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[ 6 posts ] |
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 Pathing Exploit : Lineage 2 Submissions
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Posted: April 28th, 2004, 2:45 pm
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Tault_Tault Community
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Joined: August 29th, 2004, 2:46 pm
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The Giran Harbor is usually a ghost town. It's also not apparent what it's bug is unless you train a few mobs down there. If go the harbor and run exactly North East you will come across a hill with a large gathering of delu lizardman warriors(lv30) and a boss/chief (lv38~). Just peg one with an arrow or spell and run back down the the to the east wall of the harbor facing the water and run up the stairs and it will trap them. http://thebing.net/images/Shot00037.jpg
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Posted: April 28th, 2004, 2:53 pm
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Tault_Tault Community
Total Posts: 10213
Joined: August 29th, 2004, 2:46 pm
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this is taken from what i put together in the exploits section:
[b:c1bb60d0db]The Giran Harbor:[/b:c1bb60d0db]
by "[i:c1bb60d0db]stugots[/i:c1bb60d0db]"
[quote:c1bb60d0db]I recently found this exploit and i know very few who know about it.
The Giran Harbor is almost always deserted other than a few passerbys. It's also not apparent what it's bug is unless you train a few mobs down there.
If go the harbor and run exactly North East you will come across a hill with a large gathering of delu lizardman warriors(lv30) and a boss/chief (lv38~). Just peg one with an arrow or spell and run back down the the to the east wall of the harbor facing the water and run up the stairs and it will trap them. [/quote:c1bb60d0db]
[img:c1bb60d0db]http://thebing.net/images/Shot00037.jpg[/img:c1bb60d0db]
[quote:c1bb60d0db]Other than getting stuck in that one corner, which doesn't always work if you can't run too fast. The mobs will also trap on the NE wall on the harbor. [/quote:c1bb60d0db]
[img:c1bb60d0db]http://thebing.net/images/Shot00043.jpg[/img:c1bb60d0db]
[quote:c1bb60d0db]Should something happen and you run low on MP or arrows, if done correctly you can use melee attack. I've only tested this with swords but should work with any melee. I've found it works when you are in a diagonal posistion to the mob.[/quote:c1bb60d0db]
[img:c1bb60d0db]http://thebing.net/images/Shot00051.jpg[/img:c1bb60d0db]
[quote:c1bb60d0db]Now the best thing about this bug is you will not need to continually grab and pull mobs. The lizardman chief if left alive will contiuosly spawn two lizardman warriors.
They might spawn on your side of the wall, if so, I've seen the best way to use this is one other person or a friend. Have a friend aggro it and have them run out and train it to the other side of wall, when there you can powershot or cast some large damage spell and make it come after you. [/quote:c1bb60d0db]
all the fancy quote's and bold/underline isnt working for me.. but wahtever i copy'd that part, sorry its already been submitted
EDIT: haha i just looked at both of the posts and theyre typed exactly the same..
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Posted: April 28th, 2004, 3:01 pm
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Tault_Tault Community
Total Posts: 10213
Joined: August 29th, 2004, 2:46 pm
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I didnt mean to steal your work. I got it from another site actually. Just trying to get access...
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Posted: April 28th, 2004, 3:10 pm
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Tault_Tault Community
Total Posts: 10213
Joined: August 29th, 2004, 2:46 pm
Tault_Tault Community's Reps: 16
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nono its not MY work, that was writen by "stugots" i just put it together with some other pathing exploits. and its no prob dude just keep trying 
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Posted: April 28th, 2004, 3:16 pm
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Tault_Tault Community
Total Posts: 10213
Joined: August 29th, 2004, 2:46 pm
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Alright... Onward through the fog...
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Posted: April 28th, 2004, 4:39 pm
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Tault_Tault Community
Total Posts: 10213
Joined: August 29th, 2004, 2:46 pm
Tault_Tault Community's Reps: 16
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ahh, sorry the sea of spores one is already posted too... haha jk jk ^^
btw, which site has stugots work on it?
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