|
|
|
Page 1 of 1 |
[ 5 posts ] |
|
Account issues : General & Trouble Shooting
|
|
Posted: September 18th, 2015, 11:55 am
|
|
|
|
se7enthsin
Total Posts: 170
Joined: October 30th, 2011, 10:23 pm
se7enthsin's Reps: 236
|
My mmoviper account isn't active. I cannot login to it.
I need you to ask pit viper to activate my account.
Se7enthsin
Support guru.
|
|
|
|
|
Posted: September 21st, 2015, 9:08 am
|
|
|
|
Eippyrk
Total Posts: 14
Joined: February 8th, 2007, 3:03 pm
Eippyrk's Reps: 0
|
Mine is also inactive, i've been trying for like 4 days to get resolve and no one seems to check the site or pms or emails. Did you have any luck? I can't even pm or post on mmoviper because it won't let me login, and you can't create a new forum account there without paying...
|
|
|
|
|
Posted: September 22nd, 2015, 10:11 pm
|
|
|
|
Tault_admin
Total Posts: 29974
Joined: November 9th, 2002, 9:57 am
Tault_admin's Reps: 1444
|
|
|
|
|
Posted: September 3rd, 2016, 10:08 pm
|
|
|
|
diapostnes
Total Posts: 2
Joined: August 30th, 2016, 7:23 pm
diapostnes's Reps: 0
|
Edge and Disadvantages of String Implementation in JAVA
The disadvantages of the String enactment are
1. Being unable to subclass String means that it isn't possible to include behaviour to String to your own personal needs.
2. The preceding point means that all access must be through the restricted set of now accessible String methods, inflicting additional overhead.
3. The only means to boost how many systems allowing efficient exploitation of String characters is to copy the characters into your own personal array and manipulate them directly, in which case String is inflicting an extra step and extra items you may not need.
4. Char arrays are quicker to process directly.
5. The tight coupling with String Buffer may lead to surprisingly high memory utilization. When StringBuffer toString( ) creates a String, the present inherent array holds the string, no matter the size of the array (i.e., the capacity of the StringBuffer). For instance , a StringBuffer having a capacity of 10,000 characters can construct a string of 10 characters. Yet, that 10-character String continues to utilize a 10,000-char array to save the 10 characters. Obviously, this process can continue indefinitely, using vast levels of memory where not expected.
Edges of the String implementation in JAVA
1. Compilation creates exceptional strings. Including applying the <a href = "http://dipniligal.tumblr.com/post/135928349776/affilorama">affilorama review </a> and converting other literals to strings. So hi7 and (hi 7) both get resolved at compile time to the exact same string, and therefore are identical things in the class string pool. Compilers differ within their power to achieve this resolution. You can constantly assess your compiler (e.g., by decompiling some statements involving concatenation) and change it if needed.
2. Because String objects are immutable, a substring operation doesn't need to copy the entire underlying sequence of characters. This means that substring operations are efficient, being both quick and preserving of memory; the additional object is just a wrapper on exactly the same fundamental char array with distinct pointers into that array.
3. This basic structure is very unlikely to be altered in any version of Java.
4. Strings have powerful support for internationalization. It would take a big attempt to replicate the internationalization support for an alternative category.
5. The close relationship with StringBuffers enables Strings to reference the same char array employed by the StringBuffer. It is a double-edged sword. For typical practice, when you use a StringBuffer to manipulate and append characters and data types, and then convert the final result to a String, this works just fine. The StringBuffer provides efficient mechanisms for growing, <a href = "http://dipniligal.tumblr.com/post/135929204431/seopressor">abindenpa.tumblr.com/post/126777750126/seopressor </a> altering, and other forms of String exploitation. The resulting String subsequently efficiently references the same char array without any extra character duplication. That is quickly and decreases how many things being used to the absolute minimum by preventing intermediate items. On the other hand, in the event the StringBuffer object is afterwards altered, the char array in that StringBuffer is copied right into a fresh char array that is currently referenced by the StringBuffer. The String item keeps the reference to the formerly shared char array. This implies that copying overhead can occur at unexpected points in the use. To make the copying overhead happen at predictable times, you could explicitly run some approach that makes the copying happen, for example StringBuffer.setLength( ). This allows StringBuffers to be reused with more predictable performance.
The benefits of Strings could be summed up as ease of use, internationalization support, and compatibility to existing interfaces. Most strategies anticipate a String object rather than a char array, and String objects are returned by many methods. With additional work, most things you are able to do with String items may be done faster and with less intermediate item-creation overhead through the use of your personal set of char array exploitation
|
|
|
|
|
Posted: September 3rd, 2016, 10:25 pm
|
|
|
|
diapostnes
Total Posts: 2
Joined: August 30th, 2016, 7:23 pm
diapostnes's Reps: 0
|
Edge and Disadvantages of String Implementation in JAVA
The disadvantages of the String enactment are
1. Being unable to subclass String means that it isn't possible to include behaviour to String to your own personal needs.
2. The preceding point means that all access must be through the restricted set of now accessible String methods, inflicting additional overhead.
3. The only means to boost how many systems allowing efficient exploitation of String characters is to copy the characters into your own personal array and manipulate them directly, in which case String is inflicting an extra step and extra items you may not need.
4. Char arrays are quicker to process directly.
5. The tight coupling with String Buffer may lead to surprisingly high memory utilization. When StringBuffer toString( ) creates a String, the present inherent array holds the string, no matter the size of the array (i.e., the capacity of the StringBuffer). For instance , a StringBuffer having a capacity of 10,000 characters can construct a string of 10 characters. Yet, that 10-character String continues to utilize a 10,000-char array to save the 10 characters. Obviously, this process can continue indefinitely, using vast levels of memory where not expected.
Edges of the String implementation in JAVA
1. Compilation creates exceptional strings. Including applying the <a href = "http://dipniligal.tumblr.com/post/135928349776/affilorama">affilorama review </a> and converting other literals to strings. So hi7 and (hi 7) both get resolved at compile time to the exact same string, and therefore are identical things in the class string pool. Compilers differ within their power to achieve this resolution. You can constantly assess your compiler (e.g., by decompiling some statements involving concatenation) and change it if needed.
2. Because String objects are immutable, a substring operation doesn't need to copy the entire underlying sequence of characters. This means that substring operations are efficient, being both quick and preserving of memory; the additional object is just a wrapper on exactly the same fundamental char array with distinct pointers into that array.
3. This basic structure is very unlikely to be altered in any version of Java.
4. Strings have powerful support for internationalization. It would take a big attempt to replicate the internationalization support for an alternative category.
5. The close relationship with StringBuffers enables Strings to reference the same char array employed by the StringBuffer. It is a double-edged sword. For typical practice, when you use a StringBuffer to manipulate and append characters and data types, and then convert the final result to a String, this works just fine. The StringBuffer provides efficient mechanisms for growing, <a href = "http://dipniligal.tumblr.com/post/135929204431/seopressor">abindenpa.tumblr.com/post/126777750126/seopressor </a> altering, and other forms of String exploitation. The resulting String subsequently efficiently references the same char array without any extra character duplication. That is quickly and decreases how many things being used to the absolute minimum by preventing intermediate items. On the other hand, in the event the StringBuffer object is afterwards altered, the char array in that StringBuffer is copied right into a fresh char array that is currently referenced by the StringBuffer. The String item keeps the reference to the formerly shared char array. This implies that copying overhead can occur at unexpected points in the use. To make the copying overhead happen at predictable times, you could explicitly run some approach that makes the copying happen, for example StringBuffer.setLength( ). This allows StringBuffers to be reused with more predictable performance.
The benefits of Strings could be summed up as ease of use, internationalization support, and compatibility to existing interfaces. Most strategies anticipate a String object rather than a char array, and String objects are returned by many methods. With additional work, most things you are able to do with String items may be done faster and with less intermediate item-creation overhead through the use of your personal set of char array exploitation
|
|
|
|
|
Who is online |
|
Users browsing this forum: No registered users and 20 guests |
|
|
|