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HarvestBot 311 : EverQuest 2 Premium Discussions - Page 2

Posted: June 4th, 2005, 3:39 am
 
h4lc0n
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thewatcher";p="66309 wrote:
h4lc0n";p="66301 wrote:
ok I just tried this new version and it does still have the auto-backwards problem.

you say you're not having this issue but in case you want to know what's the exact problem we have, try hitting the backwards key (usually 'S') and then autorun key (usually NUMLOCK)... notice your char begins moving backwards?

hope you get a fix soon, this version really looks good if it wasn't for this issue =)


Umm, do I understand right that you can duplicate this by hitting (and holding?) thebackwards key then hitting the autorun? If so that would be the first usefull clue to this issue.

Edit:
Ok, I assume that you are not doing something silly like hitting these keys while the bot is running, based on that assumption.

I have tried every combination I could find of hitting the autorun and backward keys, I even added numlock to the autorun set of keys but nothing happened that should not have. If you can duplicate this problem please give more detail on how to do so.


ok I found out why you were not having this issue. I completely dislike the new Avatar Relative free look controls SOE applied (as default) in a previous patch so I changed it back to View Relative.

go to EQII -> Options -> Controls -> Free Look Controls

I'm pretty sure you'll have Avatar Relative here, try changing it to View Relative and do the NUMLOCk while holding S key again.

I guess we can just switch to Avatar Relative to avoid that problem but well, I suppose you prefer to know

thanks


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Posted: June 4th, 2005, 3:58 am
 
thewatcher
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I sure do, thanks for letting me know what was going on, I didn't have the problem because I'm one of those silly anal people that went through ALL the options before playing the game and I must have reset it so that the new defaults didn't get me.

Enjoy the new bot ).

PS for anyone interested, here is the changelog for the next version so far:

Added check for no buffs for buff timer display.
Added tell sound to be done when inventory full.
Changed tell code to be able to play and quit on tells.
Updated docs to reflect above.


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Posted: June 4th, 2005, 7:34 am
 
hurricane989
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I still seem to have the problem with the timing issue when the harvest key is being pressed.. I had to change the timer value to 1200 between harvests rather than 600 to keep it in track, and also, after the node dissappears, it still tries to harvest about 5 more times and waits inbetween harvests before moving on. Anyone else having this problem???


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Posted: June 4th, 2005, 8:37 am
 
minor723
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Yes, thats the problem why mine is crashing.

After he harvest's a node, he harvests nothing like 5 or 6 more times then eq starts running all slow, and that error comes up. And everything crashes.

Please help


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Posted: June 4th, 2005, 8:57 am
 
thewatcher
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I can't imagine how a script could cause a directX error, have you searched the forums to see of someone else is getting this error and how they resolved it? Have you tried compatibility mode? I really have no clue what this might be. Anyone else having this problem or just the 2 of you?

So far almost 50 people have downloaded the program, if it's just you 2 I would have to guess it's not anything to do with the script.

Please do post here if you resolve your issue.


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Posted: June 4th, 2005, 11:24 am
 
bitflux
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thewatcher wrote:
I can't imagine how a script could cause a directX error, have you searched the forums to see of someone else is getting this error and how they resolved it? Have you tried compatibility mode? I really have no clue what this might be. Anyone else having this problem or just the 2 of you?

So far almost 50 people have downloaded the program, if it's just you 2 I would have to guess it's not anything to do with the script.

Please do post here if you resolve your issue.
I am also having this problem. for me it occurs just after it says no resources, moving on; yet there are plenty near by. then it gets all slow as hell and when i try to stop the script with f12 it gives that error popup same as above.

to be honest i think its whatever you have hooking into EQ2 thats doing it. My virus blocker says its malicious code, but im assuming thats what it would call any hack. NOTE it doesnt need approval for any other scripts, so im guessing maybe its your fancy text display maybe?

hope this helps

EDIT:
Im using an older AMD machine, and harvesting CL with no waypoints


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Posted: June 4th, 2005, 12:08 pm
 
minor723
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Good I am glad I am not the only one, hope you guys figure it out. I tried reinstalling my video drivers. twice.


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Posted: June 4th, 2005, 1:39 pm
 
camelspyder
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The script looks really interesting -- the script runs and says its moving to x resource... But it never stops running. The messages on the screen state that is is harvesting, casting buffs, etc. but my character just keeps running without ever stopping.
I have my forward key defined to my autorun key, which is numlock. I'll attach my ini here. I tried changing it to my forward key but then the toon just stands there.

This may be a clue... My initial problem was that my toon would always run backwards... I tried the view setting I saw mentioned earlier but it didn't change. I ended up just deleting my backward keymap in EQ.

Eventually EQ starts running really slow and I can't stop the script with Del nor F12. If I wait, I'll get the EQ crash someone else mentioned above.

Let me know if you need anything else from me to track this down :) Currently my autorun is Numlock, W-foward, A-left, D-right and S-backward



Code:
; ini file for HarvestBot version 3.11

[Harvester]
;            You must delete the DeleteMe line or change it to False
DeleteMe   = False

;DebugLevel   = 0-10      Generally 1 is sufficient if you're not debugging, 0 to turn
;            off all but the extreme basics 10 will generate a LOT of data.
DebugLevel       = 8

;Avoidplayers    = True/False   If True, this will mark a node bad if another player is nearby
AvoidPlayers     = True

;CampOnEnd       = True/False   if True will camp to desktop once harvesting ends
CampOnEnd        = False

;EraseBadSpawns= True/False     if True will erase bad spawn locations when moving to
;            a new location
EraseBadSpawns   = True

;ClosestFirst   = True/False   If True will harvest the closest node first leaving that
;            top priority item for later when we are closer.
ClosestFirst   = True

;MaxHarvestAttempts = 20   How many times should we attempt to harvest a node before
;            marking it bad and moving on.
MaxHarvestAttempts   = 4

;RunToRange = 8         How close do we get to a what we are running to before we
;            stop and consider ourselves 'there'.
;            Use caution playing with this.
RunToRange   = 8

;            We just sent the harvest command, how long before we do so
;            Again?  Think of 600 as 6 seconds.
;            Use caution playing with this, you can easily slow
;            your bot down more than you speed it up.  Strangely enough
;            you can speed your bot up as easily by increasing this as
;            by decreasing it... use caution.
SleepBetweenHarvests   = 1200

;QuitonTimeout   = True/False   End script you have not harvested in timeout minutes.
QuitonTimeout   = False

;Timeout   = #      Max time in minutes since last harvested item before
;            Quitting if QuitOnTimeout is True and you get stuck
;            or some other unforseen event happens
Timeout      = 1

;QuitOnTells   = True/False     /q if you recieve a tell
QuitonTells   = False

;PlayonTells   = True/False   Should I play a sound when you get a tell?
PlayonTells   = True

;TellSound   = filename.wav   This wav file will be played if the above is true.
;            This file MUST be a wav file and must be in the scripts folder.
;            If you set PlayonTells it will NOT quit on tells even if
;            QuiteOnTells is true.
TellSound   = ding.wav

;Hotbar      = #      number of the hotbar 0-9 that you have the harvesting hotkeys
;            on, if hotbar is 0 hotbars will not be used.
Hotbar      = 6

;defaultzone   = zonename   this is the zone the script will assume you are in
;            ONLY if the zone detected is not defined in the script
defaultzone   = the enchanted lands

;EQ2Path   = directory   directory where EQ2 is installed and must end with \
;
EQ2Path      = C:\Program Files\Sony\EverQuest II\

;   Here you configure your keys, The forward key MUST be your AutoRun key!
;   NearestPC is the key to target the nearest pc, normally F7
;   You can also reconfigure your jump key if needed.
;   Chat is the key you wish to pause the bot and chat with, ENTER is a good
;   choice because it also starts the chat at the same time.
;   Shutdown is the key to shutdown the bot, please use this instead of F12
;   since F12 aborts the script and prevents a clean shutdown and releasing of
;   memory as well as closing files.  It is best to use this when NOT running
;   to anything.
;   PetSpellName is the name of the spell to cast your pet, if you have no pet
;   you can   safely ignore this, if you DO have a pet the script will find it
;   if you have it up when you start the script and it will try to recast it if
;   it dissapears

[KeyConfig]
Forward      = {NUMLOCK}
Backward   = S
Left      = A
Right      = D
Jump      = {SPACE}
NearestPC   = {F7}
Chat      = {ENTER}
ShutdownBot   = {DEL}
PetSpellName   = Tellurian Soldier

[Resources]
;nodetype   = #, #, True/False   first number is Priority and is 0 based,
;      IMPORTANT NOTE:   you can NOT have 2 of the same priority, if
;            you do only the last of that priority will be used.

;            True/False harvest this type of node?
;            If you use hotbars third is the hotkey
;            Last is do you continue to harvest this when it becomes
;            Trivial.  If you are just trying to level your harvesting
;            set all of these to false.
COLLECT   = 6, True, 6, True
MISC   = 1, False,3, True
ORE   = 2, False,1, True
STONE   = 3, True, 1, True
WOOD   = 4, True, 3, True
SHRUB   = 5, True, 2, True
DEN   = 0, True, 4, True
FISH   = 7, False,5, True
ROOTS   = 8, False,2, True
FUNGI   = 9, False,2, True


;This section is for defining the buffs for your characters.   Set the section name to
;your characters first name ie [Johnydoe]
;NumofBuffs   = #      set this to the number of buffs you wish to cast
;Buff#      =       name, duration in min, cast time in seconds,
;  The name MUST be spelled correctly, it is used to cast the spell.
[xx]
Numofbuffs   = 2
buff1   = Spirit of the Wolf,   25, 4
buff2   = Salmekia's Pact of the Pride,   15, 2
buff3   = Provocation, 13, 1

;Zone sections
;[zonename]
;maxwander   = #      this value is a radius around your starting point and is
;            ONLY used if you do not use waypoints
;UseWayPoints   = True/False   set to True to use waypoints, otherwise False
;NumofPoints   = #      set this to the number of waypointsyou define for this zone
;Waypoint#   = X, Y, R      set this to the X, Y coordinates and a harvest radius around
;            it set the radius to zero if you just wish to travel through
;            this location
;nodetype   = resource   set the appropriate resource name for this type of node

;This set of waypointswill path you from the entrance of the zone completely around the keep
;ignoring any nodes found within it.  Notice the last waypointhas a radius of 0.  This is
;only a travel node to help path you back to the start point.
[The Forest Ruins]
Maxwander   = 100
UseWayPoints   = True
Numofpoints   = 24
waypoint1   =  906, -562, 35
waypoint2   =  952, -562, 35
waypoint3   =  996, -575, 45
waypoint4   = 1014, -622, 10
waypoint5   = 1033, -607, 15
waypoint6   = 1055, -594, 30
waypoint7   = 1075, -595, 30
waypoint8   = 1090, -605, 0
waypoint9   = 1105, -655, 30
waypoint10     = 1117, -708, 0
waypoint11     = 1138, -733, 0
waypoint12     = 1172, -749, 50
waypoint13     = 1140, -811, 50
waypoint14     = 1083, -840, 50
waypoint15     = 1075, -814, 15
waypoint16     = 1019, -825, 40
waypoint17     =  971, -815, 50
waypoint18     =  958, -757, 50
waypoint19     =  956, -703, 40
waypoint20     =  948, -661, 30
waypoint21     =  956, -641, 20
waypoint22     =  984, -635, 15
waypoint23     = 1004, -622, 10
waypoint24     =  992, -591, 35
COLLECT      = ?
FUNGI      = natural herb garden
ORE      = blemished ore
FISH      = array of fish
ROOTS      = damp roots
DEN      = creature den
SHRUB      = natural garden
WOOD      = aged arbor
STONE      = unearthed stones
MISC      = withered bones

[Antonica]
maxwander   = 100
UseWayPoints   = True
Numofpoints   = 27
waypoint1   = -1730, 800, 50
waypoint2   = -1730, 750, 50
waypoint3   = -1730, 600, 50
waypoint4   = -1730, 550, 50
waypoint5   = -1730, 500, 50
waypoint6   = -1730, 450, 50
waypoint7   = -1700, 400, 50
waypoint8   = -1700, 350, 50
waypoint9   = -1675, 300, 50
waypoint10   = -1670, 250, 50
waypoint11   = -1630, 200, 50
waypoint12   = -1620, 150, 50
waypoint13   = -1620, 100, 50
waypoint14   = -1610, 50, 50
waypoint15   = -1600, 0, 50
waypoint16   = -1600, -50, 50
waypoint17   = -1620, -100, 50
waypoint18   = -1650, -150, 50
waypoint19   = -1650, -200, 50
waypoint20   = -1620, -250, 50
waypoint21   = -1585, -300, 50
waypoint22   = -1500, -550, 50
waypoint23   = -1490, -650, 50
waypoint24   = -1480, -750, 50
waypoint25   = -1575, -30, 0
waypoint26   = -1737, 380, 0
waypoint27   = -1780, 620, 0
COLLECT      = ?
ORE      = callous ore
STONE      = sandwashed rock
WOOD      = wind felled tree
SHRUB      = plains shrubbery
FUNGI      = plains fungi
ROOTS      = plains roots
DEN      = critter den
FISH      = shoal of fish
MISC      = withered bones

[The Enchanted Lands]
MaxWander      = 50
UseWayPoints   = False
Numofpoints   = 0
COLLECT      = ?
ORE      = residual ore
STONE      = rhythmic stone
WOOD      = wretched arbor
SHRUB      = mystical natural garden
FUNGI      = fairy ring
ROOTS      = velvety roots
DEN      = animal den
FISH      = throng of fish
MISC      = withered bones

[The Commonlands]
Maxwander      = 100
UseWayPoints   = False
COLLECT      = ?
ORE      = cloven ore
STONE      = wind swept rock
FUNGI      = oasis fungi
SHRUB      = oasis shrubbery
ROOTS      = desert roots
FISH      = band of fish
DEN      = armadillo den
WOOD      = wind felled tree
MISC      = withered bones

[The Thundering Steppes]
MaxWander      = 100
UseWayPoints   = False
Numofpoints    = 0
COLLECT      = ?
ORE      = stonecrest ore
STONE      = wind swept stones
WOOD      = felled high plains arbor
SHRUB      = high plains shrubbery
FUNGI      = high plains fungi
ROOTS      = mesquite catch weed
DEN      = beast den
FISH      = mob of fish
MISC      = withered bones

[Zek, the Orcish Wastes]
Maxwander      = 100
UseWayPoints   = False
COLLECT      = ?
ORE      = ferric ore
STONE      = mud stone
WOOD      = marred arbor
SHRUB      = flattened bed of thistle
FUNGI      = flattened natural herb garden
ROOTS      = vestigial roots
DEN      = lioness den
FISH      = fury of fish
MISC      = withered bones

[The Feerrott]
maxwander      = 100
UseWayPoints   = False
Numofpoints    = 0
COLLECT      = ?
ORE      = alluvium ore
STONE      = hermetic stone
WOOD      = putrid arbor
SHRUB      = overgrown bed of greenslade
FUNGI      = overgrown fairy ring
ROOTS      = dusty roots
DEN      = animal den
FISH      = hatch of fish
MISC      = withered bones

[Rivervale]
Maxwander      = 100
UseWayPoints   = False
COLLECT      = ?
ORE      = sedimentary ore
STONE      = lithic stone
FUNGI      = tainted fairy ring
SHRUB      = tainted natural garden
ROOTS      = insidious roots
FISH      = bedlam of fish
DEN      = dire wolf den
WOOD      = corrupted arbor
MISC      = withered bones


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Posted: June 4th, 2005, 3:04 pm
 
sw8dude
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On the folks having the stuck running backwards...
Is it possible that you don't have the Autorun key set to be your forward key? You have probably already checked that, but just in case.

As the the DX9 error, I don't get that when running the script, but I do get it when I shutdown the script. Maybe something fails then as the script dies the DX9 error is a consequence.

Have you tried setting debug to 10 and checking the log? That might help the watcher as well if he could see it.

So far the script works well for me. Love the run from mob feature.


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Posted: June 4th, 2005, 3:07 pm
 
sw8dude
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Camelspyder
Your forward key needs to be the same as the autorun key :wink:

That might solve part of your issue.


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Posted: June 4th, 2005, 3:29 pm
 
camelspyder
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Aaahh OK:D I remember seeing that but thought it was just in the INI file... Thanks


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Posted: June 4th, 2005, 4:59 pm
 
danabug
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Im gettting the DX9 thing as well and it only happens the first time I run the script its says 1 script running even though the bottom of the window says all scripts stopped. I get the DX9 error when I hit F12 and only when I hit F12. So something is linked with the F12 and it crashing. After it crashes me to desktop I can then go back in and it runs fine. I dont quite understand why its crashing but I'm not a programmer.


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Posted: June 4th, 2005, 5:08 pm
 
thewatcher
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danabug";p="66380 wrote:
Im gettting the DX9 thing as well and it only happens the first time I run the script its says 1 script running even though the bottom of the window says all scripts stopped. I get the DX9 error when I hit F12 and only when I hit F12. So something is linked with the F12 and it crashing. After it crashes me to desktop I can then go back in and it runs fine. I dont quite understand why its crashing but I'm not a programmer.


Most scripts do not handle hitting F12 well, it forces the script to die and does not cleanup properly like closing files and freeing memory so it makes a mess, that is why this and other scripts have their own shutdown key.


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Posted: June 4th, 2005, 6:59 pm
 
tallaron
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Howdy Watcher!

I found that by making the range at least 15 that the bot don't miss nearly as many nodes and it really didn't miss many anyways. Love the script and this bot harvests like a mad man and using a bot in feerott is awesome since alot of nodes are found that you would probably never see roaming yourself cause of the tree roots being so big there and the nodes hiding among them.

I might have found a problem with camping on tells but want to make sure before I give an official bug report. I had the playontells set to false and quitontells to true and got a tell and my bot just stopped and didn't camp. That new feature with playonfullbags will be nice too. I don't want to make more work for you, but another nice feature might be a custom autoreply feature where if you get a tell he replies but only once....this way you could say something like "Be right back need to relog" but obviously you never come back if you have it set to quitontells. If others think it would be useful and you like the idea then go for it, I'm real happy with what you and others have given us now :D

Thanks Tons!


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Posted: June 4th, 2005, 7:47 pm
 
mwsupra
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I've also had the same crash as mentioned above where it states "No Resources, moving on" and then the game drops down to about 2 frames per second. After a while it crashes with the same error. I haven't had this problem with any of your previous versions, nor any other scripts out there.

Also, when I got stuck, it walked backward a bit, and then jumped forward. In the previous script versions, it would walk backward, turn to my right or my left, and then jump forward. While sitting there watching the bot work for a couple hours, there were a couple times I had to move my character to the right or the left because it got stuck. Was that taken out or did I set it up wrong? Is this happening to anyone else?

I do love the new changes though and I'm sure soon enough you will find perfection :mrgreen:


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