taultunleashed logo[News::Test Server] Febuary 25, 2005 :: Mentor System! : EverQuest 2 General Discussions
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[News::Test Server] Febuary 25, 2005 :: Mentor System! : EverQuest 2 General Discussions

Posted: February 27th, 2005, 2:19 pm
 
tault_o0ofoulo0o
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Update Notes: February 25, 2005 2/25/2005 7:30 PM

*** Headlines ***



- Act as a mentor for your lower-level friends with the new Mentoring system!

- New treasure is available for solo players and small groups.

- Grouping made even better with reduced shared debt.

- Solo and small group XP increased even more, especially for players over level 30.

- Artisans can let buyers know they're available with the new /LFW (looking for work) tag.

- Quest coin and experience rewards have been increased.

- Friends and guilds can now share housing more effectively.

- Experience a new level 50 raid battle in The Deserted Mine.

- Enjoy a new solo instance in the Commonlands: Valley of the Rogue Magi.





*** Mentoring ***



- Act as a Mentor for your lower level friends with the new Mentoring system!

- When you right click a lower level group member, you will see an option to Mentor them.

- Selecting "Mentor" will set your level to that of your lower level friend, and you will operate at the same effective level as your groupmate.

- The Mentor and Apprentice will receive experience, loot, and quest credit as if the Mentor were the same level as the Apprentice. Mentors, be sure to revisit any of those quests or locations that you may have missed along the way!

- The Apprentice will receive an experience bonus while under the guidance of a Mentor. Up to 5 other players can act as a Mentor for a single player at the same time (each increasing the experience bonus).

- Mentors receive viable amounts of experience and advance toward their actual level while mentoring, though at a slightly reduced xp rate.

- All of your gear will scale with you. You don't have to go out and get different gear to mentor friends of different levels.

- While you are mentoring, you can use any of your abilities that you would normally have at that level.

- You can select "Stop Mentoring" if you wish to stop acting as a Mentor to your ally. If the Mentor or Apprentice leaves the group, the Mentor will go back to their original level.





*** Solo and Small Group Loot Improvements ***



- All solo and small group encounters in the following zones have the chance to drop improved treasure: Antonica, Commonlands, Nektulos Forest, Thundering Steppes, Orcish Wastes, Enchanted Lands, Rivervale, Feerrott, Everfrost, and Lavastorm.

- It will be easier to collect sets of armor and accessories from certain types of creatures. A solo creature that drops one armor type is likely to drop armor pieces of the same type. A creature that drops accessories is likely to drop more accessories.

- More loot! You will now see more items of various levels drop in the world than before.

- There is now greater variance in the loot type and volume that normal solo creatures will drop and the loot that advanced solo creatures will drop.

- Encounter drops are now separated by the high and low levels for each zone. For example, level 12 solo encounters in Antonica will drop level 10-14 appropriate gear, spells, and recipes. A level 16 solo encounter in Antonica will drop level 15-19 items.

- Progressive solo population has been added to Enchanted Lands, Orcish Wastes, and Thundering Steppes.





*** Increased Solo and Small Group XP ***



- Solo and small group experience has been increased again to further enhance the solo/small group game. Players over level 30 will especially notice an increase in solo and small group experience gain.





*** New Zones ***



- New Level 50 Raid Zone: The Deserted Mine can be entered from the Orcish Wastes. Protect the Coercer you find within, or who knows what might happen.

- New Solo Instance: Valley of the Rogue Magi can be found in the Commonlands. Encounter elementals, gargoyles, skeletons, zombies and more within.





*** Looking for Work (/lfw) ***



- Artisans can now let other players know they are willing to take crafting requests with the /lfw command.

- Using /lfw works much like the /lfg (looking for group) tag. Players can perform a "/who lfw" command and find artisans willing to take crafting requests.

- Players can also search for a specific profession, such as "/who carpenter" for a list of Carpenters who are online or "/who lfw alchemist" to get a listing of Alchemists currently flagged as looking for work.





*** Gameplay ***



- We have reduced the percentage of debt shared by group members.

- Gaining Swimming skill now increases your swim speed.

- Encounter behavior has been changed such that if an encounter breaks and would have reset (and respawned the same encounter), it will now check if it was overpowered or overmatched and, if not, it will instead unbreak and become a viable target for a short period of time. If the encounter is killed successfully during that period of time, players will receive all of the original encounter bonus and some portion of the loot.

- The time required to camp out has been reduced from 30 seconds to 20 seconds.

- If a player was kicked from a guild while offline, their spendable guild status points would be lost once they rejoined a new guild. This should no longer occur.

- Encounters should no longer break if your pet lands the final blow on a wild dog in The Sprawl.

- All group members in the same zone when a guild is created should automatically receive an invitation to join it.

- A pop-up message will now let players know that they must use their boat tickets before camping or leaving the zone.

- Flying mounts should no longer have a random orientation when they first start flying.

- Fixed an issue that was sometimes preventing an encounter from ever resetting after being broken.





*** Housing ***



- Players can now share housing more effectively.

- Items marked NO TRADE can be placed in a house by Trustees or the Owner.

- All NO-TRADE items placed in a house remember who placed them and can only be picked up by that player.

- The house Owner and any Trustees can move any NO-TRADE items placed in the house.

- The house Owner can destroy NO-TRADE items not owned by them.

- NO-TRADE items already placed in houses before the update are treated as follows:

- If items with identical names are found in the house, the first 4 items of the same type are set to NO OWNER.

- NO OWNER house items cannot be picked up until they are claimed. The "pickup" menu item is replaced with a "claim ownership" menu item for these items.

- After the first 4 identical items are set to NO OWNER, all subsequent items of the same type are automatically owned by the house Owner.

- If the Owner of the house wishes to claim all NO OWNER items, that character can use the command /house_own_all to do so.

- If the Owner of the house uses the "Collect Contents" button, they will NOT pick up NO OWNER items, they must explicitly claim those items using the right click menu or /house_own_all.

- Example: A house contains 3 "Know your Gnolls" books and 12 Simple Forges. All 3 "Know your Gnolls" books become NO OWNER and can be claimed by any Trustee or the house Owner. 4 of the Simple Forges become NO OWNER and can be claimed by any Trustee or the house Owner. 8 of the Simple Forges are automatically owned by the house Owner and can only be picked up by that character.





*** Zones and Population ***



- The number of fishing spots in many outdoor zones has been reduced, making way for other harvestable resources.

- The success and failure boat timers for the following zones have been set to 25 minutes: Orcish Wastes, Enchanted Lands, Everfrost, The Fanged Sea, and Lavastorm.

- The Windstalker Rumbler should no longer break the encounter when attacked.

- The restrictions placed on zoning into Blood Skull Valley have been lessened: Players can now enter with 1-24 people instead of 12.

- Modifications have been made to The Malevolent Knight in the Freeport Graveyard.

- Some modifications have been made to the Drayek event in Icebound.

- More elder hawks have been spotted near their nesting grounds in Thundering Steppes.

- Lower level deer should no longer roam in the higher level areas of Thundering Steppes.

- All solo encounters within A Pirate's Hidden Stash, The Rumbler Caves, and An Open Grave should now be of the correct difficulty.

- Rognon the Angler should no longer spawn twice in the same instance.

- Zoning out of the Crypt of Vox will now allow you to arrive in a safer location.

- Evacuating the dungeon instances in the Thundering Steppes and the Enchanted Lands should now take you to the dock area of those zones.

- Wildlife in front of the gnoll towers in the Thundering Steppes will no longer break the encounter when attacked.

- Advanced solo creatures in the Thundering Steppes will now be aggressive toward travelers.

- Gurk Strongarm will be found within the mill in Orcish Wastes more often.

- A typo in the name of some lizardman encounters in the Feerrott has been fixed.





*** Quests ***



- Quest coin and experience rewards have been increased from this day onward. The experience increase will be especially noticeable in non-repeatable quests that are of a lower level than your character. You'll want to complete any quests that you may have missed during your journeys in Norrath.

- Books providing details on the Norrathian calendar can now be found in each city's library.

- All items that initiate a quest have been changed to NO-TRADE.

- Fixed an issue that would sometimes prevent players from starting the Feerrott access quest.

- Logan Belchbottom's "Lost Friend in Fallen Gate" can now be completed by those who outleveled the quest after receiving it.

- An item used in "Far Seas Supplier - Elven Attack" can now be obtained in order to complete the quest.

- The "Nektulos Creature Cataloging" quest will now require players to seek out "a dusk dart" instead of "a voracious bleeder".

- The quest "A Foul Wind" can now be found under the "Access" category.

- The quest "The Idol of Fear" can now be found under the "Access" category.

- "The Treaty For Treasure" quest can now be found under the "Access" category.

- Players should now be able to complete "Fresh Samples", even if they've already outleveled the quest.

- Tome quests in Obelisk of Lost Souls and Serpent's Sewer should now have a quest category added to them.

- A new version of "Children's Rhymes" has been added. Please note, the original version in a player's quest journal will remain unaltered.

- Permafrost tome quests will now be listed in the appropriate section of the quest journal.

- Taskmaster Deldrin's dialogue has been clarified.

- The "Karnath the Forgotten" quest in Thundering Steppes should now be easier to complete.

- Added the correct quest category to item and tome quests in Serpent's Sewer if they previously lacked them.

- Added the correct quest category to item and tome quests in Obelisk of Lost Souls.

- The target for the "Wanted Gnoll Bandit!" quest has been changed to a darkpaw raider.





*** City Sabotage ***



- Some Sabotage quest objects in South Qeynos, West Freeport, South Freeport, North Freeport, East Freeport have been relocated.

- An inaccurate quest detail with "Towers of Stone" has been corrected.

- "a wandering cow" has been renamed to "an infected cow".





*** Items ***



- Prismatic weapons now have improved damage/delay and more effective procs.

- Merchants no longer sell items related to Erollisi Day.

- Heritage items are now NO-TRADE and NPC merchants desire to get their hands on these rare items.

- The Inscribed Wooden Staff no longer has a typo in its name.





*** Spells and Combat Arts ***



- Assassin changes:

- Slip Away should now function correctly and its description has been clarified.

- Assassin's Mark should now function correctly.

- Torment is now called Assassin: Torment to prevent confusion with the Inquisitor and Coercer versions of this art.

- Bard changes:

- Denon's Deafening Strike will now share a reuse timer with Quick Strike.

- Berserker changes:

- Press will now appear in the maintained spells window.

- Rupture will now appear in the maintained spells window.

- Tides of War will now appear in the maintained spells window.

- Bloodlust is now called Berserker: Bloodlust to prevent confusion with the Fury version of the art.

- Brigand changes:

- Lurk and Craven Walk will now place a reactive feign death effect on the Brigand. The reactive effect will take place the next time the Brigand is damaged.

- Maddening Shot will now reduce the target's power.

- Low Blow and Dirty Blow have had their growth levels adjusted.

- Plead for Mercy now has an Apprentice IV quality spell effect.

- Waylay should now have an appropriate description reflecting that it has a chance to stun the enemy.

- Cuss Apprentice IV should now have the appropriate spell effect.

- Bum Rush now has the chance to interrupt your opponent.

- Bruiser changes:

- Roughhouse Apprentice IV will now decrease deflection appropriately.

- Cleric changes:

- Redoubt should now display a grammatically correct message when cast.

- Coercer changes:

- Demoralizing Gaze should now function correctly.

- Bewilder's prose text should no longer have any grammar errors.

- Torment is now called Coercer: Torment to prevent confusion with the Inquisitor and Assassin versions of this spell.

- Mind's Eye, Dreadful Thoughts, and Consuming Thoughts have had their power reduction reduced to be more in line with that of Illusionists.

- Conjurer changes:

- Vexation can now be upgraded.

- Flameshield will now do Heat damage instead of Divine damage.

- Geotic Brand's buff effects will no longer fluctuate after zoning.

- Provocation and Vexation now tick at the proper interval.

- Fiery Doom will now appear in the maintained spells window.

- Flaming Agony will now appear in the maintained spells window.

- Spiked Rain will now appear in the maintained spells window.

- Aqueous Hunters now has a more water-based visual effect.

- Aery Stalker now has a more air-based visual effect.

- Rockslide's examine information no longer redundantly indicates that it "Casts Rockslide."

- Defiler changes:

- Degeneration, Atrophy, Contamination, Suppuration, Loathsome Seal, Tierbold's Pestilent Miasma, and Mizzmog's Sallow Degradation now correctly debuff stamina.

- Baleful Countenance's description has been changed to reflect that it has a fear proc.

- Dirge changes:

- Wail of Woe now deals mental damage.

- Druid changes:

- Elemental Amending should now give the appropriate resistances.

- Vigor now displays the appropriate text message when cast.

- Fury changes:

- Call of the Hunt now provides an out-of-combat run speed increase.

- Feral Pulse will now transform the target into a ghost lion instead of a wolf. It should also correctly affect all nearby members of your group.

- Toxic Quills should now function as intended.

- Feral Tenacity now has an appropriate visual effect.

- Seizing Brambles should now function correctly.

- Bloodlust is now called Fury: Bloodlust to prevent confusion with the Berserker version of this spell.

- Dooming Swarm will now appear in the maintained spells window.

- Deadly Swarm will now appear in the maintained spells window.

- Guardian changes:

- Ruin and Ferocious Charge will now do slashing damage over time appropriately.

- Anchor Apprentice IV now has an attack speed decrease.

- Illusionist changes:

- Construct of Order, Construct of Light, and Basten's Construct of Light will no longer remove maintained effects.

- Dismay will now appear in the maintained spells window.

- Speechless will now appear in the maintained spells window.

- Unsar's Endearing Splendor's prose has been modified to reflect its intended functionality.

- Devitalizing Stare has had its power regeneration reduced slightly.

- Inquisitor changes:

- Scolding Alleviation will now affect the entire group.

- Dogmatic Healing will now provide a minor attack speed increase.

- Oppression and Torment now correctly debuff stamina.

- Oppression now appears in the maintained spells window.

- Fanatical Reverence's description now indicates that it increases damage per second rather than attack speed.

- Reproach is now called Inquisitor: Reproach to prevent confusion with the Swashbuckler and Templar versions of this spell.

- Torment is now called Inquisitor: Torment to prevent confusion with the Assassin and Coercer versions of this spell.

- Monk changes:

- Everburning Flame had its duration increased to 15 minutes.

- Mystic changes:

- Fallacy had a spelling error in its prose that has been corrected.

- Delusion, Fallacy, Chimerik, Cry of the Ancients, Howl of the Ancients, and Kelian's Curse of Spirits now correctly debuff stamina.

- Necromancer changes:

- Revivication can now be used to resurrect your allies.

- Zarvonn's Vitae Gorge was changed so it deals damage over time and heals over time as well. The spell should also show up in the maintained spells window.

- Terror no longer stuns the caster while the fear spell is in effect. This should remove the "Interrupted!" message that was being displayed.

- Pestilential Blast and Skinrot will now debuff your opponent correctly.

- Boon of the Lifeless and Words of the Wicked now tick at the proper interval.

- Grisly Mark, Horrific Mark, and Nevagon's Pestilential Mark now correctly debuff stamina.

- Accursed Cloud will now appear in the maintained spells window.

- Breath of the Unearthed will now appear in the maintained spells window.

- Opal's Aggravating Seal now shares a reuse timer with Agitation.

- Predator changes:

- Hann's Quick Stab will now share a reuse timer with Quick Strike.

- Elaa's Relentless Ambush will now share a reuse timer with Ambush.

- Priest changes:

- Courage had its prose file updated to reflect the chance to proc Blessed Weapon.

- Ranger changes:

- Steady Aim had its duration increased to 15 minutes.

- Natural Selection will now deal AoE damage.

- Longshank will now stealth the Ranger on a successful hit.

- Huntsman's Trap should now snare an attacker if it successfully damages the Ranger.

- Survival of the Fittest now correctly debuffs stamina.

- Miracle Shot and Miracle Arrow will now grow to the appropriate levels.

- Rogue changes:

- Hager's Befuddling Strike will now share a reuse timer with Quick Strike.

- Snoop will now display flavor text within the chat window.

- Smuggler's Talent will now display flavor text within the chat window.

- Scout changes:

- Escape no longer displays its rank, as it is not upgradeable.

- Quick Strike will now share a reuse timer with Hann's Quick Stab, Denon's Deafening Strike, and Hager's Befuddling Strike.

- Ambush will now share a reuse timer with Elaa's Relentless Ambush.

- Shadowknight changes:

- Tainted Caress and Cursed Caress should again allow for the creation of Tainted Essences.

- Grim Harbinger should now function correctly and will provide a message in the chat window.

- Infernal Pact should now proc correctly.

- Tainted Sacrament no longer overwrites maintained spells.

- Grim Harbinger should now function correctly and will provide a message in the chat window.

- Shaman changes:

- Eliania's Salve of the Spiritist had a text error in its chat message. This has been fixed.

- Sorel's Withering Limbs now correctly debuffs stamina.

- Summoner changes:

- Agitation now ticks at the proper interval.

- Buffs applied to a pet will no longer remain after the pet owner leaves the group.

- Essence Shift and Bloody Ritual will no longer cause your pet to run toward you.

- Swashbuckler changes:

- Disheartening Guile should now work correctly. It now has a 6 second duration and decreases your opponent's crush, slash, and pierce mitigation.

- Cat's Paw now has a 20 second duration and should work as described.

- Flash of Steel now interrupts and reduces the agility of your target at a reduced hate level.

- Brazen Thrust should now work correctly. The knockback effect has also been changed to an interrupt.

- Dexterous Slashing's description has been modified to reflect the functionality of this combat art.

- Swarthy Distraction's reactive hate proc will no longer cost power when it triggers.

- Ambuscade's knockback effect has been changed to an interrupt.

- Razor Edge now has a stun effect.

- Frigid Blast now drains your opponent's power. Its description also indicates that the ability requires a bow rather than any ranged weapon.

- Bootleg's description has been changed to reflect that it gives an enhanced movement speed. Its duration has also been changed to 15 minutes.

- Dazzling Shroud should now work correctly.

- Feigned Bravado's description has been clarified and its duration has been increased to 15 minutes.

- Bladeweaver will now correctly lower hate production. Its description now indicates that the art gives Stamina rather than Strength.

- Bladeweaver and Dexterous Slashing agility buffs now stack with each other.

- Lie in Wait should now function correctly. When stealth is broken, the Swashbuckler's strength should increase and the attacker should be mesmerized.

- Reproach is now called Swashbuckler: Reproach to prevent confusion with the Inquisitor and Templar versions of this art

- Watery Shot's description now indicates that the ability requires a bow rather than any ranged weapon.

- Hamstring's description now indicates that you must be behind or flanking the target to perform this ability.

- Templar changes:

- Reproach is now called Templar: Reproach to prevent confusion with the Swashbuckler and Inquisitor versions of this spell.

- Troubador changes:

- Lore's Magniloquent Roust now works as described.

- Exquisite Shrill now correctly debuffs stamina.

- Warden changes:

- Sylvan Embrace will now affect all group members within 10 meters of the caster.

- Benison of the Wild is now an upgrade to Blessing of the Wild as intended.

- Warlock changes:

- Bellengere's Sapping Salvo has received the same upgrades as Dark Distortion.

- Heneva's Viral Blast now has the same icon as Noxious Bolt.

- Devastation had its reuse timer adjusted to 45 seconds.

- Wizard changes:

- El'Arad's Custodial Warding can now be canceled via the spell window.

- Concurrence can now be canceled via the spell window.

- Fiery Pulse has a new description and icon to reflect that it is a heat-based spell.





*** Traits, Traditions, Tactics, and Training ***



- Erudite: Summon Wisp will now be on its own reuse timer and will not prevent you from summoning a normal pet.

- Barbarian: Cold Retribution now appears in the maintained and spell effects windows.

- Half Elf: Tend Wound had a minor grammar error that was fixed.





*** Heroic Opportunities ***



- Shower of Daggers should now have the correct proc effect. Its description has also been corrected.

- Soldier's Instict's prose has been corrected.

- The following Heroic Opportunity buffs can now be canceled via the spell effects window:

- Crucible of Life

- Inspiring Piety

- Scholar's Insight

- Resonating Cascade

- Divine Nobility





*** Tradeskills ***



- Removed lower level refined and interim products that tradeskill merchants were selling. Bread, pasta, and a packet of spices will still be sold because these items are used through every level range.

- Fuels used in tradeskill production will now display which tier they are best suited for in their examine text.

- Examining a recipe should now show exactly what type of fuel is required for that recipe.

- Recipes for shurikens have been added to Artisan Essentials Volume 8, Outfitter Essentials Volume 18, Weaponsmith Essentials Volume 21, Weaponsmith Essentials Volume 31, and Weaponsmith Essentials Volume 41.

- Increased the number of charges on poisons and potions that were previously missed.

- The events that occur during production of ebon plates have been changed to heavy armoring instead of weaponry.

- The examine text on poisons will now display the maximum number of times that the poison can trigger before it fades from your weapons.

- Doubled the effectiveness of Reduce Heat.

- Modified high grade honey to allow for pristine item production.

- Changed the descriptions of Stain, Laminate, Enamel and Glaze to indicate that durability is reduced rather than power.

- Wash recipes have been added to Apothecary recipe books.

- Thread recipes have been removed from Apothecary recipe books.

- Several totem recipe descriptions have been corrected.

- Apothecary, Weaving, Timbercraft and Geomancy reaction arts are now granted at the appropriate levels.

- The Vigor of Trust spell recipe has been added to the appropriate scholar volumes.

- Several Provisioner recipes have had their levels adjusted to match the level of the book they came from.

- Certain crafted containers that did not previously show up on merchant sell lists will now do so.

- Feyiron Plate and Feyiron Ring recipes were contained in both Armorer Essentials Volume 29 and Volume 30. The duplicate recipes have been removed from Volume 30.

- Pristine and Crude Alder Bookcases now have the correct appearance.

- Recipes for shurikens have been added to Artisan Essentials Volume 8, Outfitter Essentials Volume 18, Weaponsmith Essentials Volume 21, Weaponsmith Essentials Volume 31, and Weaponsmith Essentials Volume 41.

- Tin Hunting Arrows will now produce in a higher quantity per combine than before.

- Merchants should now sell the following fuels: Walnut Kindling, Mulberry Kindling, Cherry Kindling, Hickory Kindling, Mesquite Kindling

- Refine recipes contained within Apothecary recipe books now use the Thaumaturgy Technique and Apothecary Knowledge.

- The level and difficulty of the Blackened Iron Arrow Head recipe has been corrected.

- Worked shallots should no longer be edible.

- The durability of the worked quality Strengthened Leather Strap has been increased to the appropriate level.

- Blinding Strike Apprentice IV is now named Eye Rake Apprentice IV since it scribes that spell.

- The extra copies of the Iron Bar recipe have been removed from Geomancy Essentials Volume 10.

- The extra copies of the Iron Plate recipe have been removed from Geomancy Essentials Volume 10.

- The extra copy of the Burlap Thread recipe has been removed from Weaving Essentials Volume 10.

- The extra copy of the Burlap Yarn recipe has been removed from Weaving Essentials Volume 10.





*** Commands, Controls, and User Interface ***



- The Community window will now allow you to sort your friends by whether they are online or offline. There is now a checkbox that allows you to toggle only showing friends who are currently online.

- There is now a message in the chat window letting you know when an NPC spell has been interrupted.

- Chat window tabs will now number themselves more logically. A tab can never be given a blank title.

- Combat start and stop messages will now go to the proper chat filter.

- Chat updates for skill increases should now match the on-screen message.

- Examining an item involved in a quest should now correctly close the dialog box after being put away.

- Attempting to swap an empty bag with a full bag should no longer destroy the empty bag.

- The location for the graveyard icon on the Commonlands map was updated to be more accurate





*** Art ***



- Made some improvements to riders floating above horses.





*** Audio ***



- Tradeskill device cues should now be easier to hear.

- You can again change the speaker type from within the game.

- Added "/playsound <name>" which plays 2d sounds locally.

- This is to support user sound modifications--It lets users trigger any sounds locally for testing/script feedback.

- Users can modify sounds by placing properly named wav files into /ui/sounds or /ui/<skin>/sounds

- The UIBuilder documentation has an initial list of these wav files.





*** UI Files Modified ***



eq2ui_community.xml


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Posted: February 27th, 2005, 10:18 pm
 
tault_doctorprybar
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Oh man there has GOT to be some holes in the mentoring code. I know I'm gonna work on finding some exploits.


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Posted: February 28th, 2005, 8:25 am
 
tault_glenny1

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I was thinking the exact same thing, i can smell the hotfixes already


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Posted: February 28th, 2005, 8:53 am
 
tault_o0ofoulo0o
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I already put one exploit for it in the exploits forum. (premium members only)


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Posted: February 28th, 2005, 12:54 pm
 
tault_akanon
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Do you have any idea what they mean by:

Quote:
Players can now share housing more effectively


That is all it says there...


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Posted: February 28th, 2005, 1:07 pm
 
Tault_nazeroth

Total Posts: 1390
Joined: November 17th, 2004, 5:16 pm
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Its probably got to do with trustee's being able to put house items in the owners house.


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Posted: March 3rd, 2005, 10:17 am
 
tault_o0ofoulo0o
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multiple people can throw the same item into a house and its marked as who owns it. Just a fix for the whole trading un-trade-ables :oops: however you spell that. :-P


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