If this information is deemed useful enough, i would like to have the 4 month member activation.
While fooling around decrypting files, changing information and then using them i found two points of intrests that may or may not be useful.
First, the file called logongrp.txt when decrypted reads:
[quote]LogPawn_begin x=-16622 y=238671 z=-6256 yaw=-10240 class=Slot_0 LogPawn_end
LogPawn_begin x=-16650 y=238698 z=-6256 yaw=-8192 class=Slot_1 LogPawn_end
LogPawn_begin x=-16820 y=238760 z=-6256 yaw=-3072 class=Slot_2 LogPawn_end
LogPawn_begin x=-16716 y=238721 z=-6256 yaw=0 class=Slot_3 LogPawn_end
LogPawn_begin x=-16763 y=238717 z=-6256 yaw=3072 class=Slot_4 LogPawn_end
LogPawn_begin x=-16792 y=238696 z=-6256 yaw=8192 class=Slot_5 LogPawn_end
LogPawn_begin x=-16820 y=238668 z=-6256 yaw=12288 class=Slot_6 LogPawn_end
LogPawn_begin x=-16709 y=238583 z=-6256 yaw=1024 class=Slot_center LogPawn_end[/quote]
messing with the coordinates allows you to change the position of the characters on the startup screen, as well as where the "center slot"(where the chars walk to when you select them) is. changing their positon is really not that great but notice the similar coordinates to the ingame command /loc. my thoery is that the start up screen is really just somewhere far far off the map and by changing the locations in the txt file your character can be at any spot you wish. I haven't really though about how i could use that to my advantage yet though.
Second point of intrest is the use of object id's and descriptions. The files looked at were weapongrp.txt and itemname-e.txt. an small example from a decrypted weapongrp.txt is:
[quote]item_begin [color=blue]object_id=1[/color] object_name=[small_sword] body_part={rhand} animation=1 drop_type=1 drop_anim_type=1 drop_radius=7.3 drop_height=15 drop_mesh={[LineageWeapons.small_sword_m00_wp]} drop_texture={[LineageWeaponsTex.small_sword_t00_wp]} icon=[icon.weapon_small_sword_i00] [color=blue]mesh={[LineageWeapons.small_sword_m00_wp]} texture={[LineageWeaponsTex.small_sword_t00_wp]}[/color] crystallizable=0 item_sound={[ItemSound.sword_small_1];[ItemSound.sword_small_2];[ItemSound.sword_small_6];[ItemSound.public_sword_shing_1]} drop_sound=[ItemSound.itemdrop_weapon_sword] equip_sound=[ItemSound.itemequip_weapon_sword] weight=150 soulshot_count=0 spiritshot_count=0 material_type=steel crystal_type=none [color=blue]physical_damage=8[/color] random_damage=10 weapon_type=sword critical=8 hit_modify=0 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=379 mp_consume=0 magical_damage=6 durability=95 item_end
item_begin object_id=2 object_name=[long_sword] body_part={rhand} animation=1 drop_type=1 drop_anim_type=1 drop_radius=7.3 drop_height=10 drop_mesh={[LineageWeapons.long_sword_m00_wp]} drop_texture={[LineageWeaponsTex.long_sword_t00_wp]} icon=[icon.weapon_long_sword_i00] mesh={[LineageWeapons.long_sword_m00_wp]} texture={[LineageWeaponsTex.long_sword_t00_wp]} crystallizable=0 item_sound={[ItemSound.sword_mid_1];[ItemSound.sword_mid_4];[ItemSound.sword_mid_5];[ItemSound.public_sword_shing_2]} drop_sound=[ItemSound.itemdrop_weapon_sword] equip_sound=[ItemSound.itemequip_weapon_sword] weight=200 soulshot_count=2 spiritshot_count=2 material_type=fine_steel crystal_type=none physical_damage=24 random_damage=10 weapon_type=sword critical=8 hit_modify=0 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=379 mp_consume=0 magical_damage=17 durability=95 item_end[/quote]
i found that if you change the item stat values, you can change the values you see in game. however, the real stats wont be affected. From here there are 2 uses and 1 possibility i have not looked into. one use is that you can change the name and stats to whatever you want, i changed my dagger's name to Dagger of Smackdown. the second use is you can change the look of your weapon to any in the database (only you can see it but sometimes its fun to have your long sword look like a samuarai longsword or have your dagger look like a bow just for kicks)
the possiblities i was speaking of was one, changing the item name or ID (they are all listed) to trick the server into thinking you have an item you don't have. i think this isn't doable to weapon items, but perhaps a quest item is recognized by name (i was reading a post that suggested this on these forums) and so maybe you could change your Bloody tooth from the pet quest and turn it in as Honey for another. Or change one time to Voucher of Seeker or whatever you need for the 2nd change and be done with your quests within minutes.