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EVE guide, ways of making money with my opinion (long post) : EVE Online General Discussions - Page 3

Posted: June 5th, 2005, 9:26 pm
 
tault_m3ta7h3ad
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loridian wrote:
I know this sounds anal, but I have a hard time reading things without proper spelling and grammar. I went through your guide and edited it for you.


I'm just skimming through my agent missions right now (trying to find a rare mission), so I figured I'd start a descent guide for you guys.

Important: All these are based upon my personal opinions and experiences. It might differ a bit from reality or your opinions, but then again, so is every other player made guide out there.

Things I'd like to talk about:
- Ways of making money (isk)
- My opinions and aproximate profit versus risk.

1. Mining
Mining is the most basic and ancient way of making money. It basically means getting a frigate, cruiser, or battleship and fitting them with mining lasers. Frequently, mining is done by placing a few miners in asteroid belts, which are found in nearly every system, filling up cans with ore, and then having industrial class ships pick up the ore from the cans. The cans can be either "jettison cans" or "secure cans"; however, secure cans can only be achored 5km from the nearest object (asteroids, stations, etc) and in systems with a security level below 0.8. Secure cans are being used for fear of ore thieves. Ore thieves are people in industrial ships who will scavenge asteroid belts and take ore from jettison cans. They can do this without retaliation in secure areas because firing upon them would trigger a Concord (police) response. Usually the best mining ships have the most turret slots (i.e most capable of using Mining lasers).
    Frigates: Here, the race doesn't matter. Frigate pilots will usually mine solo; therefore, a large cargohold is a plus. Some examples are the Bantam, Probe, and Imicus.
    Cruiser: If you have the time and money to spare for the Cruiser IV skill, I'd recommend getting the Thorax. This ship has 2000m3 of drone space and 5 turret slots, so both defense and mining are possible. Mining capability is at its best with 5 lasers and plenty of drones. A Vexor or Maller would be the second choice. Below that, most ships will have near equal mining ability.
    Battleships: Most battleships have enough turret slots to be excellent miners. The Tempest and Dominix have 6, the Armageddon and Megathron have 7, and the Apocalypse has 8. Drone bays on these ships are fair enough to maintain nominal defense. The best ship is, of course, the Apocalypse. However, the 1 or 2 more slots it carries only provides a 12.5% - 25% higher mining yield, which isn't a huge different with proper skills. This is especially true with the Armageddon, the first battleship I'd recommend since it is half the price most.
Mining can also be done in different areas. Different locations mean a difference in what minerals are avaiable, but I'll keep it general (in practical terms, one or two minerals will be missing in each area due to the location/region of the belt). Let's consider the follow areas while mining solo in 1 industrial ship and 1 battleship: 1.0 - 0.9, 0.8 - 0.5, 0.4 - 0.1, and 0.0.
    1.0 - 0.9: These are some of the worst areas to mine in. They are often very close to general travel routes and will be mined by hordes of people, often stripmined by mega corporations. They'll contain scordite and veldspar most of the time. The main benefit is the lack of NPC pirates. Expect to rake in several million dollars per hour.
    0.8 - 0.5: These belts are often mined unless you find one outside of popular routes. I've found a few totally unmined areas, which can be very profitable. Common minerals are veldspar, pyroxes, scordite, and plagioclase. Lower security levels also contain omber (0.7) and kernite (0.5). Expecct a few frigate pirates, but nothing drones can't handle. Additionally, player pirates cannot safely attack miners in these areas.
    0.4 - 0.1: STAY OUT OF HERE unless traveling in large groups. In my opinion, this is the domain of the real player pirates. Here you can find the decent ore, cruiser NPC pirates, and worst of all, player pirates. Player pirates are people usually working in groups of about 3, each person scanning others for potential targets. If they come in on you they will normally scan you; by this time you should already be at a station or docked! If you plan to mine here in a group smaller than your whole corporation, watch the local channel with your life. Profits here can be around 2 - 3 million per hour per person if mined properly. However, I would suggest mining in 0.8 - 0.5 for a better profit vs. risk ratio unless you know how to run properly. Remember, there are sentry guns at stations; you are safer near those.
    0.0: This is completely lawless space. There are no police, no sentry guns, and the only laws are those imposed by force. You can be killed without any security hit. However, in my experience, as long as the refinery and mining spot are close to each other, there is not that much risk in exchange for immense rewards. You can expect 10 - 20 million per hour or more. The NPCs are very powerful, and either getting one or two battleship sized defenders or parking your own tanked battleship in a safespot is a must.
    If you're on your own, I'd recommend ninja ming. Basically, this means getting a ship that can run properly, parking an industrial ship at a safespot in the system, and mining in the ship until you see pirates. Once you see pirates, run to a moon or your safe spot, wait for about 10 minutes until your scanners clear, and then go back. Next, once the can contains about the amount your industrial can carry, get your industrial out of its safespot and grab the ore. Bookmarks are a good idea to cut down on traveling time.
My favorite: 0.0 space. If you're in a good alliance, have a good group, and don't have too many player pirates around, this is the #1 way to make money. However, it's only for the people with nerves of steels and those that live with the knowledge that they could lose a ship daily. For those that do not have this kind of fortitude or those that are simply unprepared for this kind of mining, I'd recommend 0.8 - 0.5. That is, if you can find a decent system.

2. Agent Missions
At the moment, agent missions are one of the safest and most boring ways to make money. To start, you need to climb up from a lvl 1 agent to a lvl 2 agent to a lvl 3 agent, and perhaps higher levels as extra agents are added to the game. This can take several days. The 3 levels contain different difficulties. Level one is very easy; frigates can handle these with ease. Level two is moderate; frigates can handle these given the right equipment and pilots. Level three, however, requires either a battleship or cruiser in addition to an industrial. Of course, each level has higher rewards than the ones below it.
An agent's effective quality will show the breadth of its rewards. This can be raised by standing and by various social skills. Your standing with the agent, which increases with every successful mission and various other factors, can also be raised by the Connections skill.
I'd say agents are either for beginners or for people who can't find a good belt to mine and like to watch TV while playing.
There are two different classes of agents: Research and Development (R&D) agents and regular agents.
    R&D agents will only give out rare blueprints, and handouts are based purely on luck. No matter what you do, it will always be a lottery. For example, I have had an R&D agent for nearly 180 days without any results, while others have had 3 blueprints in a row. If you manage to get a blueprint, you can make several billion dollars by selling these items at inflated prices, as you would be one of the few people owning prints to manufacture these items. In my opinion, it's not balance out at all. I'd recommend people get 1 R&D agent for the sake of it, but it's not a reliable way of making money. Also, to increase research points (RP), you don't have to anything, but by doing missions, you can sometimes double or triple the daily amount. R&D agents are all level 3 agents, and the higher quality agents give more RPs per day.
    Regular agents: These are also based on luck, and the only large profit to be made through them is by selling implants for 12 - 15 million dollars a pop. Incase you don't know, implants give certain boosts to attributes (for example, +3 to intelligence). If you're lucky, you can get one every 10 missions. I think the average is about every 30 missions. But, again, this is based on pure luck. You can only get implants during important missions, which are fairly rare. The minimum requirement is a 6.0 standing and a level 3 agent, so don't expect to start off with implant rewards; it required some work.
    The rewards per mission are around 150,000 isk a pop, which is not much, so I wouldn't focus on missions. However, you often get Tech 2 building components to sell. I have no idea how much this can make you extra per hour, but it is nothing compared to mining or NPC hunting unless you're incredibly lucky.
    Lastly, you can direct the type of missions you'll get by picking the right corporations and the right divisions in the corporation. For example, the security division in the Caldari navy will likely get you fighting missions. However, you still get the occasional transport mission, so keep that industrial ready ;).
Exploits: It was once possible to stack, say, a million minerals, get a mineral agent, cancel the other missions and only require certain minerals. You just clicked yes and you were done. A friend of mine made 150 million a night using this. However, it has been removed. Still, there are other ways of making more money than designed. For example, I have three level 3 agents in the same station. By taking on three missions at a time, I can nearly triple the work done in the same amount of time.

3. NPC hunting/chaining
NPC hunting is quite profitable. Of course, you'll try to take your abilities to the max for the maximum amount of profit. The most important thing here is to know your limits. Don't try and take spawns that are out of your league; getting killed will ruin your profits for some time. It's better to take on pirates slightly below your ability than to shoot high and miss. Also, chaining them means they'll instantly respawn, so if you had any difficulty in the original spawn, that problem might get duplicated when they respawn right after they die.
Commonly, chaining is the best way for making money; however, some say this will be removed in the future. Still, I will discuss the basics:
First, you skim through belts while trying to find one that suits your own power. Then, you'll have to kill the entire spawn except for one pirate; this should be the weakest one. Let him attack you constantly and don't let him get away. At first, nothing will happen, but after some time (anything from 5 minutes to an hour), the whole spawn will respawn. Again, you kill all but the one circling you. After that, it should respawn faster and faster until it will be nearly instant. In other words, right after you kill one, he'll respawn again.
You need to experiment for yourself to see which chains suit you, and sometimes you will have to learn the painful way. Eventually, however, you'll get good at it. Perhaps ask some corporation mates for advice about your abilities. Another method is be going to a pirate base. This is hard at first because there can be upwards of 30 pirates at once. Still, there are usually only a few spawnpoints, and then they spam one at a time at a slow rate that cannot be increased.
The biggest prize from NPC hunting often comes in a loot can. NPC pirates will drop loot cans after being destroyed. Sometimes, however, the bounty is more valuable than any of the loot. Chaining can be done alone, though larger chains that contain battleship pirates (0.0 space) will probably require group work. In this scenario, I'd also recommend shield transfer arrays for everyone, because 4 medium shield arrays pointed at one ship can make it practically invincible against even the heaviest NPC battleships. Due to splitting of loot, profits from killing NPC battleships are not that high, but sometimes the loot is very rewarding.
Overall, NPC hunting is profitable but still risky. Knowing your limits is a must.
Exploits: I wouldn't call it an exploit, but technically chaining is one. However, you won't be banned for it. Another one is when fighting heavy guristia: hide behind an asteroid. Since they're using missiles, they won't be able to hit you. Also, since guristia like blasters, a big rock can keep them far enough to render their weapons useless.

4. Trade runs
A friend of mine used to make hundreds of millions of dollars a day on trade runs, but now it is no longer possible. It's useful for noobs, but I wouldn't suggest doing it if you're any kind of age. I haven't done any recently, and if anyone can send me some trade runs to prove me wrong, I'll reward this with a small isk donation. I'll also expand this part of the tutorial if I get more info. Until that time, I can't really tell you much about trade runs due to lack of recent experience. I can, however, explain the basics:

You need an industrial ship or one with decent cargo room. Find a place where something is sold cheap, and then try to sell it at a higher price somewhere else. It requires a lot of planning and research, and is therefore time-intensive to start with. But, of course, there is the autopilot once that is all done.

Exploits: This was once a famous one: put up a large sell order for a low price and a buy orders with an alternate character somewhere else. Once someone buys the stuff, cancel the buy order and the money is all yours. This is harder nowadays :( And finding an item suited for this is hard on its own.

5. Pirating, scamming, and everything else God has forbidden:
This generally means letting other people make money and then taking it away from them the easy way. This includes scamming, pirating, gatecamping, and other bastardly activities.

Scamming:
One of my personal favorites :). I'm not going to go into details about how I do it, but let's say I didn't exactly mine for that Raven of mine. Basically, this means using the stupidity of others to your advantage. I will share some older scams with you so you may think up your own ;)
Selling shuttles for 10 million a piece, selling minerals for ridiculous prices, putting a condor named scorpion in the trade window (they used to look identical), etc. Sometimes someone stupid enough will buy them.
Scamming is commonly done with alts, but this no longer works because people know alts are being used. Scammers can, however, expect to become outcasts, and can expect to no longer be appreciated if this gets known by others. It can definately be the most profitable thing to do, but it will get you on more blacklists than pirating itself will.

Ore theft:
I have to admit, I wanted to know what it was like prior to making this guide, so I trained an alt to fly a small, basic industrial. Within two days, I was on the KOS (kill on sight) lists of at least 3 alliances. This is the most hated profession in the game; it makes about twice the profit mining does. Basically, you get in an industrial, sit in 0.5+ asteroid belts, and grab the unsecured cans of hapless miners. They can't attack you without police retaliation yet. Sometimes they will attack you anyway, but they'll get taken down by police in the end.

Pirating:
The real forms of pirating would be killing miners/NPC hunters and camping gates. Most people see pirates attacking alliances, but I consider these people to be space Vikings, not real pirates (m0o for instance). If you're lucky and any good, this profession can be among the most profitable around. You can have people ejecting from their battleships to save their pods, and you can collect an easy 30 million from most smart pilots that desire to live. Unlike what most people think, pirating is commonly done in 0.1 - 0.4 space. 0.0 space is usually filled with groups of people, who end up in fleet battles. These are not quick miner holdups. The start the way of pirating described here, you used to only need a Blackbird, but since the nerf, you need a little more. You also need to make sure friends are not too close, and you need to put pressure on people. However, blowing them up is not as much profit as negotiating some money from the deal. It's a balance of building fear and reaping the benefits.

Corporation theft:
Among these are the most infamous, hated, and richest people in EVE. It means betraying friends you've been with for months, and often being hunted to the end of the world. Some examples of these are agent shield, who corptheft after his corporation had just let another corporation thief join, and Fallzone, who stole from the richest corperation at that time.
This is the most hated of all professions. It will not get you friends, even among pirates. However, it will get you immense riches, after which you can sell your account...


I hate reading things that people cannot be bothered to spell check, if you were to submit an article to a gaming magazine would you not take the time to check your spelling? Another pet hate of mine are people who correct people incorrectly (as illustrated below) the following correction will hopefully be error free (with regards to the rather basic spelling errors made), and I applaud anyone who finds fault with it and corrects it.

I have emphasised my corrections by the use of bold (and italic in one case) text

Quote:
I'm just skimming through my agent missions right now (trying to find a rare mission), so I figured I'd start a decent guide for you guys.

Important: All these are based upon my personal opinions and experiences. It might differ a bit from reality or your opinions, but then again, so does every other player made guide out there.

Things I'd like to talk about:
- Ways of making money (isk)
- My opinions and approximate profit versus risk.

1. Mining
Mining is the most basic and ancient way of making money. It basically means getting a frigate, cruiser, or battleship and fitting them with mining lasers. Frequently, mining is done by placing a few miners in asteroid belts, which are found in nearly every system, filling up cans with ore, and then having industrial class ships pick up the ore from the cans. The cans can be either "jettison cans" or "secure cans"; however, secure cans can only be anchored 5km from the nearest object (asteroids, stations, etc) and in systems with a security level below 0.8. Secure cans are being used for fear of ore thieves. Ore thieves are people in industrial ships who will scavenge asteroid belts and take ore from jettison cans. They can do this without retaliation in secure areas because firing upon them would trigger a Concord (police) response. Usually the best mining ships have the most turret slots (i.e most capable of using Mining lasers).
    Frigates: Here, the race doesn't matter. Frigate pilots will usually mine solo; therefore, a large cargohold is a plus. Some examples are the Bantam, Probe, and Imicus.
    Cruiser: If you have the time and money to spare for the Cruiser IV skill, I'd recommend getting the Thorax. This ship has 2000m3 of drone space and 5 turret slots, so both defense and mining are possible. Mining capability is at its best with 5 lasers and plenty of drones. A Vexor or Maller would be the second choice. Below that, most ships will have near equal mining ability.
    Battleships: Most battleships have enough turret slots to be excellent miners. The Tempest and Dominix have 6, the Armageddon and Megathron have 7, and the Apocalypse has 8. Drone bays on these ships are fair enough to maintain nominal defense. The best ship is, of course, the Apocalypse. However, the 1 or 2 more slots it carries only provides a 12.5% - 25% higher mining yield, which isn't a huge different with proper skills. This is especially true with the Armageddon, the first battleship I'd recommend since it is half the price of most.
Mining can also be done in different areas. Different locations mean a difference in what minerals are available, but I'll keep it general (in practical terms, one or two minerals will be missing in each area due to the location/region of the belt). Let's consider the follow areas while mining solo in 1 industrial ship and 1 battleship: 1.0 - 0.9, 0.8 - 0.5, 0.4 - 0.1, and 0.0.
    1.0 - 0.9: These are some of the worst areas to mine in. They are often very close to general travel routes and will be mined by hordes of people, often stripmined by mega corporations. They'll contain scordite and veldspar most of the time. The main benefit is the lack of NPC pirates. Expect to rake in several million dollars per hour.
    0.8 - 0.5: These belts are often mined unless you find one outside of popular routes. I've found a few totally unmined areas, which can be very profitable. Common minerals are veldspar, pyroxes, scordite, and plagioclase. Lower security levels also contain omber (0.7) and kernite (0.5). Expecct a few frigate pirates, but nothing drones can't handle. Additionally, player pirates cannot safely attack miners in these areas.
    0.4 - 0.1: STAY OUT OF HERE unless traveling in large groups. In my opinion, this is the domain of the real player pirates. Here you can find the decent ore, cruiser NPC pirates, and worst of all, player pirates. Player pirates are people usually working in groups of about 3, each person scanning others for potential targets. If they come in on you they will normally scan you; by this time you should already be at a station or docked! If you plan to mine here in a group smaller than your whole corporation, watch the local channel with your life. Profits here can be around 2 - 3 million per hour per person if mined properly. However, I would suggest mining in 0.8 - 0.5 for a better profit vs. risk ratio unless you know how to run properly. Remember, there are sentry guns at stations; you are safer near those.
    0.0: This is completely lawless space. There are no police, no sentry guns, and the only laws are those imposed by force. You can be killed without any security hit. However, in my experience, as long as the refinery and mining spot are close to each other, there is not that much risk in exchange for immense rewards. You can expect 10 - 20 million per hour or more. The NPCs are very powerful, and either getting one or two battleship sized defenders or parking your own tanked battleship in a safespot is a must.
    If you're on your own, I'd recommend ninja mining. Basically, this means getting a ship that can run properly, parking an industrial ship at a safespot in the system, and mining in the ship until you see pirates. Once you see pirates, run to a moon or your safe spot, wait for about 10 minutes until your scanners clear, and then go back. Next, once the can contains about the amount your industrial can carry, get your industrial out of its safespot and grab the ore. Bookmarks are a good idea to cut down on travelling time.
My favourite: 0.0 space. If you're in a good alliance, have a good group, and don't have too many player pirates around, this is the #1 way to make money. However, it's only for the people with nerves of steels and those that live with the knowledge that they could lose a ship daily. For those that do not have this kind of fortitude or those that are simply unprepared for this kind of mining, I'd recommend 0.8 - 0.5. That is, if you can find a decent system.

2. Agent Missions
At the moment, agent missions are one of the safest and most boring ways to make money. To start, you need to climb up from a lvl 1 agent to a lvl 2 agent to a lvl 3 agent, and perhaps higher levels as extra agents are added to the game. This can take several days. The 3 levels contain different difficulties. Level one is very easy; frigates can handle these with ease. Level two is moderate; frigates can handle these given the right equipment and pilots. Level three, however, requires either a battleship or cruiser in addition to an industrial. Of course, each level has higher rewards than the ones below it.
An agent's effective quality will show the breadth of its rewards. This can be raised by standing and by various social skills. Your standing with the agent, which increases with every successful mission and various other factors, can also be raised by the Connections skill.
I'd say agents are either for beginners or for people who can't find a good belt to mine and like to watch TV while playing.
There are two different classes of agents: Research and Development (R&D) agents and regular agents.
    R&D agents will only give out rare blueprints, and handouts removed the word "are" based purely on luck. No matter what you do, it will always be a lottery. For example, I have had an R&D agent for nearly 180 days without any results, while others have had 3 blueprints in a row. If you manage to get a blueprint, you can make several billion dollars by selling these items at inflated prices, as you would be one of the few people owning prints to manufacture these items. In my opinion, it's not balanced out at all. I'd recommend people get 1 R&D agent for the sake of it, but it's not a reliable way of making money. Also, to increase research points (RP), you don't have to do anything, but by doing missions, you can sometimes double or triple the daily amount. R&D agents are all level 3 agents, and the higher quality agents give more RPs per day.
    Regular agents: These are also based on luck, and the only large profit to be made through them is by selling implants for 12 - 15 million dollars a pop. Incase you didn't know, implants give certain boosts to attributes (for example, +3 to intelligence). If you're lucky, you can get one every 10 missions. I think the average is about every 30 missions. But, again, this is based on pure luck. You can only get implants during important missions, which are fairly rare. The minimum requirement is a 6.0 standing and a level 3 agent, so don't expect to start off with implant rewards; it required some work.
    The rewards per mission are around 150,000 isk a pop, which is not much, so I wouldn't focus on missions. However, you often get Tech 2 building components to sell. I have no idea how much this can make you extra per hour, but it is nothing compared to mining or NPC hunting unless you're incredibly lucky.
    Lastly, you can direct the type of missions you'll get by picking the right corporations and the right divisions in the corporation. For example, the security division in the Caldari navy will likely get you fighting missions. However, you still get the occasional transport mission, so keep that industrial ready ;).
Exploits: It was once possible to stack, say, a million minerals, get a mineral agent, cancel the other missions and only require certain minerals. You just clicked yes and you were done. A friend of mine made 150 million a night using this. However, it has been removed. Still, there are other ways of making more money than designed. For example, I have three level 3 agents in the same station. By taking on three missions at a time, I can nearly triple the work done in the same amount of time.

3. NPC hunting/chaining
NPC hunting is quite profitable. Of course, you'll try to take your abilities to the max for the maximum amount of profit. The most important thing here is to know your limits. Don't try and take spawns that are out of your league; getting killed will ruin your profits for some time. It's better to take on pirates slightly below your ability than to shoot high and miss. Also, chaining them means they'll instantly respawn, so if you had any difficulty in the original spawn, that problem might get duplicated when they respawn right after they die.
Commonly, chaining is the best way for making money; however, some say this will be removed in the future. Still, I will discuss the basics:
First, you skim through belts whilst trying to find one that suits your own power. Then, you'll have to kill the entire spawn except for one pirate; this should be the weakest one. Let him attack you constantly and don't let him get away. At first, nothing will happen, but after some time (anything from 5 minutes to an hour), the whole spawn will respawn. Again, you kill all but the one circling you. After that, it should respawn faster and faster until it will be nearly instant. In other words, right after you kill one, he'll respawn again.
You need to experiment for yourself to see which chains suit you, and sometimes you will have to learn the painful way. Eventually, however, you'll get good at it. Perhaps ask some corporation mates for advice about your abilities. Another method is be going to a pirate base. This is hard at first because there can be upwards of 30 pirates at once. Still, there are usually only a few spawnpoints, and then they spam one at a time at a slow rate that cannot be increased.
The biggest prize from NPC hunting often comes in a loot can. NPC pirates will drop loot cans after being destroyed. Sometimes, however, the bounty is more valuable than any of the loot. Chaining can be done alone, though larger chains that contain battleship pirates (0.0 space) will probably require group work. In this scenario, I'd also recommend shield transfer arrays for everyone, because 4 medium shield arrays pointed at one ship can make it practically invincible against even the heaviest NPC battleships. Due to splitting of loot, profits from killing NPC battleships are not that high, but sometimes the loot is very rewarding.
Overall, NPC hunting is profitable but still risky. Knowing your limits is a must.
Exploits: I wouldn't call it an exploit, but technically chaining is one. However, you won't be banned for it. Another one is when fighting heavy guristia: hide behind an asteroid. Since they're using missiles, they won't be able to hit you. Also, since guristia like blasters, a big rock can keep them far enough to render their weapons useless.

4. Trade runs
A friend of mine used to make hundreds of millions of isk a day on trade runs, but now it is no longer possible. It's useful for noobs, but I wouldn't suggest doing it if you're any kind of age. I haven't done any recently, and if anyone can send me some trade runs to prove me wrong, I'll reward this with a small isk donation. I'll also expand this part of the tutorial if I get more info. Until that time, I can't really tell you much about trade runs due to lack of recent experience. I can, however, explain the basics:

You need an industrial ship or one with decent cargo room. Find a place where something is sold cheap, and then try to sell it at a higher price somewhere else. It requires a lot of planning and research, and is therefore time-intensive to start with. But, of course, there is the autopilot once that is all done.

Exploits: This was once a famous one: put up a large sell order for a low price and a buy orders with an alternate character somewhere else. Once someone buys the stuff, cancel the buy order and the money is all yours. This is harder nowadays :( And finding an item suited for this is hard on its own.

5. Pirating, scamming, and everything else God has forbidden:
This generally means letting other people make money and then taking it away from them the easy way. This includes scamming, pirating, gatecamping, and other bastardly activities.

Scamming:
One of my personal favorites :). I'm not going to go into details about how I do it, but let's say I didn't exactly mine for that Raven of mine. Basically, this means using the stupidity of others to your advantage. I will share some older scams with you so you may think up your own ;)
Selling shuttles for 10 million a piece, selling minerals for ridiculous prices, putting a condor named scorpion in the trade window (they used to look identical), etc. Sometimes someone stupid enough will buy them.
Scamming is commonly done with alts, but this no longer works because people know alts are being used. Scammers can, however, expect to become outcasts, and can expect to no longer be appreciated if this gets known by others. It can definately be the most profitable thing to do, but it will get you on more blacklists than pirating itself will.

Ore theft:
I have to admit, I wanted to know what it was like prior to making this guide, so I trained an alt to fly a small, basic industrial. Within two days, I was on the KOS (kill on sight) lists of at least 3 alliances. This is the most hated profession in the game; it makes about twice the profit mining does. Basically, you get in an industrial, sit in 0.5+ asteroid belts, and grab the unsecured cans of hapless miners. They can't attack you without police retaliation yet. Sometimes they will attack you anyway, but they'll get taken down by police in the end.

Pirating:
The real forms of pirating would be killing miners/NPC hunters and camping gates. Most people see pirates attacking alliances, but I consider these people to be space Vikings, not real pirates (m0o for instance). If you're lucky and any good, this profession can be among the most profitable around. You can have people ejecting from their battleships to save their pods, and you can collect an easy 30 million from most smart pilots that desire to live. Unlike what most people think, pirating is commonly done in 0.1 - 0.4 space. 0.0 space is usually filled with groups of people, who end up in fleet battles. These are not quick miner holdups. The start the way of pirating described here, you used to only need a Blackbird, but since the nerf, you need a little more. You also need to make sure friends are not too close, and you need to put pressure on people. However, blowing them up is not as much profit as negotiating some money from the deal. It's a balance of building fear and reaping the benefits.

Corporation theft:
Among these are the most infamous, hated, and richest people in EVE. It means betraying friends you've been with for months, and often being hunted to the end of the world. Some examples of these are agent shield, who corptheft after his corporation had just let another corporation thief join, and Fallzone, who stole from the richest corperation at that time.
This is the most hated of all professions. It will not get you friends, even among pirates. However, it will get you immense riches, after which you can sell your account...


It takes next to no time to type that entire guide up if you are even vaguely familiar with the layout of a keyboard. My visually impaired father's two finger stab technique results in less of a hodgepodge of errors than the first poster. The second poster simply compounds the issue by doing a half-assed job.

Is it rude? No it is not, it is simply asking people when making posts that are intended to be used as guides and FAQ's to take the time to copy and paste what they have into a spell checking application, be it Word or the free Abiword, and take some pride in their presentation.

Dont defend the mistakes by saying it was a long post, I have just finished writing a 10,000 word (it was actually 11,426 but still...) project for university, do you think I would have left it in such a state as the post above? No, I took the time to correct my errors. In the realm of the internet we have only our text based "voices" to rely upon, if someone spoke to you in gibberish in real life would you accept it? Or would you say "look mate, I have no idea what you are saying, try speaking proper English".


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Posted: July 10th, 2005, 9:31 pm
 
trinka1
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Tault_chaotic gammer wrote:
Wow was that really needed?, i don't think anyone cared how so-and-so spelled, and it's actually rude to correct someone who's trying to help you...although errors were an abundance, he did, or she did..type a fully loaded EVE player guide, i'd like to see anyone try somthing like that. and come out clean (typo free)..


First, nice guide , thank you. Interesting read.
Second, thanks for the cleaned up edition also.
Third, the post almost made 3 pages without its first flame.

And to clean up the quoted text, for sheets and giggles.

Wow was that really needed? I don't think anyone cared how so-and-so spelled, and it's actually rude to correct someone who's trying to help you...although errors were abundance, he did, or she did. Type a fully loaded EVE player guide; I’d like to see anyone try something like that. And come out clean (typo free)...


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Posted: October 20th, 2005, 5:28 am
 
keithaaa
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Whilst I appreciated the new correctly guide, I came across these errors:

favorites - should read-"favourites"
definately-should read-"definitately"
corperation-should read-"corporation"

That comlpetes the UKs' entrance to the spelling game: :wink:

K


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Posted: October 20th, 2005, 5:59 am
 
charlie2
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keithaaa wrote:
definately-should read-"definitately"

K


Something not quite right there. Can you see what it is yet, kids?


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Posted: October 20th, 2005, 6:40 am
 
keithaaa
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Well well - mae culpa, mae culpa

Definitely wrong:)

K


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Posted: October 20th, 2005, 6:48 am
 
goldengod
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fyi it's not too smart to give your name on a site like this. You can get banned for it.


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Posted: October 20th, 2005, 6:54 am
 
keithaaa
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explain please?


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Posted: April 23rd, 2006, 8:03 pm
 
helmsdeepelf
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very good, this info has helped me alot


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Posted: May 26th, 2006, 7:54 pm
 
penguin21512
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So my use of an Industrial ship with one mining laser(but a huge cargo hold) isn't nearly as productive as a ship fit with multiple mining lasers? Just trying to figure out which is faster money, the industrial I can just go AFK for awhile.

Mind you, this would be for 1.0 space, too lazy to deal with pirates.


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Posted: October 15th, 2006, 11:26 am
 
aflt2525
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Well yeah you want to get a mining barge, and use strip miners.. much more efficient than mining lasers


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Posted: October 29th, 2006, 10:28 am
 
violatedrbrn
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Awsome guide mate! Very nice written!


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Posted: October 30th, 2006, 5:25 am
 
tault712

Total Posts: 94
Joined: October 2nd, 2006, 12:00 pm
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penguin21512 wrote:
So my use of an Industrial ship with one mining laser(but a huge cargo hold) isn't nearly as productive as a ship fit with multiple mining lasers? Just trying to figure out which is faster money, the industrial I can just go AFK for awhile.

Mind you, this would be for 1.0 space, too lazy to deal with pirates.


You can still go as low as 0.8 without meeting pirates.

1.0 no pirates
0.9 still no pirates (well i have never seen one)
0.8 very very rare to see pirates


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