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Hidden feature to find out if named mob is up : EverQuest 2 Premium Discussions

Posted: April 21st, 2005
eq2macro
Still works, but a bit differently now:

/wave Drfunkengrooven

Character Waves.
(No mob near that name is up)

/wave the

Character waves to .
(Some mob that has a name starting with The is up, just not be the one you specifically wanted).

So you can still use it to get an idea of a named being up. Just might not know whether it's the specific one you want.
Posted: April 21st, 2005
kenshiro
I suggest using /dance command. Unlike /wave or /ponder, without a target it shows YOU dance with everyone!

So if you type /dance Obsid (PGT Quest Starter NPC) in TS:

You dance with everyone! = mob not up.
You dance with ! = BINGO

Not a big deal at all, but it's easier to reconize (for me at least 8) ).
Posted: April 22nd, 2005
lyric76
Wyv, I think there would be a huge demand for something that will lead you to the named mob.

Also is ther anywhere with a list of all the named mobs in the game broken down by zone?
Posted: April 28th, 2005
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Total Posts:6718 Joined:2004
Um... hello quitelurker, that is what the EQ2Radar does here at XU, lol.

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Posted: April 29th, 2005
fxdeebee
[font=Comic Sans MS] Welllll, it still works... kinda. You can still /PONDER NAME, the reply will be YOU PONDER. or YOU PONDER . Note the placement of the period. no space after PONDER and the mob is not up, a space between PONDER and the period means mobs(s) is up. Where you get a less than accurate answer is, for instance, in Ferroot, the bouncers all have Bouncer as first name, so \PONDER BOUNCER FUG will return a positive indication if ANY of the bouncers are up, even if Fug isnt.[/font]
Posted: April 30th, 2005
lyric76
wow good catch on the space there.
Posted: May 6th, 2005
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Total Posts:3 Joined:2005
It still works.... sorta..

Say you want to know if Avulsor was up

/wave avulsor

If mob is up itll say:

Soandso waves to .

If mob is NOT up it will say:

Soandso waves
Posted: May 6th, 2005
kyleblind
they only nerfed the ponder command but not other emote commands. I personlly use /point so if you wanted to see if the mob Jack Daniels was up all you would type:

/point "Jack Daniels"

Mob is up:

<you> points at .

Mob not up:

<you> points.

**Works as of May 6 2005**
Posted: May 23rd, 2005
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Total Posts:169 Joined:2005
I took this a step further and set up a macro that pokes the various named mobs. And included it in my after fight sequence on the hunter bot. And if it returns a positive response for mob being up.. i.e. the space between period.. then i have it hit another macro key which will alert certain individuals of the presence of a named mob being up
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