taultunleashed logoL2 Packet Hack English : Lineage 2 Submissions
newtopic  postreply
 [ 5 posts ] 
blue large dot

L2 Packet Hack English : Lineage 2 Submissions

Posted: October 10th, 2007, 4:44 am
 
dwre123
dwre123's Reps:
User avatar
L2packethack better than HlaPeX because hlaPeX not best program for manipulation packages but with more clear for beginners. It is lacks such as for example: use only one script. Differences from 3.1.2: - mistakes are corrected at work with several connections - in scripts new procedures and variables (about them it is possible to learn in a theme the Built in variables and functions for scripts) are added - the editor of scripts (has put more convenient component) is improved - on Viewing buttons for work with a broad gully of Differences from 3.1.2: mistakes are corrected at work with several connections- is other scripts new procedures and variables (about them it is possible to learn in a theme Built in the variables and functions for scripts) are added, the editor of scripts (has put more convenient component) is improved on-Viewing buttons for work with a broad gully of Difference from 3.1.3 are added: - works on Interlude servers (on OFF precisely) Difference from 3.1.3 are added: Interlude works on servers (on precisely OFF) The built in variables and functions for scripts The built in variables and functions for scripts Accessible variables: Accessible variables: pck (string) - a current processable package (without first two bytes with a size) pck (string), a current processable package (without first two bytes with a size) FromClient (boolean) - the package (pck) has come from the client (that not FromServer) FromClient (boolean), the package (pck) has come from the client (that not FromServer) FromServer (boolean) - the package (pck) has come from a server (that not FromClient) FromServer (boolean), the package (pck) has come from a server (not that FromClient) buf (string) - the buffer used by some functions buf (string), the buffer used by some functions ConnectName (string) - a name char from or to which there is a package (works since version 3.1.3) ConnectName (string), a name char from or to which there is a package (works since version 3.1.3) Accessible functions: Accessible functions: ShowTab and HideTab - for display/concealment of the panel to operate which it is possible from script SendToClient - sends the client contents of a variable buf SendToServer - sends a server contents of a variable buf SendToClientEx (CharName: string) - sends the client with name CharName contents of a variable buf (works since version 3.1.3) showTab and of HideTab- odds display/concealment of the panel to operate which it is possible from script SendToClient-client sends the contents of a variable buf SendToServer-sends a server contents of a variable buf SendToClientEx (CharName: string) sends the client with name CharName contents of a variable buf (works since version 3.1.3) SendToServerEx (CharName: _ string) - sends a server with name CharName contents of a variable buf (works since version 3.1.3) (to a package buf are automatically added 2 bytes lengths) SendToServerEx (CharName: string) sends a server with name CharName contents of a variable buf (works since version 3.1.3) (buf to a package are automatically added 2 lengths bytes) ReadD (var index:integer):.integer - reads from a variable pck number (4 bytes) ReadD (var index: integer): integer-reads from a variable pck number (4 bytes) ReadS (var index:integer):.string - reads from a variable pck line ReadS (var index: integer): string-reads from a variable line pck ReadC (var index:integer):.byte - reads from a variable pck byte ReadC (var index: integer): byte-reads from a variable byte pck Index - an initial position of reading which is modified by function (moves on number byte) Index- AN initial position of reading which is modified by function (moves on number byte) HStr (h:string):.string - will transform a line to HEX-sequence For example, HStr (' AA 00 BB 00 CC 00 ') will return a chain of byte * of $AA * i 00 * i BB * i 00 * i THE CC * i 00. HStr (h: string): string-will transform a line to HEX-sequence For example, HStr (' AA BB 00 00 00 CC ') will return a chain of byte AA * i * i 00 * i BB * i 00 * THE CC * i i 00. It is possible to transfer a line both with blanks, and without them; the register of symbols has no value. It is possible to transfer a line both with blanks, and without them; The register of symbols has no value. WriteS (v:string) - writes to a variable buf a line (machine translation in unicode) WriteS (v: string) writes to a variable buf a line (machine translation in unicode) WriteD (v:integer; ind:.integer=0) - writes to a variable buf number (4 bytes) WriteD (v: integer; Ind: integer = 0) writes to a variable buf number (4 bytes) WriteC (v:byte; ind:.integer=0) - writes to a variable buf one byte WriteC (v: byte; Ind: integer = 0) writes to a variable buf one byte In first two procedures there is a unessential parameter ind. In first two procedures there is a parameter unessential ind. If the parameter is not specified, the variable buf is supplemented with bytes/number, the part of the buffer differently is modified. If the parameter is not specified, the variable buf is supplemented with bytes/number, the part of the buffer is modified differently. An example: buf=.HStr (' AA BB THE CC DD EE '); An example: HStr buf = (' AA BB THE CC DD EE '); If to cause function WriteD (10,1) we shall receive buf = [ AA BB THE CC DD EE 0A 00 00 00 ]. If function to cause WriteD (10.1), we shall receive buf = [ AA BB THE CC DD EE 0A 00 00 00 ]. Example script: Example script: Code: Code: begin begin If FromClient And (ConnectName='.SokolA ') and (pck=.HStr('.1b 04 00 00 00 ')) then begin if FromClient and (ConnectName = "SokolA ') and (pck = HStr ("1 b 04 00 00 00 ')) then begin buf:=.HStr('45 00 00 00 00 00 00 00 00 00'); buf: = HStr (' 45 00 00 00 00 00 00 00 00 00 '); SendToServerEx('.SokolB '); SendToServerEx (' SokolB '); pck:=''; pck:=''; end; end; end. end. At reception from the client playing for of chara with anybody SokolA a package 1b 04 00 00 00 ("Victory") nepropustit this package also will send social action a package 45 00 00 00 00 00 00 00 00 00 (the command to sit down) on behalf of the client playing for of chara with anybody SokolB, to toyest' is played by you in two Windows, in one SokolA, in other SokolB, press in the first Victory, and SokolB sits down. At reception from the client for dogs playing with anybody SokolA a package 1b 04 00 00 00 ("Victory") nepropustit this package also will send a package social action 45 00 00 00 00 00 00 00 00 00 (the command to sit down) on behalf of the client for dogs playing with anybody SokolB, ie is played by you in two Windows, in one SokolA, in other SokolB, press in the first Victory, and SokolB sits down. On menu Scripts: On Scripts Menu: Procedure Init Is Caused When You Establish Beside With A script A tick. Procedure Init Is Caused When You Establish Beside A script With A tick. Procedure Free Is Caused When You Clean Beside With A script A tick. Free Procedure Is Caused When You Clean Beside A script With A tick. The basic body of a script (between begin and end) is caused each time at reception of a package from a server or the client if the script is noted by a tick. The basic body of a script (between begin and end) is caused each time at reception of a package from a server or the client if the script is noted by a tick. On menu In addition: On menu In addition: The Basic Body Of A script (between begin and end) is caused on pressing the button To execute, and Stop, or on the termination of work of a script stops or on pressing. The Basic Body Of A script (between begin and end) is caused on pressing the button To execute, and Stop, or on the termination of work of a script stops or on pressing. Built-in variables and function for scripts Built variables and functions for scripts Accessible variables: Available variables: pck (string) - the current workable packet (without the first two bytes with the size) pck (string) - treated current package (without the first two bytes in size) FromClient (boolean) - packet (pck) arrived from the client (vseravno that not FromServer) FromClient (boolean) - package (pck) came from the customer (perhaps not that FromServer) FromServer (boolean) - packet (pck) it arrived from the server (vseravno that not FromClient) FromServer (boolean) - package (pck) came from the server (perhaps not that FromClient) buf (string) - the buffer, utilized by some functions buf (string) - buffer used some of the features ConnectName (string) - the name of chara from or to which goes packet (it works beginning from version 3.1.3) ConnectName (string) is the name of the dogs or which is a package (works since version 3.1.3) Accessible functions: Available options: ShowTab and HideTab - for otobrazheniya/skrytiya of the panel, to govern which is possible from script ShowTab and HideTab- that show/hide panels, which can be run from a script SendToClient - is sent to client contents of the variable buf SendToClient-client sends the contents of the variable buf SendToServer - sends to server contents of the variable buf SendToServer- server sends the content variable buf SendToClientEx(.CharName: string) - is sent to client with name CharName contents of the variable buf (it works beginning from version 3.1.3) SendToClientEx (CharName: string), the client sends the name CharName content variable buf (works since version 3.1.3) sendToServerEx(.CharName: string) - is sent to server with name CharName contents of the variable buf (it works beginning from version 3.1.3) SendToServerEx (CharName: string), the server sends named CharName content variable buf (works since version 3.1.3) (to packet buf automatically they are added 2 bytes of length) (buf package to automatically add 2 byte length) ReadD (var index:integer):.integer - reads from the variable pck the number (4 bytes) ReadD (var index: integer): integer-reading of the variable pck number (4 bytes) ReadS (var index:integer):.string - reads from the variable pck line ReadS (var index: integer): string-reading of the variable line pck ReadC (var index:integer):.byte - reads from the variable pck byte ReadC (var index: integer):-.byte read from the variable byte pck Index - the initial position of reading, which is modified by the function (it is shifted to the number of schitannykh bytes) Index-initial position reading, which features modified (shifted to a handful of bytes) HStr (h:string):.string - is converted line into HEX- sequence HStr (h: string): string- Lina translates Hex- sequence for example, HStr('.AA 00 BB 00 CC 00') will return the chain of bytes ##$$AA$00#$BB$00#$CC$00>. For example, HStr (' AA BB 00 00 00 CC ') returns a string of bytes AA # i # i 00 i 00 i BB # # i # i 00 CC. It is possible to transfer line both with the gaps and without them; the register of symbols does not have a value. Send line with the gaps, and without them; Register characters is irrelevant. WriteS (v:string) - writes in the variable buf line (machine translation into unicode) WriteS (v: string) writes in variable buf line (automatic translation to unicode) WriteD (v:integer; ind:integer=0) - writes in the variable buf the number (4 bytes) WriteD (v: integer; Ind: integer = 0) writes in variable buf number (4 bytes) WriteC (v:byte; ind:integer=0) - it writes in the variable buf one byte WriteC (v: byte; Ind: integer = 0) writes in one byte variable buf In the first two procedures is present the optional parameter ind. The first two procedures is optional parameter ind. If the parameter is not indicated, then the variable buf is supplemented shityu baytom/chislom, the part of the buffer otherwise is modified. If you do not specify, the variable buf supplemented bytes/number, or modified portion of the buffer. Example: Example: Buf=.HStr('.AA BB THE CC DD EE '); HStr buf = (' AA BB THE CC DD EE '); If we cause function WriteD(10,1), then we will obtain buf=[.0A 00 00 00 ee ]. If you call the function WriteD (10.1), then get buf = [ 0A 00 00 00 ee. But if is simple WriteD(10), then [ AA BB THE CC DD EE 0A 00 00 00 ]. and if just WriteD (10), the [ AA BB THE CC DD EE 0A 00 00 00 ]. For example the script: For example script: Code: Code: begin if FromClient and (ConnectName='.SokolA ') and (pck=.HStr('.1b 04 00 00 00 ')) then begin if FromClient and (ConnectName = "SokolA ') and (pck = HStr ("1 b 04 00 00 00 ')) then begin buf:=.HStr('45 00 00 00 00 00 00 00 00 00 '); buf: = HStr (' 45 00 00 00 00 00 00 00 00 00 '); SendToServerEx('.SokolB '); SendToServerEx (' SokolB '); pck:=''; pck:=''; end; end. With obtaining from the client of that playing for chara no SokolA packet 1b 04 00 00 00 (social action "Victory") nepropustit this packet and will send packet 45 00 00 00 00 00 00 00 00 00 (command to sit down) on behalf of the client of that playing for chara no SokolB, to toyest' you play into two windows, in one sokolA, in other SokolB, you press in the first Victory, and SokolB sits down itself.


Upon receipt from the customer of dogs playing with anyone SokolA package 1b 04 00 00 00 (social action "Victory") nepropustit the package and send a package of 45 00 00 00 00 00 00 00 00 00 (team to come) on the client's behalf for playing with dogs anyone SokolB, ie you play in the two Windows, one SokolA, another SokolB, push in the first Victory, and SokolB city.

On the supplementary sheet the scripts: On the scripts: Procedure Init is called when you you establish next to the script galochku. The procedure is called Init when you install the Box next to the script. Procedure Free is called when you you remove next to the script galochku. The procedure is called Free when you removing a tick next to the script. The basic body of script (between begin and end) is caused each time with obtaining of packet from the server or the client if script it is noted galochkoy. The main body of the script (between begin and end) is called each time you receive a package from the server or the client if the script appear checked. On the supplementary sheet additionally:

On the Optional: The basic body of script (between begin and end) is caused on the pushing of knob to carry out, and it ceases either on the pressure of feet or at the end of the work of script. The main body of the script (between begin and end) is called to push the button Run, and stop or push Stop, or at the end of the script.

DOWNLOAD
http://66.249.91.104/translate_c?hl=it&ie=UTF-8&oe=UTF-8&langpair=ru%7Cen&u=http://depositfiles.com/files/1375785&prev=/language_tools

sorry for my bad english ^^"


Reply with quote
Posted: October 10th, 2007, 9:41 am
 
Tault_admin

Total Posts: 30069
Joined: November 9th, 2002, 9:57 am
Tault_admin's Reps: 1440
User avatar
administrator
Mod in Training
Can members say yay or nay to this being moved to a confirmed section.


Reply with quote
Posted: December 16th, 2007, 10:08 pm
 
nasyle

Total Posts: 8
Joined: December 16th, 2007, 9:34 am
nasyle's Reps: 0
User avatar
nay 1 for a copy and paste from a chinese site using a translator and 2 for the fact that this program never worked aswell as hlapex half the time not letting u even login


Reply with quote
Posted: December 17th, 2007, 9:13 am
 
Tault_admin

Total Posts: 30069
Joined: November 9th, 2002, 9:57 am
Tault_admin's Reps: 1440
User avatar
administrator
Mod in Training
Does it work nasyle?


Reply with quote
Posted: December 17th, 2007, 4:32 pm
 
nasyle

Total Posts: 8
Joined: December 16th, 2007, 9:34 am
nasyle's Reps: 0
User avatar
ive never gotten this to work i cannot say it does as ive never seen anyone say it does ive just always seen people saying it doesnt let them login or they get it and it does nothing at all. but from what i know its for the very low security c4 server as ive tried it on many and never even got through login


Reply with quote
Want Advertisements After The Last Post Removed? Create A Free Account!

blue large dot Who is online
Users browsing this forum: No registered users and 9 guests

Popular Sections
SWTOR Cheats
Guild Wars 2 Cheats
Guild Wars 2 Hacks
Guild Wars 2 Bots
Diablo 3 Cheats
Guild Wars 2 Mods

Popular Sections
WoW Cataclysm Cheats & Exploits
WoW Cataclysm Hacks & Bots
Star Wars The Old Republic Cheats
SWTOR Mods
Torchlight 2 Cheats
SWTOR Space Mission Bots
Site Nav and RSS
RSS Feed of Lineage 2 Submissions RSS Feed 
Sitemap of Lineage 2 Submissions Sitemap 
SitemapIndex SitemapIndex
RSS Feed RSS Feed
Channel list Channel list
left bottom corner Site and Contents Copyright 2001-2012 All Rights Reserved TaultUnleashed.com bottom corner
top left
top right
createaccount
Username:   Password:   Remember Me?