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EVE Exploit: 400 Million Isk a week CHEAT + More!! : EVE Online Nerfed Info - Page 5

Posted: December 5th, 2005, 7:21 am
 
tault_coolcat01
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help im a noob at this and i did everthing stated here and now my client just hangs up, what do u need to do to get to unfrezz thanks


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Posted: December 5th, 2005, 7:22 am
 
tault_coolcat01
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help im a noob at this i need some help getting my script running, i fallowd the sima insterctions there and my client just sits there and dose nothing at all. need some help


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Posted: December 5th, 2005, 7:27 pm
 
dilbertgod2
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Why dont you people read, it's been causing people to get banned..stop trying to run it!


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Posted: December 7th, 2005, 3:37 am
 
morgoniustwonk
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If i knew what to do this would be money well spent, but i dont have a clue


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Posted: December 7th, 2005, 3:48 am
 
firelord1973
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:-)


Last edited by Guest on December 20th, 2005, 11:51 pm, edited 1 time in total.

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Posted: December 20th, 2005, 8:09 pm
 
projectcum
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Hey guys,

For the past 2 months (since this source was released) i've been reverse engineering the code and have finally managed to make a completely automated, ingame mining and autohauling script.

For those that wish to contact me, you can add me to your MSN Messenger buddy list as: snail@nexwork.co.uk
THIS ADDRESS WILL NOT WORK FOR EMAIL, ONLY AS AN MSN BUDDY.

Features:
- Its own ingame window which can be clipped anywhere
- Ingame debugging into that window.
- Extensive debugging and crash detection. Theres not a single error that will !@#$%^&* the script up without being compensated for.
- Automatic asteroid belt scanning
- Automatic detection of mining lasers so you dont have to tell the script how many lasers you have.
- Easy click, go and leave interface. You click start mining (after selecting the ore type you wish to mine) and it will do the rest.
- Automatic relooping once asteroid has depleated.
- Automatic warp/approach vector on the asteroid
- Automatic target lock clearing
- Automatic targetting of the asteroid
- Automatic laser callibration

This thing has been bug tested beyond belief, i've had it running on the test server for almost 7 hours stright, and ended up with almost 30 cans in the belt.

The beauty of this script is that everything is done INGAME in the background as its own instance. You can still chat to people in eve, you can do whatever you like, the mining script will still run. You can have 10 clients running on the same computer running the same script and it will still work.

I will be starting a new thread with all the exact details on which I will also paste in here, I am also making a promotional video which shows the script in action and just how it works.

Also to the user who got the original source code, may I point out that you are a VERY talented guy and that you should seriously consider applying for work at CCP. I have also included your credits inside my source code and inside the promotional video.

Secondly I would like to mention that you do NOT GET BANNED FOR USING THE DAMNED SOURCE CODE OR THE TELNET SOURCE CODE. There is no way for CCP to detect if your running the telnet service ffs, the only time they detect you is if you do stupid !@#$%^&* like running market scripts every second and try to undock whilst already undocked via command line etc. If i hear one more person say that this thread should be terminated I swear to !@#$%^&* god I will go mad lol (sry mate, i had to stick up for you there lol)

I will refollow this thread later with a location to the promo video and the link to the thread inside this forum.

Thanks.

P.s. Here is a paste of the output from a debug session

EAC: EVE Session ID established


(0) 04:15:04 > togglemining(): Starting mining service..
(1) 04:15:04 > MiningStart(): Preparing to start mining thread
(2) 04:15:05 > MiningLoop(): New thread created.. Blocked.
(3) 04:15:05 > MiningLoop(): Looped/relooped!
(4) 04:15:05 > MiningGetAsteroid(): Checking for closest asteroid

(5) 04:15:07 > MiningGetAsteroid(): Found asteroid 70131950 - Distance away: 14376
(6) 04:15:07 > MiningCheckDistance(): Ball is within vector approach distance, preparing to approach ball
(7) 04:15:07 > MiningApproach(): Vector approach has been called
(8) 04:15:09 > MiningApproach(): Vector approach has been set

(9) 04:15:14 > MiningDistanceLeft(): Perimeter Distance: 4316 Speed: 39
(10) 04:15:17 > MiningDistanceLeft(): Perimeter Distance: 4180 Speed: 60
(11) 04:15:20 > MiningDistanceLeft(): Perimeter Distance: 3980 Speed: 77
(12) 04:15:23 > MiningDistanceLeft(): Perimeter Distance: 3732 Speed: 93
(13) 04:15:26 > MiningDistanceLeft(): Perimeter Distance: 3448 Speed: 103
(14) 04:15:29 > MiningDistanceLeft(): Perimeter Distance: 3133 Speed: 110
(15) 04:15:32 > MiningDistanceLeft(): Perimeter Distance: 2795 Speed: 116
(i've removed most of this output until it reaches the perimeter)

(20) 04:15:47 > MiningDistanceLeft(): Perimeter Distance: 904 Speed: 131
(21) 04:15:50 > MiningDistanceLeft(): Perimeter Distance: 504 Speed: 133
(22) 04:15:53 > MiningDistanceLeft(): Perimeter Distance: 98 Speed: 134
(23) 04:15:56 > MiningDistanceLeft(): Perimeter Distance: -312 Speed: 134
(24) 04:15:59 > MiningDistanceLeft(): Object in range.. Meters away: 9276
(25) 04:16:00 > MiningDistanceLeft(): Ship stopped..
(26) 04:16:00 > Ready to phase into targetting stage!
(27) 04:16:00 > MiningClearTarget(): Clearing target list..
(28) 04:16:00 > MiningLoop(): Target list cleared
(29) 04:16:01 > MiningAddTarget(): Sending target lock request..

(30) 04:16:13 > MiningAddTarget(): Confirmation received, performing self target check.
(31) 04:16:14 > MiningAddTarget(): Self check OK
(32) 04:16:14 > MiningLoop(): Asteroid has been targetted.
(33) 04:16:14 > MiningLoop(): Requesting to shutdown all modules
(34) 04:16:14 > MiningDisableModules(): Function called
(35) 04:16:15 > MiningDisableModules(): Module shutdown completed
(36) 04:16:15 > MiningLoop(): Sleeping for 5 seconds to give the UI a chance to catch up..

(30) 04:16:13 > MiningAddTarget(): Confirmation received, performing self target check.
(31) 04:16:14 > MiningAddTarget(): Self check OK
(32) 04:16:14 > MiningLoop(): Asteroid has been targetted.
(33) 04:16:14 > MiningLoop(): Requesting to shutdown all modules
(34) 04:16:14 > MiningDisableModules(): Function called
(35) 04:16:15 > MiningDisableModules(): Module shutdown completed
(36) 04:16:15 > MiningLoop(): Sleeping for 5 seconds to give the UI a chance to catch up..

(37) 04:16:19 > MiningEnableModules(): Function called
(38) 04:16:19 > MiningEnableModules(): Starting up module 970886145 onto targetID 70131950
(39) 04:16:20 > MiningEnableModules(): Successful startup on module 970886145
(40) 04:16:20 > MiningEnableModules(): Starting up module 970922364 onto targetID 70131950
(41) 04:16:20 > MiningEnableModules(): Successful startup on module 970922364
(42) 04:16:21 > MiningEnableModules(): Starting up module 970922362 onto targetID 70131950
(43) 04:16:21 > MiningEnableModules(): Successful startup on module 970922362
(44) 04:16:21 > MiningEnableModules(): Starting up module 970886090 onto targetID 70131950
(45) 04:16:22 > MiningEnableModules(): Successful startup on module 970886090
(46) 04:16:22 > MiningEnableModules(): Module startup completed
(47) 04:16:23 > MiningLoop(): Starting autojettison and hostile check loop.

(48) 04:16:23 > MiningCheckCargo(): Checking cargo status..
(49) 04:16:23 > MiningCheckCans(): Scanning for a suitable can to drop in
(50) 04:16:23 > MiningCheckCargo(): No suitable can found, need to jettison anohter one
(51) 04:16:26 > MiningCheckCargo(): Items have been jettisons into a new can
(52) 04:16:26 > MiningLoop(): Sleeping..

(53) 04:16:54 > MiningCheckCargo(): Checking cargo status..
(54) 04:16:55 > MiningLoop(): Sleeping..


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Posted: December 21st, 2005, 6:22 am
 
firelord1973
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@projectcum

Hmm very nice mate, I have been thinking of doing such a thing myself, but lack the programming Skill. I helped with the max-cote macro script and got the escrow code above to work, but that's about as far.


How hard do you think it would be to add support for return to station to drop off the minerals rather than jety cans ?

I look forward to your code when you post it. :-)


Ltz
Firelord


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Posted: December 21st, 2005, 6:10 pm
 
projectcum
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Hey there,

Very easy implimentation, I could add an extra option into the setup menu to do this instead of jettisoning the can. Any other ideas for it?

I'll upload the video overnight *i have slow upload lol* and post it up tomorrow


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Posted: December 22nd, 2005, 11:47 am
 
firelord1973
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Cool :-) O look forward to see it in action.

The reason for my return to station idea was so that a barge could be used, it has a large enough cargo hold to make it worth wile doing a trip to station.

Other ideas, Is your code designed for unattended minning?. And have you thought about belt rotation and pirate/rat evasion at all? Another options could be to use drones for defence I guess. The other macro I worked on would skip through the belts one by one and move on to the next if a rat/pirate came, also it would return your pod to station if you got killed, and would reboot the client if your ship got stuck behind a astroid. It also had support for using instants to return to station.

I think the idea of a in game helper program written to work with the games of API, is such a powerfull system and the best way to do any helper, just look at the ultima online helper programs..

Other things that It could be used for, auto use of your instants on traveling, could also be used as a combat helper, turning repairing on and off, auto warp your pod when you ship gets destroyed. Or put some intellgence into your F*** drones hehe there stupid somtimes..

Wile I love this system and its power, CCP will stamp heavy on anything like this, and my fear it that they will put somthing into place to block any non CCP threads running in there code at some point.

Still Keep up the good work Projectcum.

:D :D :D

Firelord


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Posted: December 23rd, 2005, 3:21 pm
 
projectcum
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@ Firelord
Okay before we discuss it further, lets get a new thread made. I'll make another one now and then try and contact the site admin to get him to put it on the homepage of the eve exploits etc. I'll post the threadid in here once i've typed up a decent starting header. It'll be in the next hour, in the todo section ill include your ideas and put your credits in with the source if they are implimented.


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Posted: December 23rd, 2005, 3:22 pm
 
projectcum
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@ Firelord
Okay before we discuss it further, lets get a new thread made. I'll make another one now and then try and contact the site admin to get him to put it on the homepage of the eve exploits etc. I'll post the threadid in here once i've typed up a decent starting header. It'll be in the next hour, in the todo section ill include your ideas and put your credits in with the source if they are implimented.


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Posted: December 23rd, 2005, 3:22 pm
 
projectcum
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@ Firelord
Okay before we discuss it further, lets get a new thread made. I'll make another one now and then try and contact the site admin to get him to put it on the homepage of the eve exploits etc. I'll post the threadid in here once i've typed up a decent starting header. It'll be in the next hour, in the todo section ill include your ideas and put your credits in with the source if they are implimented.


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Posted: December 24th, 2005, 9:25 am
 
projectcum
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Okay the EAC thread is at:
http://www.taultunleashed.com/phpBB2/vi ... hp?t=27587


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Posted: January 14th, 2006, 1:54 pm
 
jailer
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This RAR file seems to be corrupted. :cry: Within the WINRAR program, I can "see" files, but the programs reports they are corrupted and will only un-RAR the folders. Could someone check this and advise if it is just me, or a bad file being downloaded. Thanks! :D


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Posted: February 21st, 2006, 8:18 pm
 
justme
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This prog hasn't worked for a very long time... Please move to nerf'd


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