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VG - Missed Art Assets and Missed Patch Notes : Vanguard News

Posted: March 8th, 2007, 9:18 am
 
Gaming-News

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This just in (about 3 hours ago). The Game Update 1 this morning apparently was missing many of the art assets that it was supposed to contain. A fix is imminent (in progress as of this post) so player should expect to download a significant patch now.

Also, some additional notes were missing from the original Game Update 1 patch notes. They are quoted below.

Quote:
Greetings!

In order to address the issues players are experiencing after Game Update #1 we will be bringing all servers down later in the day for a patch, we will have an exact time shortly.

This patch will contain many of the assets that players failed to download this morning resulting in a longer download time. We apologize for this inconvenience and thank you for your patience while we correct these problems!

See you in Telon!
- The Vanguard Team

Quote:
Please also note the following patch notes have been added:

- When you recover your tombstone after a death, instead of the returned experience bringing you to a total no higher than where you died at, you will now receive the full amount of experience stored on the tombstone, even if you've already done some adventuring since you died.

- Healers
- Large heals now have a significantly greater chance of being interrupted and having cast time delays when hit.
- Cleric, Disciple, Shaman
- Shamans, Clerics and Disciple have had their mitigation effectiveness reduced.
- Disciple, Monk
- Monk and Disciples unarmed damage is treated like a weapon. The unarmed rarity levels have been adjusted to: below level 10 mundane, level 10-19 common, level 20-39 uncommon, level 40-49 rare and level 50 rare+. Rare+ is between rare and ultra-rare strength.
- Monk and Disciple unarmed damage is no longer the equivalent of a weapon with maxed out damage of the corresponding rarity level. It is now more akin to actual item damage progression.
- Warrior, Paladin
- Warriors and Paladin have had a mitigation adjustment moving their mitigation effectiveness closer to Dread Knights.

Players can expect additional notes with the upcoming patch. Thank you!


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