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HGL - Content Update 0.7 Goes Live : FPS / MMORPG / RTS Discussion

Posted: December 21st, 2007, 2:25 pm

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Happy Holidays!

As we move into the cold days of winter, we’ve been working on making your holidays as bright as possible. We are incredibly appreciative to all of our players that have ridden through the admittedly bumpy beginnings of launching Hellgate: London. We know that things weren’t perfect, and we’re grateful for your standing by us as we have all put forth our best efforts.

We’re very excited at the progress we’ve made in the first few weeks of the game’s life. We’re also appreciative of how honest and forthcoming our community has been with their feedback. It is our earnest desire and goal to make Hellgate: London better and better. We hope that this is evident in our continued efforts and support of the game and our players.

While this has some great new features, it has more importantly addressed our biggest outstanding issue. We have rewritten our memory manager and also identified two key memory issues. This should make an enormous difference to the vast majority of our players. The cheer that went up around the office was probably heard for miles. The instability of the client is something that has embarrassed and bothered us since the game launched, and we are incredibly happy to be able to address it in such a substantive way before the holiday break.

We continue to make UI changes, with the Looking for Groups and De-modificator, Augmentrex, and Nanoforge interfaces getting some attention this time around. We have much more on the way, but we’re rolling out improvements as we make them.

Nightmare difficulty has also undergone a lot of changes based on the feedback of our players. You should have a more evenly challenging and overall rewarding experience. This is especially true for groups, so get together with your friends and take to the streets!

Also be sure to check out the list of skills that have been tweaked in this patch. We’ll be starting up a Class Advocates program through our forums to get even better feedback in regards to the wants and needs of our Blademasters, Guardians, Evokers, Summoners, Marksmen, and Engineers. We’ll be making an announcement on this program soon, so keep watching the forums.

We also have a special holiday treat for our subscription members - the Transmogrifier. We wanted to give you something that would be useful well past the holidays, and we do hope you’ll be pleased. We’ll be adding more and more functionality into the Transmogrifier, so we really see this as a gift that keeps on giving.

Finally, we’ve decided to take the time necessary to make our first major content patch right. If there is one lesson we’ve learned from launching Hellgate: London, our releases should be a question of “what” and not “when.” We were pushing to get Stonehenge released before the end of the year, but we realized that we wouldn't be doing the right thing to push it out before it was ready and properly tested. We're still on our schedule and meeting our original promise of providing a major quarterly update. We just felt that we would be doing everyone a disservice to push this out before it was right.

We are, however, going to have the first in our continuing Hellgate Chronicles, entitled Stonehenge, into Test Center before the holidays. This is so we can get a lot of people finding the issues and getting us feedback over their holiday breaks.

See you online!

The Hellgate: London Team

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