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EQ2 UltraBot 2.x Hunter, Buff and Harvest bot, Discussion : EverQuest 2 Premium Discussions

Posted: January 13th, 2006
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Total Posts:1184 Joined:2005
jimjim2 wrote:right now im hanging on this error

*** ERROR: Can't find variable - [TestSTR]. Please Add Variable to INI file


havent touched below stuff at all so im wondering what this could be

TestMode=0
[Test]
TestSTR=~
Even if you dont have this variable in your INI file it will give you an error but it wont stop script for working, this is the only variable that I dont really check. So your error is probably somewhere else, look into the main directory and check for the XU log file, I would guess that you will find an error at the end of the log file.
Posted: January 13th, 2006
jimjim2
XU acting weird now after a reinstall UltraBot crashes when not Using compatibility mode for the Script eq2 =\

see also : http://www.taultunleashed.com/phpbb2/vi ... 274#154274

wiped XU folder, used reg mech to clean registry, rebooted, reinstalled XU and sniffer wouldnt want to install had to manualy install the dll but nogo



*** ERROR: Can't find variable - [TestSTR]. Please Add Variable to INI file
EXITING LoadCharINI()
ERROR: Failed to Load Char INI File. Look for ERRORS above. ABORTING SCRIPT...
*** Script Complete!


i put the charname.ini into MegaBot folder and tried to run it there, i get no errors in log there either but script does stop

not sure if i get time to check this out over the weekend, prolly sometime next week

happy weekend 8)

edit : attach UltraBot logfile + XU logfile


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Posted: January 14th, 2006
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Total Posts:1184 Joined:2005
jimjim2 wrote:XU acting weird now after a reinstall UltraBot crashes when not Using compatibility mode for the Script eq2 =\

see also : http://www.taultunleashed.com/phpbb2/vi ... 274#154274

wiped XU folder, used reg mech to clean registry, rebooted, reinstalled XU and sniffer wouldnt want to install had to manualy install the dll but nogo



*** ERROR: Can't find variable - [TestSTR]. Please Add Variable to INI file
EXITING LoadCharINI()
ERROR: Failed to Load Char INI File. Look for ERRORS above. ABORTING SCRIPT...
*** Script Complete!


i put the charname.ini into MegaBot folder and tried to run it there, i get no errors in log there either but script does stop

not sure if i get time to check this out over the weekend, prolly sometime next week

happy weekend 8)

edit : attach UltraBot logfile + XU logfile
ok found your error,

13.01.2006 22:15:17: LoadINIVariable(QuickBarSetup, ResponseSequenceSTR) = [cure mend,qb1,mending spirit,6,1s,1s,MASTER,cure elemental,qb2,expunge elements,=,1s,1s,MASTER,sow me,qb4,SOWme,-,2s,5s,MASTER,sow self,,-,2s,5s,YOURSELF]

sow me part missing something
Posted: January 14th, 2006
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Total Posts:1184 Joined:2005
NEW VERSION 2.1 IS OUT

Check http://www.taultunleashed.com/phpBB2/vi ... 321#152321 for program and information.
Posted: January 15th, 2006
markjohnson
I got it installed, I just cut and paste most everything from my old ini file to new and set most new stuff to false. when it starts up it just ends.

I get this error at the end of the debug log:

Code: Select all

** START MAIN LOOP **
** Entering WaitIfPeopleAreAround()
RunToNextLoc2() - Using CurLocPoint: 1
** Entering RunToLoc(-1462, -861, 216, -1, False, 0, -1, True, False) - MIN DISTANCE: 2
GetLocation(-1462,-859) Mob: [NO TARGET](0,0) Lvl: 0 Health: 0 Dist: -1.0 Diff: 0
GetLocation( Concolor : 0, Aggro : False, Group: False
Just starting and We are <2> units away and MinDis is <2> ... so we are there!!!
LocPointClass[StartingLocPoint] (x,y,z,Dir,Type,Range) = (-1462,-859,-229,208,0,0)
** Entering TargetRess()
StartTimer(TotalTime) SET: 0.0 seconds
StartTimer(TotalTime) MS: 84,505.0
StartTimer(KillReportTimer) SET: 30.0 seconds
StartTimer(KillReportTimer) MS: 84,505.0
DoNextSequence[BuffSequence] is not active yet
RandomMSeconds() - TargetRess() TargetSeconds - (2.5-7.5) = 3866
StartTimer(TargetViaMouseTimer) SET: 3.9 seconds
StartTimer(TargetViaMouseTimer) MS: 84,505.0
SendEscape()
here's the error in XU log tab:

Code: Select all

Looking for 3rd Party Service for services\EQ2Service.Service
Loading Window Schema. . .
Loading Window Schema. . .
SCRIPT ERROR:  Wrong number of arguments or invalid property assignment: 'CheckForGroupNeedingHeals'
Src:  Microsoft VBScript runtime error
Line:295 Error:0 Scode:800a01c2
Failed to Parse the Script.  Check it for errors.
not sure what to make of it. but it just ends without error. I looked the debug code and the only error I get is the TestSTR and it says to include it in the ini file, but it's there. not sure what else? XU log said line 295 was the error. i looked at line 295 of ini and that seems ok, so maybe the program code or something.
Posted: January 15th, 2006
markjohnson
I played with it some more. it seems to move up to wp1 and then exits the script and seems to load fine up to that point.

btw... It is in harvest=true hunting=false in solo mode. no pets, no followes, no masters, no nothing. just me harvesting in green zone killing any adds I might get
Posted: January 15th, 2006
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Total Posts:1184 Joined:2005
markjohnson wrote:I played with it some more. it seems to move up to wp1 and then exits the script and seems to load fine up to that point.

btw... It is in harvest=true hunting=false in solo mode. no pets, no followes, no masters, no nothing. just me harvesting in green zone killing any adds I might get
Ok found the little bug, redownload the version 2.1, I fixed the code.
Posted: January 15th, 2006
markjohnson
got it working somewhat. gets a few waypoints and stops abruptly again.

XU log tab says:

Code: Select all

Looking for 3rd Party Service for services\EQ2Service.Service
Loading Window Schema. . .
Loading Window Schema. . .
XUScriptHost::Taking Screen Shot!!!
XUScriptHost::Taking Screen Shot!!!
SCRIPT ERROR:  Variable is undefined: 'i'
Src:  Microsoft VBScript runtime error
Line:31 Error:0 Scode:800a01f4
Failed to Parse the Script.  Check it for errors.
UltraBot Debug log says:

Code: Select all

*** Recalcing Mob location...
In CalcTargetAngle(-1337.884, -544.1077)
 - RUNNING TURN LEFT Turning MS=55.56
Approx Running Time() = 1.132 seconds
** Dis: 14.0526  Ang: 194  ETA: 1132
StartTimer(RunToTimer) SET: 1.1 seconds
StartTimer(RunToTimer) MS: 45,799.7
** Your Health/Power= 100% / 100% - Monster Health = 100% - Pet Health - 100%
GetLocation(-1339,-554) Mob: [sun bleached roots](-1337.884,-544.1077) Lvl: 0 Health: 100 Dist: 14.1 Diff: -5
GetLocation( Concolor : 0, Aggro : False, Group: True
DisToTarget=10.0
We are <9.9551> units away and MinDis is <12.4> ... so we are there!!!
** Entering StopRunning()
SendKey() '144'
STOPPED Running
** Leaving RunToLoc()
QuickBar(53)

I'm not sure on this either. it might be the first harvest node as it hasn't harvested anything yet that I noticed. It has fought already though, so that seems to be working fine.
Posted: January 15th, 2006
viliden
hey hey,

I am trying to figure out a way to get my monk to be able to FD and get back up if he gets to much to handle. I have my combathealSTR1 set to mend and the % set low, 15% (due to problems with retargeting) Then I have ComabthealSTR2 set to FD and set to 5%. Providing FD works I thought of a possible way for the monk to pop back up and a brief pause to let the enemies reset (to prevent reaggro, if thats possible)

Heres what I came up with tell me what you think, I couldn't figure out if I should set it to MASTER,TARGET, or NONE because I'm not sure how the script would veiw the message from FD.

ResponseSequenceSTR=no longer worth,qb4,wait,0,6s,1s,NONE,no longer worth,qb4,stand,2,1s,1s,NONE

After a successful FD and the message soandso is no longer worth exp or treasure, this would switch me to qb4 where I only have sit/stand on hotkey 2 and hotkey 0 is blank. So while its trying to 'cast' hotkey zero, a blank key, its allowing the mobs to reset b4 it stands me back up and hopefully then goes into recovery mode? I haven't tried this out yet just wanted to get some feedback on it b4 I find out the hard way that it will or will not work :)
Posted: January 15th, 2006
viliden
hello,

Having problem with ver. 2.1 where script is stopping after running to first waypoint. I am configured to harvest=TRUE, Hunting=FALSE, and Fightback=TRUE in a zone with mostly grays with some greens. I've gone over the ini file a few times to make sure it was set up correct and the only error in my debugg log is that TestSTR error that always seems to appear. I have testSTR=~ also so maybe you can help. Its seems that its stopping when it goes to harvest a node.
Posted: January 15th, 2006
seveneleven
I have been having a similar problem with the script randomly stopping. Currently I have Hunt =True and Harvest = False and it has been running well for a while now. I think there may be a problem with the harvest part of the script. My VBS skills are far to weak to debug it however.
Posted: January 15th, 2006
loraik
Hold on to your 2.0 guys not sure if he has left yet bu I know Slamm has some vacation time comming, I am sure he will get a fix out ASAP if he hasn't left yet.

Loraik
Posted: January 15th, 2006
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Total Posts:1184 Joined:2005
Hi all,

I am not gone yet, tommorow. I have found another little bug, posted new code. I will try to find out why it stop in waypoint but I dont garantee that I will before I have to go :( Bad part about having so many options is its hard to test all the possibilities, so again I am sorry if there is some little bugs here and there, will try to find then and fix them asap.

Thanks.
Posted: January 15th, 2006
viliden
hey slam,

NP on the bugs man just lettin you know is all and I appreciate the work too :)

Hunt mode seems to work fine for me but it seems the healSTR's aren't working at all, atleast not for me...I've been messing with it for a couple hours now and instead of healing my guy keeps fighting until he dies. Something else you might look into otherwise hunter seems to work fine still.

edit to note: Heal spell being used for STR1 is mend and STR2 is FD
Posted: January 15th, 2006
markjohnson
No hurries on patch. 2.0 works for me. and thanks again for taking the time to work on this.

and Viliden, try turning off HealSTR2. I found in past that it won't go back to 1 for some reason. it may have been fixed or worked around, not sure. but try just 1 only for testing. and then maybe you can tweak it after it works.
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