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EQ2 UltraBot 2.x Hunter, Buff and Harvest bot, Discussion : EverQuest 2 Premium Discussions - Page 14

Posted: February 6th, 2006, 4:57 pm
 
slam666

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wyvernx (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
slam666, all i'm talking about is the [] in that line.

Your code is a pseudo getprofilestring reader. So in your code it looks for the string [test] to find a section. THe problem with this is that it finds that string first, so it will never query the real [test] section!!!

Does that make sense?

All i'm saying is to replace the line with:


; 99 - This is a goodie, set a ini variable TestSTR in section Test and put what you want to search mob or object
; If it find what you looking for it will display in the status windows with the location.
; Ex: Looking for a ground spawn name beetle, then set the variable to beetle, make sure that you are as much
; specific as possible because it will only display the first one it find.




Notice the [] are now missing from that line. That is the fix i'm talking about.


Ok I understand what you mean, just that its still working for me like that, it find the right variable, been using it a lot.
I will remove the [] from the ini file just in case.


Last edited by slam666 on February 6th, 2006, 5:01 pm, edited 1 time in total.

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Posted: February 6th, 2006, 4:58 pm
 
slam666

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seveneleven (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
Amazing release SLamm thank you! Not sure if I missed it but I only found a spot for loot x,y in the GUI .ini no spot for confirm loot. I did it manually, not sure if I didnt see it or if it isnt there.


I dont use it anymore since you dont need it with the modified UI. Just need to hit ENTER to confirm now with my modified UI.

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Posted: February 6th, 2006, 5:52 pm
 
slam666

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wyvernx (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
PS. You should update the script for when harvesting to use the "F" key or whatever is defined in the GetSTR to harvest. There is no need to use quickbar keys to harvest.


What key is that? Key set in EQ? If so you have exact name?

Thanks.

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Posted: February 6th, 2006, 10:52 pm
 
wyvernx

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The "F" key is the "use" key or get or whatever it is.

Try it.

By default it will try to activate/get/open whatever is closest to you.

It works for chests, doors, resources etc.

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Posted: February 7th, 2006, 5:35 am
 
slam666

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wyvernx (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
The "F" key is the "use" key or get or whatever it is.

Try it.

By default it will try to activate/get/open whatever is closest to you.

It works for chests, doors, resources etc.


If its the key I think you need to have the mouse pointer over the object you want to interact with. Its the key I use to loot chest but the mouse need to be over the object. Or is it another key?

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Posted: February 7th, 2006, 5:41 am
 
slam666

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ok I know those command
/pet attack
/pet backoff
/pet guardme

what is the command to tell pet to guard himself?

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Posted: February 7th, 2006, 10:11 am
 
triltor
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slam666 (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
wyvernx (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
slam666, in your default.ini file you still have the line:

; 99 - This is a goodie, set a ini variable TestSTR in section [Test] and put what you want to search mob or object
; If it find what you looking for it will display in the status windows with the location.
; Ex: Looking for a ground spawn name beetle, then set the variable to beetle, make sure that you are as much
; specific as possible because it will only display the first one it find.



Please edit it to remove the [test] text so that the teststr will function, it will fail if that [test] is in there because it will not be able to fine the testSTR variable.



Also, can you explain a little on how to use multiple spell strings? Ie if I want to have on my combat1 str, so that it hits the heroic icon and then a spell, followed by a second spell, how should I code that? I ask, because if I just put 2 quick bar shortcuts in there back toback it doesnt hit the heroic. This is what i had, and it would not work:

qb1,heroic,0,1s,1s,qb1,spell1,6,3s,4s

It would cast the spell1, but it would not initialize the heroic.


Finally, the only default that I really had to enter to get it working was the HavePet. So if you could add atleast that one, it would be great.


More as I find it....


I dont understand the part about test, I am using it and its working fine, you need a section [TEST] and TestSTR in it. Like it is in default.ini
The Testmode=99 dont do anything except loading the mob list (over and over) and checking if the testSTR is found in any mob name, then it will display the location and make a sound. I used it mainly to find quest object in zone that spawn at different spot.

for the spells, you put them one after the others.
For heroic I cast the start heroic spell first then I cast the other spells, one thing is if your spell fail to connect then your heroic wont work. But I would say it work like 90% of the time for me.


What he is saying is that the [Test] on a comment line is not being treated as a comment by the parser and it is expecting to find TestSTR after it. That is why people are getting that error even though they have TestSTR defined below. I ran into the same problem myself.

So basically remove the [Test] in the default.ini from the line:
; 99 - This is a goodie, set a ini variable TestSTR in section [Test] and put what you want to search mob or object

or change the parser so that it ignores sections in comments.


Last edited by Guest on February 7th, 2006, 10:38 am, edited 3 times in total.

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Posted: February 7th, 2006, 10:14 am
 
triltor
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slam666 (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
wyvernx (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
The "F" key is the "use" key or get or whatever it is.

Try it.

By default it will try to activate/get/open whatever is closest to you.

It works for chests, doors, resources etc.


If its the key I think you need to have the mouse pointer over the object you want to interact with. Its the key I use to loot chest but the mouse need to be over the object. Or is it another key?


You are correct, it does require the mouse to be over the item you wish to activate. Unfortunately that key won't work too well with harvesters since they rely on tab to find the resources.


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Posted: February 7th, 2006, 10:22 am
 
arthgar

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First of all i have to say awsome work, LOVE the program.

It has been fun to play with but im having some problems.

Healing - It seems that if you dont have anything in the Group healing sequence then the bot wont heal at all, he will continue to fight till dead but no healing.

Retargeting - I put all my heals in group heal string and they work but when they target me it has to retarget the mob, this causes problems with adds since it dosn't always target the same mob. If your soloing as a healer you can cast your heal directly at the mob and it will land on whoever the mob is attacking, no real need to switch in the first place.

Harvesting - It works for some stuff and not for others, it's kinda wierd, it dosnt like trees or rocks too much, ill be standing next to a perfectly good tree for chopping but it says no ress close to harvest or something like that and im thinking your standing right next to the tree harvest it ... cumon

Looting - When the toon runs to start a fight and the fight is over instead of resting where he fought and looting the chest he runs back to his current loc, the program knows it's there since it says 1 thing to loot but when it's done resting it never goes back for the box. Maybe you can put a string in that will make it look for loot anytime it finds any box, it it was fancy it would loot boxes that others left behind, waiting for the timer and all.

Ill post my ini so you can make sure it's not me messing it up, Thanks for working on these scripts it really makes grinding so much easier.


PS I put the heals in the combat string just to make it work without doing the whole switching targets thing.

My System is a Dell P4 2.53, geforce 4 4200ti, 1 gig of ram, Windoze XP Home


You do not have the required permissions to view the files attached to this post.


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Posted: February 7th, 2006, 12:24 pm
 
slam666

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arthgar (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
First of all i have to say awsome work, LOVE the program.

It has been fun to play with but im having some problems.

Healing - It seems that if you dont have anything in the Group healing sequence then the bot wont heal at all, he will continue to fight till dead but no healing.

Retargeting - I put all my heals in group heal string and they work but when they target me it has to retarget the mob, this causes problems with adds since it dosn't always target the same mob. If your soloing as a healer you can cast your heal directly at the mob and it will land on whoever the mob is attacking, no real need to switch in the first place.

Harvesting - It works for some stuff and not for others, it's kinda wierd, it dosnt like trees or rocks too much, ill be standing next to a perfectly good tree for chopping but it says no ress close to harvest or something like that and im thinking your standing right next to the tree harvest it ... cumon

Looting - When the toon runs to start a fight and the fight is over instead of resting where he fought and looting the chest he runs back to his current loc, the program knows it's there since it says 1 thing to loot but when it's done resting it never goes back for the box. Maybe you can put a string in that will make it look for loot anytime it finds any box, it it was fancy it would loot boxes that others left behind, waiting for the timer and all.

Ill post my ini so you can make sure it's not me messing it up, Thanks for working on these scripts it really makes grinding so much easier.


PS I put the heals in the combat string just to make it work without doing the whole switching targets thing.

My System is a Dell P4 2.53, geforce 4 4200ti, 1 gig of ram, Windoze XP Home


Ok I will check the healing part.

For looting: when there is a chest the bot will recover first then loot it after, it should go back to loot the chest, mine do i all the time. Reason is that sometimes chest have trap and you dont want to loot it if your not full health. But I will double check it.

For harvesting: are you sure that the name of the ressource is exactly the same, I mean the one in game and the one in the ini file, if they are not the same it wont harvest it.

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Posted: February 7th, 2006, 12:53 pm
 
slam666

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Ok I found a little nasty bug with healing, I will test the new code tonight and post it after.

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Posted: February 7th, 2006, 3:14 pm
 
stovokor
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First - thanks for all of the effort you put into this. I have been trying to tweak a hunter bot off and on for a while, the time to debug/tweak is considerable.

Your ub-ini-editor is a great idea, thanks for including it.
Small bug with it - in Waypoints, it appears you are replicating Waypoint 2 -x. To duplicate, load the ini and just save 3 times. Then view your INI file.

My current needs are very simple - single tank, just want to hunt. What I am trying to do is set out a path and run back and forth on that path (NAVCOMEBACK), engaging any targets within range that match my [FightMonsters] settings.

The main problem I see is while traversing the waypoints, I typically encounter aggro mobs, the bot detects, engages and kills them properly. However...(isn't there always one) - after killng that mob(s), the script then reverses course - taking me back in the direction I jsut came from - vs continuing. For example - while going from Waypoint 5 to 4 - I encounter aggro, after killing mobs, instead of continuing to 4 then 3...etc, it reverses and goes back to 5, then 6, etc. Easiest way to duplicate this was when I start the script at the End - (last waypoint).

One other small item: If LootMonster=FALSE and LootChest=TRUE, if the mob drops both, typically the mob loot is triggered first ( meaning the dialog with the mob loot popsup - but not looted), which will cause the chest loot to be skipped. Very small issue, just noticed it when I was testing the different options. (and yes I am using your custom UI file)

Again, thanks for the effort.


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Posted: February 7th, 2006, 6:00 pm
 
slam666

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stovokor (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
First - thanks for all of the effort you put into this. I have been trying to tweak a hunter bot off and on for a while, the time to debug/tweak is considerable.

Your ub-ini-editor is a great idea, thanks for including it.
Small bug with it - in Waypoints, it appears you are replicating Waypoint 2 -x. To duplicate, load the ini and just save 3 times. Then view your INI file.

My current needs are very simple - single tank, just want to hunt. What I am trying to do is set out a path and run back and forth on that path (NAVCOMEBACK), engaging any targets within range that match my [FightMonsters] settings.

The main problem I see is while traversing the waypoints, I typically encounter aggro mobs, the bot detects, engages and kills them properly. However...(isn't there always one) - after killng that mob(s), the script then reverses course - taking me back in the direction I jsut came from - vs continuing. For example - while going from Waypoint 5 to 4 - I encounter aggro, after killing mobs, instead of continuing to 4 then 3...etc, it reverses and goes back to 5, then 6, etc. Easiest way to duplicate this was when I start the script at the End - (last waypoint).

One other small item: If LootMonster=FALSE and LootChest=TRUE, if the mob drops both, typically the mob loot is triggered first ( meaning the dialog with the mob loot popsup - but not looted), which will cause the chest loot to be skipped. Very small issue, just noticed it when I was testing the different options. (and yes I am using your custom UI file)

Again, thanks for the effort.


Ok will check navigation.

For looting its normal, bot cannot detect if its a copse or a chest since it just move the mouse around, so yes if there is a chest and a corpse it will loot one, and maybe it wont be the chest. Cannot do anything to fix that.
Looting is very basic.

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Posted: February 7th, 2006, 6:21 pm
 
slam666

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NEW VERSION 2.2A is OUT.

Check first page for detail.

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Posted: February 7th, 2006, 7:08 pm
 
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slam666 (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
seveneleven (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
Amazing release SLamm thank you! Not sure if I missed it but I only found a spot for loot x,y in the GUI .ini no spot for confirm loot. I did it manually, not sure if I didnt see it or if it isnt there.


I dont use it anymore since you dont need it with the modified UI. Just need to hit ENTER to confirm now with my modified UI.


Ahhh I think I misunderstood. I thought there was a entirely new UI to be used. Is it only for the two files that you package with the script? I have always had it set to FALSE because I assumed that I didnt have the UI.


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