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[ 33 posts ] |
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 SpellCoolDown Hack : SB Submissions
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Posted: May 22nd, 2008, 12:04 am
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w00tsauce
Total Posts: 148
Joined: May 22nd, 2008, 12:00 am
w00tsauce's Reps: 17
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Here is the program that will allow you to cast anything ignoring the cooldown timers.
This only works after the first cast timer is up.
So what you do is cast the spell like normal then try to cast it again this creates false timers, after the first spell cooldown timer is over you will be able to chain cast the power every second.
Note:
You have to spam the power. Basiclly once you patch, keep spamming that power untill the orginal timer resets. So if you have a spell cooldown timer of 30secs you would spam that power for 30sec then after the 30secs you will be able to keep casting that spell without the cooldown timer. After you patch SB.exe make sure you do not run the shadowbane.exe that will redownload the uncracked sb.exe so that could be why it wasn't workign for you after you patch you need to only run SB.exe to start the client. Also you don't have to spam the power untill the cooldown timer is up, I would just spam the power a good 10 times then when you see the power reset, basicly go from Red to Green then you know you can use the power as many times as you want. It also works on all powers that have a timer, so you can spam one power 10 times then move on to another power and spam that 10 times and so on, then when the powers reset you can use them without the cooldown timers. There is a problem though the client does not keep track of your mana or stam, so be carefull you can run out of mana and stam fast, and not realize it because the client no longer keeps track of your mana or stam due to this bug.
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Posted: May 22nd, 2008, 4:28 am
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kumpel100
Total Posts: 375
Location: Germany
Joined: October 24th, 2005, 12:29 pm
kumpel100's Reps: 969
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yes this works it was postet by "mrannon" 1or2 weeks ago, not sure where the posting is.
dont forget to give feedbacks to current postings !
edit: this speelcooldown works on same way then i postet in SB-Beta-B.dll.
so nothing new.
so Nay we have already the spellcooldown postet here. http://www.taultunleashed.com/phpbb2/ab ... sion_.html
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Posted: May 22nd, 2008, 7:50 am
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hammerofjustice
hammerofjustice's Reps:
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yay it works, and yes i saw this posting few weeks ago here too.
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Posted: May 22nd, 2008, 9:55 am
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w00tsauce
Total Posts: 148
Joined: May 22nd, 2008, 12:00 am
w00tsauce's Reps: 17
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Well I was not aware. I havnt seen it up here and I was having problems getting your cooldown hack to work correctly. I have much better results using this one.
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Posted: May 22nd, 2008, 10:00 am
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sbfreak
sbfreak's Reps:
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Thanks for this! I can actually get this one to work. I have somewhat similar problems with this oen that I have with the SBTools3 but have much better results using this hack.
A++
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Posted: May 23rd, 2008, 7:36 am
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ro888
ro888's Reps:
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Thanks you a lot. It does work! Much better than the previous one, nice work!
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Posted: May 23rd, 2008, 11:14 am
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w00tsauce
Total Posts: 148
Joined: May 22nd, 2008, 12:00 am
w00tsauce's Reps: 17
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Thanks. If anyone has any questions about it, feel free to ask or send me a PM.
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Posted: May 23rd, 2008, 2:27 pm
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Tault_admin
Total Posts: 29974
Joined: November 9th, 2002, 9:57 am
Tault_admin's Reps: 1444
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Wait is wootsauces version different?
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Posted: May 23rd, 2008, 2:36 pm
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sbfreak
sbfreak's Reps:
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If you are talking about different from the other spellcooldown hack, it depends. I dont know which one was posted here before, but I have tried a spellcooldown hack before this one that didnt even work. This one is great.
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Posted: May 23rd, 2008, 11:17 pm
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ro888
ro888's Reps:
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There is an issue. For example, for the spell " spirit" , it has 120s cool timer. Then, what I did is keep pressing the spirit repeatly for 120s. After that, the spell does have zero cool down for the first 2 to 3 trys. However, it won't work after that. Could any body tell me why?
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Posted: May 24th, 2008, 1:16 am
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sbfreak
sbfreak's Reps:
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Im going to guess its just a bug i nthe game. Thats the same problem I was having with SBTools3-B but I dont have any of those problems with this.
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Posted: May 24th, 2008, 1:18 am
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ro888
ro888's Reps:
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So, for a 120s cool down spell, how will u cast it in order to get 0 cool down?
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Posted: May 24th, 2008, 1:30 am
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ro888
ro888's Reps:
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Also, I found that the 0 cool down effect would be disappeared after a while. If my character sit down for about 30 sec, it would be gone.
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Posted: May 24th, 2008, 2:01 am
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ro888
ro888's Reps:
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In additional , how will you get multiple no. of spells working at the same time?
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Posted: May 24th, 2008, 10:01 am
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sbfreak
sbfreak's Reps:
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Mhmm. Not sure what problems ur having with this. Im able to do multiple number of spells. Here and there the spellcooldown timer does reset and turn back on, but only happens every so often.
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