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Possibly something wrong : VGExtreme General Discussion - Page 2

Posted: November 6th, 2007, 5:32 pm
 
beergeek

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I think something broke in this update... When I ran this (crafting window up),

DebugLog VG.Crafting.StepName(1)
DebugLog VG.Crafting.StepName(2)
DebugLog VG.Crafting.StepName(3)
DebugLog VG.Crafting.StepName(4)
DebugLog VG.Crafting.StepHealth(1)
DebugLog VG.Crafting.StepHealth(2)
DebugLog VG.Crafting.StepHealth(3)
DebugLog VG.Crafting.StepHealth(4)

I got this as a result:

2007-11-06
2007-11-06 ??
2007-11-06
2007-11-06
2007-11-06 100
2007-11-06 100
2007-11-06 55
2007-11-06 0

Everything was fine before patching, and yes, I deleted all files and includes


EDIT: When I restored the old files pre-update from my recycle bin, it works fine, so something definitely broke:

2007-11-06 Bale
2007-11-06 Purify
2007-11-06 Stretch
2007-11-06 Cure
2007-11-06 100
2007-11-06 100
2007-11-06 100
2007-11-06 100

(timestamps removed)


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Posted: November 7th, 2007, 11:02 am
 
marandor

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I second this, your last update doesn't recognize any stepnames.


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Posted: November 7th, 2007, 12:15 pm
 
Tault_admin

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Mod in Training
sent to a tech.


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Posted: November 7th, 2007, 6:11 pm
 
wyvernx

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MY BAD completely.

I forgot I had some test code in there while I was looking for the complication base names.

I am uploading a new version now.

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Posted: November 7th, 2007, 9:34 pm
 
beergeek

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Thanks, wyvernx, it is working again.

However, there still are some errors with reading the finishing step. Some work orders it is fine, others will return either nothing or garbled text (like "??ndle" for "Bundle")

It was also doing this in the last working version.


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Posted: November 8th, 2007, 12:31 am
 
wyvernx

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After the crafting is finished/completed, there is no guarantee that the strings will be valid. That is why there is a bCompleted or something like that flag to read.

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Posted: November 8th, 2007, 6:38 am
 
beergeek

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I am not talking about after crafting is completed. This is before taking action in step 4, when the script is trying to identify if it is the final action by matching the name.

The problem I am having is the match fails, and if there are fewer than 100 AP available, it will try the first action and return the message about not enough points available, where the recipe will then be canceled. I could just have it send both hotkeys, but the routine doing this will do it if there is any stepname mismatch throughout the process and I am looking for a more elegant solution.

As I said before, sometimes the step 4 name is returned fine, while others it is either missing or garbled. If you need more info, let me know.

EDIT: if you PM me the offsets you are using for the Crafting_StepName array I'll poke around on my end as well...


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Posted: November 8th, 2007, 9:23 am
 
marandor

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Works again for most step names, but lots of unrecognized StepNames like before.
Like:
Ornament (tool 2)
Softener (utility 2)
Embroider (station 2)
Material Strap (finisher)
(all seen during a tailor finishing recipe, nearly half the recipe ^^)

DebugLog returns ?? for these.


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Posted: November 8th, 2007, 10:57 am
 
wyvernx

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Ok, making some progress.

I am only getting the step names for Refining Recipes. Finishing recipe's have a different list.

I'll update the program to check both, and return the string that looks most appropriate. If that fails, I'll have to remove stepname and replace it with refiningstepname, and finishingstepname.

Are there others besides refining and finishing?

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Posted: November 8th, 2007, 12:04 pm
 
beergeek

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Nope, refining and finishing are it. Assembly is unrelated.

I don't have a problem with stepname being split between refining and finishing since other things can be dependent on the distinction, anyway.


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Posted: November 13th, 2007, 9:34 am
 
beergeek

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Any word on this?


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Posted: November 19th, 2007, 8:41 am
 
wyvernx

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I'm working on a fix that I should be able to push out today.

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Posted: November 19th, 2007, 11:03 pm
 
wyvernx

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I finally got a chance to fix this.

It will work now with all crafting (finishing and refining).

Posting in like 10 mins... so grab it.

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Posted: November 20th, 2007, 7:26 am
 
beergeek

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thanks, wyvernx. It appears to be functioning properly now... tested two recipes, both finishing and refining, and the stepname came back correct.


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Posted: November 21st, 2007, 8:18 am
 
kumpel100

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i still have problems with CraftingBot.vbs, all work fine but when skript opens the workstation nothing happens... also no crafting steps at all.

i deleted all VGExtreme files and updatet all.

so what happens ?
Oh i notice by doing a WO manual that the complication management works.


P.s we have double XP so want rly the bot working :)


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