I looked through and didn't see anything like this, so if there is please let me know. I have been using the following for a very long time now, and for those not familiar with it, this is worth the read.
I'll briefly describe what this does, a background of why/how this works, and the an explanation of how to do this yourself.
I) What this achieves is the ability to run not a single sample, but almost a continuous sample for any amount of time you choose.
II) To understand why this works, we first need to understand how sampling in SWG itself works. Imagine each sample as a loop that looks something a bit like this:
Kneel (A)
/ ..................... \
/ ...................... \
/ ...................... \
Sample(B)___Recover(C)
You start by kneeling (A). The system determines a sample amount (B) then after the sample, your recover (C) and ready to start the loop again.
In between (B) and (C) the game gives one of four potential outcomes:
1) Successful sample
2) Failed sample
3) Ability to focus on a large pocket of close by resources(300 action)
4) Ability to recover a large pocket of resources in your current
position (300 action)
Possible outcome 1) and 2) will complete the loop and move you to part (C) then back to (A) to begin the loop again. When you get either possible outcome 3) or 4), this pauses the loop until you make a decision. If you /stand, then /sample again, it will begin a new loop while you have the paused loops still waiting for your input. If you can get a large number of these pop-ups (lets say 10 for example) you will have 10 loops waiting to be restarted. Follow the directions below, and once you begin to sample once more, you will have all 10 sample loops running at once.
III) Execution:
To execute this properly, you will need a macro and a hotkey as I will outline here:
1) Hotkey. The easier way to get pop-ups.
/stand;
/sample;
/pause 0.5;
/stand;
/sample;
/pause 0.5;
/stand;
/sample;
/pause 0.5;
/stand;
/sample;
/pause 0.5;
/stand;
/sample;
/pause 0.5;
/stand;
/sample;
/pause 0.5;
Bind this to an icon and place it in your toolbar. Hit it once, and you toon will sample 6 samples at once, increasing your chances of getting a pop-up by 6x. Once you have sampled, prepare to hit it again, ad nauseum until you get the desired number of pop-ups. I find the best number for a level 90 toon is between 9-12.
You now have your paused loops ready to work for you, pulling that sweet Musty steel.
2) Macro: Pop-up stopper.
Now that you have all these loops ready to work for you, the last thing you want is to have a pop-up stopping your loop mid-sample. This macro will take care of it.
macro name: Oogabooga
/ui action defaultButton;
/pause6;
/macro oogabooga;
What's that? Enough already? I know you just want some of that good stuff for your SW parts etc, so lets put them all together.
With all the pop-ups lines up on your screen, type /sample. This will start your manual sample. Now, one by one hit the "Ignore" option on each box at a 1-1.5 second interval. Note: DO NOT HIT CANCEL! "Ignore" only. Now type /macro oogabooga. Lastly, sit back, relax and watch as you hand sample up to 600k resources overnight
Note: It is important that you have all the hand sampling expertise on your trader for this to work correctly.
Enjoy!