Some days back i looked for a chance to reverse engineer powerbits a more easier way, as i sometimes have to RE such a load for Guildies and myself. After a while I've found the way of using autoIt for this thing... but there where just a few simple routines out there...
I've worked through it as well as i'm understanding the routines of that program more and more...so i decided to easen up the way for others who want to do the same
i know there are other scripts out there and i'm sure even much better than mine, but i hadn't found them, may others even don't.
The credits to the basic script goes to "swg_xploiter". I can't remember where i found his piece of work, but he led me the way up to give his basic work a setup for further purpose.
It'll bypass the need of looking for coordinates and entering them by hand as well as setting up the inventory windows the same locations everytime. You can reorder your inventory or may have more items in it than the last time. This setup will take your input individually every time.
Enough Pre-talk, let's see the work:
You need AutoIt for that to work. I won't post a Link, but it's easier than stealing a child his lollipop to find this free program through google. It's not specialized to SWG or games, so don't feel anxious about it
Another important thing you have to do before (but what i wanted to spare of spamming messages at your setup ^^) is, that you need to set your Star wars galaxies client to "windowed" and "borderless" mode. You can set it up at the Launchpad through the "game options" panel on the left.
Ingame you have to check for the option "Dragging onto containers puts them into container" in the interface tab.
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So far, let's start with the real setup:
The script will run the same procedure like you'd do by hand. So the Setup will need the same coordinates like the "normal" method would use. You can follow the ingame tooltips i wrote down for you or just get clear of what you need to do by this guide.
1.) You need to fill in the powerbit at the last spot of your upper Inventory (you main Inventory). It'll get back to this position later everytime again. When the setup asks you for, click onto the powerbit to save this location.
2.) After that you set up the location where the powerbit will dragged in. When asked simply left click on your RE tool.
2.) Next, when asked, click onto the reverse engineering tool with the junk loot in it. It will provide you with the modifiers for your crafting process. Just every time click through until you get the order to set the location.
3.) Before clicking ok again, open the radial menu on the modifier RE tool to bring up the RE tool options. After clicking ok, you'll be asked to click onto the "reverse engineer" option. Do that
4.) Open your Bag with shirts in it and drag it anywhere where you can let it rest without disturbing you in your sight of inventory. When you did that, press ok and look for the notification asking you to click onto the first slot of your bag with shirts. But use the upper left one, as this slot refills until all shirt crates got used.
5.)Next location we need is the option "create attachment" of your RE tool. But be sure you're getting the location of the tool you use for crafting your powerbits. Open the radial menu again BEFORE clicking ok and prompt the ask of input by left clicking onto the option.
6.)At the first steps of setup, you should have created a modifier bit when you clicked the "reverse engineer" option on you Modifier RE tool. That'll be our placeholder for the later coupling of our attachment with the shirt. When asked for, simply left click in the middle of that modifier bit, which should lay right behind your powerbit in your inventory.
7.)Before hitting ok and confirming next position, you should go through the process just 1 time. We need the position of the confirmation button that pops up when you try to bring attachment and shirt together. When you are asked to confirm by ingame, hit the ok button on the script tooltip and set the location by confirming that message.
8.)Last step is to set up the option "reverse engineer" from radial menu, but this time at your RE tool. That'll guarantee everything is set up for the next round and the crafting routine will loop later at this step.
You're finally set up. Don't be afraid, it looks more than it is. If you're familiar with powerbit crafting, you surely understand the single steps. But i think even ppl who don't know it can even understand what they have to do, in fact to more than easy craft powerbits for themself and others (for sure if they have a suit, buff foods and stat/junk-loot).
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Last words:
Help! My bits are +35 but the macro doesn't stop and i don't want to set up everything again every time!
No problem m8, just hit the PAUSE key to pause the whole script. Best is you do that after a full loop to get sure the locations remain right.
Hint: Open a Backpack for "ready bits" and "to do's" in a small window. After changing bits open the radials of the tools for short, as they sometimes need to reload, before unpausing the script.
This may is not even close the best way to craft powerbits, as it's "semi-afk". But most other ways to automate powerbit crafting result in some interventions with the client/ram data, which can result in bans i think.
Anyway i found another way to check for a bit to be +35, but that'd need to set specific locations, which is very frustrating finding that exact location back i think ^^
Everyone who wants to advance that script is free to do it. And if this get's me some free premium time, i'd really appreciate it as it's not easy to get a credit card here in germany
EDIT: ok, i found an error with the times between the single steps. I've fasten up the process a little and fixed an error with mouse drag speed. Reload the V2 script for correct functioning.