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 EQ2 UltraBot 2.x Hunter, Buff and Harvest bot, Discussion : EverQuest 2 Premium Discussions - Page 15
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Posted: February 7th, 2006, 7:43 pm
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wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
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You SHOULD scan for chests. Ie chests show up in a mob scan.
They show up under 2 different names, but the word "treasure" is in both I beleive.
I would do a check for the name and see if it is close to you and if so, keep looting/tabbing until you find it. I cant remember if it is tabbable or not, but you definately can find it!!!
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Posted: February 8th, 2006, 3:20 am
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slam666
Total Posts: 1184
Location: Quebec, Canada
Joined: April 21st, 2005, 7:30 am
slam666's Reps: 1
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wyvernx (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): You SHOULD scan for chests. Ie chests show up in a mob scan.
They show up under 2 different names, but the word "treasure" is in both I beleive.
I would do a check for the name and see if it is close to you and if so, keep looting/tabbing until you find it. I cant remember if it is tabbable or not, but you definately can find it!!!
I do scan for CHEST but let say you dont want to loot monster and just chest, you kill a mob and a chest drop and the mob has some loot on him. The script will try to loot only the chest but there is no way to decide which one will be loot if both are very close to each other, looting is you move to location of loot then move the mouse over and try to loot. So you can loot either one and if you are not lucky you will loot the mob first and never loot the chest.
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Slam666
Author of EQ2Ultrabot, NOW WITH CRAFTING!!!
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Posted: February 8th, 2006, 3:28 am
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jimjim2
jimjim2's Reps:
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is there any reason why the BUFFBOT is sporaticaly moving around in say 10 to 15m range, i tell the buffbot to StopFollowingSTR before i start my camp but he decides like each 2min or 5min really random to move bit around, not far but i wonder why he cant stay put.
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Posted: February 8th, 2006, 4:48 am
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loraik
loraik's Reps:
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I am having that issue also only last night he just took off across the zone on his own.. Very strange...
Also anyone else haveing problems with pets showing up in group member window? I can't get them to show in any of my bots since patch.
Loraik
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Posted: February 8th, 2006, 5:47 am
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jimjim2
jimjim2's Reps:
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ok, im releaved since i thought it could be some glitch on my side, or processor related.
Wanted to add that i had this problem with all last 3 releases of UBot, first i thought it could be the slow comp but problem remained when i swtiched to a faster one.
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Posted: February 8th, 2006, 6:53 am
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loraik
loraik's Reps:
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Yeah only way I found around it is by having my healer ONLY heal and have it follow with no cmd's being sent from the offensive bot. No Fightback, no assisting, then he doesn't take off.
Loraik
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Posted: February 8th, 2006, 8:31 am
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slam666
Total Posts: 1184
Location: Quebec, Canada
Joined: April 21st, 2005, 7:30 am
slam666's Reps: 1
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Since last patch there is a lot of damage message that have changed. I suspect that this have something to do with that. I am refining the damage message handling right now. You can see that more when the bot is checking for add, sometimes it will stay in combat because someone else or himself is geting hit by a spell like poison etc.
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Slam666
Author of EQ2Ultrabot, NOW WITH CRAFTING!!!
Read this before asking for help
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Posted: February 8th, 2006, 8:32 am
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slam666
Total Posts: 1184
Location: Quebec, Canada
Joined: April 21st, 2005, 7:30 am
slam666's Reps: 1
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jimjim2 (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): is there any reason why the BUFFBOT is sporaticaly moving around in say 10 to 15m range, i tell the buffbot to StopFollowingSTR before i start my camp but he decides like each 2min or 5min really random to move bit around, not far but i wonder why he cant stay put.
Did you set your buffbot to move to combat or just stay there.
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Slam666
Author of EQ2Ultrabot, NOW WITH CRAFTING!!!
Read this before asking for help
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Posted: February 8th, 2006, 9:22 am
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jimjim2
jimjim2's Reps:
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BuffbotMoveToTarget=TRUE
which i like since it can melee quiet nice
and i have also set
ParkBuffbot=TRUE
i will add my short cut ini file if you have any further questions
You do not have the required permissions to view the files attached to this post.
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Posted: February 8th, 2006, 9:31 am
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slam666
Total Posts: 1184
Location: Quebec, Canada
Joined: April 21st, 2005, 7:30 am
slam666's Reps: 1
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jimjim2 (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): BuffbotMoveToTarget=TRUE
which i like since it can melee quiet nice
and i have also set
ParkBuffbot=TRUE
i will add my short cut ini file if you have any further questions
Ok is the buffbot moving around when he come back to spot after a fight?
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Slam666
Author of EQ2Ultrabot, NOW WITH CRAFTING!!!
Read this before asking for help
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Posted: February 8th, 2006, 9:35 am
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loraik
loraik's Reps:
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My buffbot has never returned to it's starting point after moving out to engage the mobs the offensive bot brings.. One of my biggest dislikes about that feature.
Loraik
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Posted: February 8th, 2006, 10:31 am
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slam666
Total Posts: 1184
Location: Quebec, Canada
Joined: April 21st, 2005, 7:30 am
slam666's Reps: 1
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loraik (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): My buffbot has never returned to it's starting point after moving out to engage the mobs the offensive bot brings.. One of my biggest dislikes about that feature.
Loraik
Do you send a "do not follow" to your buffbot when you start?
I am using this feature and it is working for me, tell buffbot not to follow, then start my hunterbot, when combat my buffbot come to melee then return to his spot after combat is over.
Like I said previously, since there is a problem with the damage message sometimes the buffbot get stuck in combat so he will never return to his spot if its still in melee. Check the status of the buffbot, if he check for add then go idle and he do not go back to his spot let me know. Also make sure you send a do not follow.
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Slam666
Author of EQ2Ultrabot, NOW WITH CRAFTING!!!
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Posted: February 8th, 2006, 10:50 am
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loraik
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No in the situation I am talking about is Buffbot is told to stay, Offensive goes out and gets mobe (either via waypoint pathing or SAMESPOT range pulling) Offensive bot returns with mob, Buffbot moves out and attacks mob from the rear, mob dies and Buffbot stays at location where he was when mob dies instead of returning to the spot he was at prior to the Offensive bot pulling the mob.
This is a problem (for me at least) because I tend to setup camps in "tight" areas like in SC,LT or Clefts on 3rd floor where you can't afford to be in the pathing of lvl 54 ^^^ adds with a 2-3 person bot group.
The problem as I see it is the Buffbot will not return to his loc. he was at prior to the fight and thus requires me to turn off the melee portion of his attacks because it would do more harm than good.
Hope that makes sense.
Loraik
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Posted: February 8th, 2006, 11:14 am
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jimjim2
jimjim2's Reps:
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Buffbot doesnt run that far away and since i'm perma pulling, it always starts to assist active char and it runs back to melee which is nice.
Either it stays there for a while and/or after few other pulls it decides to move on for 10 to 15m where it stops and by that time i allready have another mob brought to camp for kill.
Sofar there wasnt anyone near me that would have done some sort of damage but i got your point and maybe i can look into it tomorrow and see what else is happening when it runs off and do nothing on active char to see if it keeps runing off. I cant promise these testing though as i just got news which will make me not beeing able to play much next weeks =\
Edit: Just read prior post of Loraik and its same problem in my eyes even tho i play the active char.
Last edited by Guest on February 8th, 2006, 11:18 am, edited 1 time in total.
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Posted: February 8th, 2006, 11:15 am
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slam666
Total Posts: 1184
Location: Quebec, Canada
Joined: April 21st, 2005, 7:30 am
slam666's Reps: 1
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loraik (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): No in the situation I am talking about is Buffbot is told to stay, Offensive goes out and gets mobe (either via waypoint pathing or SAMESPOT range pulling) Offensive bot returns with mob, Buffbot moves out and attacks mob from the rear, mob dies and Buffbot stays at location where he was when mob dies instead of returning to the spot he was at prior to the Offensive bot pulling the mob.
This is a problem (for me at least) because I tend to setup camps in "tight" areas like in SC,LT or Clefts on 3rd floor where you can't afford to be in the pathing of lvl 54 ^^^ adds with a 2-3 person bot group.
The problem as I see it is the Buffbot will not return to his loc. he was at prior to the fight and thus requires me to turn off the melee portion of his attacks because it would do more harm than good.
Hope that makes sense.
Loraik
If you have a chance to retest that and send me the debug log file after, I am curious to see what is happening.
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Slam666
Author of EQ2Ultrabot, NOW WITH CRAFTING!!!
Read this before asking for help
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