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 LOTRExtreme Scripting Service Relesed!!! : LOTRO - Discussions
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Posted: April 14th, 2007, 12:08 am
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wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
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This is basically a coming soon thread.
Its official, Its out.
Head over to http://www.lotroextreme.com for the download.
Includes radar!
I'm looking to see how much interest there is in lotr.
Gonna base this off my VGExtreme that I made and is soo popular.
You can have access to in game variables (player hp, x,y,z, mobs etc).
You can program from VBScript, C#, C++, autoIT, any COM language really.
See the Vanguard forums to see the scripts/programs that have come from VGExtreme. Things like Radar, hutning bots, harvesting bots, etc.. all from script.
Anyway, if interested, lemme know and I'll start on it.
_________________
Use Search first, ask questions later!
Last edited by wyvernx on April 30th, 2007, 4:58 am, edited 3 times in total.
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Posted: April 14th, 2007, 3:04 pm
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willito11
willito11's Reps:
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Very Interested!! 
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Posted: April 15th, 2007, 1:50 am
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Posted: April 15th, 2007, 8:55 am
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Posted: April 16th, 2007, 7:37 am
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Posted: April 17th, 2007, 11:46 am
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tault_razorwing
Total Posts: 196
Joined: January 30th, 2005, 6:35 pm
tault_razorwing's Reps: 1
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After seeing your great work on Vanguard Extreme, i look forward to LOTRO. Good luck Wyvern
After looking into the client, there are a few things related to the dual accounts running on the same computer which may intrest some, these are as follows:
get_GameIsRunning
get_runningGame
set_runningGame
which might check is the game is running and if it detects a previous game running, close the current action down.
Something which annoys me is that they seemed to out the commandline console for the game and when searching for the commandlines for the game so i can skip the launcher. The only command i could find was -debug, the rest of the commands seemed to be missing or very deeply hidden. The launch program seems to hash the commandlines procedure but i couldnt find any commands  if anyone could help with this i would be very greatful.
Not sure what is useful and what is not, the client goes into alot about the server and of course it also shows alot about the player, such as radius, range, position etc...
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Posted: April 18th, 2007, 7:21 am
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Posted: April 18th, 2007, 12:36 pm
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Posted: April 18th, 2007, 2:14 pm
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wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
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Update: Right now I have player/mobx x,y,z, ID.
Seems all mob names are stored on the HD and not in memory.. that will take some time to find out how to parse their string file.
Other things like mob hp, etc isnt stored in memory. Just for the target..
Anway, making progress....
_________________
Use Search first, ask questions later!
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Posted: April 18th, 2007, 3:14 pm
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nicoli_s
nicoli_s's Reps:
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Wyvernx, check your inbox, I sent you a message regarding info on how to read their string archives
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Posted: April 18th, 2007, 7:52 pm
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cori_tim
Total Posts: 143
Joined: June 30th, 2005, 9:51 pm
cori_tim's Reps: 2
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Awesome! I like this game much better than VG.
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Posted: April 18th, 2007, 10:32 pm
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solarmute
Total Posts: 1
Joined: January 19th, 2007, 10:00 am
solarmute's Reps: 0
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I am definitely interested!
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Posted: April 18th, 2007, 11:25 pm
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dustin554
dustin554's Reps:
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Yes please I think this game will be big when it comes out
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Posted: April 20th, 2007, 2:07 am
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wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
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All I have left before I can release a simple bot is mob level and hp now.
I havnt looked into crafting etc yet. Just want to get out a basic hunting bot first.
_________________
Use Search first, ask questions later!
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Posted: April 20th, 2007, 5:22 am
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tault_razorwing
Total Posts: 196
Joined: January 30th, 2005, 6:35 pm
tault_razorwing's Reps: 1
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I look forward to it wyvernx, keep up the good work.
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