Shack: For the record, can you give us a sense of how the final decision to acquire Sigil came about? Is this a move that has been in the works for some time now, or something that developed rapidly?
John Smedley: The reality is we stepped in at the last second when Sigil couldn't get funding. We've been working very closely with Sigil on Vanguard. We're co-publishers of the game, and we feel positive about it. We felt like it was a good opportunity for us to bring some of our old friends back into the SOE fold, and so after Brad McQuaid was unsuccessful at getting funding, it was a good time. It was a very natural move for us.
Shack: The general public perception of Sigil seems to have been one of a talented team that was hindered by management problems. Is that a fair assessment in your eyes?
John Smedley: I would say Sigil had some challenges, but there were a lot of very talented people who rose up and sort of overcame them and put out a game with a lot of promise.
http://www.shacknews.com/extras/2007/05 ... medley_1.x