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 HarvestBot 3.10 : EverQuest 2 Premium Discussions - Page 4
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Posted: June 1st, 2005, 10:25 pm
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thewatcher
thewatcher's Reps:
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h4lc0n";p="66143 (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): I just tried this new version and I have to say I love the changes. Anyways, I started the script and looked how it was working for 5 minutes, then my char arrived to a fence witch it had to jump to pass by. Previous versions (and I suppose this one is also supposed to) stopped the char, moved backwards one or two steps, moved forwards and jumped. Mine seems to stop itself, but then it auto-runs backwards (it also jumps, but backwards  ). I discovered that if you hit S (my backwards button) and then you hit {NUMLOCK} (my autorun key) seems it begins auto-moving backwards. I'm not sure if this has been a recent change or what, but I didn't know this worked this way. I hope you can find a fix to this, thank you very much!
Yea, I noticed too that it is't jumping fences very well any more but the run backwards thing I haven't seen, not sure what that is. I'll have to revisit the evade routines *sigh*
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Posted: June 2nd, 2005, 2:18 am
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erik467
Total Posts: 6
Joined: May 21st, 2005, 4:31 am
erik467's Reps: 0
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Read a little more and found the solution of the problem I had. If you read my post, please disregard from it, otherwise just pretend this was never posted =)
Last edited by erik467 on June 2nd, 2005, 3:42 am, edited 1 time in total.
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Posted: June 2nd, 2005, 2:26 am
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tallaron
tallaron's Reps:
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redman";p="66117 (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): thewatcher";p="66114 (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): Hehehe, half you already have, check your INI, it's default is ClosestFirst, assuming you are using the latest bot, the second I have solved with a different tac, I start looking for the next node to harvest while still running to the waypoint and alter course as needed to avoid hitting the center, the last part I'm still putting the final touches on but again the speed increase is great. The only time the bot stops running is to harvest or to make a full 180 turn around which happens very rarely. Cool, sounds like VERY smooth round non-bot like turns in open areas. In that case though there may be problems where TIGHT navigation of obstacles is required. Putting a point with zero radius on either side of the tight spot would help, but with no stopping, you'd overshoot the point and take a wide turn An easy solution to this would be to either... Have the bot stop at zero radius spots, get a precise heading, and then proceed. OR even better and more flexable... Add a new "-1" radius setting or the word "Stop" in the radius spot to force a stop. With this thinking... here is an example of two harvest areas where you want to pass through an intermediat nav point at 200,300 making a 90 degree turn. A nicely rounded corner nav only spot between two harvest areas= waypoint5 = 200, 150, 50 waypoint6 = 200, 300, 0 waypoint7 = 600 300, 50 Navigation through a TIGHT spot for 50 either side of the corner. waypoint5 = 200, 150, 50 waypoint6 = 200, 250, STOP waypoint7 = 200, 300, STOP waypoint8 = 250, 300, 0 waypoint9 = 600 300, 50 (Side note it doesn't need to stop at 8 because it got a good heading leaving point 7 and don't care what happens once past 8.) Why I mentioned the "tight" navigation is I know that with the first versions of harvester after wyvern's there were folks that were very apprciative of extremely tight navigation. I don't know where they are harvesting but it's likely a "good" spot. I haven't found a need for hardcore tight navigation, but I know the need exists. RedMan
Only tight spots I've seen are in newbie T1 zones since they are so small. I prefer the bot the way he is, take off and adjust than doing more stopping unless you can control that stopping like you have suggested but as of yet I really don't see a real need for it since I've harvested in T1 thru T5 zones with no prob.
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Posted: June 2nd, 2005, 5:10 am
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phatfuture
phatfuture's Reps:
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thewatcher";p="66153 (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): phatfuture";p="66138 (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): made a pic to help a friend who was having problems, thougt i might as well post it here too. This is just awesome, thanks for posting it!
Thanks hehe 
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Posted: June 2nd, 2005, 7:08 am
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redman
redman's Reps:
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tallaron";p="66159 (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): Only tight spots I've seen are in newbie T1 zones since they are so small. I prefer the bot the way he is, take off and adjust than doing more stopping unless you can control that stopping like you have suggested but as of yet I really don't see a real need for it since I've harvested in T1 thru T5 zones with no prob.
I'd imagine there is lots of tight spots if you were trying to harvest "?" nodes in underground zones like ROV where I'm not sure why you'd want to or some other zones where I'm pretty sure folks are making good coin doing it.
Again, I dont have a use for it TODAY, but I do know, for sure, that when restek added TIGHT navicagation to his version there were some folks that were VERY happy about it.
RedMan
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Posted: June 2nd, 2005, 8:18 am
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minor723
minor723's Reps:
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I am starting the script I put the script window infront of my persona window and hit start, is there something im doing wrong?
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Posted: June 2nd, 2005, 8:44 am
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redman
redman's Reps:
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minor723";p="66170 (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): is there something im doing wrong?
Posting questions with no description of error messages, logs or anything indicating that you have read the documentation, edited your ini file, read the whole thread, set up your hotkeys..nothing.
So... in keeping with your brief problem description, a brief answer....
"Yes"
RedMan
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Posted: June 2nd, 2005, 11:40 am
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minor723
minor723's Reps:
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I have been posting multiple times with no help whatsoever. I will post again in some attempt to gain help.
I reinstalled xunleashed, eq2 service, and harvester. I edited the ini, see attached.
There are no error messages, see attached.
I have read documentation. There Are no error messages, i place the script window in front of my persona window arrow over to harvestor and hit start and it just wais press f12 to stop script and yet does nothing.
Please help.
(!empty($user->lang['CODE'])) ? $user->lang['CODE'] : ucwords(strtolower(str_replace('_', ' ', 'CODE'))): ; ini file for HarvestBot version 3.10
[Harvester] ; You must delete the DeleteMe line or change it to False
;DebugLevel = 0-10 Generally 1 is sufficient if you're not debugging, 0 to turn ; off all but the extreme basics 10 will generate a LOT of data. DebugLevel = 1
;Avoidplayers = True/False If True, this will mark a node bad if another player is nearby AvoidPlayers = True
;CampOnEnd = True/False if True will camp to desktop once harvesting ends CampOnEnd = False
;EraseBadSpawns= True/False if True will erase bad spawn locations when moving to ; a new location EraseBadSpawns = True
;ClosestFirst = True/False If True will harvest the closest node first leaving that ; top priority item for later when we are closer. ClosestFirst = True
;MaxHarvestAttempts = 20 How many times should we attempt to harvest a node before ; marking it bad and moving on. MaxHarvestAttempts = 20
;RunToRange = 8 How close do we get to a what we are running to before we ; stop and consider ourselves 'there'. ; Use caution playing with this. RunToRange = 8
; We just sent the harvest command, how long before we do so ; Again? Think of 600 as 6 seconds. ; Use caution playing with this, you can easily slow ; your bot down more than you speed it up. Strangely enough ; you can speed your bot up as easily by increasing this as ; by decreasing it... use caution. SleepBetweenHarvests = 500
;QuitonTimeout = True/False End script you have not harvested in timeout minutes. QuitonTimeout = False
;Timeout = # Max time in minutes since last harvested item before ; Quitting if QuitOnTimeout is True and you get stuck ; or some other unforseen event happens Timeout = 15
;QuitOnTells = True/False /q if you recieve a tell QuitonTells = False
;PlayonTells = True/False Should I play a sound when you get a tell? PlayonTells = True
;TellSound = filename.wav This wav file will be played if the above is true. ; This file MUST be a wav file and must be in the scripts folder. ; If you set PlayonTells it will NOT quit on tells even if ; QuiteOnTells is true. TellSound = ding.wav
;Hotbar = # number of the hotbar 0-9 that you have the harvesting hotkeys ; on, if hotbar is 0 hotbars will not be used. Hotbar = 5
;defaultzone = zonename this is the zone the script will assume you are in ; ONLY if the zone detected is not defined in the script defaultzone = antonica
;EQ2Path = directory directory where EQ2 is installed and must end with \ ; EQ2Path = C:\Program Files\Sony\EverQuest II\
; Here you configure your keys, The forward key MUST be your AutoRun key! ; NearestPC is the key to target the nearest pc, normally F7 ; You can also reconfigure your jump key if needed. ; Chat is the key you wish to pause the bot and chat with, ENTER is a good ; choice because it also starts the chat at the same time. ; Shutdown is the key to shutdown the bot, please use this instead of F12 ; since F12 aborts the script and prevents a clean shutdown and releasing of ; memory as well as closing files. It is best to use this when NOT running ; to anything.
[KeyConfig] Forward = Q Backward = s Left = a Right = d Jump = {SPACE} NearestPC = {F7} Chat = {ENTER} ShutdownBot = {F12}
[Resources] ;nodetype = #, #, True/False first number is Priority and is 0 based, ; IMPORTANT NOTE: you can NOT have 2 of the same priority, if ; you do only the last of that priority will be used.
; True/False harvest this type of node? ; If you use hotbars third is the hotkey ; Last is do you continue to harvest this when it becomes ; Trivial. If you are just trying to level your harvesting ; set all of these to false. COLLECT = 0, True, 6, False MISC = 1, True, 3, False ORE = 2, True, 1, False STONE = 3, True, 1, False WOOD = 4, True, 3, False SHRUB = 5, True, 2, False DEN = 6, True, 4, False FISH = 7, True, 5, False ROOTS = 8, True, 2, False FUNGI = 9, True, 2, False
;This section is for defining the buffs for your characters. Set the section name to ;your characters first name ie [Johnydoe] ;NumofBuffs = # set this to the number of buffs you wish to cast ;Buff# = name, duration in min, cast time in seconds, ; The name MUST be spelled correctly, it is used to cast the spell. [Johnydoe] Numofbuffs = 3 buff1 = Fire seed, 8, 2 buff2 = Agitation, 13, 1 buff3 = Provocation, 13, 1
;Zone sections ;[zonename] ;maxwander = # this value is a radius around your starting point and is ; ONLY used if you do not use waypoints ;UseWayPoints = True/False set to True to use waypoints, otherwise False ;NumofPoints = # set this to the number of waypointsyou define for this zone ;Waypoint# = X, Y, R set this to the X, Y coordinates and a harvest radius around ; it set the radius to zero if you just wish to travel through ; this location ;nodetype = resource set the appropriate resource name for this type of node
;This set of waypointswill path you from the entrance of the zone completely around the keep ;ignoring any nodes found within it. Notice the last waypointhas a radius of 0. This is ;only a travel node to help path you back to the start point. [The Forest Ruins] Maxwander = 100 UseWayPoints = True Numofpoints = 24 waypoint1 = 906, -562, 35 waypoint2 = 952, -562, 35 waypoint3 = 996, -575, 45 waypoint4 = 1014, -622, 10 waypoint5 = 1033, -607, 15 waypoint6 = 1055, -594, 30 waypoint7 = 1075, -595, 30 waypoint8 = 1090, -605, 0 waypoint9 = 1105, -655, 30 waypoint10 = 1117, -708, 0 waypoint11 = 1138, -733, 0 waypoint12 = 1172, -749, 50 waypoint13 = 1140, -811, 50 waypoint14 = 1083, -840, 50 waypoint15 = 1075, -814, 15 waypoint16 = 1019, -825, 40 waypoint17 = 971, -815, 50 waypoint18 = 958, -757, 50 waypoint19 = 956, -703, 40 waypoint20 = 948, -661, 30 waypoint21 = 956, -641, 20 waypoint22 = 984, -635, 15 waypoint23 = 1004, -622, 10 waypoint24 = 992, -591, 35 COLLECT = ? FUNGI = natural herb garden ORE = blemished ore FISH = array of fish ROOTS = damp roots DEN = creature den SHRUB = natural garden WOOD = aged arbor STONE = unearthed stones MISC = withered bones
[Antonica] maxwander = 100 UseWayPoints = true Numofpoints = 13 waypoint1 = -520, 607, 100 waypoint2 = -662, 620, 100 waypoint3 = -639, 532, 100 waypoint4 = -575, 507, 100 waypoint5 = -615, 459, 100 waypoint6 = -577, 410, 100 waypoint7 = -572, 351, 100 waypoint8 = -635, 265, 100 waypoint9 = -703, 276, 100 waypoint10 = -710, 353, 100 waypoint11 = -633, 403, 100 waypoint12 = -601, 503, 100 waypoint13 = -558, 586, 100 COLLECT = ? ORE = callous ore STONE = sandwashed rock WOOD = wind felled tree SHRUB = plains shrubbery FUNGI = plains fungi ROOTS = plains roots DEN = critter den FISH = shoal of fish MISC = withered bones
[The Enchanted Lands] MaxWander = 50 UseWayPoints = False COLLECT = ? ORE = residual ore STONE = rhythmic stone WOOD = wretched arbor SHRUB = mystical natural garden FUNGI = fairy ring ROOTS = velvety roots DEN = animal den FISH = throng of fish MISC = withered bones
[The Commonlands] Maxwander = 100 UseWayPoints = False COLLECT = ? ORE = cloven ore STONE = wind swept rock FUNGI = oasis fungi SHRUB = oasis shrubbery ROOTS = desert roots FISH = band of fish DEN = armadillo den WOOD = wind felled tree MISC = withered bones
[The Thundering Steppes] MaxWander = 100 UseWayPoints = False Numofpoints = 0 COLLECT = ? ORE = stonecrest ore STONE = wind swept stones WOOD = felled high plains arbor SHRUB = high plains shrubbery FUNGI = high plains fungi ROOTS = mesquite catch weed DEN = beast den FISH = mob of fish MISC = withered bones
[Zek, the Orcish Wastes] Maxwander = 100 UseWayPoints = False COLLECT = ? ORE = ferric ore STONE = mud stone WOOD = marred arbor SHRUB = flattened bed of thistle FUNGI = flattened natural herb garden ROOTS = vestigial roots DEN = lioness den FISH = fury of fish MISC = withered bones
[The Feerrott] maxwander = 100 UseWayPoints = False Numofpoints = 0 COLLECT = ? ORE = alluvium ore STONE = hermetic stone WOOD = putrid arbor SHRUB = overgrown bed of greenslade FUNGI = overgrown fairy ring ROOTS = dusty roots DEN = animal den FISH = hatch of fish MISC = withered bones
[Rivervale] Maxwander = 100 UseWayPoints = False COLLECT = ? ORE = sedimentary ore STONE = lithic stone FUNGI = tainted fairy ring SHRUB = tainted natural garden ROOTS = insidious roots FISH = bedlam of fish DEN = dire wolf den WOOD = corrupted arbor MISC = withered bones
(!empty($user->lang['CODE'])) ? $user->lang['CODE'] : ucwords(strtolower(str_replace('_', ' ', 'CODE'))): 06/01/05 07:22:45 PM
***** XUnleashed Trace Log Started: Wednesday, June 01, 2005 19:22:45
06/01/05 07:22:46 PM Registered XUnleashed Controls...
06/01/05 07:22:47 PM Registered XUnleashed IPPacketSniffer......
06/01/05 07:22:48 PM Registered XUScriptHelper...
06/01/05 07:22:48 PM XUnleashed Client: Click Play to begin...
06/01/05 07:23:32 PM XUnleashed Client: Updating 3rd Party Plugins and Services...
06/01/05 07:23:32 PM XUnleashed Client: Patching Wyvern's EQ2 Servicer
06/01/05 07:23:32 PM XUnleashed Client: Retrieving the file: update
06/01/05 07:23:32 PM XUnleashed Client: Redirecting to alternate patch server. . .
06/01/05 07:23:33 PM XUnleashed Client: Retrieving the file: EQ2ServiceNews.txt
06/01/05 07:23:33 PM XUnleashed Client: Redirecting to alternate patch server. . .
06/01/05 07:23:33 PM XUnleashed Client: Patching complete. . .
06/01/05 07:23:33 PM XUnleashed Client: Connecting to XUnleashed...
06/01/05 07:23:33 PM XUnleashed Client: Authenticating User...
06/01/05 07:23:34 PM XUnleashed Client: Connected. . .
06/01/05 07:23:34 PM Using Alternate Hooking. . .
06/01/05 07:23:41 PM XUnleashed Client: Launching. . .
06/01/05 07:25:18 PM Found Target Process: EverQuest2.exe
06/01/05 07:25:18 PM Initializing COM Objects. . .
06/01/05 07:25:18 PM Setting up DirectX Hooks. . .
06/01/05 07:25:37 PM FOUND: Direct3DCreate9
06/01/05 07:25:37 PM Starting Services. . .
06/01/05 07:25:37 PM ------->FOUND A StandardSERVICE: XUnleashed Windows Input Service
06/01/05 07:25:37 PM CXUWinInput::Initialize()
06/01/05 07:25:37 PM ------->FOUND A StandardSERVICE: XUnleashed TCP/IP Packet Sniffer
06/01/05 07:25:37 PM Starting the 3rd Party Services...
06/01/05 07:25:37 PM ------->FOUND A 3rd Party Service: Wyvern's EQ2 Servicer
06/01/05 07:25:38 PM Starting Plugins. . .
06/01/05 07:25:38 PM ------->FOUND A STANDARD Plugin: XUnleashed V2 Triggers
06/01/05 07:25:38 PM Loading Window Schema. . .
06/01/05 07:25:38 PM ------->FOUND A STANDARD Plugin: XUnleashed V2 Macros
06/01/05 07:25:38 PM Loading Window Schema. . .
06/01/05 07:25:38 PM ------->FOUND A STANDARD Plugin: XUnleashed V2 Scripts
06/01/05 07:25:38 PM Loading Window Schema. . .
06/01/05 07:25:38 PM Attempting to lock onto Client. . .
06/01/05 07:25:38 PM WARNING: Requested DirectX9 Screen Format may not be compatable with XUnleashed.
06/01/05 07:25:38 PM FOUND: Direct3D9::CreateDevice()
06/01/05 07:25:38 PM DETECTED: Direct3DDevice9 Reset
06/01/05 07:25:38 PM WARNING: Requested DirectX9 Screen Format may be incompatable with XUnleashed.
06/01/05 07:25:39 PM FOUND: Direct3DDevice9::Present
06/01/05 07:25:39 PM Releasing XUnleashed DX9 BackBuffers.
06/01/05 07:25:39 PM Released XUnleashed DX9 BackBuffers.
06/01/05 07:25:39 PM Initializing DX9 BackBuffers...
06/01/05 07:26:55 PM DETECTED: Direct3DDevice9 Reset
06/01/05 07:26:55 PM WARNING: Requested DirectX9 Screen Format may be incompatable with XUnleashed.
06/01/05 07:26:56 PM FOUND: Direct3DDevice9::Present
06/01/05 07:26:56 PM Releasing XUnleashed DX9 BackBuffers.
06/01/05 07:26:56 PM Released XUnleashed DX9 BackBuffers.
06/01/05 07:26:56 PM Initializing DX9 BackBuffers...
06/01/05 07:30:17 PM DETECTED: Direct3DDevice9 Reset
06/01/05 07:30:17 PM WARNING: Requested DirectX9 Screen Format may be incompatable with XUnleashed.
06/01/05 07:30:19 PM FOUND: Direct3DDevice9::Present
06/01/05 07:30:19 PM Releasing XUnleashed DX9 BackBuffers.
06/01/05 07:30:19 PM Released XUnleashed DX9 BackBuffers.
06/01/05 07:30:19 PM Initializing DX9 BackBuffers...
06/01/05 07:44:48 PM XUnleashed Client: Disconnected...
06/01/05 07:44:48 PM XUnleashed Client: Connecting to XUnleashed...
06/01/05 07:45:21 PM XUnleashed Client: Connecting to XUnleashed...
06/01/05 07:45:42 PM XUnleashed Client: Trying to Connect...
06/01/05 07:46:20 PM XUnleashed Client: Trying to Connect...
06/01/05 07:46:26 PM XUnleashed Client: Connecting to XUnleashed...
06/01/05 07:46:56 PM XUnleashed Client: Trying to Connect...
06/01/05 07:47:31 PM XUnleashed Client: Connecting to XUnleashed...
06/01/05 07:47:31 PM XUnleashed Client: Authenticating User...
06/01/05 07:47:32 PM XUnleashed Client: Trying to Connect...
06/01/05 07:47:32 PM XUnleashed Client: Connected. . .
06/01/05 07:47:32 PM Using Alternate Hooking. . .
06/01/05 07:48:37 PM XUnleashed Client: Disconnected...
06/01/05 07:48:37 PM XUnleashed Client: Connecting to XUnleashed...
06/01/05 07:48:37 PM XUnleashed Client: Authenticating User...
06/01/05 07:48:39 PM XUnleashed Client: Connected. . .
06/01/05 07:48:39 PM Using Alternate Hooking. . .
06/01/05 08:12:40 PM Uninitializing XUnleashed. . .
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Posted: June 2nd, 2005, 12:41 pm
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thewatcher
thewatcher's Reps:
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minor723";p="66181 (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): I have been posting multiple times with no help whatsoever. I will post again in some attempt to gain help.
I reinstalled xunleashed, eq2 service, and harvester. I edited the ini, see attached.
There are no error messages, see attached.
I have read documentation. There Are no error messages, i place the script window in front of my persona window arrow over to harvestor and hit start and it just wais press f12 to stop script and yet does nothing.
Umm, no help? Thanks for the credit.
Your INI file looks fine although it says to delete the line, not the word delete me, either way it should function fine.
Looking at your XU log you have not attempted to run the script... as a matter of fact you have not run the Everquest. Do NOT start Everquest yourself, it MUST be started by XU, on the main page of XU you have to press the play button at the bottom right.
Here is an example of what your log might look like AFTER the 'Using Alternate Hooking' line.
(!empty($user->lang['CODE'])) ? $user->lang['CODE'] : ucwords(strtolower(str_replace('_', ' ', 'CODE'))): 06/02/05 01:14:48 PM XUnleashed Client: Launching. . .
06/02/05 01:14:51 PM Found Target Process: EverQuest2.exe
06/02/05 01:14:52 PM Initializing COM Objects. . .
06/02/05 01:14:52 PM Setting up DirectX Hooks. . .
06/02/05 01:15:27 PM FOUND: Direct3DCreate9
06/02/05 01:15:27 PM Starting Services. . .
06/02/05 01:15:27 PM ------->FOUND A StandardSERVICE: XUnleashed Windows Input Service
06/02/05 01:15:27 PM CXUWinInput::Initialize()
06/02/05 01:15:27 PM ------->FOUND A StandardSERVICE: XUnleashed TCP/IP Packet Sniffer
06/02/05 01:15:27 PM Starting the 3rd Party Services...
06/02/05 01:15:27 PM ------->FOUND A 3rd Party Service: Wyvern's EQ2 Servicer
06/02/05 01:15:28 PM Starting Plugins. . .
06/02/05 01:15:28 PM ------->FOUND A 3rd Party Plugin: EQ2Crafter Plugin
06/02/05 01:15:28 PM Loading Window Schema. . .
06/02/05 01:15:28 PM ------->FOUND A STANDARD Plugin: XUnleashed V2 Triggers
06/02/05 01:15:28 PM Loading Window Schema. . .
06/02/05 01:15:28 PM ------->FOUND A STANDARD Plugin: XUnleashed V2 Macros
06/02/05 01:15:28 PM Loading Window Schema. . .
06/02/05 01:15:28 PM ------->FOUND A STANDARD Plugin: XUnleashed V2 Scripts
06/02/05 01:15:28 PM Loading Window Schema. . .
06/02/05 01:15:28 PM Attempting to lock onto Client. . .
06/02/05 01:15:28 PM WARNING: Requested DirectX9 Screen Format may not be compatable with XUnleashed.
06/02/05 01:15:28 PM FOUND: Direct3D9::CreateDevice()
06/02/05 01:15:28 PM DETECTED: Direct3DDevice9 Reset
06/02/05 01:15:28 PM WARNING: Requested DirectX9 Screen Format may be incompatable with XUnleashed.
06/02/05 01:15:29 PM FOUND: Direct3DDevice9::Present
06/02/05 01:15:29 PM Releasing XUnleashed DX9 BackBuffers.
06/02/05 01:15:29 PM Released XUnleashed DX9 BackBuffers.
06/02/05 01:15:29 PM Initializing DX9 BackBuffers...
06/02/05 01:16:44 PM XUScriptHelper->Creating Script Engine (VBScript). . .
06/02/05 01:16:44 PM XUScriptHelper->AddScriptItem: XUScriptHost
06/02/05 01:16:44 PM XUScriptHelper->AddScriptItem: Win32API
06/02/05 01:16:44 PM XUScriptHelper->AddScriptItem: VirtualKey
06/02/05 01:16:44 PM XUScriptHelper->AddScriptItem: Memory
06/02/05 01:16:44 PM XUScriptHelper->AddScriptItem: SystemInfo
06/02/05 01:16:44 PM XUScriptHelper->AddScriptItem: MemoryBasicInformation
06/02/05 01:16:44 PM XUScriptHelper->AddScriptItem: XUScriptPlugin
06/02/05 01:16:44 PM XUScriptHelper->Executing Script: Option Explicit
'=====================
' C O N S T A N T S
'=====================
This is where the code that is to be excecuted is shown in the log.
PS. Thanks for formatting the file in the message as I requested.
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Posted: June 2nd, 2005, 1:06 pm
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minor723
minor723's Reps:
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I am sorry, I am gettting frustrated getting this to work.
In options i have it setup for eq2 and i do press the play button. I will take a screenshot.
You do not have the required permissions to view the files attached to this post.
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Posted: June 2nd, 2005, 1:57 pm
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minor723
minor723's Reps:
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Here is my updated log.
(!empty($user->lang['CODE'])) ? $user->lang['CODE'] : ucwords(strtolower(str_replace('_', ' ', 'CODE'))): 06/02/05 02:34:16 PM XUnleashed Client: Connecting to XUnleashed... 06/02/05 02:34:16 PM XUnleashed Client: Authenticating User... 06/02/05 02:34:17 PM XUnleashed Client: Connected. . . 06/02/05 02:34:17 PM Using Alternate Hooking. . . 06/02/05 02:34:24 PM XUnleashed Client: Launching. . . 06/02/05 02:34:45 PM Found Target Process: EverQuest2.exe 06/02/05 02:34:46 PM Initializing COM Objects. . . 06/02/05 02:34:46 PM Setting up DirectX Hooks. . . 06/02/05 02:34:58 PM FOUND: Direct3DCreate9 06/02/05 02:34:58 PM Starting Services. . . 06/02/05 02:34:58 PM ------->FOUND A StandardSERVICE: XUnleashed Windows Input Service 06/02/05 02:34:58 PM CXUWinInput::Initialize() 06/02/05 02:34:58 PM ------->FOUND A StandardSERVICE: XUnleashed TCP/IP Packet Sniffer 06/02/05 02:34:58 PM Starting the 3rd Party Services... 06/02/05 02:34:58 PM ------->FOUND A 3rd Party Service: Wyvern's EQ2 Servicer 06/02/05 02:34:58 PM Starting Plugins. . . 06/02/05 02:34:58 PM ------->FOUND A STANDARD Plugin: XUnleashed V2 Triggers 06/02/05 02:34:58 PM Loading Window Schema. . . 06/02/05 02:34:59 PM ------->FOUND A STANDARD Plugin: XUnleashed V2 Macros 06/02/05 02:34:59 PM Loading Window Schema. . . 06/02/05 02:34:59 PM ------->FOUND A STANDARD Plugin: XUnleashed V2 Scripts 06/02/05 02:34:59 PM Loading Window Schema. . . 06/02/05 02:34:59 PM Attempting to lock onto Client. . . 06/02/05 02:34:59 PM WARNING: Requested DirectX9 Screen Format may not be compatable with XUnleashed. 06/02/05 02:34:59 PM FOUND: Direct3D9::CreateDevice() 06/02/05 02:34:59 PM DETECTED: Direct3DDevice9 Reset 06/02/05 02:34:59 PM WARNING: Requested DirectX9 Screen Format may be incompatable with XUnleashed. 06/02/05 02:34:59 PM FOUND: Direct3DDevice9::Present 06/02/05 02:34:59 PM Releasing XUnleashed DX9 BackBuffers. 06/02/05 02:34:59 PM Released XUnleashed DX9 BackBuffers. 06/02/05 02:34:59 PM Initializing DX9 BackBuffers...
That picture is what it show in game when i press start, and that is all it does...
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Posted: June 2nd, 2005, 1:59 pm
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thewatcher
thewatcher's Reps:
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minor723";p="66193 (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): I am sorry, I am gettting frustrated getting this to work.
In options i have it setup for eq2 and i do press the play button. I will take a screenshot.
Yea, I was very frustrated trying to get it to work when I got it too so I can empathise with you. This really is not the best forum to get XU working either, this thread is about the bot and you have to get XU working first.
Having said that, your XU setup looks fine, if you ar then changing to the Xunleashed tab and pressing play to start everquest then I really don't know what more to tell you. Have you tried the demo scripts? Those would be better to get it all working cause they are simpler. Once one of those works for you then try the bot. You can try MouseDemo or soemthing like that to see if you're working.
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Posted: June 2nd, 2005, 10:03 pm
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thewatcher
thewatcher's Reps:
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Ok, I have uploaded 3.11, I think this project is about done so please let me know if that's not the case.
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