taultunleashed logopath-exploits :) : Lineage 2 Submissions
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path-exploits :) : Lineage 2 Submissions

Posted: June 29th, 2004, 10:15 pm
 
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On the 3rd floor of the coal mines, near the bat bridge, their is a room
with some reavers, blade bats, and wolf creatures. There is a reaver in the
middle of two boards laying on the floor near the far wall from where you
"just" first enter the room. Stand look at the side of the reaver from the
middle of the room, 20 or so feet away, the nstart shooting it. It'll do asmall manatap spell, then stand there for the rest of the fight not reactingat all. Its a good place to bot, but you should becareful as people have been banned for botting (not because of the spot necarrily)


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This one isn't as used as often. It can be though.
Near the Dark elfs and the elfs general area, by the initiate spot, theres a
waterfal on the map between the DE and E's spots. Its a mountain looking
then near the swamp area on the map. If you go past the waterfall a bit
geared towards the lf side, theres a pond of water, and a field of spiders
that spawn there. You can get the spiders to chase you, and also cave
basilisks that spawn there, run along the edge of the pond and they'll
glitch and fall in. It'll act as a wall, and you can sit there laughing and
snipe them from afar.
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This exploit was explained already, but i have gotten the /loc for the spot needed. This exploit will let you stand near the middle of the room and get to attack the monsters without them moving whatsoever. Enter EF and travel thru the first room, then at the next room go left at the second hallway (there is 2 on the left and 2 on the right) all rooms are full of orc fighters and leaders, i have only tested the /loc in the 2nd room on the left, enter the room and goto the spot
X: 25312.2
Y: 78177.9
Z: -4096.2
Obvioulsy this only mworks with archers or possibly mages.
I know this wokrs in all 4 rooms, but dont know the /loc for all of them, also past this room there is a skelton area where you can also do this but ive yet to find /loc for it.

the room should be empty otherwise you might have a hard time getting into the spot without getting attked. i know this works 100% sure, i was in the posistion doing it when i did /loc to get those coords, just takes some messing around with i suppose, or maybe it isnt the coords that matter maybe it the way they spawn im not 100% sure.
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Enter EF and travel thru the first room, then at the next room go left at the
second hallway (there is 2 on the left and 2 on the right) all rooms are full
of orc fighters and leaders, in the center of the room of a panel on the floor
with a crack in it, stand in the exact center of that crack and none of the
orcs that spawn in that room will attack you. The is a geat room for AFK
macroing because of how close the enemies spawn.

The /loc is:
X: 25312.2
Y: 78177.9
Z: -4096.2


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At the execution grounds, granite golems are a fairly good target to pull
and try to run behind a fence or something. This is especially good for
casters, not really recommended for melee fighters since it bugs sometimes
and the golems somehow go through the fence, but superb for casters
and archers.


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There is a Lirien trapping exploit, i havent been able to test it yet unfortunatly.
I know people have been banned for trapping liriens but this is a different
spot and as far as im aware is not moniterd by GM's.
This is the Loc for the place where you trap them:

X: 2878.0
Y: 55515.9
Z: -3264.9

(This works best if you have an AoE spell)


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My favourite exploit for trapping enemies, this is so simple though i expect
it will be fixed soon.

Go to the sea of spores. If you are an archer or mage you can just attack the
creatures through the myst wall, and they cannot attack you. You can kill the
wyrms, giant funguses, etc... Great xp. Sea of spores is just north of the mother www.exploitersguild.com
tree. There is a spot just north of the mother tree where you can run over
the mountain and practically land right at the spot at the sea of spores.
And yes, any ranged attack will work. But be warned these creatures are
very high leveled, Wyrm is lv35 and the Funges' and Eyes are Lv40.
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Explanation:

This is located in the lower level of the Elf Fortress Dungeon. It is the room next to the rat named Foulclaw, its also the room before the last room with the named demon called Kirineth or something like that. I was level 25 at the time. Again you have to find the spot that is shown in the pictures and sit down for a little....then stand when mobs spawns and get at some free leveling. This is also an AWESOME loot spot as THIS mob drops the "Shinning Knife" (130k dagger). In 2 nights of farming these I got 3!!!!

Both locations I submitted have multiple spawns around them for hours of leveling/farming. And the kewl thing about them is that not alot of people make it down to those spots.....they think they are not worth it....LMAO little do they know. So you can do this for hours at a time with no worries of anyone taking your loot or catching you doing it. As a matter of fact you can log out in the spot and log back in and the mobs will still ignore you.


Location
X: 13715.5
Y: 79106.7
Z: -04996.7


Explanation:

This is located in the lower level of the Elf Fortress Dungeon. It is the room next to the rat named Foulclaw, its also the room before the last room with the named demon called Kirineth or something like that. I was level 25 at the time. Again you have to find the spot that is shown in the pictures and sit down for a little....then stand when mobs spawns and get at some free leveling. This is also an AWESOME loot spot as THIS mob drops the "Shinning Knife" (130k dagger). In 2 nights of farming these I got 3!!!!
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The Giran Harbor is almost always deserted other than a few passerbys. It's also not apparent what it's bug is unless you train a few mobs down there.

If go the harbor and run exactly North East you will come across a hill with a large gathering of delu lizardman warriors(lv30) and a boss/chief (lv38~). Just peg one with an arrow or spell and run back down the the to the east wall of the harbor facing the water and run up the stairs and it will trap them.
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School of Dark Arts

In School of dark arts, in the rooms on either side of merkenis lair, stand exactly in the middle of the 4 way crossing that leads to the 2 side passages, the main room, and merk's room + also, you will have puma-like creatures on all sides of you, stand exactly parellel between all of them, I havnt been able to get this to work for mages, but ive seen 1000 archers killing everything without being hit

In the school of dark arts IN merkenis lair, if you stand at the top of where you enter the room and shoot something thats standing at the exact bottom of the 2 stairs that lead out of that little bevel in the ground, they WONT come up the 2 stairs if yo dont go down the first flieght, leaving you able to kill 20 merkenis escorts without being hit, but if you want their drops your gonna have to risk your life

In cruma, any part of the stairs you can lure creatures to, then run up and head the oppsoite way, they will try to walk through the wall and you can just cast./arrrow down on them...

Sea of Spores

Go to the sea of spores. If you are an archer or mage you can just attack the
creatures through the myst wall, and they cannot attack you. You can kill the
wyrms, giant funguses, etc... Great xp. Sea of spores is just north of the mother These pathing exploits originaly came from exploitersguild.com
tree. There is a spot just north of the mother tree where you can run over
the mountain and practically land right at the spot at the sea of spores.
And yes, any ranged attack will work. But be warned these creatures are
very high leveled, Wyrm is lv35 and the Funges' and Eyes are Lv40.

------------------------------

Lirien Trapping Exploit: Spot unknown



This is the Loc for the place where you trap them:

X: 2878.0
Y: 55515.9
Z: -3264.9


-----------------------------------------------------------
Elven Fortress:

Enter Elven Fortress, go thru the first orc room you will enter a skelton room make the 2nd right into the hallway (dont go thru that room). it should be flled with orc fighters and leaders.
Basically in the room next to where you can kill Vrool Foulclaw (which is pretty deep in the Elven Fortress), there's a platform that has two stairs, one on each side. Basically hit an enemy run up on the platform quickly and the enemy will follow your location, not the path you took to get there. This only works with Bows and Mages/magic. You can start shooting/killing the enemy from there and they start to run back and forth like "Corky from Life Goes On".

The Giran Harbor:

I recently found this exploit and i know very few who know about it.

The Giran Harbor is almost always deserted other than a few passerbys. It's also not apparent what it's bug is unless you train a few mobs down there.

If go the harbor and run exactly North East you will come across a hill with a large gathering of delu lizardman warriors(lv30) and a boss/chief (lv38~). Just peg one with an arrow or spell and run back down the the to the east wall of the harbor facing the water and run up the stairs and it will trap them.

Other than getting stuck in that one corner, which doesn't always work if you can't run too fast. The mobs will also trap on the NE wall on the harbor.

Should something happen and you run low on MP or arrows, if done correctly you can use melee attack. I've only tested this with swords but should work with any melee. I've found it works when you are in a diagonal posistion to the mob.

Now the best thing about this bug is you will not need to continually grab and pull mobs. The lizardman chief if left alive will contiuosly spawn two lizardman warriors.

They might spawn on your side of the wall, if so, I've seen the best way to use this is one other person or a friend. Have a friend aggro it and have them run out and train it to the other side of wall, when there you can powershot or cast some large damage spell and make it come after you.

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Elven Ruins:

In the Ruins dungeon in Talking Island, if you go in the dungeon, go straight all way to the end with the stone golem room, then turn right down that hall, and the first room on the right (with two orcs) kill those, and go UP the stairs, and if you stay away from stairs, like go on the side with the book cases (while being upstairs, this side is opposite the stairs ent) well go oppos, or mess around with it and archers/mages can kill the mobs from below them without the mobs attacking as long as they arent near stairs, otherwise they come sometimes, but yeah theres tons of mobs and just nail em all night given no one reports you, its a popular dungeon in beta, havent been there since.

-------------------------------------------------------------------------------

There is a bug with two of the rooms (maybe more!) in the Elven Fortress. They are the two orc rooms connected to the first skeleton room. To get to them, head into the fortress and down through the first orc room, round the corner and into the skeleton room. The two rooms you want are the first on the left or right - connected to the skeleton room.

Ok, what you want to do is get in there and stand in the very middle of the room (length + width ways) and stay there. As you move the camera around take a good look at the floor, and you'll see you are standing on a 'join' - you can see some 'tearing' in the floor.

You'll find that when the next orc spawns, you can attack it with the bow, and as long as you don't move from that spot - it'll go into attack stance but won't move! Within a couple of hits it'll be dead and free 100a! I've kept this up for hours - it's all about finding the right position on the floor.

4 orcs spawn every minute, giving you about 24k per hour. And, because they never attack you, you have absolutely no downtime. If you move, they will often attack you. But if you get back into position, when the next orc spawns - it'll ignore you again.

This was stolen from many different sources


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Posted: June 30th, 2004, 5:18 pm
 
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and those sources stole it from tault.


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Posted: July 1st, 2004, 5:09 pm
 
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first of all this section has this comments : if u have a great exploit , macro(doesnt say where from) post here ...
second ... cause im not a special member i cant see what others posted so i dont know its an old exploit/macro
third al my posts are taken from other sites(it is possible same special member to post on other sites and this is not my fault)
4th regarding this post http://www.exploitersguild.com/ ---> this was my source checkit out and dont make affirmation u cant sustain
5th with this reply i answered ur reply that says not to post old things
6th hoping u understand ...... thx&out


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Posted: July 1st, 2004, 8:40 pm
 
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ok


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