Clothes make the hero, and players literally end up wearing many hats. Every character mode (adventuring, diplomacy, crafting and harvesting resources) requires its own specific wardrobe, which automatically switches when the player performs a related action. If some players thought it was a little rough trying to earn new armor set or weapon in other games, multiply it four times over for Vanguard, because nothing progresses without the right skills, levels and fashion. So, even with so many different modes, everything still comes down to running out into the world and killing things to make money and support the secondary professions. Taking into consideration Vanguard's robust combat system, where moves can be chained together, along with a long list of spells and abilities, standard adventuring still remains a very good option.
You can check out the full review here.
http://www.gamedaily.com/vanguard-saga- ... leID=40942