taultunleashed logoAccount issues : General & Trouble Shooting
newtopic  postreply
 [ 6 posts ] 
blue large dot

Account issues : General & Trouble Shooting

Posted: September 18th, 2015, 11:55 am
 
se7enthsin

Total Posts: 182
Joined: October 30th, 2011, 10:23 pm
se7enthsin's Reps: 236
User avatar
Active User > 50 Posts
premium
My mmoviper account isn't active.
I cannot login to it.

I need you to ask pit viper to activate my account.

Se7enthsin

Support guru.


Reply with quote
Posted: September 21st, 2015, 9:08 am
 
Eippyrk

Total Posts: 14
Joined: February 8th, 2007, 3:03 pm
Eippyrk's Reps: 0
User avatar
premium
Mine is also inactive, i've been trying for like 4 days to get resolve and no one seems to check the site or pms or emails. Did you have any luck? I can't even pm or post on mmoviper because it won't let me login, and you can't create a new forum account there without paying...


Reply with quote
Posted: September 22nd, 2015, 10:11 pm
 
Tault_admin

Total Posts: 30069
Joined: November 9th, 2002, 9:57 am
Tault_admin's Reps: 1440
User avatar
administrator
Mod in Training
Fixed.


Reply with quote
Posted: September 2nd, 2016, 1:09 pm
 
the_technician

Total Posts: 31
Joined: August 18th, 2016, 6:38 pm
the_technician's Reps: 0
User avatar
I still have yet to hear from an Admin or Moderator and it's been weeks. I guess it was indeed a waste of money to join the site. BUYER BEWARE!! I would gladly remove this post if I were to ever see a glimmer of hope that someone would grant me the access to MMOViper that was guaranteed with my sub on this site. Guess another sucker bit the money apple.

DON'T LET THEM FOOL YOU, THIS IS NOT A GOOD SITE TO JOIN!!!


Reply with quote
Posted: September 3rd, 2016, 10:08 pm
 
diapostnes

Total Posts: 2
Joined: August 30th, 2016, 7:23 pm
diapostnes's Reps: 0
User avatar
Edge and Disadvantages of String Implementation in JAVA

The disadvantages of the String enactment are

1. Being unable to subclass String means that it isn't possible to include behaviour to String to your own personal needs.

2. The preceding point means that all access must be through the restricted set of now accessible String methods, inflicting additional overhead.

3. The only means to boost how many systems allowing efficient exploitation of String characters is to copy the characters into your own personal array and manipulate them directly, in which case String is inflicting an extra step and extra items you may not need.

4. Char arrays are quicker to process directly.

5. The tight coupling with String Buffer may lead to surprisingly high memory utilization. When StringBuffer toString( ) creates a String, the present inherent array holds the string, no matter the size of the array (i.e., the capacity of the StringBuffer). For instance , a StringBuffer having a capacity of 10,000 characters can construct a string of 10 characters. Yet, that 10-character String continues to utilize a 10,000-char array to save the 10 characters. Obviously, this process can continue indefinitely, using vast levels of memory where not expected.

Edges of the String implementation in JAVA

1. Compilation creates exceptional strings. Including applying the <a href = "http://dipniligal.tumblr.com/post/135928349776/affilorama">affilorama review </a> and converting other literals to strings. So hi7 and (hi 7) both get resolved at compile time to the exact same string, and therefore are identical things in the class string pool. Compilers differ within their power to achieve this resolution. You can constantly assess your compiler (e.g., by decompiling some statements involving concatenation) and change it if needed.

2. Because String objects are immutable, a substring operation doesn't need to copy the entire underlying sequence of characters. This means that substring operations are efficient, being both quick and preserving of memory; the additional object is just a wrapper on exactly the same fundamental char array with distinct pointers into that array.

3. This basic structure is very unlikely to be altered in any version of Java.

4. Strings have powerful support for internationalization. It would take a big attempt to replicate the internationalization support for an alternative category.

5. The close relationship with StringBuffers enables Strings to reference the same char array employed by the StringBuffer. It is a double-edged sword. For typical practice, when you use a StringBuffer to manipulate and append characters and data types, and then convert the final result to a String, this works just fine. The StringBuffer provides efficient mechanisms for growing, <a href = "http://dipniligal.tumblr.com/post/135929204431/seopressor">abindenpa.tumblr.com/post/126777750126/seopressor </a> altering, and other forms of String exploitation. The resulting String subsequently efficiently references the same char array without any extra character duplication. That is quickly and decreases how many things being used to the absolute minimum by preventing intermediate items. On the other hand, in the event the StringBuffer object is afterwards altered, the char array in that StringBuffer is copied right into a fresh char array that is currently referenced by the StringBuffer. The String item keeps the reference to the formerly shared char array. This implies that copying overhead can occur at unexpected points in the use. To make the copying overhead happen at predictable times, you could explicitly run some approach that makes the copying happen, for example StringBuffer.setLength( ). This allows StringBuffers to be reused with more predictable performance.

The benefits of Strings could be summed up as ease of use, internationalization support, and compatibility to existing interfaces. Most strategies anticipate a String object rather than a char array, and String objects are returned by many methods. With additional work, most things you are able to do with String items may be done faster and with less intermediate item-creation overhead through the use of your personal set of char array exploitation


Reply with quote
Posted: September 3rd, 2016, 10:25 pm
 
diapostnes

Total Posts: 2
Joined: August 30th, 2016, 7:23 pm
diapostnes's Reps: 0
User avatar
Edge and Disadvantages of String Implementation in JAVA

The disadvantages of the String enactment are

1. Being unable to subclass String means that it isn't possible to include behaviour to String to your own personal needs.

2. The preceding point means that all access must be through the restricted set of now accessible String methods, inflicting additional overhead.

3. The only means to boost how many systems allowing efficient exploitation of String characters is to copy the characters into your own personal array and manipulate them directly, in which case String is inflicting an extra step and extra items you may not need.

4. Char arrays are quicker to process directly.

5. The tight coupling with String Buffer may lead to surprisingly high memory utilization. When StringBuffer toString( ) creates a String, the present inherent array holds the string, no matter the size of the array (i.e., the capacity of the StringBuffer). For instance , a StringBuffer having a capacity of 10,000 characters can construct a string of 10 characters. Yet, that 10-character String continues to utilize a 10,000-char array to save the 10 characters. Obviously, this process can continue indefinitely, using vast levels of memory where not expected.

Edges of the String implementation in JAVA

1. Compilation creates exceptional strings. Including applying the <a href = "http://dipniligal.tumblr.com/post/135928349776/affilorama">affilorama review </a> and converting other literals to strings. So hi7 and (hi 7) both get resolved at compile time to the exact same string, and therefore are identical things in the class string pool. Compilers differ within their power to achieve this resolution. You can constantly assess your compiler (e.g., by decompiling some statements involving concatenation) and change it if needed.

2. Because String objects are immutable, a substring operation doesn't need to copy the entire underlying sequence of characters. This means that substring operations are efficient, being both quick and preserving of memory; the additional object is just a wrapper on exactly the same fundamental char array with distinct pointers into that array.

3. This basic structure is very unlikely to be altered in any version of Java.

4. Strings have powerful support for internationalization. It would take a big attempt to replicate the internationalization support for an alternative category.

5. The close relationship with StringBuffers enables Strings to reference the same char array employed by the StringBuffer. It is a double-edged sword. For typical practice, when you use a StringBuffer to manipulate and append characters and data types, and then convert the final result to a String, this works just fine. The StringBuffer provides efficient mechanisms for growing, <a href = "http://dipniligal.tumblr.com/post/135929204431/seopressor">abindenpa.tumblr.com/post/126777750126/seopressor </a> altering, and other forms of String exploitation. The resulting String subsequently efficiently references the same char array without any extra character duplication. That is quickly and decreases how many things being used to the absolute minimum by preventing intermediate items. On the other hand, in the event the StringBuffer object is afterwards altered, the char array in that StringBuffer is copied right into a fresh char array that is currently referenced by the StringBuffer. The String item keeps the reference to the formerly shared char array. This implies that copying overhead can occur at unexpected points in the use. To make the copying overhead happen at predictable times, you could explicitly run some approach that makes the copying happen, for example StringBuffer.setLength( ). This allows StringBuffers to be reused with more predictable performance.

The benefits of Strings could be summed up as ease of use, internationalization support, and compatibility to existing interfaces. Most strategies anticipate a String object rather than a char array, and String objects are returned by many methods. With additional work, most things you are able to do with String items may be done faster and with less intermediate item-creation overhead through the use of your personal set of char array exploitation


Reply with quote
Want Advertisements After The Last Post Removed? Create A Free Account!

blue large dot Who is online
Users browsing this forum: No registered users and 1 guest

Popular Sections
SWTOR Cheats
Guild Wars 2 Cheats
Guild Wars 2 Hacks
Guild Wars 2 Bots
Diablo 3 Cheats
Guild Wars 2 Mods

Popular Sections
WoW Cataclysm Cheats & Exploits
WoW Cataclysm Hacks & Bots
Star Wars The Old Republic Cheats
SWTOR Mods
Torchlight 2 Cheats
SWTOR Space Mission Bots
Site Nav and RSS
RSS Feed of General & Trouble Shooting RSS Feed 
Sitemap of General & Trouble Shooting Sitemap 
SitemapIndex SitemapIndex
RSS Feed RSS Feed
Channel list Channel list
left bottom corner Site and Contents Copyright 2001-2012 All Rights Reserved TaultUnleashed.com bottom corner
top left
top right
createaccount
Username:   Password:   Remember Me?