The following lists of game changes, enhancements, and fixes are by no means comprehensive nor are they absolute and it probably goes without saying, but they are subject to change
Lots of bug fixes!
* Art - Optimizing art performance
* Travel - Addressing ways to travel and travel times
* Item Economy - Addressing several item economy issues
* Xennument - Questlines and dungeon population (high 30s to mid 40s)
* Beranid Downs - Questline and population adjustments (high 30s to mid 40s)
* Expanding Hunter's League quest line (low teens to 30s)
* Afrit - Questline and population adjustments (mid to high 40s)
* Rahz Inkur - Questline and population adjustments (high 40s)
* Gorgalok Swamps - Questline, events and population adjustments (mid to high 40s)
* Mount Quests - Shadowhound and Unicorn (mid 20s to 30s)
General
* Greater LFG functionality
Adventuring
* High level raid dungeons
Art
* Getting visible helmets
For the week of 4/02/2007
* Group disconnect
* Falling through the world
* Player housing performance
* Harvestable corpses getting stuck animating
* Cull distance issues causing mobs to pop in too close
* Client hitching
* Client memory leaks
* Ranged physical attacks having wrong timing with damage numbers
* Rough player character movement (when you are watching other players)
* DoTs not giving kill credit
Recent Top 10 Fixes
* NPC hitpoints not updating correctly
Original post can be found here
http://vgplayers.station.sony.com/newsA ... ction=News