The Riftway is divided into three separate networks; these networks are connected through riftstones located at altars all around the world. Not all altars have active riftstones, however.
In order to use the Riftway you must have a riftway shard in your inventory, these shards can be found on any general goods vendor and are relatively inexpensive.
Once you have purchased a shard you must establish a link between at least two riftstones on the same network. In order to activate a riftstone for future use you must travel to its location and click on it. Once you have at least two riftstones active you may travel between them, each time you travel you lose one riftway shard.
When selecting a destination you will have a series of locations to choose from:
While you can see all network riftstone locations from this menu, you can only travel to the ones you have activated.
Connected to all networks are riftstones located in the cities of New Targonor, Ahgram, and Tawar Galan. These riftstones only contain enough energy for you to travel to them and can not send you to other destinations.
The three networks that make up the Riftway are divided up by the level of the content surrounding their locations
The following is a list of the three networks and the location of the riftstones:
Network I
Wildgrowth Forest
Magi Hold
Blighted Lands
Lomshir Plain
Qa Riverbank
Strand of the Ancients
Coterie Infineum Sanctuary
Renton Keep
The Deebs
Vault of Heroes
Tawar Galan*
Ahgram*
New Targonor*
Network II
River Palace
Jathred’s Twist
Zossyr Hakrel
Ruins of Vol Tuniel
Frostshard Lake
Beranid Hills
Tawar Galan*
Ahgram*
New Targonor*
Network III
Plains of Anguish
Flordiel
Razad
Wyrmwing Slopes
Pankor Zhi
Tawar Galan*
Ahgram*
New Targonor*
* These destinations can be traveled to from any riftstone; however, you can not travel to any riftstone from them.
Full post with graphics can be found here
http://vgplayers.station.sony.com/newsA ... ction=News