed, knockdown
One-Handed Lightsaber Specials:
• Saber 1H Hit 1___________single__1.50x dmg_____?x spd__1.00x frc__-
• Saber 1H Hit 2___________single__2.00x dmg_____?x spd__2.00x frc__blind
• Saber 1H Hit 3___________single__2.50x dmg_____?x spd__3.00x frc__blind
• Saber 1H Combo Hit 1_____single__1.50x dmg_____?x spd__1.50x frc__hits 3 bars
• Saber 1H Combo Hit 2_____single__2.50x dmg_____?x spd__2.50x frc__hits 3 bars, posture down
• Saber 1H Combo Hit 3_____single__3.00x dmg_____?x spd__3.50x frc__hits 3 bars, posture down
• Saber 1H Head Hit 1______single__1.25x dmg_____?x spd__1.50x frc__hits Mind bar
• Saber 1H Head Hit 2______single__1.75x dmg_____?x spd__2.00x frc__hits Mind bar, blind
• Saber 1H Head Hit 3______single__2.25x dmg_____?x spd__2.50x frc__hits Mind bar, blind
• Saber 1H Flurry__________area____3.50x dmg_____?x spd_____?x frc__stun, blind, dizzy
• Saber 1H Flurry 2________area____4.50x dmg_____?x spd_____?x frc__stun, blind, dizzy
Two-Handed Lightsaber Specials:
• Saber 2H Hit 1___________single__1.50x dmg_____?x spd__1.00x frc__-
• Saber 2H Hit 2___________single__2.00x dmg_____?x spd__2.00x frc__-
• Saber 2H Hit 3___________single__2.50x dmg_____?x spd__3.00x frc__-
• Saber 2H Sweep 1_________single__1.25x dmg_____?x spd__1.50x frc__posture down
• Saber 2H Sweep 2_________single__2.50x dmg_____?x spd__2.50x frc__posture down
• Saber 2H Sweep 3_________single__3.00x dmg_____?x spd__3.50x frc__posture down
• Saber 2H Body Hit 1______single__1.25x dmg_____?x spd__1.50x frc__hits Health bar
• Saber 2H Body Hit 2______single__1.75x dmg_____?x spd__2.00x frc__hits Health bar
• Saber 2H Body Hit 3______single__2.25x dmg_____?x spd__2.50x frc__hits Health bar
• Saber 2H Frenzy__________area____3.50x dmg_____?x spd_____?x frc__stun, blind, dizzy
• Saber 2H Phantom_________cone____4.50x dmg_____?x spd_____?x frc__stun, blind, dizzy
Double-Bladed Lightsaber Specials:
• Saber Polearm Hit 1______single__1.50x dmg_____?x spd__1.00x frc__-
• Saber Polearm Hit 2______single__2.00x dmg_____?x spd__2.00x frc__stun
• Saber Polearm Hit 3______single__2.50x dmg_____?x spd__3.00x frc__stun
• Saber Polearm Spin 1_____area____1.50x dmg_____?x spd__1.50x frc__-
• Saber Polearm Spin 2_____area____2.50x dmg_____?x spd__2.50x frc__posture down
• Saber Polearm Spin 3_____area____3.00x dmg_____?x spd__3.50x frc__posture down
• Saber Polearm Leg Hit 1__single__1.25x dmg_____?x spd__1.50x frc__hits Action bar
• Saber Polearm Leg Hit 2__single__1.75x dmg_____?x spd__2.00x frc__hits Action bar
• Saber Polearm Leg Hit 3__single__2.25x dmg_____?x spd__2.50x frc__hits Action bar
• Saber Polearm Dervish____area____3.50x dmg_____?x spd_____?x frc__stun, blind, dizzy
• Saber Polearm Dervish 2__cone____4.50x dmg_____?x spd_____?x frc__stun, blind, dizzy
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