Hobart released a sneak peek to the coding & bug fixes coming with game update #2. These notes do not include other class/content changes, just the coding notes. There are lots of them, get some popcorn and take a look! You can read the full post here.
*NOTE* Test is currently on build 1862 but will be updated with 1864 soon.
These are also just coding notes and don't contain any content or ability changes.
General
- Multiple uncommon chunk crashes fixed.
- Players will no longer see the "Stuck!!!" text above NPC's heads.
- Fixed an issue where grouped NPC's would not properly leash because they would continuously chain agro each other.
- Additional collision issues fixed with NPC's that are scaled to different heights.
- Hit animations now have a delay before the next one is played so that other animations can be seen.
- Fix for stun particles never going away.
- Group invites from players on your ignore list will now be automatically rejected (you will not see the group invite dialog for them).
- Requests to join your group will automatically be declined if your group is full, or if you have turned off LFM, or if the player that sent the request is on your ignore list. You will not see a dialog for these cases.
- Performance should see a significant boost, especially for computers with less than 2GB of memory. The client will now use a great deal less memory from textures. This option will be enabled by default without requiring the user to wipe their vgclient.ini. It will be enabled for all configurations.
- Fix for being able to refresh critical hits on DoTs by recasting the ability. Recasting a DoT will now overwrite the previous dot even if the previous version did more damage.
- Fix to NPC's on mounts constantly replaying their death animations.
- Fixed an issue where you could recharge items by placing them in a housing chest.
- Request to join group declines now show the name of the character that declined your request, instead of your own name.
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