taultunleashed logonew goblin gamblin' : EverQuest 2 Premium Discussions - Page 2
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new goblin gamblin' : EverQuest 2 Premium Discussions - Page 2

Posted: November 10th, 2005, 6:53 pm
 
tault_pharce
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I was thinking that it's the Dev's way of getting rid of the farmed coin that's burning a hole in people's pockets.

It's awesome to hear that someone actually won.


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Posted: November 11th, 2005, 11:54 am
 
bitflux6
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I thought i could help curb that obsession some of you have been having with the goblin gamblers (myself included)

heres how you calculate the odds, theres 6 digits chosen from a pool of 36 non repeating numbers which can come in any of the 6 positions. so each number has 1 less number in the pot until the last one chooses from the remaining 31 unchosen numbers

the math looks like this:

1 chance in (36 x 35 x 34 x 33 x 32 x 31) / (6 x 5 x 4 x 3 x 2)

or 36 factorial / 30 factorial / 6 factorial

36!/30!/6! = 1 chance in 1,947,792
1 in 1.9 million !!

now that means theoritically 10silver x 1.9million plays means 1,948 plat will be sunk into this, theoritically, before there is a winner.

since each 10s play only adds 3s 70c to the jackpot, that means the theoretical jackpot is 721 plat and yet 1,227 plat compleatly dissapear from the economy. and thats IF anyone ever even wins!

this calculation does not account for winnings of 2, 3, 4, and 5 matched numbers subtracting from the total jackpot. but just real quick let me show you the odds you will win 25gold back (5matched) before you spend 25gold on tickets.

36! / 31! / 5! = 376,992
376,992 * 10s / 100s in gold = 37,699 gold spent before winning 25gold back
25gold spent / 37,699 theoretical spent before winning 25 back
= 0.0663% chance
= 1 chance in 1507 times you spend 25 gold, you will win 25gold back

thought i could shed some light on this subject :)

Edited to account for order unspecific


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Posted: November 11th, 2005, 9:41 pm
 
flemer
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In an attempt to curb it more, those statistics assume that the roll is completely random, and not that sony doesn't have the chance of winning numbers appearing set to be lower, which I would if I wanted to remove plat from the game.
Bah, but I've already shown sony I've an addictive personality lets chuck more silver in.


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Posted: November 11th, 2005, 10:57 pm
 
apoc69
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bitflux6 (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
heres how you calculate the odds, theres 6 digits chosen from a pool of 36 non repeating numbers which can come in any of the 6 positions


From what I have read they are repeating numbers, i.e. each column can repeat number. I don't play the stupid game to validate this.


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Posted: November 22nd, 2005, 7:11 pm
 
Tault_jrhea91

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ya on my server it is up to about 500pp not sure exactly but if i won that i would be so happy


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Posted: December 19th, 2005, 7:37 pm
 
tault_xenoith
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On permafrost the jacpot is up to 301 plat ...Ive been playing everyday


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Posted: June 17th, 2006, 4:09 pm
 
kenbee11

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wow on guk/tox theres been a winner..one for less than 100 plat on tox (before merge) and once just recently for 1900plat + but SOE should bend the thing so it gets won more often because anything over 200 plat is too much to really win cause you could buy anything litterally


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