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DAoC Unleashed requests : Trash

Posted: February 23rd, 2004, 5:49 pm
 
daoccaretaker
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few things that are desperately needed;

1. way to immediately tell the size of the enemy force (side window with a running tally of online hibs.mids.albs). right now all we get is a clump of dots on the map.

2. way to tell direction/heading. don't use dots. use triangles. with the tip indicating direction/heading.

3. ability to turn off selected realm from screen. i don't need to see hibs.albs.mids onscreen at all times.

4. turn the map *with* the user. extremeley disorienting to be running forward and seeing yourself heading downward on the map, or across the screen.


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Posted: February 23rd, 2004, 7:14 pm
 
cs001x
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I used another 3rd party app for over 4 years, the linux and windows version, and never once did I see anyone give a request for the map turning with the user. But when SWG came out and I had the built in radar, which turned with the user, I was amazed. If this were a stand alone program on another pc screen it would be best keeping it static, but after playing SWG I agree with all of you that having it turn with the user.

One thing you have to realize though, "map" and "radar" are two completely different things, having it be just a map for directions is best to leave it static, but if radar then I think it would be almost impossible to pvp and navigate at the same time.


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Posted: February 25th, 2004, 11:37 am
 
Jeff Jones
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Another thing that would be cool is a filter text box that you could specify a mob/npc/pc name in that would then make that entity a different color to set it apart in a big bunch of mobs - of course the mob/npc/pc name would only change color if it was within range...


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Posted: February 25th, 2004, 1:46 pm
 
WyvernX
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If anybody knows VB, I would love the help.


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Posted: February 25th, 2004, 2:56 pm
 
maximusdm
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I know VB5 and just DL'd Visual Studio 6
I'll do what ever I can to help.


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Posted: February 25th, 2004, 3:45 pm
 
WyvernX
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Sweet. Insatll it and get familiar with the DU Map sourcecode and .xml.


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Posted: February 25th, 2004, 6:03 pm
 
Dakanai
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Greets,

Just a couple comments.

Haven't programmed seriously since commodore 64's were common so... this is just from a user view point.

1) I can't imagine not wanting the map to turn with the user. Sometimes with the current setup its hard to see where you are actually facing versus the direction a mob/enemy is.

If I turn north and I see the enemy "in front" of me I know they are north. In the current version it takes more brain calculations when something is coming at you and not head on.

2) It can be very difficult to get the map size where you can see the "dots" and the map and really keep things togher.

3) I have only used radar(s) a few months... but.. Another interface I saw kept a list on the side of friends/enemies in the area. This was just useful because if the map is scaled down tho the radar can "see" an approaching foe you cannot until they are too close to react.

I don't care about seeing people stealthed etc... Just some things I think make it easier to use. Even if the radar didn't show mobs/people the map alone is the most useful feature to me atm.

Thanks for the work on it.


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Posted: February 25th, 2004, 11:56 pm
 
maximusdm
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I think i understand most of the code. (from PluginsDarkAgeOfCamelotDAoCUnleashedV2Source)
Is this basically just configuration code?
I see you setting the windows sizes and turning on/off different things but nothing besides Player X Y Z health, and zone name as far as accessing game data. Is that about right or do i need to spend more than 15 minuets looking at the code?

myWindow.Title = "DAoCUnleashed" & " - " & ZoneName & " - Albs: " & NumberAlbs & " Mids: " & NumberMids & " Hibs: " & NumberHibs

Could something like that be done as a way to "immediately tell the size of the enemy force"

Heh, Would probably help if I waited till I could use the plug in. Darn PayPal Delays!


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Posted: February 26th, 2004, 12:06 am
 
WyvernX
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Yes, if somebody will take the VB source and add it to the source, I'll patch the DU Service so it will show up.


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Posted: February 26th, 2004, 7:59 am
 
Alatar
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I dont have a problem with the map at all. I know the layout of every zone and can instinctively know where I am by the stuff around me, the radar map just shows me where the radar gank squads are coming at us. I prefer the static map because of the fact that the world does not move as I do, if the maps is spinning around I get confused.


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Posted: February 26th, 2004, 8:21 am
 
WyvernX
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When I add the rotation map feature it will have an option for on or off.


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Posted: February 26th, 2004, 9:19 am
 
maximusdm
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Umm, Like this?


<b>Download Attachment:</b> [url="http://xunleashed.dyndns.org:81/forum/data/maximusdm/2004226112225_DAOCUnleashed-maximusdm-ln624.cls.txt"][img]images/icon_paperclip.gif[/img] DAOCUnleashed-maximusdm-ln624.cls.txt[/url]<br />60.42 KB

Well, if you can make that work I should probably add a chkEnablePCmobs or something like that...


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Posted: February 26th, 2004, 9:28 am
 
WyvernX
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Umm.. if you changed file files, you will need to send me a zip of the project. :)


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Posted: February 26th, 2004, 10:05 am
 
maximusdm
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Ok...

<b>Download Attachment:</b> [url="http://xunleashed.dyndns.org:81/forum/data/maximusdm/200422612536_maximusdm-Source.zip"][img]images/icon_paperclip.gif[/img] maximusdm-Source.zip[/url]<br />12.3 KB


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Posted: March 7th, 2004, 3:04 am
 
Gimpy
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Well i was woundering if the enemy number code was working or not because I would love to get that instead of guessing how big a zerg is or if its a fg or not.


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