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VG - Vanguard Test Server Build 1807 Patch Notes 4/12/2007 : Vanguard News

Posted: April 12th, 2007, 3:53 pm
 
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Time for another round of test server patch notes on this fine Thursday.


Vanguard Build 1807 Patch Notes 4/12/2007 – TEST SERVER

GAMEPLAY NOTES
- Hitting escape will no longer immediately drop you out of PVP combat so you won't be able to hit out of combat abilities repeatedly.
- Many abilities intended to get a damage bonus undead and procs on undead were working against anything. This has been fixed and they now only work on undead enemies.
- Large heals are no longer as likely to be interrupted. The cast time is no longer restarted for these abilities but follows rules much more similar to normal interruption. The time added to the cast from a partial interrupt is slightly larger than other abilities. This will make large heals easier to cast when being hit and when being hit by multiple enemies. However, they are still intended to be a challenge to cast in bad situations and players are encourage to use their quick heals at those times.

ADVENTURING NOTES
- Bard – Mellarian’s Requiem of War now increases damage by a flat amount, fixing the stacking issues it had with Anthem of War.
- Bard – Improved the scaling values of Mellarian’s Anthem of War and increased the damage bonus to 15%, up from 10%.
- Bard – All Mellarian’s songs have had an improvement in the flat damage bonus portion of the song
- Bard – Irion’s Tune of Warding now increases AC by the correct amount
- Bard – The power of Tynen's Melody of Acceleration has been increased to 1%
- Bard – The power of Tynen's Strain of the Swift has been increased by 1%
- Bard – The power of Tynen's Coda of Velocity has been decreased by 2%
- Bard – Waterdance 4 now increases parry by the normal correct amount.
- Bard – The refresh timer on Fence has been removed.
- Bard – All of Cirel’s health regen components have been increased in power and have been given clearer descriptions
- Bard – All of Cirel’s mana regen components have had a slight increase in power and have been given clearer descriptions
- Bard – Gamael’s Song components are now more clear as to how much damage they do.
- Bard – The effects of Gamael’s are now visually indicated by a floating number.
- Blood Mage – Physical Transmutation has had its conversion ratio increased by a large amount.
- Blood Mage – Physical Transmutation now has a 45 seconds refresh timer
- Blood Mage – Physical Transmutation now has a 10 second 25% damage debuff that applies on the caster when used.
- Blood Mage – Conduct (The ability granted by Conducive Symbiote) now has a 45 seconds refresh, down form 5 minutes)
- Blood Mage – Increased the healing effectiveness of Conduct.
- Blood Mage – Quickening Jolt (the ability granted by Quickening Symbiote) now lasts 8 seconds, up from 6 seconds.
- Blood Mage – Increased the regeneration rate of Vitalizing Symbiote.
- Blood Mage – Increased the regeneration rate of Renewing Symbiote.
- Blood Mage – Increased the healing amount on Ritual of Gelenia.
- Blood Mage – Increased the gains per level of Blood Union on Ritual of Gelenia.
- Blood Mage – Added upgrades to Mental Transmutation.
- Dread Knight- Armor of Darkness no longer lowers your damage.
- Dread Knight – Shadow Meld now increases resistances.
- Dread Knight – Shadow Meld now grants a chance for your attacks to add Dreadful Countenance.
- Monk – Lowered the mitigation penalty of the Storm Dragon Stances
- Monk – Lowered the melee slow of the Stone Dragon Stances
- Monk – Drunken Fist Stance has been altered. The damage bonus has been slightly increased, 5% parry chance and a mitigation penalty have been added. The increased hate generation has been removed.
- Monk – Drunken Sway has been altered. Dodge and Parry are both increased. The overall dodge/parry chance has increased. While in this stance you will slap all who attack you, dealing minor damage
- Monk – The refresh timer on Swaying Step has been removed.
- Monk – Reed in the Wind has had the intended 2 minute a refresh timer added to it.
- Monk – Tiger Stance has had its endurance penalty progressively lowered. When Legendary Tiger Stance is earned the penalty is 40%.
- Monk – Stone Dragon Stance now adds the appropriate cold and fire rune (30, 40, 50%).
- Rogue – The refresh timer on Deter has been removed.

CRAFTING NOTES
- Specialization titles are now available at the crafting advisor. If you are missing your specialization title, ask the crafting advisor about titles.
- Fixed a bug that may give you Grade A destroyed material for artificer practice charms.
- Rahkane is now removed from your inventory upon abandoning the quest “Legendary Fiend Hunter’s Weapon.”
- Ship construction tables now provide the proper complications.
- Corrected the names of some Qalian Floor Mattresses.
- You can now store items in the Medium Prime Kojani Chest
- Crafted Tier 5 Outfitter Light Armor has had it’s appearances updated.
- The ability description for the Society of Invention’s Mental Conductor now better describes its effects.
- The Cabal has stolen a valuable item from the Society of Invention. The Merchant’s Guild seeks to make a profit from the upcoming struggle. See the organization leader of the Ahgram crafting faction you are a member of to participate.
- The Imperial Trade Organization has acquiesced one of their buildings to the New Targonor Bank in exchange for tax cuts. Saori Kendall and her guard have moved into the building next door with the rest of her team.

DIPLOMACY NOTES
- The First Scholar NPCs in Tanvu are no longer playing hard to get. They will properly display how much presence you need before they will talk to you.
- The NPCs for the Khal writs will no longer play hide and seek. They will now show up correctly.
- Konarthi Point no longer has independent Civic Diplomacy levers – it now shares its levers with Halgarad. Players engaging in Civic there affect Halgarad levers and vice versa.
- The Refugee Camp in Jharuu Flats now shares Civic Diplomacy levers with Khal. Any buffs active through Civic Diplomacy in Khal are now active here as well.
- Wardship of the Sleeping Moon in Shaman’s Glade now shares Civic Diplomacy levers with Leth Nurae. Any buffs active through Civic Diplomacy in Leth Nurae are now active here as well.
- Fisher’s Pen in Ocean Watch now shares Civic Diplomacy levers with Tursh. Any buffs active through Civic Diplomacy in Tursh are now active here as well.
- Southwatch now shares Civic Diplomacy levers with Bordinar’s Cleft. Any buffs active through Civic Diplomacy in Bordinar’s Cleft are now active here as well.
- Dragon’s Backbone now shares Civic Diplomacy levers with Lomshir. Any buffs active through Civic Diplomacy in Lomshir are now active here as well.
- Infineum Plateau now shares Civic Diplomacy levers with Hathor Zhi. Any buffs active through Civic Diplomacy in Hathor Zhi are now active here as well.
- Tar Janashir now shares Civic Diplomacy levers with Mekalia. Any buffs active through Civic Diplomacy in Hathor Zhi are now active here as well.
- Problems with parleying with Khaathur resulting from doing the Qalian horse quest out of order have been resolved.
- Ambassadors Weeds, given out in New Targonor by House Remniol, now give academic presence.
- Renton Keep now has fixed Civic Diplomacy radii.
- Mekalia has altered Civic Diplomacy radii.
- Hathor Zhi has altered Civic Diplomacy radii.
- The NPCs Raster Calren and Robart Corrin have decided to seek out a new way of life and have converted to the occupation of Domestic from Outsider. They have stopped running from the law.

WORLD POPULATION NOTES
- Ahgram – Smelly Cat will no longer attack innocent bystanders, even if he thinks they’re going to steal his fish.
- Gorgalog Swamp – Faction hit for slaying Savage Tree elves bordering on the Ichtakhta capital has been increased.
- Mekalia – The journal location for “Hepca’s Plan, Part II” now correctly points to the Southern Menagerie. Gnomes cheer while the Chasm Lizards die a little inside.
- Northern Highlands – Players can no longer loot spirit necklaces from Torsheim Protectors for the quest ‘Roll the Bones’.
- Nusibe Necropolis – The crypt flyers no longer silence.
- Rahz Inkur – Zullbane Serum now has a cooldown attached.
- Southwatch – NPCs at the Red Sparrow Encampment no longer share a linked respawn.
- Tawar Galan - A Banker and Broker have been added to Tawar Galan
- Vsurog Moor - Adjusted the difficulty of Tishra the Bloodpriest, and Silidoth the Destroyer. Also increased the availability of both encounters as well as the potential chance for multiple loot drops.
- Vsurog Moor - More quests have been added to this area for solo and small group play.
- Zaraj Arena - Repair bots in the Zaraj Arena now cost 10 coins, down from 100.

Items
- The Aor’Ahn Cloak is now equippable by all classes.

CODING NOTES
- There will be some additional hitching the first time you see new materials in game while your system recompiles and caches the programmable shaders. These caches will correctly load when you start up the game in the future. Overall, you should experience less hitching in the long run.
- You can now search for multiple classes simultaneously in the Class dropdown of the Social Find window.


~The Vanguard Team


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