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[ 12 posts ] |
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 VG Updates & Expected fixes : VGExtreme General Discussion
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Posted: December 8th, 2007, 6:40 pm
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penmyth
penmyth's Reps:
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Forum for expected updates to VGE due to VG Updates.
(!empty($user->lang['QUOTE'])) ? $user->lang['QUOTE'] : ucwords(strtolower(str_replace('_', ' ', 'QUOTE'))): As expected, many offsets are now defunct with the GU3.2 patch today. (!empty($user->lang['QUOTE'])) ? $user->lang['QUOTE'] : ucwords(strtolower(str_replace('_', ' ', 'QUOTE'))): wyvernx Posted: Dec 12, 2007 Post subject:
-------------------------------------------------------------------------------- Yep, thanks for the update. I'll see what I can do. Should be able to get out a patch today.
Last edited by Guest on December 13th, 2007, 3:17 am, edited 1 time in total.
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Posted: December 8th, 2007, 7:04 pm
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wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
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You run VGExtreme.exe and NOT exhume.
If you have never run vgextreme before, delete all files except the VGEXtremeUpdater.exe and then run the updater so it can grab new files.
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Posted: December 8th, 2007, 7:13 pm
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penmyth
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son of a !@#$%^&*... sorry wyvern. ive been up all day >.o
Tried to come home to some nice VG, and I muck up and run Exhume... gah.
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Posted: December 8th, 2007, 9:52 pm
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wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
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No worries..thats why we are here to help.
VGExtreme is basically Exhume with the VG class injected into it. Hence when you run VGExtreme you can then call things like VG.Player.HP, etc.
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Posted: December 9th, 2007, 2:35 am
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penmyth
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yeah, thats very nice. Is there a place all of those things that can be called are listed?
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Posted: December 9th, 2007, 12:39 pm
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wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
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Yes, look in the includes folder where you put VGE. Find a file called Service.vbs, etc. All of those files are includes that you can include in your script and can call them.
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Posted: December 12th, 2007, 11:26 am
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beergeek
Total Posts: 434
Joined: July 10th, 2005, 9:59 am
beergeek's Reps: 21
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As expected, many offsets are now defunct with the GU3.2 patch today.
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Posted: December 12th, 2007, 1:40 pm
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wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
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Yep, thanks for the update. I'll see what I can do. Should be able to get out a patch today.
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Posted: December 14th, 2007, 6:22 am
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officers
Total Posts: 55
Joined: June 23rd, 2007, 4:37 pm
officers's Reps: 0
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Posted: December 14th, 2007, 8:28 am
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penmyth
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yeah, see main forum
Last edited by Guest on December 14th, 2007, 8:31 am, edited 1 time in total.
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Posted: December 14th, 2007, 8:30 am
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penmyth
penmyth's Reps:
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wyvern (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): December 13, 2007
--Bugfix for last patch. --Added some requested API's.
'function Parley_MyTurn 'Returns the true if it is my turn 'function Parley_OpponentTurn 'Returns true if it is the opponents turn 'function getGroupMemberMaxHP(ZeroBasedIndex) ' Returns the amount of max hp of party member MOB object 'function getGroupMemberMP(ZeroBasedIndex) ' Returns the amount of mp of party member MOB object 'function getGroupMemberMaxMP(ZeroBasedIndex) ' Returns the amount of max mp of party member MOB object 'function getDefTargetMaxHP ' Returns the amount of max hp of def target object
should prolly just check the first forum from now on for updates n such.
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Posted: December 14th, 2007, 12:31 pm
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wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
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Yes sorry, I only post on the official Extreme threads. as to the update status. Otherwise its too many threads to find and keep up with.
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