taultunleashed logoHarvestBot 4.xx : EverQuest 2 Premium Discussions - Page 3
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HarvestBot 4.xx : EverQuest 2 Premium Discussions - Page 3

Posted: June 22nd, 2005, 1:59 pm
 
redman
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My 6+ hour runs weren't in Feerott but one is 23 waypoints and the other is 39. No, I won't say where or give out the paths. Having to create your own paths is the ONLY thing that is going to prevent notice.

Trust that there is someone from SOE that has membership here and is reading these posts. It's a sure thing.

The last thing I want is a notice sent to the GMs saying, stand at location X, watch for 10 minutes and if you see someone cruize by and turn here, here and here, they are botting. They could intentionally plunk down bad nodes on the path and wait for folks to come along. Also there's more of us here than there is servers therefore folks will be stepping on each other's toes.

Its just not THAT hard to make a rudimentary path, really it's not. If we all roll our own, by definition we will be MUCH harder to find. Security by Obscurity!

Backwards on its own probably isn't worth much, however, anyone who used advpath.inc in MQ2 / EQ will remember "Ping-Pong" mode where rather than looping 1-2-3-4-5-6-1-2-3-4-5-6... it pingpongs back and forth 1-2-3-4-5-6-5-4-3-2-1... Usefull for harvesting long narrow spots. It's easy enough to just recopy the points in reverse order though I guess.

It would also be nice for long paths to not have to make them into complete circles.

Perhaps an ini setting..
Direction=Forward
Direction=Reverse
Direction=Pingpong

Ha, for more random chaos... add
Direction=Random
This mode would randomly choose (er.. use odd/evenness of initial X position or something) whether to go forward or backward, and when reaching the end of the path randomly either loop, or pingpong.

Not all paths are reversable though in how objects are avoided but any path could be made reverse friendly with a bit of tweaking.

RedMan


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Posted: June 22nd, 2005, 2:32 pm
 
thewatcher
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Oh and I can't believe I forgot to mention it but you can use my HBMakePath program to make your paths in just a few minutes, then fine tune them from there, very simple to use, basically you can just run it and read the screen, then copy/paste the waypoints from the waypoints.ini file. You can find this here: http://www.xunleashed.com/dload.php?act ... ile_id=177

Have fun ).


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Posted: June 22nd, 2005, 2:33 pm
 
thewatcher
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oops, double posted, first time...


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Posted: June 22nd, 2005, 9:51 pm
 
loraik
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Ok having some trouble. I just barrowed some waypoints from up here to test this out. When I turn on waypoints it will harvest the first node then cycle thru all the near by stuff and sometimes attack monsters (no idea why). Then it goes into a left to right and back again pattern loop. My gut feeling is it isn't reading the correct log file.

When I turn off waypoints and let it go random it runs straight for abit then starts running left and right in a side to side manner. Here is my Log file and my .ini.. Note in my log file it is not showing anything for the server name or the logfileoveride yet it is reading from the log file (if it wasn't it wouldn't run the script). However I do feel it is reading from the wrong log file. The log file it is reading from is outside my server folder, I couldn't get it to read the one inside anyway i tried (I reviewed all the previous posts up here). Also I noted at the top of the log file it shows 2 "\\" before the logs directory path. I couldn't figure out how to fix this.

I am trying to use Hotbar #5 and have double checked to ensure all the harvest keys are in the correct locations.

Error Log:

Quote:
[6/23/2005 12:04:18 AM] *****
[6/23/2005 12:04:18 AM] *** Start LOG: F:\XUnleashed\scripts\HarvestBot_v401.log ***
[6/23/2005 12:04:18 AM] INI File found: F:\XUnleashed\Scripts\HarvestBot_v401.ini
[6/23/2005 12:04:18 AM] *****
[6/23/2005 12:04:19 AM] EQ2 LOG File Opened: f:\games\sony\everquest ii\logs\\eq2log_playernamehere.txt
[6/23/2005 12:04:19 AM] *****
[6/23/2005 12:04:19 AM] **************** Start Processing INI File ****************
[6/23/2005 12:04:19 AM] *****
[6/23/2005 12:04:19 AM] ************ Start Processing Harvester Section ************
[6/23/2005 12:04:19 AM] Debug Level set to 8
[6/23/2005 12:04:19 AM] Avoid players: True
[6/23/2005 12:04:19 AM] CampOnEnd: False
[6/23/2005 12:04:19 AM] EraseBadSpawns: True
[6/23/2005 12:04:19 AM] ClosestFirst: False
[6/23/2005 12:04:19 AM] MaxHarvests: 8
[6/23/2005 12:04:19 AM] RunToRange: 8
[6/23/2005 12:04:19 AM] WaitBetween: 300
[6/23/2005 12:04:19 AM] Hotbar: 5
[6/23/2005 12:04:20 AM] Timeout: 15
[6/23/2005 12:04:20 AM] QuitonTimeout: False
[6/23/2005 12:04:20 AM] ************* End Processing Harvester Section *************
[6/23/2005 12:04:20 AM] *****
[6/23/2005 12:04:20 AM] *****
[6/23/2005 12:04:20 AM] ************** Start Processing Events Section **************
[6/23/2005 12:04:20 AM] QuitOnTell: False
[6/23/2005 12:04:20 AM] QuitOnStuck: True
[6/23/2005 12:04:20 AM] TellSound: ding.wav
[6/23/2005 12:04:20 AM] UncommonSound: ding.wav
[6/23/2005 12:04:20 AM] RareSound: ding.wav
[6/23/2005 12:04:20 AM] StuckSound: ding.wav
[6/23/2005 12:04:20 AM] ************** End Processing Events Section **************
[6/23/2005 12:04:20 AM] *****
[6/23/2005 12:04:20 AM] *****
[6/23/2005 12:04:20 AM] ************ Start Processing KeyConfig Section ************
[6/23/2005 12:04:20 AM] AutoRun = {numlock}
[6/23/2005 12:04:20 AM] Forward = q
[6/23/2005 12:04:20 AM] Backward = c
[6/23/2005 12:04:20 AM] Left = s
[6/23/2005 12:04:20 AM] Right = f
[6/23/2005 12:04:20 AM] Jump = space
[6/23/2005 12:04:20 AM] NearestPC = f7
[6/23/2005 12:04:20 AM] PetSpellName = rotting thrall!
[6/23/2005 12:04:20 AM] Chat = ENTER
[6/23/2005 12:04:20 AM] Reply = R
[6/23/2005 12:04:20 AM] Shutdown = DEL
[6/23/2005 12:04:20 AM] ************* End Processing KeyConfig Section *************
[6/23/2005 12:04:20 AM] *****
[6/23/2005 12:04:20 AM] *****
[6/23/2005 12:04:20 AM] ************** Start Processing Player Section **************
[6/23/2005 12:04:20 AM] LogFileOverride:
[6/23/2005 12:04:20 AM] Server:
[6/23/2005 12:04:20 AM] No Player Section found for playernamehere
[6/23/2005 12:04:20 AM] ************** End Processing Player Section **************
[6/23/2005 12:04:20 AM] *****
[6/23/2005 12:04:20 AM] *****
[6/23/2005 12:04:20 AM] ************ Start Processing Resources Section ************
[6/23/2005 12:04:20 AM] ore harvest: True Hotkey: 2 Harvest even when trivial: True
[6/23/2005 12:04:20 AM] stone harvest: True Hotkey: 2 Harvest even when trivial: True
[6/23/2005 12:04:20 AM] collect harvest: True Hotkey: 3 Harvest even when trivial: True
[6/23/2005 12:04:20 AM] wood harvest: True Hotkey: 4 Harvest even when trivial: True
[6/23/2005 12:04:20 AM] den harvest: True Hotkey: 1 Harvest even when trivial: False
[6/23/2005 12:04:20 AM] roots harvest: True Hotkey: 3 Harvest even when trivial: True
[6/23/2005 12:04:20 AM] shrub harvest: False
[6/23/2005 12:04:20 AM] fungi harvest: False
[6/23/2005 12:04:20 AM] fish harvest: False
[6/23/2005 12:04:20 AM] misc harvest: False
[6/23/2005 12:04:20 AM] ************* End Processing Resources Section *************
[6/23/2005 12:04:20 AM] *****
[6/23/2005 12:04:20 AM] *****
[6/23/2005 12:04:20 AM] ************** Start Processing Zone Section **************
[6/23/2005 12:04:20 AM] Zone: The Feerrott
[6/23/2005 12:04:20 AM] ZoneSection: The Feerrott
[6/23/2005 12:04:20 AM] MaxWander: 100
[6/23/2005 12:04:20 AM] RelaxedNodeRadius: False
[6/23/2005 12:04:20 AM] NodeStopType: 0
[6/23/2005 12:04:20 AM] UseWayPoints: False
[6/23/2005 12:04:20 AM] **************** End Processing Zone Section ****************
[6/23/2005 12:04:20 AM] *****
[6/23/2005 12:04:20 AM] ****************** End Processing INI File ******************
[6/23/2005 12:04:20 AM] *****
[6/23/2005 12:04:20 AM] Not using waypoints, just wandering around: -616, 470 (range: 100, mode: 0)
[6/23/2005 12:04:20 AM] Pet identified: Kenartik <<playernamehere's rotting thrall>>
[6/23/2005 12:04:21 AM] Resources gone, moving on...
[6/23/2005 12:04:21 AM] Not using waypoints, just wandering around: -616, 470 (range: 100, mode: 0)
[6/23/2005 12:04:22 AM] Resources gone, moving on...
[6/23/2005 12:04:22 AM] Not using waypoints, just wandering around: -616, 470 (range: 100, mode: 0)
[6/23/2005 12:04:24 AM] Resources gone, moving on...
[6/23/2005 12:04:24 AM] Not using waypoints, just wandering around: -616, 470 (range: 100, mode: 0)
[6/23/2005 12:04:26 AM] Resources gone, moving on...
[6/23/2005 12:04:26 AM] Not using waypoints, just wandering around: -616, 470 (range: 100, mode: 0)
[6/23/2005 12:04:27 AM] Resources gone, moving on...
[6/23/2005 12:04:27 AM] Not using waypoints, just wandering around: -616, 470 (range: 100, mode: 0)
[6/23/2005 12:04:28 AM] Resources gone, moving on...
[6/23/2005 12:04:28 AM] Not using waypoints, just wandering around: -616, 470 (range: 100, mode: 0)
[6/23/2005 12:04:31 AM] Resources gone, moving on...
[6/23/2005 12:04:31 AM] Not using waypoints, just wandering around: -616, 470 (range: 100, mode: 0)
[6/23/2005 12:04:32 AM] Resources gone, moving on...
[6/23/2005 12:04:32 AM] Not using waypoints, just wandering around: -616, 470 (range: 100, mode: 0)
[6/23/2005 12:04:34 AM] Shutdown by user request...


Here is my .ini:

Quote:
;;
;; Configuration file for HarvestBot version 4.01
;;
;; Written by:
;; Retsek 04-19-2005 - 05-01-2005
;; thewatcher 04-27-2005 - 06-02-2005
;; psouza4 06-17-2005 - forward
;;
;; For updates and revision history, please read Changelog.txt.
;;

;;
;; IMPORTANT:
;;
;; (1) Be sure to set this INI file carefully or the bot will not run correctly, or even not at all.
;;
;; (2) Change your view controls to be 'Avatar relative' instead of 'View relative' or you will run
;; backwards and such. You can change that setting at:
;; Options -> Controls -> View Options -> Free look controls
;;
;; (3) Never stop the bot using the F12 key. This has a devastating effect on XUnleashed and can
;; cause instability in the EverQuest II game client, including crashing it. Use the [Del] key
;; or whatever other key you setup below.
;;
;; (4) It's been reported that Norton Antivirus can seriously impact game performance, causing the
;; bot to run extremely slow. You may wish to enable it.
;;
;; (5) If the bot crashes for any reason or you've accidently pressed F12 to abort it, you may wish
;; to completely restart the EverQuest II game client. Starting it again can cause instabilities.
;; This does not happen when the bot is shut down using the configured shutdown key.
;;
;; (6) XUnleashed TCP/IP sniffer plugin must be disabled (no check in the checkbox) before you
;; launch EverQuest II. Also be sure that you're using alternative hooking.
;;
;; (7) To start the script, open the Scripts window (by dragging your mouse to the bottom of
;; the EverQuest II game screen). The script selection arrows, use compatibility mode
;; checkbox, and Start / Stop button will not work unless you have a game window behind
;; them. This is a known problem with EverQuest II, so be sure to open the Persona window
;; or Journal window and move them behind the XUnleashed Scripts window so you can select
;; The HarvestBot script and start it. Be sure to start it in compatibility mode.
;;

;; DeleteMe True / False Either delete this line or set it to false to indicate that
;; the bot has been configured properly. The bot will not run
;; Unless this line is configured.
;;
;; DebugLevel 1-10 Generally 8 is a good setting you are not debugging. 1 to turn
;; off all but the extreme basics. 10 will generate a lot of debug info.
;;
;; EQ2Path <directory> Full path to the directory where EverQuest II is installed.
;;
;; AvoidPlayers True / False If True, this will mark a node bad if another player is nearby
;; (within a range of 7 from node).
;;
;; CampOnEnd True / False If True, the bot will /quit desktop once harvesting ends.
;;
;; EraseBadSpawns True / False If True, will erase bad spawn locations when moving to a new location.
;;
;; ClosestFirst True / False If True, will harvest the closest node first.
;; If False, will harvest nodes based on priority instead.
;;
;; MaxHarvests # How many times should we attempt to harvest a node before
;; marking it bad and moving on.
;;
;; RunToRange # How close do we get to what we are running to before we stop and
;; consider ourselves 'there'. Use caution when changing this.
;;
;; WaitBetween # How long to stop and wait between each attempt to harvest a node.
;; This value is in centiseconds, so 450 = 4.5 seconds.
;;
;; QuitOnTimeout True / False Stop bot if you have not harvested in (Timeout) minutes. Requires
;; configuring (Timeout) to a value in minutes.
;;
;; QuitOnTells True / False Do you want to /quit desktop if you receive a tell?
;;
;; NOTE: if you set PlayOnTells to True, then QuitOnTells
;; does nothing. You can have one or the other, but not both.
;;
;; PlayOnTells True / False Do you want the bot to play a sound if you receive a tell?
;; If so, specify a filename for (TellSound). This sound file
;; must be in .WAV format and must be in the XUnleashed scripts
;; folder.
;;
;; NOTE: if you set PlayOnTells to True, then QuitOnTells
;; does nothing. You can have one or the other, but not both.
;;
;; Hotbar 0-9 Hotbar row # to use, assuming you have hotkeys set up for harvesting
;; actions. If you do not, or do not want to use hotkeys, set this
;; to 0 and the bot will /useability the harvesting actions instead
;; although this is somewhat slower.
;;
;; HotbarReset 0-9 Hotbar row # to reset back to upon shutdown. If (Hotbar) above is
;; set to 0, this setting has no effect.
;;
;; DefaultZone <zonename> If the zone name could not be detected automatically (very rare),
;; the bot will use the zone name defined here. This usually only happens
;; after a recent patch and memory locations have been changed -- although
;; in that event, it's very likely the bot simply won't work anyway.

[Harvester]
DeleteMe = False
DebugLevel = 8
EQ2Path = F:\Games\Sony\EverQuest II
AvoidPlayers = True
CampOnEnd = False
EraseBadSpawns = True
ClosestFirst = False
MaxHarvests = 8
RunToRange = 8
WaitBetween = 300
QuitOnTimeout = False
Timeout = 15
Hotbar = 5
HotbarReset = 5
DefaultZone = The Feerrott



;; The events section determines what to do when specific events occur.
;; Most of these allow you to play a custom sound when an event happens.

[Events]
eQuitOnTell = False
eQuitOnStuck = True
eTellSound = ding.wav
eUncommonSound =
eRareSound =
eStuckSound =



;; Here you configure your keys, The AutoRun key must be set, preferably to
;; {NumLock}, but other keys will work too. {Up} doesn't, for example.
;;
;; NearestPC is the key to target the nearest pc, normally F7
;;
;; You can also reconfigure your jump key if needed.
;;
;; Chat is the key you wish to pause the bot and chat with, {ENTER} is a good
;; choice because it also starts the chat at the same time.
;;
;; Shutdown is the key to stop the bot, please use this instead of F12
;; since F12 aborts the bot and prevents a clean shutdown and releasing of
;; memory as well as closing files.
;;
;; PetSpellName is the name of the spell to cast your pet. If you have no pet
;; you can safely ignore this. If you do have a pet, the bot will find it
;; if you have it up when you start the bot and the bot will try to recast
;; the pet if it it disappears.

[KeyConfig]
AutoRun = {NumLock}
Forward = q
Backward = c
Left = s
Right = f
Jump = {SPACE}
NearestPC = {F7}
Chat = {ENTER}
Reply = R
ShutdownBot = {Del}
PetSpellName = Rotting Thrall!



;; NODETYPE 1-10 Priority (the lower, the more priority a node has over others)
;; True / False Do you want to harvest this type of node?
;; 0-9 Hotkey button to press if you are using hotkeys
;; True / False Continue to harvest this node if the node type becomes trivial
;; for your skill level?
;;
;; IMPORTANT NOTE: do not set two node types to the same priority, if
;; you do, the bot will ignore the first setting and not
;; harvest this type of node. It may actually crash the
;; bot as well.

[Resources]
ORE = 1, True, 2, True
STONE = 2, True, 2, True
COLLECT = 3, True, 3, True
WOOD = 4, True, 4, True
DEN = 5, True, 1, False
ROOTS = 6, True, 3, True
SHRUB = 7, False, 3, False
FUNGI = 8, False, 3, False
FISH = 9, False, 5, False
MISC = 10, False, 5, False



;; This section is for defining options specific to your characters. Set the
;; section name to your character's first name: i.e. [JohnDoe]
;;
;; The name must be spelled correctly!
;;
;; Server Your server name (used to locate your log file)
;; LogFileOverride Set this to the path of your log file starting with "logs\". You can
;; leave this blank to have the bot auto-detect where the log file is.
;; Example: logs\Lucan DLere\eq2log_JohnDoe.txt
;; NumofBuffs The number of buffs you want the bot to maintain
;; Buff# Name of buff, duration (in minutes), casting time (in seconds)

[JoeBob]
Server = servernamehere
LogFileOverride = logs\servernamehere\eq2log_playernamehere.txt
Numofbuffs = 0
buff1 =


;; Zone sections
;;
;; [zonename] [<zone name>] Each section must be named for the zone it refers to.
;; The name must be spelled completely and correctly, with
;; brackets surrounding the name.
;;
;; UseWayPoints True / False Should we use waypoints or should we just wander around randomly?
;;
;; RelaxedRadius True / False If we harvest something within a waypoint's radius and then find
;; another node nearby (distance less than 15) but it's technically
;; outside of the waypoint's radius, should we harvest that node
;; too (relaxed)? If not, the bot will follow the waypoint's radius
;; strictly.
;;
;; MaxWander # If (UseWayPoints) is False, this value sets a maximum radius
;; around your starting point and will not wander outside of
;; that area.
;;
;; NodeStopType Strict/Relaxed Determines whether or not you want the bot to stop abruptly
;; At each waypoint that we have a radius bigger than zero at.
;; If you have waypoints close together, the bot may zig-zag
;; too much and this setting can help. It's also useful if
;; You are pathing in a dangerous zone and need the bot's
;; movements to be precise.
;;
;; NumOfPoints # Set this to the number of waypoints you are going to define for
;; this zone.
;;
;; waypoint# X, Y, R, MVT Set X and Y to the waypoint coordinants (ignore middle /loc
;; value for height).
;;
;; Set R to the maximum radius you want to harvest nodes in around
;; this waypoint. If a resource distance is outside of the radius
;; for the waypoint you are currently at, it will be skipped.
;;
;; Set MVT to a movement type. This is optional and can be left out
;; entirely. If you want to move to this waypoint and stop immediately
;; when you arrive, set it to "direct". This can be very useful when
;; trying to set waypoints that cross bridges and other precise movements.
;; Direct movement type makes your bot look less lifelike, though, and
;; should be avoided when possible.
;;
;; nodetype resource Set to the exact name of the nodes that match the node types in this zone.

[The Feerrott]
UseWayPoints = True
RelaxedRadius = False
MaxWander = 100
Numofpoints = 22
waypoint1 = -470, 140, 50
waypoint2 = -530, 130, 50
waypoint3 = -590, 120, 50
waypoint4 = -650, 110, 50
waypoint5 = -700, 100, 50
waypoint6 = -700, 100, 50
waypoint7 = -690, 125, 50
waypoint8 = -680, 150, 50
waypoint9 = -670, 172, 50
waypoint10 = -660, 195, 50
waypoint11 = -650, 220, 50
waypoint12 = -640, 245, 50
waypoint13 = -630, 260, 50
waypoint14 = -595, 250, 50
waypoint15 = -560, 240, 50
waypoint16 = -525, 230, 50
waypoint17 = -490, 220, 50
waypoint18 = -450, 210, 50
waypoint19 = -455, 190, 50
waypoint20 = -460, 170, 50
waypoint21 = -465, 155, 50
waypoint22 = -470, 140, 50
COLLECT = ?
ORE = alluvium ore
STONE = hermetic stone
WOOD = putrid arbor
SHRUB = overgrown bed of greenslade
FUNGI = overgrown fairy ring
ROOTS = dusty roots
DEN = animal den
FISH = hatch of fish
MISC = withered bones



Now all it seems to want to do is run left and right a bunch.... All keys are setup like they are in .ini and am set to Avatar relative mode. I have packet snoop off and hooking on (have tried with hooking off, same result).

As a side note something I thought I would mention when this script crash's (due to pushing "Del)"more than once to avoid attacking more mobs) it takes about 10 min for the char. to timeout in the game and allow you to log back in, as a side bonus (confirmed this 9 times last night) XUnleashed will not allow you to log into the forums at that time, I kept getting sent into a "enter name and password" loop untill the char. was released from the game then I could log onto the forums. I tried rebooting and everything but no go, just thought someone might want to know that.


ALSO...

I did try this:

Quote:
The log thing is "funny".

The very first time you create a log file it creates it in

c:\program files\sony\everquest II\logs\yourservername\eq2log_charname.txt

Then it saves that you want logging enabled, presumably so it can start again when you log back on again. HOWEVER... when it restarts, it logs to:

c:\program files\sony\everquest II\logs\eq2log_charname.txt

Note the lack of the server name subfolder.

What I do manually, and the hunter bot does is the following:
/log
/log

This turns logging off and back on again in quick succession. This results in EQ logging into

c:\program files\sony\everquest II\logs\yourservername\eq2log_charname.txt

Note again that its logging into the server sub-directory correctly. Clearly this is the intended behaviour. Some day it will be fixed. a few updates ago it wasn't REALLY saving that you wanted logging on although it was remembering how you had it set.. it just wasn't actually logging. You had to /log /log to get it working every session.

Some tools are hard coded to look in the server folder for the log file including a text-to-speech thinger I use.


and left to right running is all I get.

EDIT: Added more information now that I am awake.


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Posted: June 23rd, 2005, 6:58 am
 
psouza4
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I suspect that the bot has problems with key settings in their lowercase form, something that I will investigate and fix for version 4.02+, but for now go ahead and set your keyboard settings to the uppercase version of each letter and I imagine that will fix it.


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Posted: June 23rd, 2005, 7:01 am
 
loraik
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Thanks man for the fast responce. I will try that in a few hours when I go to lunch and report back.

Quick question, what would cause it to target and attack the mobs? Is it double clicking with a mob targeted and thus auto-attacking it? The really wierd thing is the very first tome I turned it on and ran it it ran into a group of mobs saying it was moving to some ore, started moving rapid left and right then targeted a spider and attacked it, targeted another and attacked it, and continued to do that till I had about 6 groups of spiders running left and right with me.


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Posted: June 23rd, 2005, 7:54 am
 
redman
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What is your autoattack key mapped to?

RedMan


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Posted: June 23rd, 2005, 7:58 am
 
loraik
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Autoattack is set to "a" only, nothing else.


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Posted: June 23rd, 2005, 8:09 am
 
choazcrazy
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Hi, I have a small problem while running the script. Everything runs fine but for some reason after its completely harvested a node(3 times) and it's gone, the script will keep trying to harvest it a few more times. Past scripts have stopped after it was finished so I'm not sure whats wrong here. Any ideas? And yes my log file is on and the screen does give me an accurate count of how many raws/rares, etc.. Thanks in advance

--Ok, I got it to work now. Not sure what I did, but it works fine now. Disregard this post.


Last edited by Guest on June 25th, 2005, 9:07 pm, edited 1 time in total.

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Posted: June 23rd, 2005, 10:28 am
 
loraik
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Ok tried this at lunch this is what I did and what happened.

First thing I did is change the movement keys to uppercase. Fired up the XU and launched it. It went into left and right motion first thing while cycling thru the targets so I just stopped it.

Next thing I did was change: logs\Servername\eq2log_playernamehere.txt to logs\eq2log_playernamehere.txt then fired up XU. It ran past a lot of stuff it could have harvested to a log, harvested it, tried to harvest it again 5 more times, ran to a piece of ore, ran away from the ore then went into left and right movement.

Next thing I did is change the .ini file back to logs\Servernamehere\eq2log_playernamehere.txt and run XU again. It went right into left and right motion while scrolling thru possible items to harvest (and there were a ton of valid targets around me.

I was in a hurry and not near any predefined waypoints so this test was done with waypoints turned off and relaxedradius turned on.

It should also be noted that before I started the script I typed "/log" which turns it off then "/log" again which turns it on. IMO it is reading the log from the "logs" directory however it is the log file in my "logs\servernamehere" directory that is being updated by the game. No matter how many times I cycle thru the "/log" cmd.


If someone would like to send me their working script with some waypoints or something in the freeport area (not Ant. please to far to run) I would love to test it out and see if the issue is just in my .ini...

ALSO... when I delete the eq2log_playernamehere.txt out of the logs directory the script errors out and says "All scripts Stopped". So I copy the one that is being updated in my server name directory and put it there and it will work again but still have those issues.

Did you notice this line in my log: [6/23/2005 12:04:19 AM] EQ2 LOG File Opened: f:\games\sony\everquest ii\logs\\eq2log_playernamehere.txt

Is that right???

Loraik


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Posted: June 26th, 2005, 7:05 am
 
mcarthey
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Everything is working fine except for the fact that it pauses after each harvest. I must hit INS in order to continue it running. I haven't been able to determine that it coincides with any specific harvest or result. It harvested fine a couple of times, but then I noticed after it said that it was trivial for me to harvest it started pausing after each harvest. I do have the option for the zone set to continue if it is trivial.
Thanks for all the work!


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Posted: June 28th, 2005, 6:23 am
 
loraik
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Anyone have anymore thoughts on my problem? Would really really really like to use this script.


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Posted: July 7th, 2005, 1:31 pm
 
psouza4
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mcarthey wrote:
Everything is working fine except for the fact that it pauses after each harvest. I must hit INS in order to continue it running. I haven't been able to determine that it coincides with any specific harvest or result. It harvested fine a couple of times, but then I noticed after it said that it was trivial for me to harvest it started pausing after each harvest. I do have the option for the zone set to continue if it is trivial.
Thanks for all the work!


Version 4.02 will fix this problem. For now, configure your reply key to {Home} (or other seldom-used key) ..or.. use hotkeys (HotkeyBar set to anything other than 0).


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Posted: July 7th, 2005, 1:32 pm
 
psouza4
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loraik wrote:
Anyone have anymore thoughts on my problem? Would really really really like to use this script.


For those wondering, this is being handled privately now, since logs and configuration files are being inspected.


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Posted: July 7th, 2005, 1:34 pm
 
psouza4
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redman wrote:
3 - This is doable with a good path, I've had runs of over 6 hours using the version just prior to 4.xx, havent had the opportunity to play with 4.xx yet.


How about now?


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