SpaceUI
* Fixed zone map reset button to actually focus on the player's ship
Ships
* Right clicking on a mission critical ship in the zone map and selecting "auto-pilot to" will now take you to it's current location instead of it's spawn location * When flying a ship, if you have no target and get hit by a missile, you will now automatically target the ship that launched the missile.
Graphics
* Fixed a particle object leak that would cap out the number of particles show on screen. This would keep bolts and other effects from being rendered. * Priority system changes for effects to help keep blaster bolts from disappearing * Fixed weird black shader on on YT-1300
Player Associations
* Redeeding old (9-lot) guildhalls will give you back 9 lots, instead of just giving 7 (However, you can still recover the 2-lots by paying any amount of maintenance on the hall - no need to redeed it just to convert it to a 7-lot hall).
Patch Notes from October 27th:
New Player
* Fix some cases where you could end up outside the newbie tutorial or get outside of a multiplayer ship in space.
Art
* Added facial animations for Sullustans and Ithorians
SpaceUI
* Crosshair should not snap to the ship. * The weapon group "flyout" should show current weapon group selected. * Fixed an issue on your radar: capital ships and space stations would draw behind all blips. Once the group UI would be deactivated, it would never reappear.
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