taultunleashed logoi want in.. :) : Lineage 2 Submissions
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i want in.. :) : Lineage 2 Submissions

Posted: May 21st, 2004, 12:37 pm
 
Tault_Tault Community

Total Posts: 10213
Joined: August 29th, 2004, 2:46 pm
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well, i'm posting stuff i found at the internet, and some i made myself, a lot of people already flamed me because they say i just get stuff and remove the maker tags, but i don't, all i'll post here either is downloaded from somewhere or homemade, some is quite simple, but i've found it usefull.. so, i hope i can get in for free.. :P

Noob fighter bot
[code]
// This line is necessary to select the proper window
SetActiveWindow Lineage II

//Outdoors Mmacro needs a bow, Power Shot, and a Melee Weapon
//Hotkeys are as followed
//F1-Attack
//F2-Target
//F3-Pick Up Item
//F4-Sit/Stand

//Comeca o loop
while 1 = 1

loop 6
//Movement and Targeting
Delay 10 sec
Keydown {Up} 2 sec
Keys {f2}
Keydown {Up} 2 sec
Keys {f2}
Keydown {Up} 2 sec
keys {f2}

Delay 1 sec

//Attack Cycle
keys {f1}
delay 400
keys {f1}
delay 400
keys {f1}
Delay 2 sec

//Gather Dropped Items
Keys {f3}
Delay 500
Keys {f3}
Delay 500
Keys {f3}
Delay 500
Keys {f3}
Delay 500

//Reverse Movement and Targeting
Keydown {down} 2 sec
Keys {f2}
Keydown {down} 2 sec
Keys {f2}
Keydown {down} 2 sec
keys {f2}

//Attack Cycle
keys {f1}
delay 400
keys {f1}
delay 400
keys {f1}
Delay 2 sec

//Gather Dropped Items
Keys {f3}
Delay 500
Keys {f3}
Delay 500
Keys {f3}
Delay 500
Keys {f3}
Delay 500
end

//Rest Cycle
Delay 5 sec
keys {f4}
Delay 2 min
keys {f4}
Delay 4 sec

//Reverse Movement and Targeting
Keydown {down} 2 sec
Keys {f2}
Keydown {down} 2 sec
Keys {f2}
Keydown {down} 2 sec
keys {f2}

Delay 1 sec

//Attack Cycle
keys {f1}
delay 400
keys {f1}
delay 400
keys {f1}
Delay 10 sec

//Gather Dropped Items
Keys {f3}
Delay 500
Keys {f3}
Delay 500
Keys {f3}
Delay 500
Keys {f3}
Delay 500

//Rest Cycle
Delay 5 sec
keys {f4}
Delay 2 min
keys {f4}
Delay 4 sec

//Termina o loop
end
[/code]

Noob Mage bot
[code]
// This line is necessary to select the proper window
SetActiveWindow Lineage II
Constants
Wind = {F1}
Ice = {F2}
Attack = {F3}
PickUp = {F4}
Sit = {F5}
SelfHeal = {F6}
End
//Auto Attack Never Ending Spawn
While 1=1 //Never-Ending loop.
//Set this to however long it takes you to get in the game//
//and click in your chatbox if your not in window mode//
Delay 2 Sec
Keys /target [NPCNAME] {Return} //Enter Chosen mob name here.
Delay 250
Keydown $Wind 250
Delay 12 Sec
Keydown $Ice 250
Delay 5 Sec
Keydown $Attack 250
Delay 2 Sec
Keydown $Pickup 250
Delay 2 Sec
Keydown $Pickup 250
Delay 2 Sec
Keydown $SelfHeal 250
End
[/code]

[code]
Constants

///////////////////////////////////////////////////////
////////////////////CONFIG START///////////////////////
///////////////////////////////////////////////////////

//NOTE: be sure not to have a space after the equals sign for typed commands.
// DO NOT USE {F10} ACTools cannot press it properly!!


AutoRespawn =True //Set this to False if you dont want to automatically respawn (No need to fill out rest of this section if you disable it)
Username =YOURUSERNAME //Your Username
Password =YOURPASSWORD //Your Password
ServerNumber =4 //The number on the left corresponding to your server (EG #1 is Bartz)
CharecterPosition =2 //The Position of your charecter in the charecter selection menu
LoginDelay =500 //delay between clicking login button (500 = 1/2 seccond)
StartupDelay =35 sec //How long it takes to start Lineage II
LoadingDelay =15 sec //How long it takes to load the world
ApplicationPath = D:\games\Lineage II\System\L2.exe //Path to L2.exe

AcceptPartyInvite = False //Accept or decline party invitations

HPPercentRest = 70 //At what percent HP do you want to rest
MPPercentRest = $HPPercentRest //At what percent MP do you want to rest
HPPercentPotion = 25 //At what percent HP do you want to consume a potion
HPPercentAttack = 70 //At what percent HP do you want to be able to attack
MPPercentAttack = $HPPercentRest //At what percent MP do you want to be able to attack



Target1 ={F5} //Set this to your nearest target hotkey to target possible agro (you really dont want to change this to anything else or you WILL die)
Target2 =/target [balor orc fighter] //Primary target you want to attack
Target3 =/target [forest walking fungus] //Fail safe target, do you really want to idle while creatures spawn?

Attack =/attack //Key or Command bound to the normal attack you want to use (Mages: set this to {null} and use Special and SpecialDelay)


FirstStrikeSpecial ={NULL} //First strike special such a curse



AttackSpecial ={F4} //In-Attack/combat skill. If you are not going to use set to {NULL}
AttackSpecialDelay =2000 //How often to check if you can cast If you are not going to use set to 0 or above [ Best to leave at 2000 for any skill ]

aura ={F6} //Aura/Non-combat skill. If you are not going to use **set to {NULL}
AuraDelay =10 min //How often should the aura be cast. If you are not going to use set to 0 or above [ Set to the time in MS it takes for you aura to expire
AuraCastTime =11 sec //how long does it take to cast the aura

Pickup =/pickup //Key or Command bound to pickup
Potion ={F9} //Key bound to ANY KIND of potions

///////////////////////////////////////////////////////
////////////////////CONFIG END/////////////////////////
///////////////////////////////////////////////////////


//WARNING: EDITING ANYTHING BELLOW THIS LINE SHOULD NOT BE DONE UNLESS YOU KNOW WHAT YOU ARE DOING!!


//Places
cbar = 50, 557
targetx = 457, 0

fhealth = 125,25
mhealth = 81, 25
lhealth = 43, 25

fmana = 125, 38
mmana = 81, 38
lmana = 43, 38

fthealth = 447, 21
mthealth = 390, 21
lthealth = 326, 21

ftmana = 444, 25
mtmana = 390, 25
ltmana = 321, 25

//Definitions

HadDied = False
IsAttacking = False
IsResting = False
CanRest = True
m_needauracast = True
m_canrest = True

Returned = 0
Output = 0
m_health = 0
m_mana = 0
m_battacked = 0
m_thealth = 0
m_thcount = 0
m_thvalue = 0


attackendHP = 0

//Temporary Variables
i=0
tmpvar1 = 0
tmpvar2 = 0
tmpvar3 = 0
x = {null}
y = {null}



END



//PROGRAM ENTRY POINT

SETActiveWindow Lineage II
delay 5 sec
objvar 10
//call respawn

While 1=1

CALL MainLoop
ProcessMessages
Delay 2500
TimeStamp CONTINUE()
continue
END



Procedure MainLoop

////PREP
CALL GetHealth
SET $m_health = $returned
CALL GetMana
SET $m_mana = $returned


Call IsParty
Call IsTrade


IF $m_health <= 0
CALL IsDead
END

if $m_health <= 25
call drinkpotion
END

CALL BeingAttacked
SET $m_battacked = $returned
////END PREP

IF $IsAttacking = True




CALL GetTargetHealth
SET $m_thealth = $returned

IF $returned <= 0
Timestamp Creature Gone!
CALL Pickup
SET IsAttacking = False
END

IF $m_thealth = $m_thvalue
compute m_thcount = $m_thcount + 1
ELSE
SET m_thcount = 0
SET m_thvalue = $m_thealth
END

IF $m_thcount >= 6
Timestamp Creature Attack Timeout Occured Relocating
SET m_thcount = 0
SET m_thvalue = 0
SET IsAttacking = False
keys {ESC}
CALL RandomMove
END


END//ISATTACKING


IF $IsResting = True
IF $m_mana >= $MPPercentAttack AND $m_health >= $HPPercentAttack
CALL L2Say /stand
delay 1 Sec
set HadDied = False
SET $IsResting = False

END

END//RESTING


IF $IsResting = False AND $IsAttacking = False
TimeStamp Starting Next RF&AF
if $m_needauracast = True AND $canRest = True
set $m_needauracast = False
Call CastAura
END
IF $m_health >= $HPPercentAttack
CALL Attack
END
IF $m_health < $HPPercentRest OR $m_mana < $MPPercentRest
TimeStamp Rest Needed!
If $CanRest=True
CALL Rest
Else
Timestamp Cant Rest! Maybe Under Attack!
set $m_CanRest = True
set $CanRest=True
Call Attack True
END
END

END//RF&AF

END//MAINLOOP



///////////////////
/////TRIGGERS//////
///////////////////
Procedure CastAttackSpecial every $AttackSpecialDelay
IF $AttackSpecialDelay=0 OR $AttackSpecial={null} OR $hadDied=True
exit
ELSE
if $IsAttacking = True

timestamp Casting AttackSpecial
call l2say $AttackSpecial
END
END
END


Procedure CastAura every $auraDelay
IF $auraDelay=0 OR $aura={NULL} OR $hadDied=True
exit
ELSE
if $isAttacking=False AND $isResting=False AND $CanRest=True
timestamp Casting Aura
set m_needauracast = False
call l2say $aura
delay $AuraCastTime
set m_needauracast = False
EXIT
else
set m_needauracast = True
END
END
END

Procedure IsAttacked when $attackendHP > $m_health
if $hadDied = True
Exit
END
if $isattacking = False
timestamp MOST DEFINATELY BEING ATTACKED
call l2say /stand
call Attack True
END
END
Procedure SubIsAttacked when $attackendHP < $m_health
set attackendHP = $m_health
END
////////////////////////
////HELPER FUNCTIONS////
////////////////////////
Procedure IsParty
IsObject PartyButton at 374, 567
If $AcceptPartyInvite = True
MousePos 403, 580
ELSE
MousePos 491, 579
END
LeftMouseDown
delay 50
LeftMouseUp
TimeStamp Party Invitation Recieved
delay 200
END
End

Procedure IsTrade
IsObject TradeButton at 388, 574
MousePos 491, 579
LeftMouseDown
delay 50
LeftMouseUp
TimeStamp Trade Invitation Recieved
delay 200
END
END


Procedure IsDisconnected
IsObject ButtonDisconnected at 384, 321
TimeStamp DISCONNECTED
MousePos 384, 321
delay 250
LeftMouseDown
delay 50
LeftMouseUp
if $AutoRespawn = True
Call Respawn
END
END
END

Procedure IsDead
IsObject ResButton at 353, 245
TimeStamp DEAD
if $AutoRespawn = True
set HadDied = True
delay 20 sec
keys x
delay 250
MousePos 684, 338
LeftMouseDown
delay 50
LeftMouseUp
delay 250
MousePos 400, 251
LeftMouseDown
delay 50
LeftMouseUp
delay 450
MousePos 358, 326
LeftMouseDown
delay 50
LeftMouseUp
delay 5 sec

Call Respawn
ELse
STOP
END
End
END

Procedure Pickup
set attackendHP = $m_health
TimeStamp PICKUP()
delay 1 sec
CALL L2say $pickup
delay 1 sec
CALL L2Say $pickup
delay 1 sec
END

Procedure RandomMove
TimeStamp RANDOMMOVE()
keys {ESC}
compute $returned = Random(X) * 10
keydown {RIGHT} $returned sec
compute $returned = Random(X) * 15
keydown {UP} $returned sec
END

Procedure Attack using force
TimeStamp ATTACK() $force
SET $IsAttacking = True
if $force <> True
CALL L2Say $target3
CALL L2Say $target2
END
CALL L2Say $target1

call GetTargetHealth

if $returned > 97 OR $force = True
call l2say $FirstStrikeSpecial
delay 500
CALL L2Say $attack
set CanRest = True
else
set $IsAttacking = False
END
END

Procedure Rest
TimeStamp REST()
set m_canrest = False
CALL L2Say /sit
SET IsResting = True
END


Procedure DrinkPotion
TimeStamp DrinkPotion()
CALL L2Say $potion
if $m_canrest = false
Set CanRest = False
end
(*
if $IsAttacking = False
set IsResting = False
Call L2Say /stand
Call Attack True
END
*)
END

Procedure L2Say using Text
strlen tmpvar1 = $text
if $text={null} or $tmpvar1=0
exit
END
TimeStamp L2Say( $tmpvar1 ): $Text
strcopy $tmpvar1 = $text, 1, 1
AsciiChar $tmpvar2, 123

if $tmpvar1 = $tmpvar2

keys $text
else

keys {return}
delay 50
keys $Text
delay 50
keys {return}
delay 50
END
END

Procedure BeingAttacked
//TODO
SET $Returned = False
END


////////////////////
//HEALTH FUNCTIONS//
////////////////////
Procedure GetHealth
while 1=1
CALL GetHealthSub
SET $tmpvar1 = $returned
CALL GetHealthSub
SET $tmpvar2 = $returned
CALL GetHealthSub
SET $tmpvar3 = $returned
IF $tmpvar1 = $tmpvar2 AND $tmpvar2 = $tmpvar3
SET $returned = $tmpvar1
TimeStamp GetHealth(): $returned
BREAK
END
END
END
Procedure GetMana
while 1=1
CALL GetManaSub
SET $tmpvar1 = $returned
CALL GetManaSub
SET $tmpvar2 = $returned
CALL GetManaSub
SET $tmpvar3 = $returned
IF $tmpvar1 = $tmpvar2 AND $tmpvar2 = $tmpvar3
SET $returned = $tmpvar1
TimeStamp GetMana(): $returned
BREAK
END
END
END
Procedure GetTargetHealth
while 1=1
CALL GetTargetHealthSub
SET $tmpvar1 = $returned
CALL GetTargetHealthSub
SET $tmpvar2 = $returned
CALL GetTargetHealthSub
SET $tmpvar3 = $returned
IF $tmpvar1 = $tmpvar2 AND $tmpvar2 = $tmpvar3
SET $returned = $tmpvar1
TimeStamp GetTargetHealth(): $returned
BREAK
END
END
END
Procedure GetTargetMana
while 1=1
CALL GetTargetManaSub
SET $tmpvar1 = $returned
CALL GetTargetManaSub
SET $tmpvar2 = $returned
CALL GetTargetManaSub
SET $tmpvar3 = $returned
IF $tmpvar1 = $tmpvar2 AND $tmpvar2 = $tmpvar3
SET $returned = $tmpvar1
TimeStamp GetTargetMana(): $returned
BREAK
END
END
END

Procedure GetHealthSub
compute i = 14
compute output = 0
while $i<=132
LoadRGB $i,25
if {RGBRED} > 200
set output = $i
END
compute i = $i+1
END
if $output >= 14
compute output = $output - 14
END
compute output = int ( ( $output / 118 ) * 100 )
set $returned = $output
//Timestamp GetHealth(): % $output
END


Procedure GetManaSub
compute i = 14
compute output = 0
while $i<=132
LoadRGB $i,38
if {RGBBLUE} > 200
set output = $i
END
compute i = $i+1
END
if $output >= 14
compute output = $output - 14
END
compute output = int ( ( $output / 118 ) * 100 )
set $returned = $output
//Timestamp GetMana(): % $output
END

Procedure GetTargetHealthSub
compute i = 320
compute output = 0
while $i<=449
LoadRGB $i, 19
if {RGBRED} > 200
set output = $i
END
compute i = $i+1
END
if $output >= 320
compute output = $output - 320
END
compute output = int ( ( $output / 129 ) * 100 )
set $returned = $output
//Timestamp GetTargetHealth(): % $output
END

Procedure GetTargetManaSub
compute i = 320
compute output = 0
while $i<=449
LoadRGB $i, 26
if {RGBBLUE} > 200
set output = $i
END
compute i = $i+1
END
if $output >= 320
compute output = $output - 320
END
compute output = int ( ( $output / 129 ) * 100 )
set $returned = $output
//Timestamp GetTargetMana(): % $output
END


//////////////////////////////////////////////////////////////
////////////////////RESPAWN COMMANDS//////////////////////////
//////////////////////////////////////////////////////////////
Procedure Respawn using HasBounced

//Code taken and modified from L2RRAL By Me (Sirusdv)
if $HasBounced <> True
ExecProgram $ApplicationPath
delay $StartupDelay
SetActiveWindow Lineage II

//Select Username Dialog
compute x = ( {WindowWidth} / 2 )
compute y = ( ( {WindowHeight} / 2 ) - 40 )
MousePos $x, $y

LeftMouseDown
delay 50
LeftMouseUp
delay 250

//Enter Data Into Login
keys $Username
delay 250
END
keys {TAB}
delay 250
keys $Password

//Login With Username and Password
WHILE 1 = 1
compute x = ( {WindowWidth} / 2 )
compute y = ( {WindowHeight} / 2 - 75 )

IsObject LoginButton at 337, 325
keys {RETURN}
delay $LoginDelay
ELSE
BREAK
END
End


//Get Past News Window
delay 2 sec
compute x = ( {WindowWidth} / 2 )

compute y = ( {WindowHeight} / 2 + 170 )
MousePos $x, $y
LeftMouseDown
LeftMouseUp


//Select The Server
delay 2 sec
compute x = ( ( {WindowWidth} - 300 ) / 2 ) + 50
compute y = ( ( {WindowHeight} - 410 ) / 2 ) + 35 + ( 15 * $ServerNumber )

MousePos $x, $y
LeftMouseDown
LeftMouseUp
delay 50
LeftMouseDown
LeftMouseUp

delay 4 sec

//Check if bounced back to main window
IsObject LoginButton at 337, 325
Call Respawn True
End
if $HasBounced = True
EXIT
END

//Select Charecter
MousePos 185, 43
LeftMouseDown
LeftMouseUp

delay 2 sec

compute y = ( $CharecterPosition * 7 ) + 52
MousePos 74, $y
LeftMouseDown
delay 50
LeftMouseUp


delay 1 sec
MousePos 720, 432
LeftMouseDown
delay 50
LeftMouseUp

delay $loadingdelay


//Cleanup after the death
set HadDied = False
set IsAttacking = False
set IsResting = False
set CanRest = True
set m_needauracast = True
set m_canrest = True


call l2say /stand
call pickup
call rest

End



//////////////////
/////OBJECTS//////
//////////////////




Object ResButton //353, 245
72=0,0|244=0,2|244=0,4|244=0,6|244=0,8
244=2,2
244=6,4
244=8,4
244=16,4|244=16,6|244=16,8
244=18,4
244=20,6|244=20,8
244=24,4|244=24,6
End


Object LoginButton // Test at coords 337, 325
24=0,0|24=2,0|24=4,0|24=6,0|24=8,0|24=10,0|24=12,0|24=14,0|24=16,0|24=18,0|24=20,0|24=22,0|24=24,0|24=26,0|24=28,0|24=30,0|24=32,0|24=34,0|24=36,0|24=38,0|
24=0,2|24=2,2|24=4,2|24=6,2|24=8,2|24=10,2|24=12,2|24=14,2|24=16,2|24=18,2|24=20,2|24=22,2|24=24,2|24=26,2|24=28,2|24=30,2|24=32,2|24=34,2|24=36,2|24=38,2|
24=0,4|24=2,4|24=4,4|32=6,4|24=8,4|24=10,4|24=12,4|24=14,4|24=16,4|24=18,4|24=20,4|24=22,4|24=24,4|24=26,4|24=28,4|32=30,4|24=32,4|24=34,4|24=36,4|24=38,4|
32=0,6|32=2,6|32=4,6|36=6,6|32=8,6|32=10,6|40=12,6|40=14,6|40=16,6|244=18,6|40=20,6|244=22,6|32=24,6|32=26,6|32=28,6|36=30,6|244=32,6|40=34,6|244=36,6|32=38,6|
40=0,8|40=2,8|40=4,8|44=6,8|40=8,8|40=10,8|40=12,8|40=14,8|44=16,8|244=18,8|40=20,8|244=22,8|40=24,8|40=26,8|40=28,8|44=30,8|244=32,8|40=34,8|244=36,8|40=38,8|
48=0,10|48=2,10|48=4,10|248=6,10|248=8,10|48=10,10|244=12,10|244=14,10|48=16,10|48=18,10|48=20,10|244=22,10|48=24,10|48=26,10|48=28,10|48=30,10|244=32,10|48=34,10|244=36,10|48=38,10|
48=0,12|48=2,12|48=4,12|48=6,12|48=8,12|48=10,12|48=12,12|48=14,12|48=16,12|48=18,12|244=20,12|48=22,12|48=24,12|48=26,12|48=28,12|48=30,12|48=32,12|48=34,12|48=36,12|48=38,12|
End

Object ButtonDisconnected // Test at coords 384, 321
24=0,0|24=2,0|24=4,0|24=6,0|24=8,0|24=10,0|24=12,0|24=14,0|24=16,0|24=18,0|24=20,0|24=22,0|24=24,0|24=26,0|24=28,0|24=30,0|24=32,0|24=34,0|24=36,0|24=38,0|24=40,0|24=42,0|
24=0,2|24=2,2|33=4,2|33=6,2|33=8,2|24=10,2|24=12,2|24=14,2|24=16,2|24=18,2|24=20,2|24=22,2|24=24,2|33=26,2|33=28,2|24=30,2|24=32,2|24=34,2|24=36,2|24=38,2|24=40,2|24=42,2|
33=0,4|255=2,4|33=4,4|33=6,4|33=8,4|247=10,4|41=12,4|247=14,4|33=16,4|41=18,4|41=20,4|36=22,4|36=24,4|36=26,4|255=28,4|33=30,4|36=32,4|33=34,4|41=36,4|247=38,4|41=40,4|36=42,4|
41=0,6|255=2,6|41=4,6|41=6,6|41=8,6|255=10,6|36=12,6|255=14,6|41=16,6|44=18,6|41=20,6|44=22,6|41=24,6|44=26,6|255=28,6|41=30,6|44=32,6|41=34,6|44=36,6|255=38,6|41=40,6|44=42,6|
49=0,8|49=2,8|255=4,8|255=6,8|49=8,8|49=10,8|247=12,8|49=14,8|49=16,8|49=18,8|49=20,8|49=22,8|49=24,8|49=26,8|255=28,8|49=30,8|49=32,8|49=34,8|49=36,8|255=38,8|49=40,8|49=42,8|
End
Object TradeButton // Test at coords 388, 574
24=0,0|24=2,0|24=4,0|24=6,0|24=8,0|24=10,0|24=12,0|24=14,0|24=16,0|24=18,0|24=20,0|24=22,0|24=24,0|24=26,0|24=28,0|24=30,0|24=32,0|24=34,0|24=36,0|24=38,0|
24=0,2|24=2,2|24=4,2|24=6,2|32=8,2|32=10,2|24=12,2|24=14,2|24=16,2|24=18,2|24=20,2|24=22,2|24=24,2|24=26,2|24=28,2|24=30,2|24=32,2|24=34,2|24=36,2|24=38,2|
28=0,4|28=2,4|28=4,4|28=6,4|28=8,4|248=10,4|28=12,4|248=14,4|28=16,4|244=18,4|244=20,4|28=22,4|28=24,4|244=26,4|36=28,4|28=30,4|28=32,4|28=34,4|28=36,4|28=38,4|
32=0,6|32=2,6|32=4,6|32=6,6|32=8,6|32=10,6|248=12,6|36=14,6|32=16,6|244=18,6|244=20,6|36=22,6|40=24,6|244=26,6|40=28,6|32=30,6|32=32,6|32=34,6|32=36,6|32=38,6|
40=0,8|40=2,8|40=4,8|40=6,8|40=8,8|40=10,8|248=12,8|40=14,8|40=16,8|44=18,8|40=20,8|44=22,8|244=24,8|40=26,8|244=28,8|40=30,8|40=32,8|40=34,8|40=36,8|40=38,8|
48=0,10|48=2,10|48=4,10|48=6,10|48=8,10|48=10,10|48=12,10|48=14,10|48=16,10|48=18,10|48=20,10|48=22,10|48=24,10|48=26,10|48=28,10|48=30,10|48=32,10|48=34,10|48=36,10|48=38,10|
End
Object PartyButton // Test at coords 374, 567
248=56,0|
248=6,2|248=24,2|248=42,2|
160=0,4|160=2,4|152=4,4|64=6,4|80=8,4|80=10,4|80=12,4|80=14,4|80=16,4|80=18,4|80=20,4|80=22,4|80=24,4|80=26,4|80=28,4|80=30,4|80=32,4|80=34,4|80=36,4|80=38,4|80=40,4|80=42,4|80=44,4|80=46,4|80=48,4|80=50,4|80=52,4|80=54,4|80=56,4|80=58,4|64=60,4|152=62,4|
72=0,6|160=2,6|24=4,6|24=6,6|24=8,6|24=10,6|24=12,6|24=14,6|24=16,6|24=18,6|24=20,6|24=22,6|24=24,6|24=26,6|24=28,6|24=30,6|24=32,6|24=34,6|24=36,6|24=38,6|24=40,6|24=42,6|24=44,6|24=46,6|24=48,6|24=50,6|24=52,6|24=54,6|24=56,6|24=58,6|24=60,6|24=62,6|
32=0,8|100=2,8|24=4,8|24=6,8|24=8,8|24=10,8|24=12,8|24=14,8|24=16,8|24=18,8|24=20,8|24=22,8|24=24,8|24=26,8|24=28,8|24=30,8|24=32,8|24=34,8|24=36,8|24=38,8|24=40,8|24=42,8|24=44,8|24=46,8|24=48,8|24=50,8|24=52,8|24=54,8|24=56,8|24=58,8|24=60,8|24=62,8|
32=0,10|76=2,10|28=4,10|24=6,10|24=8,10|24=10,10|24=12,10|24=14,10|24=16,10|24=18,10|24=20,10|32=22,10|32=24,10|24=26,10|24=28,10|24=30,10|24=32,10|24=34,10|24=36,10|24=38,10|24=40,10|24=42,10|24=44,10|24=46,10|24=48,10|24=50,10|24=52,10|24=54,10|24=56,10|24=58,10|24=60,10|28=62,10|
44=0,12|80=2,12|36=4,12|32=6,12|32=8,12|32=10,12|32=12,12|32=14,12|32=16,12|32=18,12|32=20,12|32=22,12|36=24,12|36=26,12|36=28,12|32=30,12|40=32,12|40=34,12|36=36,12|244=38,12|40=40,12|244=42,12|32=44,12|32=46,12|32=48,12|32=50,12|32=52,12|32=54,12|32=56,12|32=58,12|28=60,12|32=62,12|
28=0,14|80=2,14|40=4,14|36=6,14|36=8,14|40=10,14|40=12,14|40=14,14|40=16,14|40=18,14|40=20,14|36=22,14|36=24,14|248=26,14|40=28,14|40=30,14|44=32,14|44=34,14|44=36,14|40=38,14|44=40,14|44=42,14|40=44,14|40=46,14|40=48,14|40=50,14|40=52,14|40=54,14|40=56,14|36=58,14|40=60,14|40=62,14|
24=0,16|56=2,16|48=4,16|44=6,16|48=8,16|48=10,16|48=12,16|48=14,16|48=16,16|48=18,16|48=20,16|48=22,16|48=24,16|248=26,16|48=28,16|48=30,16|244=32,16|244=34,16|48=36,16|48=38,16|244=40,16|48=42,16|48=44,16|48=46,16|48=48,16|48=50,16|48=52,16|48=54,16|48=56,16|48=58,16|40=60,16|48=62,16|
24=0,18|56=2,18|56=4,18|48=6,18|48=8,18|48=10,18|48=12,18|48=14,18|48=16,18|48=18,18|48=20,18|48=22,18|48=24,18|48=26,18|48=28,18|48=30,18|48=32,18|48=34,18|48=36,18|48=38,18|48=40,18|48=42,18|48=44,18|48=46,18|48=48,18|48=50,18|48=52,18|48=54,18|48=56,18|48=58,18|48=60,18|56=62,18|
End
[/code]

well, thats what i've found over the internet until now..
can i get in? :)


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Posted: May 21st, 2004, 12:44 pm
 
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Brilliant... but NOPE..

If you want in try posting something original.
The fisrt macro you posted has been around a while.
The second one was written by someone who is a mod. might be mad at trying to get in with his own code.. lol


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Posted: May 21st, 2004, 1:08 pm
 
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oh ok i'm sry.. actually the first one i made myself based on simple bots i've found laying around.. but, well, what can i do..
:P
trying doesn't cost nothing.. hehe cya


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Posted: May 21st, 2004, 4:23 pm
 
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-_-


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