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       Xunleashed & running scripts. : EverQuest 2 General Discussions - Page 2
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      | Posted:  August 16th, 2007, 7:14 am 
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            slam666 
              
               
               
              Total Posts: 1184 
               
              Location: Quebec, Canada 
               
              Joined: April 21st, 2005, 7:30 am 
               
               
               
              slam666's Reps: 1
              
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                    Make sure you setup the node name correctly, it will only target node that you set to true for harvesting and with name that match the one in the ini file
 
mrstuddle (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): slam666 (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): You have to modify the ini file for your char, use the included editor to modify it.  Set hunter to false and harvest to true mrstuddle (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): mrstuddle (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): unchecking the v4 helps with the memory leak   Good Morning! Yes the script is working and you rock! I was able to get the script to load and work to the point where the toon would automate but only target npc's or the whatever they are called. As suggested I used the included ini-editor and set everything that was dealing with fighting to false and everything that had to do with harvesting to true but it still only targets for fighting and not harvesting. Any suggestions on that one   Thank you again for your help  
                    
                     
                     
                    _________________ 
                    Slam666
 
 Author of EQ2Ultrabot, NOW WITH CRAFTING!!!
 Read this before asking for help 
                     
                     
                     
                    
                    
                    
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      | Posted:  August 16th, 2007, 8:20 am 
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            mrstuddle 
              
               
               
               
              mrstuddle's Reps: 
              
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                     Hi,
 I have used the program and manually gone through the ini file to validate the script is correctly set with no luck. I have included the last 20 or so lines here:
 
 
 [FightMonsters]
 ; ====================================================
 ; = Color Con Monsters to Fight & Herioc ops =========
 ; ====================================================
 ; Do we Fight this con?
 ; What level of Heroics  do we fight
 ; 1 mean only fight normals or below (^ and below)
 ; 2 means fight (^^) ups  or below
 ; 3 means fight (^^^) ups  or below
 ; 4 means fight it all! 
 ; Of course it is ignored if the FightCOLOR is set to FALSE
 
 FightGray=FALSE
 FightGrayLevel=3
 
 FightGreen=FALSE
 FightGreenLevel=4
 
 FightBlue=FALSE
 FightBlueLevel=3
 
 FightWhite=FALSE
 FightWhiteLevel=2
 
 FightYellow=FALSE
 FightYellowLevel=1
 
 FightOrange=FALSE
 FightOrangeLevel=1
 
 FightRed=FALSE
 FightRedLevel=1
 
 [SystemVars]
 ; ========================================================
 ; = These are variable you usually won't need to         =
 ; = change, if you do, follow the instructions for each  =
 ; ========================================================
 
 TurnFactor1=0.09
 TurnFactor2=0.14
 ComputerSpeed=FAST
 
 [Harvest]
 ; ========================================================= 
 ; = Variable to set for harvesting                        =
 ; =                                                       =
 ; ========================================================= 
 
 Harvest=TRUE
 
 ;Harvest quickbar
 HarvestQB=1
 
 ;Range to harvest if you dont use waypoint
 RangeToHarvest=50
 
 ; Maimum number of try per node
 MaxHarvestPerNode=20
 
 ; Range to check if Player near ressource
 RangeToCheckPC=20
 
 [Ressources]
 ; Do you want to harvest that ressource True/False, key on hotbar for harvesting this ressource,delay for 
 
 harvesting, tool to use
 ORE=TRUE,3,3,1
 STONE=TRUE,3,3,1
 COLLECT=TRUE,6,3,1
 WOOD=TRUE,2,3,1
 DEN=TRUE,4,3,1
 ROOTS=TRUE,1,3,1
 SHRUB=TRUE,1,3,1
 FUNGI=TRUE,1,6,1
 FISH=TRUE,5,6,1
 MISC=TRUE,1,6
 
 [RessourcesName]
 COLLECT=?,!
 FUNGI=natural herb garden,high plains fungi
 ORE=blemished ore,stonecrest ore,cloven ore
 FISH=array of fish,mob of fish
 ROOTS=damp roots,mesquite catch weed,sun bleached roots,desert roots
 DEN=creature den,beast den,critter den
 SHRUB=natural garden,high plains shrubbery,parched shrubbery,oasis shrubbery
 WOOD=aged arbor,felled high plains arbor,arid timber
 STONE=unearthed stones,wind swept stones,wind swept rock
 MISC=withered bones
 
 [Test]
 TestSTR=~
 
 [Hotkeys]
 LoadHotKeys=FALSE
 HotKeysLoadFile=hotkeysfile
 
 ; Out of group healing
 [OOGHealing]
 
 ;priority for in group healing, 1 is highest 5 lowest
 inGroupPriority=1
 
 ; name of char to check for out of group healing
 char1name=~
 char2name=~
 char3name=~
 char4name=~
 char5name=~
 
 ;priority for each out of group char healing, 1 is highest 5 lowest
 char1priority=2
 char2priority=3
 char3priority=4
 char4priority=5
 char5priority=6
 
 [AIM]
 USE_AIM=FALSE
 AIM_USER=~
 AIM_PASSWORD=~
 AIM_SENDTO=~
 
 AIM_AUTOREPORT=0 
                    
                     
                     
                     
                    
                    
                    
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      | Posted:  August 16th, 2007, 8:26 am 
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            slam666 
              
               
               
              Total Posts: 1184 
               
              Location: Quebec, Canada 
               
              Joined: April 21st, 2005, 7:30 am 
               
               
               
              slam666's Reps: 1
              
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                    You need to make sure you update this section with the names of the nodes in the zone you are harvesting
 
[RessourcesName]
 COLLECT=?,!
 FUNGI=natural herb garden,high plains fungi
 ORE=blemished ore,stonecrest ore,cloven ore
 FISH=array of fish,mob of fish
 ROOTS=damp roots,mesquite catch weed,sun bleached roots,desert roots
 DEN=creature den,beast den,critter den
 SHRUB=natural garden,high plains shrubbery,parched shrubbery,oasis shrubbery
 WOOD=aged arbor,felled high plains arbor,arid timber
 STONE=unearthed stones,wind swept stones,wind swept rock
 MISC=withered bones 
 mrstuddle (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): Hi, I have used the program and manually gone through the ini file to validate the script is correctly set with no luck. I have included the last 20 or so lines here:
 
  [FightMonsters] ; ==================================================== ; = Color Con Monsters to Fight & Herioc ops ========= ; ==================================================== ; Do we Fight this con? ; What level of Heroics  do we fight ; 1 mean only fight normals or below (^ and below) ; 2 means fight (^^) ups  or below ; 3 means fight (^^^) ups  or below ; 4 means fight it all!  ; Of course it is ignored if the FightCOLOR is set to FALSE
  FightGray=FALSE FightGrayLevel=3
  FightGreen=FALSE FightGreenLevel=4
  FightBlue=FALSE FightBlueLevel=3
  FightWhite=FALSE FightWhiteLevel=2
  FightYellow=FALSE FightYellowLevel=1
  FightOrange=FALSE FightOrangeLevel=1
  FightRed=FALSE FightRedLevel=1
  [SystemVars] ; ======================================================== ; = These are variable you usually won't need to         = ; = change, if you do, follow the instructions for each  = ; ========================================================
  TurnFactor1=0.09 TurnFactor2=0.14 ComputerSpeed=FAST
  [Harvest] ; =========================================================  ; = Variable to set for harvesting                        = ; =                                                       = ; ========================================================= 
  Harvest=TRUE
  ;Harvest quickbar HarvestQB=1
  ;Range to harvest if you dont use waypoint RangeToHarvest=50
  ; Maimum number of try per node MaxHarvestPerNode=20
  ; Range to check if Player near ressource RangeToCheckPC=20
  [Ressources] ; Do you want to harvest that ressource True/False, key on hotbar for harvesting this ressource,delay for 
  harvesting, tool to use ORE=TRUE,3,3,1 STONE=TRUE,3,3,1 COLLECT=TRUE,6,3,1 WOOD=TRUE,2,3,1 DEN=TRUE,4,3,1 ROOTS=TRUE,1,3,1 SHRUB=TRUE,1,3,1 FUNGI=TRUE,1,6,1 FISH=TRUE,5,6,1 MISC=TRUE,1,6
  [RessourcesName] COLLECT=?,! FUNGI=natural herb garden,high plains fungi ORE=blemished ore,stonecrest ore,cloven ore FISH=array of fish,mob of fish ROOTS=damp roots,mesquite catch weed,sun bleached roots,desert roots DEN=creature den,beast den,critter den SHRUB=natural garden,high plains shrubbery,parched shrubbery,oasis shrubbery WOOD=aged arbor,felled high plains arbor,arid timber STONE=unearthed stones,wind swept stones,wind swept rock MISC=withered bones
  [Test] TestSTR=~
  [Hotkeys] LoadHotKeys=FALSE HotKeysLoadFile=hotkeysfile
  ; Out of group healing [OOGHealing]
  ;priority for in group healing, 1 is highest 5 lowest inGroupPriority=1
  ; name of char to check for out of group healing char1name=~ char2name=~ char3name=~ char4name=~ char5name=~
  ;priority for each out of group char healing, 1 is highest 5 lowest char1priority=2 char2priority=3 char3priority=4 char4priority=5 char5priority=6
  [AIM] USE_AIM=FALSE AIM_USER=~ AIM_PASSWORD=~ AIM_SENDTO=~
  AIM_AUTOREPORT=0  
                    
                     
                     
                    _________________ 
                    Slam666
 
 Author of EQ2Ultrabot, NOW WITH CRAFTING!!!
 Read this before asking for help 
                     
                     
                     
                    
                    
                    
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      | Posted:  August 16th, 2007, 8:36 am 
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            mrstuddle 
              
               
               
               
              mrstuddle's Reps: 
              
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                    [quote="slam666"]You need to make sure you update this section with the names of the nodes in the zone you are harvesting
 
[RessourcesName]
 COLLECT=?,!
 FUNGI=natural herb garden,high plains fungi
 ORE=blemished ore,stonecrest ore,cloven ore
 FISH=array of fish,mob of fish
 ROOTS=damp roots,mesquite catch weed,sun bleached roots,desert roots
 DEN=creature den,beast den,critter den
 SHRUB=natural garden,high plains shrubbery,parched shrubbery,oasis shrubbery
 WOOD=aged arbor,felled high plains arbor,arid timber
 STONE=unearthed stones,wind swept stones,wind swept rock
 MISC=withered bones 
 [quote="mrstuddle"]Hi,
 I have used the program and manually gone through the ini file to validate the script is correctly set with no luck. I have included the last 20 or so lines here:
 ---------------
 Sorry for being so slow    is the information needed that can be filled in or replaced in this section or is it something that I will have to look up and manual place. In the editor there is a list to the right of the Harvestable but it doesnt really say anything to what is should be changed to and during what area  
                    
                     
                     
                     
                    
                    
                    
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      | Posted:  August 16th, 2007, 8:53 am 
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            slam666 
              
               
               
              Total Posts: 1184 
               
              Location: Quebec, Canada 
               
              Joined: April 21st, 2005, 7:30 am 
               
               
               
              slam666's Reps: 1
              
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                    You have to manualy enter the name of each node you want to harvest in the zone.  So first you need to look around where you want to harvest and  write down the name of each different node, then you need to either add them to the list below or replace them.
 
Ex: if you want to harvest in a zone and the name of the node for Ore for that zone is eroded ore then you need to either add that to the ORE list or replace it
 ORE=blemished ore,stonecrest ore,cloven ore,eroded ore
 or
 ORE=eroded ore
 do that for all type you want to harvest
 You can put all the names for the entire game but the more you have the slower it will be to go thru it.
 Hope that answer your question.
 mrstuddle (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): slam666 (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): You need to make sure you update this section with the names of the nodes in the zone you are harvesting [RessourcesName] COLLECT=?,! FUNGI=natural herb garden,high plains fungi ORE=blemished ore,stonecrest ore,cloven ore FISH=array of fish,mob of fish ROOTS=damp roots,mesquite catch weed,sun bleached roots,desert roots DEN=creature den,beast den,critter den SHRUB=natural garden,high plains shrubbery,parched shrubbery,oasis shrubbery WOOD=aged arbor,felled high plains arbor,arid timber STONE=unearthed stones,wind swept stones,wind swept rock MISC=withered bones  mrstuddle (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): Hi, I have used the program and manually gone through the ini file to validate the script is correctly set with no luck. I have included the last 20 or so lines here: --------------- Sorry for being so slow    is the information needed that can be filled in or replaced in this section or is it something that I will have to look up and manual place. In the editor there is a list to the right of the Harvestable but it doesnt really say anything to what is should be changed to and during what area  
                    
                     
                     
                    _________________ 
                    Slam666
 
 Author of EQ2Ultrabot, NOW WITH CRAFTING!!!
 Read this before asking for help 
                     
                     
                     
                    
                    
                    
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      | Posted:  August 16th, 2007, 9:11 am 
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            mrstuddle 
              
               
               
               
              mrstuddle's Reps: 
              
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                    Hi,
 Yes I got not a problem    
I went to Sunken city to experiment.. changed the types of harvestables in the ini via included progi - but the bot just targets the npcs that are in the area and will not harvest anything.
 Is there a part of the log I can post that might help?
 Thanks  
                    
                     
                     
                     
                    
                    
                    
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      | Posted:  August 16th, 2007, 9:22 am 
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            mrstuddle 
              
               
               
               
              mrstuddle's Reps: 
              
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                     yea after trying I cannot get it to harvest the shineys either? it just targets the locals in the area.. might run here or there.. but doesnt harvest 
                    
                     
                     
                     
                    
                    
                    
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      | Posted:  August 16th, 2007, 9:37 am 
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            slam666 
              
               
               
              Total Posts: 1184 
               
              Location: Quebec, Canada 
               
              Joined: April 21st, 2005, 7:30 am 
               
               
               
              slam666's Reps: 1
              
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      | Posted:  August 16th, 2007, 11:33 am 
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            mrstuddle 
              
               
               
               
              mrstuddle's Reps: 
              
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                     i have pm'd both files please let me know if you have received them. 
                    
                     
                     
                     
                    
                    
                    
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      | Posted:  August 18th, 2007, 4:03 pm 
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            mrstuddle 
              
               
               
               
              mrstuddle's Reps: 
              
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                     i re-sent the log as requested? It was yesterday around noon? Any thoughts yet
 Thanks 
                    
                     
                     
                     
                    
                    
                    
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      | Posted:  August 22nd, 2007, 8:18 pm 
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            mrstuddle 
              
               
               
               
              mrstuddle's Reps: 
              
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                     Hi Slam666,
 Hey just want to tell you  -= YOU ROCK =-
 
 everything works great.. a glitch here and ther but all if great - thanks for being so patient and helping out with the newbie Q's 
                    
                     
                     
                     
                    
                    
                    
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