taultunleashed logoWorking Bot..... Not sure if it's already here. : Lineage 2 Submissions
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Working Bot..... Not sure if it's already here. : Lineage 2 Submissions

Posted: June 9th, 2004, 10:46 am
 
Tault_Tault Community

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Joined: August 29th, 2004, 2:46 pm
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Here it is, it works. I am not sure if this bot version is already psoted, could someone shout me a yell and tell me?

Thanks






/WHAT THIS BOT DOES:

/* Hunts 3 types of mobs if the first is gone it will move onto the seccond and etc.
/* Uses specified skills, auras, and curses
/* Picks up to 2 different items after a mob kill
/* Rests if HP falls bellow a preset percentage
/* Drinks potion if HP falls bellow a preset percentage
/* Revives self if dead
/* Restarts when disconnected
/* Detects agro'd mobs and kills them
/* Attempts to move around if stuck or all enemies are exhausted
/* Accepts or joins party invitations
/* Automatically Declines trade requests


/TO USE:
/1. Paste script into ACTool 4.5.6 NON-BETA
/2. Set up CONFIG area bellow
/3. Start Lineage II and configure it to run at 800x600x16 resolution with the default positions for everything (Use the Interface button to reset) with enter-chat ENABLED!
/4. Login and set up your charecter to be in the area you would like to hunt in
/5. Alt-Tab out and click start

/Code:
///////////////////////////////////////////////////////
////////////////////CONFIG START///////////////////////
///////////////////////////////////////////////////////

//NOTE: be sure not to have a space after the equals sign for typed commands.
// DO NOT USE {F10} ACTools cannot press it properly!!


AutoRespawn =True //Set this to False if you dont want to automatically respawn (No need to fill out rest of this section if you disable it)
Username =YOURUSERNAME //Your Username
Password =YOURPASSWORD //Your Password
ServerNumber =4 //The number on the left corresponding to your server (EG #1 is Bartz)
CharecterPosition =2 //The Position of your charecter in the charecter selection menu
LoginDelay =500 //delay between clicking login button (500 = 1/2 seccond)
StartupDelay =35 sec //How long it takes to start Lineage II
LoadingDelay =15 sec //How long it takes to load the world
ApplicationPath = D:\games\Lineage II\System\L2.exe //Path to L2.exe

AcceptPartyInvite = False //Accept or decline party invitations

HPPercentRest = 70 //At what percent HP do you want to rest
MPPercentRest = $HPPercentRest //At what percent MP do you want to rest
HPPercentPotion = 25 //At what percent HP do you want to consume a potion
HPPercentAttack = 70 //At what percent HP do you want to be able to attack
MPPercentAttack = $HPPercentRest //At what percent MP do you want to be able to attack



Target1 ={F5} //Set this to your nearest target hotkey to target possible agro (you really dont want to change this to anything else or you WILL die)
Target2 =/target [balor orc fighter] //Primary target you want to attack
Target3 =/target [forest walking fungus] //Fail safe target, do you really want to idle while creatures spawn?

Attack =/attack //Key or Command bound to the normal attack you want to use (Mages: set this to {null} and use Special and SpecialDelay)


FirstStrikeSpecial ={NULL} //First strike special such a curse



AttackSpecial ={F4} //In-Attack/combat skill. If you are not going to use set to {NULL}
AttackSpecialDelay =2000 //How often to check if you can cast If you are not going to use set to 0 or above [ Best to leave at 2000 for any skill ]

aura ={F6} //Aura/Non-combat skill. If you are not going to use **set to {NULL}
AuraDelay =10 min //How often should the aura be cast. If you are not going to use set to 0 or above [ Set to the time in MS it takes for you aura to expire
AuraCastTime =11 sec //how long does it take to cast the aura

Pickup =/pickup //Key or Command bound to pickup
Potion ={F9} //Key bound to ANY KIND of potions

///////////////////////////////////////////////////////
////////////////////CONFIG END/////////////////////////
///////////////////////////////////////////////////////


//WARNING: EDITING ANYTHING BELLOW THIS LINE SHOULD NOT BE DONE UNLESS YOU KNOW WHAT YOU ARE DOING!!


//Places
cbar = 50, 557
targetx = 457, 0

fhealth = 125,25
mhealth = 81, 25
lhealth = 43, 25

fmana = 125, 38
mmana = 81, 38
lmana = 43, 38

fthealth = 447, 21
mthealth = 390, 21
lthealth = 326, 21

ftmana = 444, 25
mtmana = 390, 25
ltmana = 321, 25

//Definitions

HadDied = False
IsAttacking = False
IsResting = False
CanRest = True
m_needauracast = True
m_canrest = True

Returned = 0
Output = 0
m_health = 0
m_mana = 0
m_battacked = 0
m_thealth = 0
m_thcount = 0
m_thvalue = 0


attackendHP = 0

//Temporary Variables
i=0
tmpvar1 = 0
tmpvar2 = 0
tmpvar3 = 0
x = {null}
y = {null}



END



//PROGRAM ENTRY POINT

SETActiveWindow Lineage II
delay 5 sec
objvar 10
//call respawn

While 1=1

CALL MainLoop
ProcessMessages
Delay 2500
TimeStamp CONTINUE()
continue
END



Procedure MainLoop

////PREP
CALL GetHealth
SET $m_health = $returned
CALL GetMana
SET $m_mana = $returned


Call IsParty
Call IsTrade


IF $m_health <= 0
CALL IsDead
END

if $m_health <= 25
call drinkpotion
END

CALL BeingAttacked
SET $m_battacked = $returned
////END PREP

IF $IsAttacking = True




CALL GetTargetHealth
SET $m_thealth = $returned

IF $returned <= 0
Timestamp Creature Gone!
CALL Pickup
SET IsAttacking = False
END

IF $m_thealth = $m_thvalue
compute m_thcount = $m_thcount + 1
ELSE
SET m_thcount = 0
SET m_thvalue = $m_thealth
END

IF $m_thcount >= 6
Timestamp Creature Attack Timeout Occured Relocating
SET m_thcount = 0
SET m_thvalue = 0
SET IsAttacking = False
keys {ESC}
CALL RandomMove
END


END//ISATTACKING


IF $IsResting = True
IF $m_mana >= $MPPercentAttack AND $m_health >= $HPPercentAttack
CALL L2Say /stand
delay 1 Sec
set HadDied = False
SET $IsResting = False

END

END//RESTING


IF $IsResting = False AND $IsAttacking = False
TimeStamp Starting Next RF&AF
if $m_needauracast = True AND $canRest = True
set $m_needauracast = False
Call CastAura
END
IF $m_health >= $HPPercentAttack
CALL Attack
END
IF $m_health < $HPPercentRest OR $m_mana < $MPPercentRest
TimeStamp Rest Needed!
If $CanRest=True
CALL Rest
Else
Timestamp Cant Rest! Maybe Under Attack!
set $m_CanRest = True
set $CanRest=True
Call Attack True
END
END

END//RF&AF

END//MAINLOOP



///////////////////
/////TRIGGERS//////
///////////////////
Procedure CastAttackSpecial every $AttackSpecialDelay
IF $AttackSpecialDelay=0 OR $AttackSpecial={null} OR $hadDied=True
exit
ELSE
if $IsAttacking = True

timestamp Casting AttackSpecial
call l2say $AttackSpecial
END
END
END


Procedure CastAura every $auraDelay
IF $auraDelay=0 OR $aura={NULL} OR $hadDied=True
exit
ELSE
if $isAttacking=False AND $isResting=False AND $CanRest=True
timestamp Casting Aura
set m_needauracast = False
call l2say $aura
delay $AuraCastTime
set m_needauracast = False
EXIT
else
set m_needauracast = True
END
END
END

Procedure IsAttacked when $attackendHP > $m_health
if $hadDied = True
Exit
END
if $isattacking = False
timestamp MOST DEFINATELY BEING ATTACKED
call l2say /stand
call Attack True
END
END
Procedure SubIsAttacked when $attackendHP < $m_health
set attackendHP = $m_health
END
////////////////////////
////HELPER FUNCTIONS////
////////////////////////
Procedure IsParty
IsObject PartyButton at 374, 567
If $AcceptPartyInvite = True
MousePos 403, 580
ELSE
MousePos 491, 579
END
LeftMouseDown
delay 50
LeftMouseUp
TimeStamp Party Invitation Recieved
delay 200
END
End

Procedure IsTrade
IsObject TradeButton at 388, 574
MousePos 491, 579
LeftMouseDown
delay 50
LeftMouseUp
TimeStamp Trade Invitation Recieved
delay 200
END
END


Procedure IsDisconnected
IsObject ButtonDisconnected at 384, 321
TimeStamp DISCONNECTED
MousePos 384, 321
delay 250
LeftMouseDown
delay 50
LeftMouseUp
if $AutoRespawn = True
Call Respawn
END
END
END

Procedure IsDead
IsObject ResButton at 353, 245
TimeStamp DEAD
if $AutoRespawn = True
set HadDied = True
delay 20 sec
keys x
delay 250
MousePos 684, 338
LeftMouseDown
delay 50
LeftMouseUp
delay 250
MousePos 400, 251
LeftMouseDown
delay 50
LeftMouseUp
delay 450
MousePos 358, 326
LeftMouseDown
delay 50
LeftMouseUp
delay 5 sec

Call Respawn
ELse
STOP
END
End
END

Procedure Pickup
set attackendHP = $m_health
TimeStamp PICKUP()
delay 1 sec
CALL L2say $pickup
delay 1 sec
CALL L2Say $pickup
delay 1 sec
END

Procedure RandomMove
TimeStamp RANDOMMOVE()
keys {ESC}
compute $returned = Random(X) * 10
keydown {RIGHT} $returned sec
compute $returned = Random(X) * 15
keydown {UP} $returned sec
END

Procedure Attack using force
TimeStamp ATTACK() $force
SET $IsAttacking = True
if $force <> True
CALL L2Say $target3
CALL L2Say $target2
END
CALL L2Say $target1

call GetTargetHealth

if $returned > 97 OR $force = True
call l2say $FirstStrikeSpecial
delay 500
CALL L2Say $attack
set CanRest = True
else
set $IsAttacking = False
END
END

Procedure Rest
TimeStamp REST()
set m_canrest = False
CALL L2Say /sit
SET IsResting = True
END


Procedure DrinkPotion
TimeStamp DrinkPotion()
CALL L2Say $potion
if $m_canrest = false
Set CanRest = False
end
(*
if $IsAttacking = False
set IsResting = False
Call L2Say /stand
Call Attack True
END
*)
END

Procedure L2Say using Text
strlen tmpvar1 = $text
if $text={null} or $tmpvar1=0
exit
END
TimeStamp L2Say( $tmpvar1 ): $Text
strcopy $tmpvar1 = $text, 1, 1
AsciiChar $tmpvar2, 123

if $tmpvar1 = $tmpvar2

keys $text
else

keys {return}
delay 50
keys $Text
delay 50
keys {return}
delay 50
END
END

Procedure BeingAttacked
//TODO
SET $Returned = False
END


////////////////////
//HEALTH FUNCTIONS//
////////////////////
Procedure GetHealth
while 1=1
CALL GetHealthSub
SET $tmpvar1 = $returned
CALL GetHealthSub
SET $tmpvar2 = $returned
CALL GetHealthSub
SET $tmpvar3 = $returned
IF $tmpvar1 = $tmpvar2 AND $tmpvar2 = $tmpvar3
SET $returned = $tmpvar1
TimeStamp GetHealth(): $returned
BREAK
END
END
END
Procedure GetMana
while 1=1
CALL GetManaSub
SET $tmpvar1 = $returned
CALL GetManaSub
SET $tmpvar2 = $returned
CALL GetManaSub
SET $tmpvar3 = $returned
IF $tmpvar1 = $tmpvar2 AND $tmpvar2 = $tmpvar3
SET $returned = $tmpvar1
TimeStamp GetMana(): $returned
BREAK
END
END
END
Procedure GetTargetHealth
while 1=1
CALL GetTargetHealthSub
SET $tmpvar1 = $returned
CALL GetTargetHealthSub
SET $tmpvar2 = $returned
CALL GetTargetHealthSub
SET $tmpvar3 = $returned
IF $tmpvar1 = $tmpvar2 AND $tmpvar2 = $tmpvar3
SET $returned = $tmpvar1
TimeStamp GetTargetHealth(): $returned
BREAK
END
END
END
Procedure GetTargetMana
while 1=1
CALL GetTargetManaSub
SET $tmpvar1 = $returned
CALL GetTargetManaSub
SET $tmpvar2 = $returned
CALL GetTargetManaSub
SET $tmpvar3 = $returned
IF $tmpvar1 = $tmpvar2 AND $tmpvar2 = $tmpvar3
SET $returned = $tmpvar1
TimeStamp GetTargetMana(): $returned
BREAK
END
END
END

Procedure GetHealthSub
compute i = 14
compute output = 0
while $i<=132
LoadRGB $i,25
if {RGBRED} > 200
set output = $i
END
compute i = $i+1
END
if $output >= 14
compute output = $output - 14
END
compute output = int ( ( $output / 118 ) * 100 )
set $returned = $output
//Timestamp GetHealth(): % $output
END


Procedure GetManaSub
compute i = 14
compute output = 0
while $i<=132
LoadRGB $i,38
if {RGBBLUE} > 200
set output = $i
END
compute i = $i+1
END
if $output >= 14
compute output = $output - 14
END
compute output = int ( ( $output / 118 ) * 100 )
set $returned = $output
//Timestamp GetMana(): % $output
END

Procedure GetTargetHealthSub
compute i = 320
compute output = 0
while $i<=449
LoadRGB $i, 19
if {RGBRED} > 200
set output = $i
END
compute i = $i+1
END
if $output >= 320
compute output = $output - 320
END
compute output = int ( ( $output / 129 ) * 100 )
set $returned = $output
//Timestamp GetTargetHealth(): % $output
END

Procedure GetTargetManaSub
compute i = 320
compute output = 0
while $i<=449
LoadRGB $i, 26
if {RGBBLUE} > 200
set output = $i
END
compute i = $i+1
END
if $output >= 320
compute output = $output - 320
END
compute output = int ( ( $output / 129 ) * 100 )
set $returned = $output
//Timestamp GetTargetMana(): % $output
END


//////////////////////////////////////////////////////////////
////////////////////RESPAWN COMMANDS//////////////////////////
//////////////////////////////////////////////////////////////
Procedure Respawn using HasBounced

//Code taken and modified from L2RRAL By Me (Sirusdv)
if $HasBounced <> True
ExecProgram $ApplicationPath
delay $StartupDelay
SetActiveWindow Lineage II

//Select Username Dialog
compute x = ( {WindowWidth} / 2 )
compute y = ( ( {WindowHeight} / 2 ) - 40 )
MousePos $x, $y

LeftMouseDown
delay 50
LeftMouseUp
delay 250

//Enter Data Into Login
keys $Username
delay 250
END
keys {TAB}
delay 250
keys $Password

//Login With Username and Password
WHILE 1 = 1
compute x = ( {WindowWidth} / 2 )
compute y = ( {WindowHeight} / 2 - 75 )

IsObject LoginButton at 337, 325
keys {RETURN}
delay $LoginDelay
ELSE
BREAK
END
End


//Get Past News Window
delay 2 sec
compute x = ( {WindowWidth} / 2 )

compute y = ( {WindowHeight} / 2 + 170 )
MousePos $x, $y
LeftMouseDown
LeftMouseUp


//Select The Server
delay 2 sec
compute x = ( ( {WindowWidth} - 300 ) / 2 ) + 50
compute y = ( ( {WindowHeight} - 410 ) / 2 ) + 35 + ( 15 * $ServerNumber )

MousePos $x, $y
LeftMouseDown
LeftMouseUp
delay 50
LeftMouseDown
LeftMouseUp

delay 4 sec

//Check if bounced back to main window
IsObject LoginButton at 337, 325
Call Respawn True
End
if $HasBounced = True
EXIT
END

//Select Charecter
MousePos 185, 43
LeftMouseDown
LeftMouseUp

delay 2 sec

compute y = ( $CharecterPosition * 7 ) + 52
MousePos 74, $y
LeftMouseDown
delay 50
LeftMouseUp


delay 1 sec
MousePos 720, 432
LeftMouseDown
delay 50
LeftMouseUp

delay $loadingdelay


//Cleanup after the death
set HadDied = False
set IsAttacking = False
set IsResting = False
set CanRest = True
set m_needauracast = True
set m_canrest = True


call l2say /stand
call pickup
call rest

End



//////////////////
/////OBJECTS//////
//////////////////




Object ResButton //353, 245
72=0,0|244=0,2|244=0,4|244=0,6|244=0,8
244=2,2
244=6,4
244=8,4
244=16,4|244=16,6|244=16,8
244=18,4
244=20,6|244=20,8
244=24,4|244=24,6
End


Object LoginButton // Test at coords 337, 325
24=0,0|24=2,0|24=4,0|24=6,0|24=8,0|24=10,0|24=12,0|24=14,0|24=16,0|24=18,0|24=20,0|24=22,0|24=24,0|24=26,0|24=28,0|24=30,0|24=32,0|24=34,0|24=36,0|24=38,0|
24=0,2|24=2,2|24=4,2|24=6,2|24=8,2|24=10,2|24=12,2|24=14,2|24=16,2|24=18,2|24=20,2|24=22,2|24=24,2|24=26,2|24=28,2|24=30,2|24=32,2|24=34,2|24=36,2|24=38,2|
24=0,4|24=2,4|24=4,4|32=6,4|24=8,4|24=10,4|24=12,4|24=14,4|24=16,4|24=18,4|24=20,4|24=22,4|24=24,4|24=26,4|24=28,4|32=30,4|24=32,4|24=34,4|24=36,4|24=38,4|
32=0,6|32=2,6|32=4,6|36=6,6|32=8,6|32=10,6|40=12,6|40=14,6|40=16,6|244=18,6|40=20,6|244=22,6|32=24,6|32=26,6|32=28,6|36=30,6|244=32,6|40=34,6|244=36,6|32=38,6|
40=0,8|40=2,8|40=4,8|44=6,8|40=8,8|40=10,8|40=12,8|40=14,8|44=16,8|244=18,8|40=20,8|244=22,8|40=24,8|40=26,8|40=28,8|44=30,8|244=32,8|40=34,8|244=36,8|40=38,8|
48=0,10|48=2,10|48=4,10|248=6,10|248=8,10|48=10,10|244=12,10|244=14,10|48=16,10|48=18,10|48=20,10|244=22,10|48=24,10|48=26,10|48=28,10|48=30,10|244=32,10|48=34,10|244=36,10|48=38,10|
48=0,12|48=2,12|48=4,12|48=6,12|48=8,12|48=10,12|48=12,12|48=14,12|48=16,12|48=18,12|244=20,12|48=22,12|48=24,12|48=26,12|48=28,12|48=30,12|48=32,12|48=34,12|48=36,12|48=38,12|
End

Object ButtonDisconnected // Test at coords 384, 321
24=0,0|24=2,0|24=4,0|24=6,0|24=8,0|24=10,0|24=12,0|24=14,0|24=16,0|24=18,0|24=20,0|24=22,0|24=24,0|24=26,0|24=28,0|24=30,0|24=32,0|24=34,0|24=36,0|24=38,0|24=40,0|24=42,0|
24=0,2|24=2,2|33=4,2|33=6,2|33=8,2|24=10,2|24=12,2|24=14,2|24=16,2|24=18,2|24=20,2|24=22,2|24=24,2|33=26,2|33=28,2|24=30,2|24=32,2|24=34,2|24=36,2|24=38,2|24=40,2|24=42,2|
33=0,4|255=2,4|33=4,4|33=6,4|33=8,4|247=10,4|41=12,4|247=14,4|33=16,4|41=18,4|41=20,4|36=22,4|36=24,4|36=26,4|255=28,4|33=30,4|36=32,4|33=34,4|41=36,4|247=38,4|41=40,4|36=42,4|
41=0,6|255=2,6|41=4,6|41=6,6|41=8,6|255=10,6|36=12,6|255=14,6|41=16,6|44=18,6|41=20,6|44=22,6|41=24,6|44=26,6|255=28,6|41=30,6|44=32,6|41=34,6|44=36,6|255=38,6|41=40,6|44=42,6|
49=0,8|49=2,8|255=4,8|255=6,8|49=8,8|49=10,8|247=12,8|49=14,8|49=16,8|49=18,8|49=20,8|49=22,8|49=24,8|49=26,8|255=28,8|49=30,8|49=32,8|49=34,8|49=36,8|255=38,8|49=40,8|49=42,8|
End
Object TradeButton // Test at coords 388, 574
24=0,0|24=2,0|24=4,0|24=6,0|24=8,0|24=10,0|24=12,0|24=14,0|24=16,0|24=18,0|24=20,0|24=22,0|24=24,0|24=26,0|24=28,0|24=30,0|24=32,0|24=34,0|24=36,0|24=38,0|
24=0,2|24=2,2|24=4,2|24=6,2|32=8,2|32=10,2|24=12,2|24=14,2|24=16,2|24=18,2|24=20,2|24=22,2|24=24,2|24=26,2|24=28,2|24=30,2|24=32,2|24=34,2|24=36,2|24=38,2|
28=0,4|28=2,4|28=4,4|28=6,4|28=8,4|248=10,4|28=12,4|248=14,4|28=16,4|244=18,4|244=20,4|28=22,4|28=24,4|244=26,4|36=28,4|28=30,4|28=32,4|28=34,4|28=36,4|28=38,4|
32=0,6|32=2,6|32=4,6|32=6,6|32=8,6|32=10,6|248=12,6|36=14,6|32=16,6|244=18,6|244=20,6|36=22,6|40=24,6|244=26,6|40=28,6|32=30,6|32=32,6|32=34,6|32=36,6|32=38,6|
40=0,8|40=2,8|40=4,8|40=6,8|40=8,8|40=10,8|248=12,8|40=14,8|40=16,8|44=18,8|40=20,8|44=22,8|244=24,8|40=26,8|244=28,8|40=30,8|40=32,8|40=34,8|40=36,8|40=38,8|
48=0,10|48=2,10|48=4,10|48=6,10|48=8,10|48=10,10|48=12,10|48=14,10|48=16,10|48=18,10|48=20,10|48=22,10|48=24,10|48=26,10|48=28,10|48=30,10|48=32,10|48=34,10|48=36,10|48=38,10|
End
Object PartyButton // Test at coords 374, 567
248=56,0|
248=6,2|248=24,2|248=42,2|
160=0,4|160=2,4|152=4,4|64=6,4|80=8,4|80=10,4|80=12,4|80=14,4|80=16,4|80=18,4|80=20,4|80=22,4|80=24,4|80=26,4|80=28,4|80=30,4|80=32,4|80=34,4|80=36,4|80=38,4|80=40,4|80=42,4|80=44,4|80=46,4|80=48,4|80=50,4|80=52,4|80=54,4|80=56,4|80=58,4|64=60,4|152=62,4|
72=0,6|160=2,6|24=4,6|24=6,6|24=8,6|24=10,6|24=12,6|24=14,6|24=16,6|24=18,6|24=20,6|24=22,6|24=24,6|24=26,6|24=28,6|24=30,6|24=32,6|24=34,6|24=36,6|24=38,6|24=40,6|24=42,6|24=44,6|24=46,6|24=48,6|24=50,6|24=52,6|24=54,6|24=56,6|24=58,6|24=60,6|24=62,6|
32=0,8|100=2,8|24=4,8|24=6,8|24=8,8|24=10,8|24=12,8|24=14,8|24=16,8|24=18,8|24=20,8|24=22,8|24=24,8|24=26,8|24=28,8|24=30,8|24=32,8|24=34,8|24=36,8|24=38,8|24=40,8|24=42,8|24=44,8|24=46,8|24=48,8|24=50,8|24=52,8|24=54,8|24=56,8|24=58,8|24=60,8|24=62,8|
32=0,10|76=2,10|28=4,10|24=6,10|24=8,10|24=10,10|24=12,10|24=14,10|24=16,10|24=18,10|24=20,10|32=22,10|32=24,10|24=26,10|24=28,10|24=30,10|24=32,10|24=34,10|24=36,10|24=38,10|24=40,10|24=42,10|24=44,10|24=46,10|24=48,10|24=50,10|24=52,10|24=54,10|24=56,10|24=58,10|24=60,10|28=62,10|
44=0,12|80=2,12|36=4,12|32=6,12|32=8,12|32=10,12|32=12,12|32=14,12|32=16,12|32=18,12|32=20,12|32=22,12|36=24,12|36=26,12|36=28,12|32=30,12|40=32,12|40=34,12|36=36,12|244=38,12|40=40,12|244=42,12|32=44,12|32=46,12|32=48,12|32=50,12|32=52,12|32=54,12|32=56,12|32=58,12|28=60,12|32=62,12|
28=0,14|80=2,14|40=4,14|36=6,14|36=8,14|40=10,14|40=12,14|40=14,14|40=16,14|40=18,14|40=20,14|36=22,14|36=24,14|248=26,14|40=28,14|40=30,14|44=32,14|44=34,14|44=36,14|40=38,14|44=40,14|44=42,14|40=44,14|40=46,14|40=48,14|40=50,14|40=52,14|40=54,14|40=56,14|36=58,14|40=60,14|40=62,14|
24=0,16|56=2,16|48=4,16|44=6,16|48=8,16|48=10,16|48=12,16|48=14,16|48=16,16|48=18,16|48=20,16|48=22,16|48=24,16|248=26,16|48=28,16|48=30,16|244=32,16|244=34,16|48=36,16|48=38,16|244=40,16|48=42,16|48=44,16|48=46,16|48=48,16|48=50,16|48=52,16|48=54,16|48=56,16|48=58,16|40=60,16|48=62,16|
24=0,18|56=2,18|56=4,18|48=6,18|48=8,18|48=10,18|48=12,18|48=14,18|48=16,18|48=18,18|48=20,18|48=22,18|48=24,18|48=26,18|48=28,18|48=30,18|48=32,18|48=34,18|48=36,18|48=38,18|48=40,18|48=42,18|48=44,18|48=46,18|48=48,18|48=50,18|48=52,18|48=54,18|48=56,18|48=58,18|48=60,18|56=62,18|
End


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Posted: June 9th, 2004, 11:49 am
 
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from what point do u need 2 copy the text into file?

from:

/Code:

or

///////////////////////////////////////////////////////
////////////////////CONFIG START///////////////////////
///////////////////////////////////////////////////////


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Posted: June 9th, 2004, 12:27 pm
 
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Nobody uses AC Tool anymore now that L2M is out.


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Posted: June 9th, 2004, 12:33 pm
 
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what site i get that?


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Posted: June 9th, 2004, 12:55 pm
 
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Bart

This is the 0.4 4-20 version of the Tault macro.

The 0.5.1 5-22 version works alot better.. this is in a sticky in the bot/macro forum.

also I still use actool =p


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Posted: June 9th, 2004, 1:05 pm
 
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ah oki, ty :D


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Posted: June 10th, 2004, 2:30 am
 
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I setup the config, but when i start it, i get this error:


Error: Invalid format for line: AutoRespawn =False!

Module: Bot.mac Line: 9


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Posted: June 10th, 2004, 5:56 am
 
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wat ?? ACTool 4.5.6 NON-BETA

there is only a V-3.0 i know of can someone give me a link to that ?


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Posted: June 10th, 2004, 6:33 am
 
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k got it but same problem as bart i think it needs a $ im tryn to figur it out but not sucsesfull hehe


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Posted: June 10th, 2004, 7:06 am
 
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support for the macro is provide on the macro forum not the public forums.


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Posted: June 10th, 2004, 8:07 am
 
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Gonne try some things 2, give a msg when u got it prayer :D


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Posted: June 10th, 2004, 5:47 pm
 
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YOu need to press start a new one, then copy and paste. It will work. Hey since this works do i get membership?


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Posted: June 11th, 2004, 12:14 am
 
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No this is the tault copyrighted macro submitting something that was designed here doesnt count :D


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Posted: June 11th, 2004, 10:06 am
 
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Tault copyrighted? How can I check which macro's tault copyrights because I have quite a few of them



Thanks


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Posted: June 16th, 2004, 7:35 pm
 
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I also use ACTool and ARrtas bot and have never had so much as a warning......if everyone is using lin2mate that may be where the battle is so maybe using this bot is helping not to be obvious. dunno


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