A few unanswered questions remain: is this game deep enough? Is it varied enough? But they're questions which only time can answer. In a post-World of Warcraft game, Tabula Rasa's greatest achievement right now is coming across as neither reactive (trying to ape WoW's success - like Lord of the Rings Online) or reactionary (trying to turn back the clock to what WoW jettisoned - like Vanguard) but rather, proudly trying to write its own story on the still mostly-blank face of a young genre.
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