taultunleashed logomacro--autoattack : Lineage 2 Submissions
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macro--autoattack : Lineage 2 Submissions

Posted: June 28th, 2004, 3:19 pm
 
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/
/ Leveler v 0.4.6/
/ By: --------- :) /
/
Constants
/
/ VARIABLE 0 = OFF, 1 = ON /
/ EDIT AS NECESSARY /
/
Weapon = 0// 1 = elbow and sword, 0 = if 0, then only Sschlagwaffen.
Ability = 0// Hotbar key F4 Defence aura as more magier shield spell
Skill = 0// Hotbar key F5 Attack aura as more magier might
Heal = 0// Hotbar key F9 1 = uses heal 0 = stood for and moves, if one knnte on potions in F9 slot haun if one no more magier is, otherwise one sits one ( from me ) angefgt;
Spoil = 0// Hotbar key F10 ( Dwarfs Only default off)
/
/ Hotkeys /
/
Bow=0// HotBar key F1 if one Bow to use wants, which bow in slot 1 put
Blade=1// HotBar key F2 Blade = if one Dagger or Sword has simply in dlot 2 to put
Weaponskills=1// HotBar key F3 CAN Mortal or power Strike, waffenskill in 3 reinhaun
Loot=1// Hotbar F6 < - - the "skill" pick UP items in F6 slot
NextTarg=1// Hotbar F7 < - - Target NEXT one skill in F7 slot
Sweep=0// Hotbar F8 < - - - no notion ^^
/
/ Colors /
/
DarkRed=74// leave
LightRed=140// leave
EnemyLightRed=224// mobilization alive (lassen)
EnemyDarkRed=136// mobilization DEAD (lassen)
/
/ locations /
/
DeadMobHP=250, 21// ungefhrer mobilization hp how much that has, where you levelst ( rounded up )
MyHP=364, 27// Full health ( yours health POINTS purely how much you at has )
HalfHP=182, 27// helped ( the hlfte of it takes )
MobHP=250, 21// ungefhrer mobilization hp how much that has, where you levelst ( rounded up )
IsItSpawned=250, 21// also ^^
HaveTarget = 0// Constant is set ton of 'True' or False' ton indicate if target acquired ( if target already attacks someone breaks off if on 0, on 1 makes one ks ^^ )
End
/
/ Delay Before macro start/
/
Delay 15000// Delay before macro start, Adjust as necessary ( as in the forum already bvesprochen above, one must 14 secs wait before macro started :) )
/
/ DO EMERGENCY EDIT BELOW THIS LINE/< - - - the line moves me on ^^ however naja now should it gehn blubb
/ MAIN LOOP /
/
While 1 = 1
Call identification target
if $HaveTarget = True
Call KillIt
Call Loot
End
End
/
/ NPC DETECTION /
/
Procedure identification target

SetConst $HaveTarget = False
key {F7}// < - - here ( on F7 made, was on F3 :/ )
Loadrgb 546, 21

If {RGBRed} > 220
SetConst $HaveTarget = True
End
End

Procedure IsMobDead
LoadRGB 434, 21
if {RGBRed} < 140
else
Call KillIt
End
End
/
/ ATTACK LOOP /
/
Procedure KillIt
If $Weapon = 1
Call Bow
Else
If $Weapon = 0
Call Blade
End
End
End

Procedure Bow
keydown {F1} 200
Delay 500
key /attack
Delay 2000
keydown {F2} 200
Delay 5000
If $Spoil = 1
keydown {F10} 200
Delay 3000
Else
End
End

Procedure Blade
If $Spoil = 1
keydown {F10} 200
Delay 3000
key {F1}
Delay 2000
keydown {F3} 200
Delay 5000
Else
keydown {F1} 200
Delay 2000
keydown {F2} 200
Delay 1000
Call IsMobDead
End
End

Procedure Loot
If $Spoil = 1
keydown {F8} 200
Delay 3000
keydown {F6} 200
Delay 1000
keydown {F6} 200
Delay 1000
keydown {F6} 200
Delay 1000
Else
keydown {F4} 200
Delay 300
keydown {F5} 200
Delay 300
keydown {F6} 200
delay 300
End
End
/
/ Ability and Health Procedures /
/
Procedure Ability// Uses Defense aura If Available
If $Ability = 1
keydown {F4} 200
Delay 3000
Else
If $ability = 0
End
End
End

Procedure Skill// Uses Attack aura if Available
If $Skill = 1
keydown {F5} 200
Delay 3000
Else
If $skill = 0
End
End
End

Procedure MyHealth// Casts heal or pauses Depending on $heal setting
LoadRGB$HalfHP
While {RGBRed} = $LightRed
If $Heal = 1
keydown {F9} 200
Else
key down {F10} 200// on F10 ( slot 0 ) if one should sit purely haun, this function geaddet
Delay 15000
keydown {F10} 200
End
LoadRGB $HalfHP
End
End :roll:


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