taultunleashed logoA few Requests : VGExtreme General Discussion
newtopic  postreply
 [ 4 posts ] 
blue large dot

A few Requests : VGExtreme General Discussion

Posted: March 21st, 2007, 8:15 am
 
maglins
maglins's Reps:
User avatar
I was wondering if we can get a few funcitons added to VGExtreme.

1. A blood union and Jin pool current size. It would definitly make it a lot easier to make a good attack routine if we had this. The client knows what it is so it's just a matter of finding it. Current method is in accurate and requires making counters. If you are interupted or try to cast during a cooldown the counter is off.

2. If possible a spell casting type of hook. So we can hault until spell is casted or interupted. Again would make life a lot better for all of us.

for spell casting we could maybe use a chat pharser to see when a spell lands, but interuptions are not sent to the chat log. :(

I know that chains are currently being worked on. It's just something I would like to see as well. Maybe you can let us know if this can at least be put on the list of stuff to do.

thank you.


Reply with quote
Posted: March 21st, 2007, 10:31 am
 
wyvernx

Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
User avatar
administrator
premium
What are those? I dont play a blood mage.. or?? A blood union and Jin pool current size

VG.Player.isCasting is alraedy implemented. See the VGService.vbs its already there.

_________________
Use Search first, ask questions later!


Reply with quote
Posted: March 21st, 2007, 5:38 pm
 
maglins
maglins's Reps:
User avatar
OMG sweet.. So we can use VG.Player.isCasting to wait for the next cast or whatnot. i definitly like that.

Blood Union is Blood Mage and Jin is Disciple. Both are used for basicly mana free heals and attacks. They are the gravey to the meat and potatoes of these 2 classes. I'm not sure if any other classes have any type of pool they would need tracked.


Reply with quote
Posted: March 21st, 2007, 5:47 pm
 
maglins
maglins's Reps:
User avatar
so how would I make it so that the code waits for VG.Player.isCasting to equal false to proced with execution? Also noticed you added counter as well. I'm going to do some work on binfus's bmg bot to do counterspelling as well.


Reply with quote
Want Advertisements After The Last Post Removed? Create A Free Account!

blue large dot Who is online
Users browsing this forum: No registered users and 32 guests

Popular Sections
SWTOR Cheats
Guild Wars 2 Cheats
Guild Wars 2 Hacks
Guild Wars 2 Bots
Diablo 3 Cheats
Guild Wars 2 Mods

Popular Sections
WoW Cataclysm Cheats & Exploits
WoW Cataclysm Hacks & Bots
Star Wars The Old Republic Cheats
SWTOR Mods
Torchlight 2 Cheats
SWTOR Space Mission Bots
Site Nav and RSS
RSS Feed of VGExtreme General Discussion RSS Feed 
Sitemap of VGExtreme General Discussion Sitemap 
SitemapIndex SitemapIndex
RSS Feed RSS Feed
Channel list Channel list
left bottom corner Site and Contents Copyright 2001-2012 All Rights Reserved TaultUnleashed.com bottom corner
top left
top right
createaccount
Username:   Password:   Remember Me?