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 EQ2 UltraBot 2.x Hunter, Buff and Harvest bot, Discussion : EverQuest 2 Premium Discussions - Page 11
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Posted: February 3rd, 2006, 7:24 pm
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markjohnson
markjohnson's Reps:
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also, windows xp home just keeps locking up on me now every reboot.
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Posted: February 3rd, 2006, 7:27 pm
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wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
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EQ2 service was patched earlier.
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Posted: February 3rd, 2006, 8:28 pm
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Posted: February 3rd, 2006, 9:59 pm
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markjohnson
markjohnson's Reps:
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Yeah, eq2service was updated at sign on. maybe i'll manually install.
I checked both files and path and both are right and working.
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Posted: February 3rd, 2006, 10:34 pm
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markjohnson
markjohnson's Reps:
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ok, I got on my other computer and I get the same errors there also with 2.1a.
then I used my old v2.0 ultrabot and it seems to be working just fine on the other computer. so then I installed 2.0 on this computer and I still get the chat log error.
There must be something 2.1a doesn't like about U19.
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Posted: February 4th, 2006, 5:09 am
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slam666
Total Posts: 1184
Location: Quebec, Canada
Joined: April 21st, 2005, 7:30 am
slam666's Reps: 1
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2.1a does not work because of the log modification I made, I will post 2.2 very soon and it will be fix.
_________________
Slam666
Author of EQ2Ultrabot, NOW WITH CRAFTING!!!
Read this before asking for help
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Posted: February 4th, 2006, 9:33 am
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markjohnson
markjohnson's Reps:
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awesome, looking forward to new version.
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Posted: February 4th, 2006, 7:48 pm
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viliden
viliden's Reps:
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woot new version ftw. Just use 2.0 for now if you haven't already figured that out it still works. Glad we got a back up like that otherwise that would suckie
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Posted: February 4th, 2006, 9:59 pm
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slam666
Total Posts: 1184
Location: Quebec, Canada
Joined: April 21st, 2005, 7:30 am
slam666's Reps: 1
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NEW VERSION 2.2 is out
If you find any bugs let me know.
Pet pulling now working.
Added a GUI program to setup your ini file. Use it.
_________________
Slam666
Author of EQ2Ultrabot, NOW WITH CRAFTING!!!
Read this before asking for help
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Posted: February 5th, 2006, 1:14 am
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t3hm4d0n3
t3hm4d0n3's Reps:
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oh this roxorz dude, way to go. i was thinking to myself today it sure would be nice to have a proggy that helped with the ini config.
if you wanted some ideas i've got a few for the proggy.
if it was possible to obtain a list of all the attacks and their cast time regen time and what not then a little popup box to add and remove the combat/buff's with a little qb1, qb2 option in front would be so nice, especially if they were in order of type.
if you want i can research all of the types on the internet and compile a little database for you in sql and you can link it or import it, im not much of a vb'er i c,cpp,c#,php it when i code but give me a few weeks and i will be writing some scripts too.
as well as a tabbed setup that could load all the ini files for u
when i get a chance what i really wanted to do was build a proggy that would take all the ini files for all the scripts and based on the ini file structure build a ui to set them up. if i could get it used by the script writers then it could make configuration a breeze for all the scripts and people would find using the scripts much more friendly. this is a great start. let me know what you think of those ideas?
-=T3hM4d0n3=-
sorry about the spelling and spacing i am using a laptop i have neglected to fix (dead backlight (!@#$%^&* hp retards) and i have to rewire it so i cant really see the screen makes readinga !@#$%^&* and im at the hospital to boot so i dont have the tools to fix it completely here (my baby got a little sick shes 7 days old so we have to stay for a few nights.
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Posted: February 5th, 2006, 5:58 am
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slam666
Total Posts: 1184
Location: Quebec, Canada
Joined: April 21st, 2005, 7:30 am
slam666's Reps: 1
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t3hm4d0n3 (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): oh this roxorz dude, way to go. i was thinking to myself today it sure would be nice to have a proggy that helped with the ini config. if you wanted some ideas i've got a few for the proggy. if it was possible to obtain a list of all the attacks and their cast time regen time and what not then a little popup box to add and remove the combat/buff's with a little qb1, qb2 option in front would be so nice, especially if they were in order of type. if you want i can research all of the types on the internet and compile a little database for you in sql and you can link it or import it, im not much of a vb'er i c,cpp,c#,php it when i code but give me a few weeks and i will be writing some scripts too.
as well as a tabbed setup that could load all the ini files for u when i get a chance what i really wanted to do was build a proggy that would take all the ini files for all the scripts and based on the ini file structure build a ui to set them up. if i could get it used by the script writers then it could make configuration a breeze for all the scripts and people would find using the scripts much more friendly. this is a great start. let me know what you think of those ideas? -=T3hM4d0n3=-
sorry about the spelling and spacing i am using a laptop i have neglected to fix (dead backlight (!@#$%^&* hp retards) and i have to rewire it so i cant really see the screen makes readinga !@#$%^&* and im at the hospital to boot so i dont have the tools to fix it completely here (my baby got a little sick shes 7 days old so we have to stay for a few nights.
Hi,
I guess it could be nice to have popup with spells, right now its the first version and I still need to add stuff in it, I want to add some help to describe everything etc. If you wanna build a list of all spell go for it
I will include it in the editor.
Thanks.
_________________
Slam666
Author of EQ2Ultrabot, NOW WITH CRAFTING!!!
Read this before asking for help
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Posted: February 5th, 2006, 6:53 am
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austinlh2
austinlh2's Reps:
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Would it be possible to add a second string for pet heals for when he is below say 40% for conjuror's and necromancers? Yeddahd's Caduceus has a clicky pet heal for 40% that lvl 53+ can use. It is pretty much the standard weapon for either of these classes. It has a 15 minute recast so it wouldn't be useful with only 1 heal string for pet.
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Posted: February 5th, 2006, 12:14 pm
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wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
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I found the old zone names. Uploading the new patch!!! You might need to update the EQ2 Service. Patch will be uploaded within 5 minutes.
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Posted: February 5th, 2006, 1:02 pm
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t3hm4d0n3
t3hm4d0n3's Reps:
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having some issues still.
it cant find the character ini file to write on close i suspect.
my character ini file is still named default.ini so i dont know if that has anything to do with it or not.
let me know if this is an error i can correct.
i used the ini file proggy you wrote to update the ini so maybe the error resides there.
(!empty($user->lang['CODE'])) ? $user->lang['CODE'] : ucwords(strtolower(str_replace('_', ' ', 'CODE'))): 2/5/2006 1:55:07 PM: 2/5/2006 1:55:07 PM: 2/5/2006 1:55:07 PM: ************************************* 2/5/2006 1:55:07 PM: ************************************* 2/5/2006 1:55:07 PM: ************************************* 2/5/2006 1:55:07 PM: DEBUG LOG File Opened: C:\Documents and Settings\themadone\Desktop\xunleashed\scripts\EQ2_UltraBOT_DEBUG_LOG5.log 2/5/2006 1:55:08 PM: StartTimer(locTimer) SET: 1.0 seconds 2/5/2006 1:55:08 PM: StartTimer(locTimer) MS: 50,108.4 2/5/2006 1:55:08 PM: ************************************* 2/5/2006 1:55:08 PM: *** UltraBot Script Starting! 2/5/2006 1:55:08 PM: ************************************* 2/5/2006 1:55:08 PM: *** Script Version: 2.2 2/5/2006 1:55:08 PM: ************************************* 2/5/2006 1:55:08 PM: ************************************* 2/5/2006 1:55:08 PM: *** Starting EQ2Service 2/5/2006 1:55:08 PM: EQ2Service Setup Complete! 2/5/2006 1:55:08 PM: ** Debug Level Set to 1 ** 2/5/2006 1:55:08 PM: LoadINI() - INIFile <C:\Documents and Settings\themadone\Desktop\xunleashed\scripts\EQ2UltraBot\EQ2UltraBot.ini> 2/5/2006 1:55:08 PM: Main INI File Version: 2.2 2/5/2006 1:55:08 PM: LoadCharINI() - INIFile <C:\Documents and Settings\themadone\Desktop\xunleashed\scripts\EQ2UltraBot\default.ini> 2/5/2006 1:55:08 PM: Char INI File Version: 2.2 2/5/2006 1:55:08 PM: LoadINIVariable(Version, TestMode) = [7] 2/5/2006 1:55:09 PM: LoadINIVariable(BasicCharSetup, CharRole) = [OFFENSIVE] 2/5/2006 1:55:09 PM: LoadINIVariable(BasicCharSetup, EQ2Dir) = [D:\Program Files\Sony\Everquest II\] 2/5/2006 1:55:09 PM: LoadINIVariable(BasicCharSetup, EQ2Server) = [The Bazaar] 2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, BeforeCombatSequence1STR) = [] 2/5/2006 1:55:09 PM: Sequence LOAD [BeforeCombatSequence1] 2/5/2006 1:55:09 PM: BeforeCombatSequence1: Nothing in sequence to load 2/5/2006 1:55:09 PM: Sequence [BeforeCombatSequence1] is not active yet 2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, InitialCombatSequence1STR) = [qb1,righteous blow,6,1s,30s,qb1,faithful strike,2,1s,10s,qb1,kick,3,1s,10s,qb1,bash,4,1s,20s,qb1,righteous blow,6,1s,30s,qb1,faithful strike,2,1s,10s,qb1,kick,3,1s,10s,qb1,bash,4,1s,20s,qb1] 2/5/2006 1:55:09 PM: Sequence LOAD [InitialCombatSequence1] 2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49> 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: righteous blow) SET: -1.0 seconds 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: righteous blow) MS: 50,109.1 2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(righteous blow))=<6> Code=<54> 2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49> 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: faithful strike) SET: -1.0 seconds 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: faithful strike) MS: 50,109.1 2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(faithful strike))=<2> Code=<50> 2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49> 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: kick) SET: -1.0 seconds 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: kick) MS: 50,109.1 2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(kick))=<3> Code=<51> 2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49> 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: bash) SET: -1.0 seconds 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: bash) MS: 50,109.1 2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(bash))=<4> Code=<52> 2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49> 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: righteous blow) SET: -1.0 seconds 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: righteous blow) MS: 50,109.1 2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(righteous blow))=<6> Code=<54> 2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49> 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: faithful strike) SET: -1.0 seconds 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: faithful strike) MS: 50,109.1 2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(faithful strike))=<2> Code=<50> 2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49> 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: kick) SET: -1.0 seconds 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: kick) MS: 50,109.1 2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(kick))=<3> Code=<51> 2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49> 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: bash) SET: -1.0 seconds 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: bash) MS: 50,109.1 2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(bash))=<4> Code=<52> 2/5/2006 1:55:09 PM: ERROR: Bad Sequence: QUICKBAR WRONG 2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, UsingRangeToPull) = [FALSE] 2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, PerMobCombatSequence1STR) = [qb1,righteous blow,6,1s,30s,qb1,faithful strike,2,1s,10s,qb1,kick,3,1s,10s,qb1,bash,4,1s,20s,qb1,righteous blow,6,1s,30s,qb1,faithful strike,2,1s,10s,qb1,kick,3,1s,10s,qb1,bash,4,1s,20s,qb1,prayer of mending,=,3s,8s] 2/5/2006 1:55:09 PM: Sequence LOAD [PerMobCombatSequence1] 2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49> 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: righteous blow) SET: -1.0 seconds 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: righteous blow) MS: 50,109.1 2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(righteous blow))=<6> Code=<54> 2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49> 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: faithful strike) SET: -1.0 seconds 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: faithful strike) MS: 50,109.2 2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(faithful strike))=<2> Code=<50> 2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49> 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: kick) SET: -1.0 seconds 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: kick) MS: 50,109.2 2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(kick))=<3> Code=<51> 2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49> 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: bash) SET: -1.0 seconds 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: bash) MS: 50,109.2 2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(bash))=<4> Code=<52> 2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49> 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: righteous blow) SET: -1.0 seconds 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: righteous blow) MS: 50,109.2 2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(righteous blow))=<6> Code=<54> 2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49> 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: faithful strike) SET: -1.0 seconds 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: faithful strike) MS: 50,109.2 2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(faithful strike))=<2> Code=<50> 2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49> 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: kick) SET: -1.0 seconds 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: kick) MS: 50,109.2 2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(kick))=<3> Code=<51> 2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49> 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: bash) SET: -1.0 seconds 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: bash) MS: 50,109.2 2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(bash))=<4> Code=<52> 2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49> 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: prayer of mending) SET: -1.0 seconds 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: prayer of mending) MS: 50,109.2 2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(prayer of mending))=<=> Code=<187> 2/5/2006 1:55:09 PM: ================= 2/5/2006 1:55:09 PM: Sequence [PerMobCombatSequence1] - 9 items 2/5/2006 1:55:09 PM: ----------------- 2/5/2006 1:55:09 PM: (0) righteous blow QB: 49 Key: 6 [54] Cast Time: 1.25 Wait Time: 30 2/5/2006 1:55:09 PM: (1) faithful strike QB: 49 Key: 2 [50] Cast Time: 1.25 Wait Time: 10 2/5/2006 1:55:09 PM: (2) kick QB: 49 Key: 3 [51] Cast Time: 1.25 Wait Time: 10 2/5/2006 1:55:09 PM: (3) bash QB: 49 Key: 4 [52] Cast Time: 1.25 Wait Time: 20 2/5/2006 1:55:09 PM: (4) righteous blow QB: 49 Key: 6 [54] Cast Time: 1.25 Wait Time: 30 2/5/2006 1:55:09 PM: (5) faithful strike QB: 49 Key: 2 [50] Cast Time: 1.25 Wait Time: 10 2/5/2006 1:55:09 PM: (6) kick QB: 49 Key: 3 [51] Cast Time: 1.25 Wait Time: 10 2/5/2006 1:55:09 PM: (7) bash QB: 49 Key: 4 [52] Cast Time: 1.25 Wait Time: 20 2/5/2006 1:55:09 PM: (8) prayer of mending QB: 49 Key: = [187] Cast Time: 3.25 Wait Time: 8 2/5/2006 1:55:09 PM: ================= 2/5/2006 1:55:09 PM: 2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, CombatSequence1STR) = [qb1,righteous blow,6,1s,30s,qb1,faithful strike,2,1s,10s,qb1,kick,3,1s,10s,qb1,bash,4,1s,20s,qb1,righteous blow,6,1s,30s,qb1,faithful strike,2,1s,10s,qb1,kick,3,1s,10s,qb1,bash,4,1s,20s,qb1,prayer of mending,=,3s,8s] 2/5/2006 1:55:09 PM: Sequence LOAD [CombatSequence1] 2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49> 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: righteous blow) SET: -1.0 seconds 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: righteous blow) MS: 50,109.2 2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(righteous blow))=<6> Code=<54> 2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49> 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: faithful strike) SET: -1.0 seconds 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: faithful strike) MS: 50,109.2 2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(faithful strike))=<2> Code=<50> 2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49> 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: kick) SET: -1.0 seconds 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: kick) MS: 50,109.2 2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(kick))=<3> Code=<51> 2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49> 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: bash) SET: -1.0 seconds 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: bash) MS: 50,109.2 2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(bash))=<4> Code=<52> 2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49> 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: righteous blow) SET: -1.0 seconds 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: righteous blow) MS: 50,109.2 2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(righteous blow))=<6> Code=<54> 2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49> 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: faithful strike) SET: -1.0 seconds 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: faithful strike) MS: 50,109.2 2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(faithful strike))=<2> Code=<50> 2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49> 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: kick) SET: -1.0 seconds 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: kick) MS: 50,109.2 2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(kick))=<3> Code=<51> 2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49> 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: bash) SET: -1.0 seconds 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: bash) MS: 50,109.2 2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(bash))=<4> Code=<52> 2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49> 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: prayer of mending) SET: -1.0 seconds 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: prayer of mending) MS: 50,109.2 2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(prayer of mending))=<=> Code=<187> 2/5/2006 1:55:09 PM: ================= 2/5/2006 1:55:09 PM: Sequence [CombatSequence1] - 9 items 2/5/2006 1:55:09 PM: ----------------- 2/5/2006 1:55:09 PM: (0) righteous blow QB: 49 Key: 6 [54] Cast Time: 1.25 Wait Time: 30 2/5/2006 1:55:09 PM: (1) faithful strike QB: 49 Key: 2 [50] Cast Time: 1.25 Wait Time: 10 2/5/2006 1:55:09 PM: (2) kick QB: 49 Key: 3 [51] Cast Time: 1.25 Wait Time: 10 2/5/2006 1:55:09 PM: (3) bash QB: 49 Key: 4 [52] Cast Time: 1.25 Wait Time: 20 2/5/2006 1:55:09 PM: (4) righteous blow QB: 49 Key: 6 [54] Cast Time: 1.25 Wait Time: 30 2/5/2006 1:55:09 PM: (5) faithful strike QB: 49 Key: 2 [50] Cast Time: 1.25 Wait Time: 10 2/5/2006 1:55:09 PM: (6) kick QB: 49 Key: 3 [51] Cast Time: 1.25 Wait Time: 10 2/5/2006 1:55:09 PM: (7) bash QB: 49 Key: 4 [52] Cast Time: 1.25 Wait Time: 20 2/5/2006 1:55:09 PM: (8) prayer of mending QB: 49 Key: = [187] Cast Time: 3.25 Wait Time: 8 2/5/2006 1:55:09 PM: ================= 2/5/2006 1:55:09 PM: 2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, CombatSequence2STR) = [qb1,righteous blow,6,1s,30s,qb1,faithful strike,2,1s,10s,qb1,kick,3,1s,10s,qb1,bash,4,1s,20s,qb1,righteous blow,6,1s,30s,qb1,faithful strike,2,1s,10s,qb1,kick,3,1s,10s,qb1,bash,4,1s,20s,qb1,prayer of mending,=,3s,8s] 2/5/2006 1:55:09 PM: Sequence LOAD [CombatSequence2] 2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49> 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: righteous blow) SET: -1.0 seconds 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: righteous blow) MS: 50,109.2 2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(righteous blow))=<6> Code=<54> 2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49> 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: faithful strike) SET: -1.0 seconds 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: faithful strike) MS: 50,109.2 2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(faithful strike))=<2> Code=<50> 2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49> 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: kick) SET: -1.0 seconds 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: kick) MS: 50,109.2 2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(kick))=<3> Code=<51> 2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49> 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: bash) SET: -1.0 seconds 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: bash) MS: 50,109.2 2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(bash))=<4> Code=<52> 2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49> 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: righteous blow) SET: -1.0 seconds 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: righteous blow) MS: 50,109.2 2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(righteous blow))=<6> Code=<54> 2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49> 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: faithful strike) SET: -1.0 seconds 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: faithful strike) MS: 50,109.2 2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(faithful strike))=<2> Code=<50> 2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49> 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: kick) SET: -1.0 seconds 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: kick) MS: 50,109.2 2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(kick))=<3> Code=<51> 2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49> 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: bash) SET: -1.0 seconds 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: bash) MS: 50,109.2 2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(bash))=<4> Code=<52> 2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49> 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: prayer of mending) SET: -1.0 seconds 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: prayer of mending) MS: 50,109.3 2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(prayer of mending))=<=> Code=<187> 2/5/2006 1:55:09 PM: ================= 2/5/2006 1:55:09 PM: Sequence [CombatSequence2] - 9 items 2/5/2006 1:55:09 PM: ----------------- 2/5/2006 1:55:09 PM: (0) righteous blow QB: 49 Key: 6 [54] Cast Time: 1.25 Wait Time: 30 2/5/2006 1:55:09 PM: (1) faithful strike QB: 49 Key: 2 [50] Cast Time: 1.25 Wait Time: 10 2/5/2006 1:55:09 PM: (2) kick QB: 49 Key: 3 [51] Cast Time: 1.25 Wait Time: 10 2/5/2006 1:55:09 PM: (3) bash QB: 49 Key: 4 [52] Cast Time: 1.25 Wait Time: 20 2/5/2006 1:55:09 PM: (4) righteous blow QB: 49 Key: 6 [54] Cast Time: 1.25 Wait Time: 30 2/5/2006 1:55:09 PM: (5) faithful strike QB: 49 Key: 2 [50] Cast Time: 1.25 Wait Time: 10 2/5/2006 1:55:09 PM: (6) kick QB: 49 Key: 3 [51] Cast Time: 1.25 Wait Time: 10 2/5/2006 1:55:09 PM: (7) bash QB: 49 Key: 4 [52] Cast Time: 1.25 Wait Time: 20 2/5/2006 1:55:09 PM: (8) prayer of mending QB: 49 Key: = [187] Cast Time: 3.25 Wait Time: 8 2/5/2006 1:55:09 PM: ================= 2/5/2006 1:55:09 PM: 2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, AfterCombatSequence1STR) = [prayer of mending,=,3s,8s] 2/5/2006 1:55:09 PM: Sequence LOAD [AfterCombatSequence1] 2/5/2006 1:55:09 PM: *** ERROR: TranslateKey() Invalid key String (qb) -> <prayer of mending> 2/5/2006 1:55:09 PM: ERROR: Invalid Quick Bar, check setup 2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, HealSequenceSTR) = [prayer of mending,=,3s,8s] 2/5/2006 1:55:09 PM: Sequence LOAD [HealSequence] 2/5/2006 1:55:09 PM: *** ERROR: TranslateKey() Invalid key String (qb) -> <prayer of mending> 2/5/2006 1:55:09 PM: ERROR: Invalid Quick Bar, check setup 2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, HealPercentSTR) = [75] 2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, HealSequence2STR) = [] 2/5/2006 1:55:09 PM: Sequence LOAD [HealSequence2] 2/5/2006 1:55:09 PM: HealSequence2: Nothing in sequence to load 2/5/2006 1:55:09 PM: Sequence [HealSequence2] is not active yet 2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, HealPercent2STR) = [0] 2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, HealOthersSTR) = [TRUE] 2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, StopFightingPowerSTR) = [0] 2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, GroupHealSequenceSTR) = [] 2/5/2006 1:55:09 PM: Sequence LOAD [GroupHealSequence] 2/5/2006 1:55:09 PM: GroupHealSequence: Nothing in sequence to load 2/5/2006 1:55:09 PM: Sequence [GroupHealSequence] is not active yet 2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, PetHealSequenceSTR) = [] 2/5/2006 1:55:09 PM: Sequence LOAD [PetHealSequence] 2/5/2006 1:55:09 PM: PetHealSequence: Nothing in sequence to load 2/5/2006 1:55:09 PM: Sequence [PetHealSequence] is not active yet 2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, PowerTriggerSTR) = [90] 2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, PowerSequence1STR) = [] 2/5/2006 1:55:09 PM: Sequence LOAD [PowerSequence1] 2/5/2006 1:55:09 PM: PowerSequence1: Nothing in sequence to load 2/5/2006 1:55:09 PM: Sequence [PowerSequence1] is not active yet 2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, BuffSequenceSTR) = [qb3,spell name,8,10s,900s] 2/5/2006 1:55:09 PM: Sequence LOAD [BuffSequence] 2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<3> Code=<51> 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: spell name) SET: -1.0 seconds 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: spell name) MS: 50,109.5 2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(spell name))=<8> Code=<56> 2/5/2006 1:55:09 PM: ================= 2/5/2006 1:55:09 PM: Sequence [BuffSequence] - 1 items 2/5/2006 1:55:09 PM: ----------------- 2/5/2006 1:55:09 PM: (0) spell name QB: 51 Key: 8 [56] Cast Time: 10.25 Wait Time: 900 2/5/2006 1:55:09 PM: ================= 2/5/2006 1:55:09 PM: 2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, PetBuffSequenceSTR) = [] 2/5/2006 1:55:09 PM: Sequence LOAD [PetBuffSequence] 2/5/2006 1:55:09 PM: PetBuffSequence: Nothing in sequence to load 2/5/2006 1:55:09 PM: Sequence [PetBuffSequence] is not active yet 2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, AfterRessSequenceSTR) = [] 2/5/2006 1:55:09 PM: Sequence LOAD [AfterRessSequence] 2/5/2006 1:55:09 PM: AfterRessSequence: Nothing in sequence to load 2/5/2006 1:55:09 PM: Sequence [AfterRessSequence] is not active yet 2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, AfterHarvestSequenceSTR) = [] 2/5/2006 1:55:09 PM: Sequence LOAD [AfterHarvestSequence] 2/5/2006 1:55:09 PM: AfterHarvestSequence: Nothing in sequence to load 2/5/2006 1:55:09 PM: Sequence [AfterHarvestSequence] is not active yet 2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, GroupBuffSequenceSTR) = [] 2/5/2006 1:55:09 PM: Sequence LOAD [GroupBuffSequence] 2/5/2006 1:55:09 PM: GroupBuffSequence: Nothing in sequence to load 2/5/2006 1:55:09 PM: Sequence [GroupBuffSequence] is not active yet 2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, ResponseSequenceSTR) = [] 2/5/2006 1:55:09 PM: RESPONSE Sequence LOAD [ResponseSequenceSTR] 2/5/2006 1:55:09 PM: ResponseSequenceSTR: Nothing in sequence to load 2/5/2006 1:55:09 PM: Response Sequence [ResponseSequenceSTR] is not active yet 2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, CombatResponseSequenceSTR) = [] 2/5/2006 1:55:09 PM: RESPONSE Sequence LOAD [CombatResponseSequenceSTR] 2/5/2006 1:55:09 PM: CombatResponseSequenceSTR: Nothing in sequence to load 2/5/2006 1:55:09 PM: Response Sequence [CombatResponseSequenceSTR] is not active yet 2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, HealPetAt) = [80] 2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, TargetFriendlySTR) = [F1] 2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, TargetPCSTR) = [F7] 2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, AttackSTR) = []] 2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, ConsiderSTR) = [v] 2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, TargetMonsterSTR) = [TAB] 2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, GetSTR) = [f] 2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, RunLockSTR) = [NUMLOCK] 2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, ExitScriptSTR) = [MBUTTON] 2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, PauseToggleSTR) = [INSERT] 2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, SprintQB) = [1] 2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, SprintSTR) = [1] 2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, RessQB) = [] 2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, RessSTR) = [] 2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, GetAllMastersSTR) = [DEL] 2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, TurnLeftSTR) = [a] 2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, TurnRightSTR) = [d] 2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, StrafeLeftSTR) = [q] 2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, StrafeRightSTR) = [e] 2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, AssistSTR) = [.] 2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, TargetPreviousSTR) = [[] 2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, CloseGameWindowSTR) = [z] 2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, InitChatSTR) = [ENTER] 2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, PetQBar) = [] 2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, PetAttackSTR) = [] 2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, PetBackOffSTR) = [] 2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, PetGuardMeSTR) = [] 2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, PetSummonSTR) = [] 2/5/2006 1:55:09 PM: LoadINIVariable(FightingVariables, Hunting) = [TRUE] 2/5/2006 1:55:09 PM: LoadINIVariable(FightingVariables, UseThisCharLevel) = [TRUE] 2/5/2006 1:55:09 PM: LoadINIVariable(FightingVariables, FightBack) = [TRUE] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, FightPartner) = [] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, QuitTimer) = [0] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, TargetLoopTime) = [5] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, TurnForTarget) = [TRUE] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, PercentHealth) = [100] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, PercentPower) = [80] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, GroupPercentPower) = [80] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, ValidMasters) = [] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, ValidLeader) = [] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, ValidFollowers) = [] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, SearchForNames) = [] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, LogOutWhenYouDie) = [TRUE] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, IdleTimer) = [30] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, LogOutIfNotRess) = [TRUE] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, RessMeIfDie) = [FALSE] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, RessMaxTime) = [5] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, MaxTargettingDistance) = [30] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, PullToSafeSpot) = [TRUE] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, PullWithPet) = [FALSE] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, HavePet) = [] 2/5/2006 1:55:10 PM: *** ERROR: PREVIOUS VARIABLE INVALID. (TRUE or FALSE) are only valid settings 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, TypePetPull) = [PETPULLMOBHEALTH] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, TypePetPullSTR) = [99] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, PauseAfterThisManyKills) = [50] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, DoWeStrafe) = [TRUE] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, RandomRunMode) = [CLOSESTSCON] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, RandomRunRange) = [15] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, NeverLoot) = [FALSE] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, LootMonster) = [TRUE] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, LootChest) = [TRUE] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, StopLootingWhenFull) = [FALSE] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, UsingModifiedLootUI) = [TRUE] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, LootX) = [118] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, LootY) = [390] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, ConfirmLootX) = [440] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, ConfirmLootY) = [490] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, NonAttackableObjects) = [a Bit of Flotsam] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, LookForMonsterTime) = [20] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, FightNonAggro) = [TRUE] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, FightNamed) = [TRUE] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, BuffbotMoveToTarget) = [TRUE] 2/5/2006 1:55:10 PM: LoadINIVariable(Commands, BuffMeSTR) = [hit me up] 2/5/2006 1:55:10 PM: LoadINIVariable(Commands, GroupHealSTR) = [group heal] 2/5/2006 1:55:10 PM: LoadINIVariable(Commands, ResMeSTR) = [bring me back] 2/5/2006 1:55:10 PM: LoadINIVariable(Commands, AssistMeSTR) = [help me please] 2/5/2006 1:55:10 PM: LoadINIVariable(Commands, SitDownSTR) = [drop it down] 2/5/2006 1:55:10 PM: LoadINIVariable(Commands, StandUpSTR) = [stand on up] 2/5/2006 1:55:10 PM: LoadINIVariable(Commands, FollowMeSTR) = [tag along with me] 2/5/2006 1:55:10 PM: LoadINIVariable(Commands, StopFollowingSTR) = [do not follow] 2/5/2006 1:55:10 PM: LoadINIVariable(Commands, LogOutSTR) = [log out please] 2/5/2006 1:55:10 PM: LoadINIVariable(Commands, StatusSTR) = [what are you doing] 2/5/2006 1:55:10 PM: LoadINIVariable(Commands, LocRequestSTR) = [where are you] 2/5/2006 1:55:10 PM: LoadINIVariable(Commands, HealYourselfSTR) = [Give yourself some lovin] 2/5/2006 1:55:10 PM: LoadINIVariable(Commands, StandDownSTR) = [stand down] 2/5/2006 1:55:10 PM: LoadINIVariable(Commands, FightBackSTR) = [fight back] 2/5/2006 1:55:10 PM: LoadINIVariable(Commands, HealMeSTR) = [Heal me please] 2/5/2006 1:55:10 PM: LoadINIVariable(Commands, YouAreRessSTR) = [you are ressed] 2/5/2006 1:55:10 PM: LoadINIVariable(FightMonsters, FightGray) = [FALSE] 2/5/2006 1:55:10 PM: LoadINIVariable(FightMonsters, FightGrayLevel) = [3] 2/5/2006 1:55:10 PM: LoadINIVariable(FightMonsters, FightGreen) = [TRUE] 2/5/2006 1:55:10 PM: LoadINIVariable(FightMonsters, FightGreenLevel) = [2] 2/5/2006 1:55:10 PM: LoadINIVariable(FightMonsters, FightBlue) = [TRUE] 2/5/2006 1:55:10 PM: LoadINIVariable(FightMonsters, FightBlueLevel) = [1] 2/5/2006 1:55:10 PM: LoadINIVariable(FightMonsters, FightWhite) = [TRUE] 2/5/2006 1:55:11 PM: LoadINIVariable(FightMonsters, FightWhiteLevel) = [1] 2/5/2006 1:55:11 PM: LoadINIVariable(FightMonsters, FightYellow) = [TRUE] 2/5/2006 1:55:11 PM: LoadINIVariable(FightMonsters, FightYellowLevel) = [1] 2/5/2006 1:55:11 PM: LoadINIVariable(FightMonsters, FightOrange) = [TRUE] 2/5/2006 1:55:11 PM: LoadINIVariable(FightMonsters, FightOrangeLevel) = [1] 2/5/2006 1:55:11 PM: LoadINIVariable(FightMonsters, FightRed) = [FALSE] 2/5/2006 1:55:11 PM: LoadINIVariable(FightMonsters, FightRedLevel) = [1] 2/5/2006 1:55:11 PM: LoadINIVariable(SystemVars, TurnFactor1) = [0.09] 2/5/2006 1:55:11 PM: ENTERING ConvertToFloat(0.09) 2/5/2006 1:55:11 PM: LoadINIVariable(SystemVars, TurnFactor2) = [0.14] 2/5/2006 1:55:11 PM: ENTERING ConvertToFloat(0.14) 2/5/2006 1:55:11 PM: LoadINIVariable(Waypoints, NavigationType) = [NAVLOOP] 2/5/2006 1:55:11 PM: LoadINIVariable(Waypoints, NumberOfWaypoints) = [4] 2/5/2006 1:55:11 PM: LoadINIVariable(Waypoints, Waypoint1) = [-819,-652,0,60,20] 2/5/2006 1:55:11 PM: LoadINIVariable(Waypoints, Waypoint2) = [-764,-605,0,30,20] 2/5/2006 1:55:11 PM: LoadINIVariable(Waypoints, Waypoint3) = [-815,-551,50,45,15] 2/5/2006 1:55:11 PM: LoadINIVariable(Waypoints, Waypoint4) 2/5/2006 1:55:11 PM: *** ERROR: Can't find variable - [Waypoint4]. Please Add Variable to INI file 2/5/2006 1:55:11 PM: LoadINIVariable(Waypoints, ParkBuffbot) = [TRUE] 2/5/2006 1:55:11 PM: LoadINIVariable(Harvest, Harvest) = [FALSE] 2/5/2006 1:55:11 PM: LoadINIVariable(Harvest, HarvestQB) = [5] 2/5/2006 1:55:11 PM: KeyToTranslate (HarvestQB)=<5> Code=<53> 2/5/2006 1:55:11 PM: ok 2/5/2006 1:55:11 PM: LoadINIVariable(Harvest, MaxHarvestPerNode) = [6] 2/5/2006 1:55:11 PM: LoadINIVariable(Harvest, RangeToCheckPC) = [15] 2/5/2006 1:55:11 PM: LoadINIVariable(Harvest, RangeToHarvest) = [50] 2/5/2006 1:55:11 PM: LoadINIVariable(Ressources, ORE) = [TRUE,3] 2/5/2006 1:55:11 PM: KeyToTranslate (key2)=<3> Code=<51> 2/5/2006 1:55:11 PM: ok 2/5/2006 1:55:11 PM: LoadINIVariable(Ressources, STONE) = [TRUE,3] 2/5/2006 1:55:11 PM: KeyToTranslate (key2)=<3> Code=<51> 2/5/2006 1:55:11 PM: ok 2/5/2006 1:55:11 PM: LoadINIVariable(Ressources, COLLECT) = [TRUE,6] 2/5/2006 1:55:11 PM: KeyToTranslate (key2)=<6> Code=<54> 2/5/2006 1:55:11 PM: ok 2/5/2006 1:55:11 PM: LoadINIVariable(Ressources, WOOD) = [TRUE,2] 2/5/2006 1:55:11 PM: KeyToTranslate (key2)=<2> Code=<50> 2/5/2006 1:55:11 PM: ok 2/5/2006 1:55:11 PM: LoadINIVariable(Ressources, DEN) = [TRUE,4] 2/5/2006 1:55:11 PM: KeyToTranslate (key2)=<4> Code=<52> 2/5/2006 1:55:11 PM: ok 2/5/2006 1:55:11 PM: LoadINIVariable(Ressources, ROOTS) = [TRUE,1] 2/5/2006 1:55:11 PM: KeyToTranslate (key2)=<1> Code=<49> 2/5/2006 1:55:11 PM: ok 2/5/2006 1:55:11 PM: LoadINIVariable(Ressources, SHRUB) = [TRUE,1] 2/5/2006 1:55:11 PM: KeyToTranslate (key2)=<1> Code=<49> 2/5/2006 1:55:11 PM: ok 2/5/2006 1:55:11 PM: LoadINIVariable(Ressources, FUNGI) = [TRUE,1] 2/5/2006 1:55:11 PM: KeyToTranslate (key2)=<1> Code=<49> 2/5/2006 1:55:11 PM: ok 2/5/2006 1:55:11 PM: LoadINIVariable(Ressources, FISH) = [FALSE,5] 2/5/2006 1:55:11 PM: KeyToTranslate (key2)=<5> Code=<53> 2/5/2006 1:55:11 PM: ok 2/5/2006 1:55:11 PM: LoadINIVariable(Ressources, MISC) = [TRUE,1] 2/5/2006 1:55:11 PM: KeyToTranslate (key2)=<1> Code=<49> 2/5/2006 1:55:11 PM: ok 2/5/2006 1:55:11 PM: LoadINIVariable(RessourcesName, ORE) = [blemished ore,stonecrest ore,cloven ore] 2/5/2006 1:55:11 PM: LoadINIVariable(RessourcesName, STONE) = [unearthed stones,wind swept stones,wind swept rock] 2/5/2006 1:55:11 PM: LoadINIVariable(RessourcesName, COLLECT) = [?] 2/5/2006 1:55:11 PM: LoadINIVariable(RessourcesName, WOOD) = [aged arbor,felled high plains arbor,arid timber] 2/5/2006 1:55:11 PM: LoadINIVariable(RessourcesName, DEN) = [creature den,beast den,critter den] 2/5/2006 1:55:11 PM: LoadINIVariable(RessourcesName, ROOTS) = [damp roots,mesquite catch weed,sun bleached roots,desert roots] 2/5/2006 1:55:11 PM: LoadINIVariable(RessourcesName, SHRUB) = [natural garden,high plains shrubbery,parched shrubbery,oasis shrubbery] 2/5/2006 1:55:11 PM: LoadINIVariable(RessourcesName, FUNGI) = [natural herb garden,high plains fungi] 2/5/2006 1:55:11 PM: LoadINIVariable(RessourcesName, FISH) = [array of fish,mob of fish] 2/5/2006 1:55:11 PM: LoadINIVariable(RessourcesName, MISC) = [withered bones] 2/5/2006 1:55:11 PM: LoadINIVariable(HotKeys, LoadHotKeys) = [FALSE] 2/5/2006 1:55:11 PM: LoadINIVariable(HotKeys, HotKeysLoadFile) = [hotkeysfile] 2/5/2006 1:55:11 PM: LoadINIVariable(Test, TestSTR) 2/5/2006 1:55:11 PM: Can't find variable - [TestSTR] but this variable is optional. 2/5/2006 1:55:11 PM: EXITING LoadCharINI() 2/5/2006 1:55:11 PM: ERROR: Failed to Load Char INI File. Look for ERRORS above. ABORTING SCRIPT... 2/5/2006 1:55:11 PM: *** Script Complete!
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Posted: February 5th, 2006, 5:02 pm
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slam666
Total Posts: 1184
Location: Quebec, Canada
Joined: April 21st, 2005, 7:30 am
slam666's Reps: 1
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t3hm4d0n3 (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): having some issues still. it cant find the character ini file to write on close i suspect. my character ini file is still named default.ini so i dont know if that has anything to do with it or not. let me know if this is an error i can correct. i used the ini file proggy you wrote to update the ini so maybe the error resides there. (!empty($user->lang['CODE'])) ? $user->lang['CODE'] : ucwords(strtolower(str_replace('_', ' ', 'CODE'))): 2/5/2006 1:55:07 PM: 2/5/2006 1:55:07 PM: 2/5/2006 1:55:07 PM: ************************************* 2/5/2006 1:55:07 PM: ************************************* 2/5/2006 1:55:07 PM: ************************************* 2/5/2006 1:55:07 PM: DEBUG LOG File Opened: C:\Documents and Settings\themadone\Desktop\xunleashed\scripts\EQ2_UltraBOT_DEBUG_LOG5.log 2/5/2006 1:55:08 PM: StartTimer(locTimer) SET: 1.0 seconds 2/5/2006 1:55:08 PM: StartTimer(locTimer) MS: 50,108.4 2/5/2006 1:55:08 PM: ************************************* 2/5/2006 1:55:08 PM: *** UltraBot Script Starting! 2/5/2006 1:55:08 PM: ************************************* 2/5/2006 1:55:08 PM: *** Script Version: 2.2 2/5/2006 1:55:08 PM: ************************************* 2/5/2006 1:55:08 PM: ************************************* 2/5/2006 1:55:08 PM: *** Starting EQ2Service 2/5/2006 1:55:08 PM: EQ2Service Setup Complete! 2/5/2006 1:55:08 PM: ** Debug Level Set to 1 ** 2/5/2006 1:55:08 PM: LoadINI() - INIFile <C:\Documents and Settings\themadone\Desktop\xunleashed\scripts\EQ2UltraBot\EQ2UltraBot.ini> 2/5/2006 1:55:08 PM: Main INI File Version: 2.2 2/5/2006 1:55:08 PM: LoadCharINI() - INIFile <C:\Documents and Settings\themadone\Desktop\xunleashed\scripts\EQ2UltraBot\default.ini> 2/5/2006 1:55:08 PM: Char INI File Version: 2.2 2/5/2006 1:55:08 PM: LoadINIVariable(Version, TestMode) = [7] 2/5/2006 1:55:09 PM: LoadINIVariable(BasicCharSetup, CharRole) = [OFFENSIVE] 2/5/2006 1:55:09 PM: LoadINIVariable(BasicCharSetup, EQ2Dir) = [D:\Program Files\Sony\Everquest II\] 2/5/2006 1:55:09 PM: LoadINIVariable(BasicCharSetup, EQ2Server) = [The Bazaar] 2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, BeforeCombatSequence1STR) = [] 2/5/2006 1:55:09 PM: Sequence LOAD [BeforeCombatSequence1] 2/5/2006 1:55:09 PM: BeforeCombatSequence1: Nothing in sequence to load 2/5/2006 1:55:09 PM: Sequence [BeforeCombatSequence1] is not active yet 2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, InitialCombatSequence1STR) = [qb1,righteous blow,6,1s,30s,qb1,faithful strike,2,1s,10s,qb1,kick,3,1s,10s,qb1,bash,4,1s,20s,qb1,righteous blow,6,1s,30s,qb1,faithful strike,2,1s,10s,qb1,kick,3,1s,10s,qb1,bash,4,1s,20s,qb1] 2/5/2006 1:55:09 PM: Sequence LOAD [InitialCombatSequence1] 2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49> 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: righteous blow) SET: -1.0 seconds 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: righteous blow) MS: 50,109.1 2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(righteous blow))=<6> Code=<54> 2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49> 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: faithful strike) SET: -1.0 seconds 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: faithful strike) MS: 50,109.1 2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(faithful strike))=<2> Code=<50> 2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49> 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: kick) SET: -1.0 seconds 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: kick) MS: 50,109.1 2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(kick))=<3> Code=<51> 2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49> 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: bash) SET: -1.0 seconds 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: bash) MS: 50,109.1 2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(bash))=<4> Code=<52> 2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49> 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: righteous blow) SET: -1.0 seconds 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: righteous blow) MS: 50,109.1 2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(righteous blow))=<6> Code=<54> 2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49> 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: faithful strike) SET: -1.0 seconds 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: faithful strike) MS: 50,109.1 2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(faithful strike))=<2> Code=<50> 2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49> 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: kick) SET: -1.0 seconds 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: kick) MS: 50,109.1 2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(kick))=<3> Code=<51> 2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49> 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: bash) SET: -1.0 seconds 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: bash) MS: 50,109.1 2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(bash))=<4> Code=<52> 2/5/2006 1:55:09 PM: ERROR: Bad Sequence: QUICKBAR WRONG 2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, UsingRangeToPull) = [FALSE] 2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, PerMobCombatSequence1STR) = [qb1,righteous blow,6,1s,30s,qb1,faithful strike,2,1s,10s,qb1,kick,3,1s,10s,qb1,bash,4,1s,20s,qb1,righteous blow,6,1s,30s,qb1,faithful strike,2,1s,10s,qb1,kick,3,1s,10s,qb1,bash,4,1s,20s,qb1,prayer of mending,=,3s,8s] 2/5/2006 1:55:09 PM: Sequence LOAD [PerMobCombatSequence1] 2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49> 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: righteous blow) SET: -1.0 seconds 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: righteous blow) MS: 50,109.1 2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(righteous blow))=<6> Code=<54> 2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49> 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: faithful strike) SET: -1.0 seconds 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: faithful strike) MS: 50,109.2 2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(faithful strike))=<2> Code=<50> 2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49> 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: kick) SET: -1.0 seconds 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: kick) MS: 50,109.2 2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(kick))=<3> Code=<51> 2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49> 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: bash) SET: -1.0 seconds 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: bash) MS: 50,109.2 2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(bash))=<4> Code=<52> 2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49> 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: righteous blow) SET: -1.0 seconds 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: righteous blow) MS: 50,109.2 2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(righteous blow))=<6> Code=<54> 2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49> 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: faithful strike) SET: -1.0 seconds 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: faithful strike) MS: 50,109.2 2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(faithful strike))=<2> Code=<50> 2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49> 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: kick) SET: -1.0 seconds 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: kick) MS: 50,109.2 2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(kick))=<3> Code=<51> 2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49> 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: bash) SET: -1.0 seconds 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: bash) MS: 50,109.2 2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(bash))=<4> Code=<52> 2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49> 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: prayer of mending) SET: -1.0 seconds 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: prayer of mending) MS: 50,109.2 2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(prayer of mending))=<=> Code=<187> 2/5/2006 1:55:09 PM: ================= 2/5/2006 1:55:09 PM: Sequence [PerMobCombatSequence1] - 9 items 2/5/2006 1:55:09 PM: ----------------- 2/5/2006 1:55:09 PM: (0) righteous blow QB: 49 Key: 6 [54] Cast Time: 1.25 Wait Time: 30 2/5/2006 1:55:09 PM: (1) faithful strike QB: 49 Key: 2 [50] Cast Time: 1.25 Wait Time: 10 2/5/2006 1:55:09 PM: (2) kick QB: 49 Key: 3 [51] Cast Time: 1.25 Wait Time: 10 2/5/2006 1:55:09 PM: (3) bash QB: 49 Key: 4 [52] Cast Time: 1.25 Wait Time: 20 2/5/2006 1:55:09 PM: (4) righteous blow QB: 49 Key: 6 [54] Cast Time: 1.25 Wait Time: 30 2/5/2006 1:55:09 PM: (5) faithful strike QB: 49 Key: 2 [50] Cast Time: 1.25 Wait Time: 10 2/5/2006 1:55:09 PM: (6) kick QB: 49 Key: 3 [51] Cast Time: 1.25 Wait Time: 10 2/5/2006 1:55:09 PM: (7) bash QB: 49 Key: 4 [52] Cast Time: 1.25 Wait Time: 20 2/5/2006 1:55:09 PM: (8) prayer of mending QB: 49 Key: = [187] Cast Time: 3.25 Wait Time: 8 2/5/2006 1:55:09 PM: ================= 2/5/2006 1:55:09 PM: 2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, CombatSequence1STR) = [qb1,righteous blow,6,1s,30s,qb1,faithful strike,2,1s,10s,qb1,kick,3,1s,10s,qb1,bash,4,1s,20s,qb1,righteous blow,6,1s,30s,qb1,faithful strike,2,1s,10s,qb1,kick,3,1s,10s,qb1,bash,4,1s,20s,qb1,prayer of mending,=,3s,8s] 2/5/2006 1:55:09 PM: Sequence LOAD [CombatSequence1] 2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49> 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: righteous blow) SET: -1.0 seconds 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: righteous blow) MS: 50,109.2 2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(righteous blow))=<6> Code=<54> 2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49> 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: faithful strike) SET: -1.0 seconds 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: faithful strike) MS: 50,109.2 2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(faithful strike))=<2> Code=<50> 2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49> 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: kick) SET: -1.0 seconds 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: kick) MS: 50,109.2 2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(kick))=<3> Code=<51> 2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49> 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: bash) SET: -1.0 seconds 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: bash) MS: 50,109.2 2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(bash))=<4> Code=<52> 2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49> 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: righteous blow) SET: -1.0 seconds 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: righteous blow) MS: 50,109.2 2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(righteous blow))=<6> Code=<54> 2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49> 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: faithful strike) SET: -1.0 seconds 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: faithful strike) MS: 50,109.2 2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(faithful strike))=<2> Code=<50> 2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49> 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: kick) SET: -1.0 seconds 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: kick) MS: 50,109.2 2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(kick))=<3> Code=<51> 2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49> 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: bash) SET: -1.0 seconds 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: bash) MS: 50,109.2 2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(bash))=<4> Code=<52> 2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49> 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: prayer of mending) SET: -1.0 seconds 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: prayer of mending) MS: 50,109.2 2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(prayer of mending))=<=> Code=<187> 2/5/2006 1:55:09 PM: ================= 2/5/2006 1:55:09 PM: Sequence [CombatSequence1] - 9 items 2/5/2006 1:55:09 PM: ----------------- 2/5/2006 1:55:09 PM: (0) righteous blow QB: 49 Key: 6 [54] Cast Time: 1.25 Wait Time: 30 2/5/2006 1:55:09 PM: (1) faithful strike QB: 49 Key: 2 [50] Cast Time: 1.25 Wait Time: 10 2/5/2006 1:55:09 PM: (2) kick QB: 49 Key: 3 [51] Cast Time: 1.25 Wait Time: 10 2/5/2006 1:55:09 PM: (3) bash QB: 49 Key: 4 [52] Cast Time: 1.25 Wait Time: 20 2/5/2006 1:55:09 PM: (4) righteous blow QB: 49 Key: 6 [54] Cast Time: 1.25 Wait Time: 30 2/5/2006 1:55:09 PM: (5) faithful strike QB: 49 Key: 2 [50] Cast Time: 1.25 Wait Time: 10 2/5/2006 1:55:09 PM: (6) kick QB: 49 Key: 3 [51] Cast Time: 1.25 Wait Time: 10 2/5/2006 1:55:09 PM: (7) bash QB: 49 Key: 4 [52] Cast Time: 1.25 Wait Time: 20 2/5/2006 1:55:09 PM: (8) prayer of mending QB: 49 Key: = [187] Cast Time: 3.25 Wait Time: 8 2/5/2006 1:55:09 PM: ================= 2/5/2006 1:55:09 PM: 2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, CombatSequence2STR) = [qb1,righteous blow,6,1s,30s,qb1,faithful strike,2,1s,10s,qb1,kick,3,1s,10s,qb1,bash,4,1s,20s,qb1,righteous blow,6,1s,30s,qb1,faithful strike,2,1s,10s,qb1,kick,3,1s,10s,qb1,bash,4,1s,20s,qb1,prayer of mending,=,3s,8s] 2/5/2006 1:55:09 PM: Sequence LOAD [CombatSequence2] 2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49> 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: righteous blow) SET: -1.0 seconds 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: righteous blow) MS: 50,109.2 2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(righteous blow))=<6> Code=<54> 2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49> 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: faithful strike) SET: -1.0 seconds 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: faithful strike) MS: 50,109.2 2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(faithful strike))=<2> Code=<50> 2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49> 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: kick) SET: -1.0 seconds 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: kick) MS: 50,109.2 2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(kick))=<3> Code=<51> 2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49> 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: bash) SET: -1.0 seconds 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: bash) MS: 50,109.2 2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(bash))=<4> Code=<52> 2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49> 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: righteous blow) SET: -1.0 seconds 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: righteous blow) MS: 50,109.2 2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(righteous blow))=<6> Code=<54> 2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49> 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: faithful strike) SET: -1.0 seconds 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: faithful strike) MS: 50,109.2 2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(faithful strike))=<2> Code=<50> 2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49> 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: kick) SET: -1.0 seconds 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: kick) MS: 50,109.2 2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(kick))=<3> Code=<51> 2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49> 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: bash) SET: -1.0 seconds 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: bash) MS: 50,109.2 2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(bash))=<4> Code=<52> 2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<1> Code=<49> 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: prayer of mending) SET: -1.0 seconds 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: prayer of mending) MS: 50,109.3 2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(prayer of mending))=<=> Code=<187> 2/5/2006 1:55:09 PM: ================= 2/5/2006 1:55:09 PM: Sequence [CombatSequence2] - 9 items 2/5/2006 1:55:09 PM: ----------------- 2/5/2006 1:55:09 PM: (0) righteous blow QB: 49 Key: 6 [54] Cast Time: 1.25 Wait Time: 30 2/5/2006 1:55:09 PM: (1) faithful strike QB: 49 Key: 2 [50] Cast Time: 1.25 Wait Time: 10 2/5/2006 1:55:09 PM: (2) kick QB: 49 Key: 3 [51] Cast Time: 1.25 Wait Time: 10 2/5/2006 1:55:09 PM: (3) bash QB: 49 Key: 4 [52] Cast Time: 1.25 Wait Time: 20 2/5/2006 1:55:09 PM: (4) righteous blow QB: 49 Key: 6 [54] Cast Time: 1.25 Wait Time: 30 2/5/2006 1:55:09 PM: (5) faithful strike QB: 49 Key: 2 [50] Cast Time: 1.25 Wait Time: 10 2/5/2006 1:55:09 PM: (6) kick QB: 49 Key: 3 [51] Cast Time: 1.25 Wait Time: 10 2/5/2006 1:55:09 PM: (7) bash QB: 49 Key: 4 [52] Cast Time: 1.25 Wait Time: 20 2/5/2006 1:55:09 PM: (8) prayer of mending QB: 49 Key: = [187] Cast Time: 3.25 Wait Time: 8 2/5/2006 1:55:09 PM: ================= 2/5/2006 1:55:09 PM: 2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, AfterCombatSequence1STR) = [prayer of mending,=,3s,8s] 2/5/2006 1:55:09 PM: Sequence LOAD [AfterCombatSequence1] 2/5/2006 1:55:09 PM: *** ERROR: TranslateKey() Invalid key String (qb) -> <prayer of mending> 2/5/2006 1:55:09 PM: ERROR: Invalid Quick Bar, check setup 2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, HealSequenceSTR) = [prayer of mending,=,3s,8s] 2/5/2006 1:55:09 PM: Sequence LOAD [HealSequence] 2/5/2006 1:55:09 PM: *** ERROR: TranslateKey() Invalid key String (qb) -> <prayer of mending> 2/5/2006 1:55:09 PM: ERROR: Invalid Quick Bar, check setup 2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, HealPercentSTR) = [75] 2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, HealSequence2STR) = [] 2/5/2006 1:55:09 PM: Sequence LOAD [HealSequence2] 2/5/2006 1:55:09 PM: HealSequence2: Nothing in sequence to load 2/5/2006 1:55:09 PM: Sequence [HealSequence2] is not active yet 2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, HealPercent2STR) = [0] 2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, HealOthersSTR) = [TRUE] 2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, StopFightingPowerSTR) = [0] 2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, GroupHealSequenceSTR) = [] 2/5/2006 1:55:09 PM: Sequence LOAD [GroupHealSequence] 2/5/2006 1:55:09 PM: GroupHealSequence: Nothing in sequence to load 2/5/2006 1:55:09 PM: Sequence [GroupHealSequence] is not active yet 2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, PetHealSequenceSTR) = [] 2/5/2006 1:55:09 PM: Sequence LOAD [PetHealSequence] 2/5/2006 1:55:09 PM: PetHealSequence: Nothing in sequence to load 2/5/2006 1:55:09 PM: Sequence [PetHealSequence] is not active yet 2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, PowerTriggerSTR) = [90] 2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, PowerSequence1STR) = [] 2/5/2006 1:55:09 PM: Sequence LOAD [PowerSequence1] 2/5/2006 1:55:09 PM: PowerSequence1: Nothing in sequence to load 2/5/2006 1:55:09 PM: Sequence [PowerSequence1] is not active yet 2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, BuffSequenceSTR) = [qb3,spell name,8,10s,900s] 2/5/2006 1:55:09 PM: Sequence LOAD [BuffSequence] 2/5/2006 1:55:09 PM: KeyToTranslate (qb)=<3> Code=<51> 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: spell name) SET: -1.0 seconds 2/5/2006 1:55:09 PM: StartTimer(Action Recast Timer: spell name) MS: 50,109.5 2/5/2006 1:55:09 PM: KeyToTranslate (ActionClass.Load(spell name))=<8> Code=<56> 2/5/2006 1:55:09 PM: ================= 2/5/2006 1:55:09 PM: Sequence [BuffSequence] - 1 items 2/5/2006 1:55:09 PM: ----------------- 2/5/2006 1:55:09 PM: (0) spell name QB: 51 Key: 8 [56] Cast Time: 10.25 Wait Time: 900 2/5/2006 1:55:09 PM: ================= 2/5/2006 1:55:09 PM: 2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, PetBuffSequenceSTR) = [] 2/5/2006 1:55:09 PM: Sequence LOAD [PetBuffSequence] 2/5/2006 1:55:09 PM: PetBuffSequence: Nothing in sequence to load 2/5/2006 1:55:09 PM: Sequence [PetBuffSequence] is not active yet 2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, AfterRessSequenceSTR) = [] 2/5/2006 1:55:09 PM: Sequence LOAD [AfterRessSequence] 2/5/2006 1:55:09 PM: AfterRessSequence: Nothing in sequence to load 2/5/2006 1:55:09 PM: Sequence [AfterRessSequence] is not active yet 2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, AfterHarvestSequenceSTR) = [] 2/5/2006 1:55:09 PM: Sequence LOAD [AfterHarvestSequence] 2/5/2006 1:55:09 PM: AfterHarvestSequence: Nothing in sequence to load 2/5/2006 1:55:09 PM: Sequence [AfterHarvestSequence] is not active yet 2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, GroupBuffSequenceSTR) = [] 2/5/2006 1:55:09 PM: Sequence LOAD [GroupBuffSequence] 2/5/2006 1:55:09 PM: GroupBuffSequence: Nothing in sequence to load 2/5/2006 1:55:09 PM: Sequence [GroupBuffSequence] is not active yet 2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, ResponseSequenceSTR) = [] 2/5/2006 1:55:09 PM: RESPONSE Sequence LOAD [ResponseSequenceSTR] 2/5/2006 1:55:09 PM: ResponseSequenceSTR: Nothing in sequence to load 2/5/2006 1:55:09 PM: Response Sequence [ResponseSequenceSTR] is not active yet 2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, CombatResponseSequenceSTR) = [] 2/5/2006 1:55:09 PM: RESPONSE Sequence LOAD [CombatResponseSequenceSTR] 2/5/2006 1:55:09 PM: CombatResponseSequenceSTR: Nothing in sequence to load 2/5/2006 1:55:09 PM: Response Sequence [CombatResponseSequenceSTR] is not active yet 2/5/2006 1:55:09 PM: LoadINIVariable(QuickBarSetup, HealPetAt) = [80] 2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, TargetFriendlySTR) = [F1] 2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, TargetPCSTR) = [F7] 2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, AttackSTR) = []] 2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, ConsiderSTR) = [v] 2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, TargetMonsterSTR) = [TAB] 2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, GetSTR) = [f] 2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, RunLockSTR) = [NUMLOCK] 2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, ExitScriptSTR) = [MBUTTON] 2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, PauseToggleSTR) = [INSERT] 2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, SprintQB) = [1] 2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, SprintSTR) = [1] 2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, RessQB) = [] 2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, RessSTR) = [] 2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, GetAllMastersSTR) = [DEL] 2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, TurnLeftSTR) = [a] 2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, TurnRightSTR) = [d] 2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, StrafeLeftSTR) = [q] 2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, StrafeRightSTR) = [e] 2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, AssistSTR) = [.] 2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, TargetPreviousSTR) = [[] 2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, CloseGameWindowSTR) = [z] 2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, InitChatSTR) = [ENTER] 2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, PetQBar) = [] 2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, PetAttackSTR) = [] 2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, PetBackOffSTR) = [] 2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, PetGuardMeSTR) = [] 2/5/2006 1:55:09 PM: LoadINIVariable(OtherMappedKeys, PetSummonSTR) = [] 2/5/2006 1:55:09 PM: LoadINIVariable(FightingVariables, Hunting) = [TRUE] 2/5/2006 1:55:09 PM: LoadINIVariable(FightingVariables, UseThisCharLevel) = [TRUE] 2/5/2006 1:55:09 PM: LoadINIVariable(FightingVariables, FightBack) = [TRUE] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, FightPartner) = [] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, QuitTimer) = [0] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, TargetLoopTime) = [5] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, TurnForTarget) = [TRUE] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, PercentHealth) = [100] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, PercentPower) = [80] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, GroupPercentPower) = [80] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, ValidMasters) = [] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, ValidLeader) = [] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, ValidFollowers) = [] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, SearchForNames) = [] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, LogOutWhenYouDie) = [TRUE] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, IdleTimer) = [30] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, LogOutIfNotRess) = [TRUE] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, RessMeIfDie) = [FALSE] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, RessMaxTime) = [5] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, MaxTargettingDistance) = [30] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, PullToSafeSpot) = [TRUE] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, PullWithPet) = [FALSE] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, HavePet) = [] 2/5/2006 1:55:10 PM: *** ERROR: PREVIOUS VARIABLE INVALID. (TRUE or FALSE) are only valid settings 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, TypePetPull) = [PETPULLMOBHEALTH] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, TypePetPullSTR) = [99] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, PauseAfterThisManyKills) = [50] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, DoWeStrafe) = [TRUE] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, RandomRunMode) = [CLOSESTSCON] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, RandomRunRange) = [15] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, NeverLoot) = [FALSE] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, LootMonster) = [TRUE] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, LootChest) = [TRUE] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, StopLootingWhenFull) = [FALSE] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, UsingModifiedLootUI) = [TRUE] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, LootX) = [118] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, LootY) = [390] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, ConfirmLootX) = [440] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, ConfirmLootY) = [490] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, NonAttackableObjects) = [a Bit of Flotsam] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, LookForMonsterTime) = [20] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, FightNonAggro) = [TRUE] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, FightNamed) = [TRUE] 2/5/2006 1:55:10 PM: LoadINIVariable(FightingVariables, BuffbotMoveToTarget) = [TRUE] 2/5/2006 1:55:10 PM: LoadINIVariable(Commands, BuffMeSTR) = [hit me up] 2/5/2006 1:55:10 PM: LoadINIVariable(Commands, GroupHealSTR) = [group heal] 2/5/2006 1:55:10 PM: LoadINIVariable(Commands, ResMeSTR) = [bring me back] 2/5/2006 1:55:10 PM: LoadINIVariable(Commands, AssistMeSTR) = [help me please] 2/5/2006 1:55:10 PM: LoadINIVariable(Commands, SitDownSTR) = [drop it down] 2/5/2006 1:55:10 PM: LoadINIVariable(Commands, StandUpSTR) = [stand on up] 2/5/2006 1:55:10 PM: LoadINIVariable(Commands, FollowMeSTR) = [tag along with me] 2/5/2006 1:55:10 PM: LoadINIVariable(Commands, StopFollowingSTR) = [do not follow] 2/5/2006 1:55:10 PM: LoadINIVariable(Commands, LogOutSTR) = [log out please] 2/5/2006 1:55:10 PM: LoadINIVariable(Commands, StatusSTR) = [what are you doing] 2/5/2006 1:55:10 PM: LoadINIVariable(Commands, LocRequestSTR) = [where are you] 2/5/2006 1:55:10 PM: LoadINIVariable(Commands, HealYourselfSTR) = [Give yourself some lovin] 2/5/2006 1:55:10 PM: LoadINIVariable(Commands, StandDownSTR) = [stand down] 2/5/2006 1:55:10 PM: LoadINIVariable(Commands, FightBackSTR) = [fight back] 2/5/2006 1:55:10 PM: LoadINIVariable(Commands, HealMeSTR) = [Heal me please] 2/5/2006 1:55:10 PM: LoadINIVariable(Commands, YouAreRessSTR) = [you are ressed] 2/5/2006 1:55:10 PM: LoadINIVariable(FightMonsters, FightGray) = [FALSE] 2/5/2006 1:55:10 PM: LoadINIVariable(FightMonsters, FightGrayLevel) = [3] 2/5/2006 1:55:10 PM: LoadINIVariable(FightMonsters, FightGreen) = [TRUE] 2/5/2006 1:55:10 PM: LoadINIVariable(FightMonsters, FightGreenLevel) = [2] 2/5/2006 1:55:10 PM: LoadINIVariable(FightMonsters, FightBlue) = [TRUE] 2/5/2006 1:55:10 PM: LoadINIVariable(FightMonsters, FightBlueLevel) = [1] 2/5/2006 1:55:10 PM: LoadINIVariable(FightMonsters, FightWhite) = [TRUE] 2/5/2006 1:55:11 PM: LoadINIVariable(FightMonsters, FightWhiteLevel) = [1] 2/5/2006 1:55:11 PM: LoadINIVariable(FightMonsters, FightYellow) = [TRUE] 2/5/2006 1:55:11 PM: LoadINIVariable(FightMonsters, FightYellowLevel) = [1] 2/5/2006 1:55:11 PM: LoadINIVariable(FightMonsters, FightOrange) = [TRUE] 2/5/2006 1:55:11 PM: LoadINIVariable(FightMonsters, FightOrangeLevel) = [1] 2/5/2006 1:55:11 PM: LoadINIVariable(FightMonsters, FightRed) = [FALSE] 2/5/2006 1:55:11 PM: LoadINIVariable(FightMonsters, FightRedLevel) = [1] 2/5/2006 1:55:11 PM: LoadINIVariable(SystemVars, TurnFactor1) = [0.09] 2/5/2006 1:55:11 PM: ENTERING ConvertToFloat(0.09) 2/5/2006 1:55:11 PM: LoadINIVariable(SystemVars, TurnFactor2) = [0.14] 2/5/2006 1:55:11 PM: ENTERING ConvertToFloat(0.14) 2/5/2006 1:55:11 PM: LoadINIVariable(Waypoints, NavigationType) = [NAVLOOP] 2/5/2006 1:55:11 PM: LoadINIVariable(Waypoints, NumberOfWaypoints) = [4] 2/5/2006 1:55:11 PM: LoadINIVariable(Waypoints, Waypoint1) = [-819,-652,0,60,20] 2/5/2006 1:55:11 PM: LoadINIVariable(Waypoints, Waypoint2) = [-764,-605,0,30,20] 2/5/2006 1:55:11 PM: LoadINIVariable(Waypoints, Waypoint3) = [-815,-551,50,45,15] 2/5/2006 1:55:11 PM: LoadINIVariable(Waypoints, Waypoint4) 2/5/2006 1:55:11 PM: *** ERROR: Can't find variable - [Waypoint4]. Please Add Variable to INI file 2/5/2006 1:55:11 PM: LoadINIVariable(Waypoints, ParkBuffbot) = [TRUE] 2/5/2006 1:55:11 PM: LoadINIVariable(Harvest, Harvest) = [FALSE] 2/5/2006 1:55:11 PM: LoadINIVariable(Harvest, HarvestQB) = [5] 2/5/2006 1:55:11 PM: KeyToTranslate (HarvestQB)=<5> Code=<53> 2/5/2006 1:55:11 PM: ok 2/5/2006 1:55:11 PM: LoadINIVariable(Harvest, MaxHarvestPerNode) = [6] 2/5/2006 1:55:11 PM: LoadINIVariable(Harvest, RangeToCheckPC) = [15] 2/5/2006 1:55:11 PM: LoadINIVariable(Harvest, RangeToHarvest) = [50] 2/5/2006 1:55:11 PM: LoadINIVariable(Ressources, ORE) = [TRUE,3] 2/5/2006 1:55:11 PM: KeyToTranslate (key2)=<3> Code=<51> 2/5/2006 1:55:11 PM: ok 2/5/2006 1:55:11 PM: LoadINIVariable(Ressources, STONE) = [TRUE,3] 2/5/2006 1:55:11 PM: KeyToTranslate (key2)=<3> Code=<51> 2/5/2006 1:55:11 PM: ok 2/5/2006 1:55:11 PM: LoadINIVariable(Ressources, COLLECT) = [TRUE,6] 2/5/2006 1:55:11 PM: KeyToTranslate (key2)=<6> Code=<54> 2/5/2006 1:55:11 PM: ok 2/5/2006 1:55:11 PM: LoadINIVariable(Ressources, WOOD) = [TRUE,2] 2/5/2006 1:55:11 PM: KeyToTranslate (key2)=<2> Code=<50> 2/5/2006 1:55:11 PM: ok 2/5/2006 1:55:11 PM: LoadINIVariable(Ressources, DEN) = [TRUE,4] 2/5/2006 1:55:11 PM: KeyToTranslate (key2)=<4> Code=<52> 2/5/2006 1:55:11 PM: ok 2/5/2006 1:55:11 PM: LoadINIVariable(Ressources, ROOTS) = [TRUE,1] 2/5/2006 1:55:11 PM: KeyToTranslate (key2)=<1> Code=<49> 2/5/2006 1:55:11 PM: ok 2/5/2006 1:55:11 PM: LoadINIVariable(Ressources, SHRUB) = [TRUE,1] 2/5/2006 1:55:11 PM: KeyToTranslate (key2)=<1> Code=<49> 2/5/2006 1:55:11 PM: ok 2/5/2006 1:55:11 PM: LoadINIVariable(Ressources, FUNGI) = [TRUE,1] 2/5/2006 1:55:11 PM: KeyToTranslate (key2)=<1> Code=<49> 2/5/2006 1:55:11 PM: ok 2/5/2006 1:55:11 PM: LoadINIVariable(Ressources, FISH) = [FALSE,5] 2/5/2006 1:55:11 PM: KeyToTranslate (key2)=<5> Code=<53> 2/5/2006 1:55:11 PM: ok 2/5/2006 1:55:11 PM: LoadINIVariable(Ressources, MISC) = [TRUE,1] 2/5/2006 1:55:11 PM: KeyToTranslate (key2)=<1> Code=<49> 2/5/2006 1:55:11 PM: ok 2/5/2006 1:55:11 PM: LoadINIVariable(RessourcesName, ORE) = [blemished ore,stonecrest ore,cloven ore] 2/5/2006 1:55:11 PM: LoadINIVariable(RessourcesName, STONE) = [unearthed stones,wind swept stones,wind swept rock] 2/5/2006 1:55:11 PM: LoadINIVariable(RessourcesName, COLLECT) = [?] 2/5/2006 1:55:11 PM: LoadINIVariable(RessourcesName, WOOD) = [aged arbor,felled high plains arbor,arid timber] 2/5/2006 1:55:11 PM: LoadINIVariable(RessourcesName, DEN) = [creature den,beast den,critter den] 2/5/2006 1:55:11 PM: LoadINIVariable(RessourcesName, ROOTS) = [damp roots,mesquite catch weed,sun bleached roots,desert roots] 2/5/2006 1:55:11 PM: LoadINIVariable(RessourcesName, SHRUB) = [natural garden,high plains shrubbery,parched shrubbery,oasis shrubbery] 2/5/2006 1:55:11 PM: LoadINIVariable(RessourcesName, FUNGI) = [natural herb garden,high plains fungi] 2/5/2006 1:55:11 PM: LoadINIVariable(RessourcesName, FISH) = [array of fish,mob of fish] 2/5/2006 1:55:11 PM: LoadINIVariable(RessourcesName, MISC) = [withered bones] 2/5/2006 1:55:11 PM: LoadINIVariable(HotKeys, LoadHotKeys) = [FALSE] 2/5/2006 1:55:11 PM: LoadINIVariable(HotKeys, HotKeysLoadFile) = [hotkeysfile] 2/5/2006 1:55:11 PM: LoadINIVariable(Test, TestSTR) 2/5/2006 1:55:11 PM: Can't find variable - [TestSTR] but this variable is optional. 2/5/2006 1:55:11 PM: EXITING LoadCharINI() 2/5/2006 1:55:11 PM: ERROR: Failed to Load Char INI File. Look for ERRORS above. ABORTING SCRIPT... 2/5/2006 1:55:11 PM: *** Script Complete!
Check the file, you have multiple error (at least 3) for undefied variables.
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