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Xunleashed & running scripts. : EverQuest 2 General Discussions - Page 2

Posted: August 16th, 2007, 7:14 am
 
slam666

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Joined: April 21st, 2005, 7:30 am
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Make sure you setup the node name correctly, it will only target node that you set to true for harvesting and with name that match the one in the ini file

mrstuddle (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
slam666 (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
You have to modify the ini file for your char, use the included editor to modify it. Set hunter to false and harvest to true

mrstuddle (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
mrstuddle (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
unchecking the v4 helps with the memory leak :)


Good Morning!

Yes the script is working and you rock! I was able to get the script to load and work to the point where the toon would automate but only target npc's or the whatever they are called. As suggested I used the included ini-editor and set everything that was dealing with fighting to false and everything that had to do with harvesting to true but it still only targets for fighting and not harvesting. Any suggestions on that one :)

Thank you again for your help

_________________
Slam666

Author of EQ2Ultrabot, NOW WITH CRAFTING!!!
Read this before asking for help


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Posted: August 16th, 2007, 8:20 am
 
mrstuddle
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Hi,
I have used the program and manually gone through the ini file to validate the script is correctly set with no luck. I have included the last 20 or so lines here:


[FightMonsters]
; ====================================================
; = Color Con Monsters to Fight & Herioc ops =========
; ====================================================
; Do we Fight this con?
; What level of Heroics do we fight
; 1 mean only fight normals or below (^ and below)
; 2 means fight (^^) ups or below
; 3 means fight (^^^) ups or below
; 4 means fight it all!
; Of course it is ignored if the FightCOLOR is set to FALSE

FightGray=FALSE
FightGrayLevel=3

FightGreen=FALSE
FightGreenLevel=4

FightBlue=FALSE
FightBlueLevel=3

FightWhite=FALSE
FightWhiteLevel=2

FightYellow=FALSE
FightYellowLevel=1

FightOrange=FALSE
FightOrangeLevel=1

FightRed=FALSE
FightRedLevel=1

[SystemVars]
; ========================================================
; = These are variable you usually won't need to =
; = change, if you do, follow the instructions for each =
; ========================================================

TurnFactor1=0.09
TurnFactor2=0.14
ComputerSpeed=FAST

[Harvest]
; =========================================================
; = Variable to set for harvesting =
; = =
; =========================================================

Harvest=TRUE

;Harvest quickbar
HarvestQB=1

;Range to harvest if you dont use waypoint
RangeToHarvest=50

; Maimum number of try per node
MaxHarvestPerNode=20

; Range to check if Player near ressource
RangeToCheckPC=20

[Ressources]
; Do you want to harvest that ressource True/False, key on hotbar for harvesting this ressource,delay for

harvesting, tool to use
ORE=TRUE,3,3,1
STONE=TRUE,3,3,1
COLLECT=TRUE,6,3,1
WOOD=TRUE,2,3,1
DEN=TRUE,4,3,1
ROOTS=TRUE,1,3,1
SHRUB=TRUE,1,3,1
FUNGI=TRUE,1,6,1
FISH=TRUE,5,6,1
MISC=TRUE,1,6

[RessourcesName]
COLLECT=?,!
FUNGI=natural herb garden,high plains fungi
ORE=blemished ore,stonecrest ore,cloven ore
FISH=array of fish,mob of fish
ROOTS=damp roots,mesquite catch weed,sun bleached roots,desert roots
DEN=creature den,beast den,critter den
SHRUB=natural garden,high plains shrubbery,parched shrubbery,oasis shrubbery
WOOD=aged arbor,felled high plains arbor,arid timber
STONE=unearthed stones,wind swept stones,wind swept rock
MISC=withered bones

[Test]
TestSTR=~

[Hotkeys]
LoadHotKeys=FALSE
HotKeysLoadFile=hotkeysfile

; Out of group healing
[OOGHealing]

;priority for in group healing, 1 is highest 5 lowest
inGroupPriority=1

; name of char to check for out of group healing
char1name=~
char2name=~
char3name=~
char4name=~
char5name=~

;priority for each out of group char healing, 1 is highest 5 lowest
char1priority=2
char2priority=3
char3priority=4
char4priority=5
char5priority=6

[AIM]
USE_AIM=FALSE
AIM_USER=~
AIM_PASSWORD=~
AIM_SENDTO=~

AIM_AUTOREPORT=0


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Posted: August 16th, 2007, 8:26 am
 
slam666

Total Posts: 1184
Location: Quebec, Canada
Joined: April 21st, 2005, 7:30 am
slam666's Reps: 1
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You need to make sure you update this section with the names of the nodes in the zone you are harvesting

[RessourcesName]
COLLECT=?,!
FUNGI=natural herb garden,high plains fungi
ORE=blemished ore,stonecrest ore,cloven ore
FISH=array of fish,mob of fish
ROOTS=damp roots,mesquite catch weed,sun bleached roots,desert roots
DEN=creature den,beast den,critter den
SHRUB=natural garden,high plains shrubbery,parched shrubbery,oasis shrubbery
WOOD=aged arbor,felled high plains arbor,arid timber
STONE=unearthed stones,wind swept stones,wind swept rock
MISC=withered bones

mrstuddle (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
Hi,
I have used the program and manually gone through the ini file to validate the script is correctly set with no luck. I have included the last 20 or so lines here:


[FightMonsters]
; ====================================================
; = Color Con Monsters to Fight & Herioc ops =========
; ====================================================
; Do we Fight this con?
; What level of Heroics do we fight
; 1 mean only fight normals or below (^ and below)
; 2 means fight (^^) ups or below
; 3 means fight (^^^) ups or below
; 4 means fight it all!
; Of course it is ignored if the FightCOLOR is set to FALSE

FightGray=FALSE
FightGrayLevel=3

FightGreen=FALSE
FightGreenLevel=4

FightBlue=FALSE
FightBlueLevel=3

FightWhite=FALSE
FightWhiteLevel=2

FightYellow=FALSE
FightYellowLevel=1

FightOrange=FALSE
FightOrangeLevel=1

FightRed=FALSE
FightRedLevel=1

[SystemVars]
; ========================================================
; = These are variable you usually won't need to =
; = change, if you do, follow the instructions for each =
; ========================================================

TurnFactor1=0.09
TurnFactor2=0.14
ComputerSpeed=FAST

[Harvest]
; =========================================================
; = Variable to set for harvesting =
; = =
; =========================================================

Harvest=TRUE

;Harvest quickbar
HarvestQB=1

;Range to harvest if you dont use waypoint
RangeToHarvest=50

; Maimum number of try per node
MaxHarvestPerNode=20

; Range to check if Player near ressource
RangeToCheckPC=20

[Ressources]
; Do you want to harvest that ressource True/False, key on hotbar for harvesting this ressource,delay for

harvesting, tool to use
ORE=TRUE,3,3,1
STONE=TRUE,3,3,1
COLLECT=TRUE,6,3,1
WOOD=TRUE,2,3,1
DEN=TRUE,4,3,1
ROOTS=TRUE,1,3,1
SHRUB=TRUE,1,3,1
FUNGI=TRUE,1,6,1
FISH=TRUE,5,6,1
MISC=TRUE,1,6

[RessourcesName]
COLLECT=?,!
FUNGI=natural herb garden,high plains fungi
ORE=blemished ore,stonecrest ore,cloven ore
FISH=array of fish,mob of fish
ROOTS=damp roots,mesquite catch weed,sun bleached roots,desert roots
DEN=creature den,beast den,critter den
SHRUB=natural garden,high plains shrubbery,parched shrubbery,oasis shrubbery
WOOD=aged arbor,felled high plains arbor,arid timber
STONE=unearthed stones,wind swept stones,wind swept rock
MISC=withered bones

[Test]
TestSTR=~

[Hotkeys]
LoadHotKeys=FALSE
HotKeysLoadFile=hotkeysfile

; Out of group healing
[OOGHealing]

;priority for in group healing, 1 is highest 5 lowest
inGroupPriority=1

; name of char to check for out of group healing
char1name=~
char2name=~
char3name=~
char4name=~
char5name=~

;priority for each out of group char healing, 1 is highest 5 lowest
char1priority=2
char2priority=3
char3priority=4
char4priority=5
char5priority=6

[AIM]
USE_AIM=FALSE
AIM_USER=~
AIM_PASSWORD=~
AIM_SENDTO=~

AIM_AUTOREPORT=0

_________________
Slam666

Author of EQ2Ultrabot, NOW WITH CRAFTING!!!
Read this before asking for help


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Posted: August 16th, 2007, 8:36 am
 
mrstuddle
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[quote="slam666"]You need to make sure you update this section with the names of the nodes in the zone you are harvesting

[RessourcesName]
COLLECT=?,!
FUNGI=natural herb garden,high plains fungi
ORE=blemished ore,stonecrest ore,cloven ore
FISH=array of fish,mob of fish
ROOTS=damp roots,mesquite catch weed,sun bleached roots,desert roots
DEN=creature den,beast den,critter den
SHRUB=natural garden,high plains shrubbery,parched shrubbery,oasis shrubbery
WOOD=aged arbor,felled high plains arbor,arid timber
STONE=unearthed stones,wind swept stones,wind swept rock
MISC=withered bones

[quote="mrstuddle"]Hi,
I have used the program and manually gone through the ini file to validate the script is correctly set with no luck. I have included the last 20 or so lines here:

---------------
Sorry for being so slow :) is the information needed that can be filled in or replaced in this section or is it something that I will have to look up and manual place. In the editor there is a list to the right of the Harvestable but it doesnt really say anything to what is should be changed to and during what area


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Posted: August 16th, 2007, 8:53 am
 
slam666

Total Posts: 1184
Location: Quebec, Canada
Joined: April 21st, 2005, 7:30 am
slam666's Reps: 1
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Moderator
premium
You have to manualy enter the name of each node you want to harvest in the zone. So first you need to look around where you want to harvest and write down the name of each different node, then you need to either add them to the list below or replace them.

Ex: if you want to harvest in a zone and the name of the node for Ore for that zone is eroded ore then you need to either add that to the ORE list or replace it
ORE=blemished ore,stonecrest ore,cloven ore,eroded ore
or
ORE=eroded ore

do that for all type you want to harvest

You can put all the names for the entire game but the more you have the slower it will be to go thru it.

Hope that answer your question.

mrstuddle (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
slam666 (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
You need to make sure you update this section with the names of the nodes in the zone you are harvesting

[RessourcesName]
COLLECT=?,!
FUNGI=natural herb garden,high plains fungi
ORE=blemished ore,stonecrest ore,cloven ore
FISH=array of fish,mob of fish
ROOTS=damp roots,mesquite catch weed,sun bleached roots,desert roots
DEN=creature den,beast den,critter den
SHRUB=natural garden,high plains shrubbery,parched shrubbery,oasis shrubbery
WOOD=aged arbor,felled high plains arbor,arid timber
STONE=unearthed stones,wind swept stones,wind swept rock
MISC=withered bones

mrstuddle (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
Hi,
I have used the program and manually gone through the ini file to validate the script is correctly set with no luck. I have included the last 20 or so lines here:

---------------
Sorry for being so slow :) is the information needed that can be filled in or replaced in this section or is it something that I will have to look up and manual place. In the editor there is a list to the right of the Harvestable but it doesnt really say anything to what is should be changed to and during what area

_________________
Slam666

Author of EQ2Ultrabot, NOW WITH CRAFTING!!!
Read this before asking for help


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Posted: August 16th, 2007, 9:11 am
 
mrstuddle
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Hi,
Yes I got not a problem :)

I went to Sunken city to experiment.. changed the types of harvestables in the ini via included progi - but the bot just targets the npcs that are in the area and will not harvest anything.

Is there a part of the log I can post that might help?

Thanks


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Posted: August 16th, 2007, 9:22 am
 
mrstuddle
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yea after trying I cannot get it to harvest the shineys either? it just targets the locals in the area.. might run here or there.. but doesnt harvest


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Posted: August 16th, 2007, 9:37 am
 
slam666

Total Posts: 1184
Location: Quebec, Canada
Joined: April 21st, 2005, 7:30 am
slam666's Reps: 1
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PM me your ini file and the latest debug log file.

_________________
Slam666

Author of EQ2Ultrabot, NOW WITH CRAFTING!!!
Read this before asking for help


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Posted: August 16th, 2007, 11:33 am
 
mrstuddle
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i have pm'd both files please let me know if you have received them.


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Posted: August 18th, 2007, 4:03 pm
 
mrstuddle
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i re-sent the log as requested? It was yesterday around noon? Any thoughts yet
Thanks


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Posted: August 22nd, 2007, 8:18 pm
 
mrstuddle
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Hi Slam666,
Hey just want to tell you -= YOU ROCK =-

everything works great.. a glitch here and ther but all if great - thanks for being so patient and helping out with the newbie Q's


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