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 [UPDATED] SWG CAPTCHA Full By Pass GU15.3 : Star Wars Galaxies Nerfed Info
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Posted: October 17th, 2009, 6:11 am
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cuervogold
Total Posts: 1088
Location: 127.0.0.1
Joined: September 25th, 2007, 3:39 pm
cuervogold's Reps: 727
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SWG CAPTCHA Trainers - Game Update 15.3 Updated 4 Feb 2010
**** PLEASE READ THIS ENTIRE POST BEFORE ASKING QUESTIONS ****
I have not included an entire Auto_Ent script because it is not my work. If you need a script look around on this site, it's already here.
Very simple to use. Start SWG get your ent set up and then run the trainer. Click on the check box(or CTRL+F6) to toggle off CAPTCHA and then load your ent script.
NOTE: I'm not going to tell you how to make an afk ent script so don't ask.
UPDATE #2 New Full By Pass "CAPTCHA BY PASS" This new file completely by passes the Captcha and does not need any changing to your entertainer script to work, special thanks to eVc on this one. I should be able to keep this updated. I updated this script today. It now has a check box and the hack text will change color so its easier to see if it is activated. I also added a hotkey for it, CTRL+F6.
Special thanks to eVc!
You do not have the required permissions to view the files attached to this post.
Last edited by cuervogold on February 4th, 2010, 10:18 am, edited 15 times in total.
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Posted: October 17th, 2009, 10:55 am
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vinnyboy32
Total Posts: 1872
Location: Behind You
Joined: June 3rd, 2006, 8:35 pm
vinnyboy32's Reps: 3
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Posted: October 19th, 2009, 6:42 am
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cuervogold
Total Posts: 1088
Location: 127.0.0.1
Joined: September 25th, 2007, 3:39 pm
cuervogold's Reps: 727
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No one has finished testing this?
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Posted: October 19th, 2009, 8:12 am
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rugburn
Total Posts: 376
Joined: October 11th, 2006, 3:11 pm
rugburn's Reps: 4
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I will test this today when I get home.
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Posted: October 20th, 2009, 9:32 am
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cuervogold
Total Posts: 1088
Location: 127.0.0.1
Joined: September 25th, 2007, 3:39 pm
cuervogold's Reps: 727
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Current version is working on live servers with 14.2 and GMF
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Posted: October 20th, 2009, 3:35 pm
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avront
Total Posts: 11
Joined: March 15th, 2006, 2:24 pm
avront's Reps: 1
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Vote a big Yay!
It took a while to test. I found it very flakey at first.
My script didn't like it at first. I had to play with the timings of the enter keys.
I finally just didn't load the script and hit enter myself .. till I got her working right.
I also use 3 enters to return me out of chat modal.
Once you get it working, it works great.
Hugs and thanks Cuervogold !
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Posted: October 20th, 2009, 3:59 pm
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vinnyboy32
Total Posts: 1872
Location: Behind You
Joined: June 3rd, 2006, 8:35 pm
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Posted: October 20th, 2009, 4:04 pm
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cuervogold
Total Posts: 1088
Location: 127.0.0.1
Joined: September 25th, 2007, 3:39 pm
cuervogold's Reps: 727
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avront (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): Vote a big Yay!
It took a while to test. I found it very flakey at first.
My script didn't like it at first. I had to play with the timings of the enter keys. I finally just didn't load the script and hit enter myself .. till I got her working right.
I also use 3 enters to return me out of chat modal.
Once you get it working, it works great.
Hugs and thanks Cuervogold !
Yeah hack works fine, it's figuring out your script to send the enters back to the game. Some work with 1 but I had to use two. If you need three it wont hurt to use three.
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Posted: October 23rd, 2009, 2:29 am
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extract0rs
Total Posts: 139
Joined: August 4th, 2007, 7:20 pm
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Posted: October 26th, 2009, 5:44 pm
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vinnyboy32
Total Posts: 1872
Location: Behind You
Joined: June 3rd, 2006, 8:35 pm
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Posted: October 27th, 2009, 5:41 am
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evilfigment
Total Posts: 262
Joined: July 18th, 2008, 7:05 am
evilfigment's Reps: 1101
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- http://pastebin.com/f56792058 -
Maybe this can help you since i dont have time to work on it. I tried to explain the routines by presenting them in C++ readable code.
This illustrates my personal method of bypassing the prompt.
NOTE: This is untested, a friend sent me his swgclient_r.exe to take a look in my dissasembler. In theory it should work though.
Last edited by evilfigment on October 27th, 2009, 6:43 am, edited 1 time in total.
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Posted: October 27th, 2009, 6:43 am
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cuervogold
Total Posts: 1088
Location: 127.0.0.1
Joined: September 25th, 2007, 3:39 pm
cuervogold's Reps: 727
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Thanks eVc,
Just as soon as the servers come up I'll write a trainer using your method, test it, and post it if that's ok with you?
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Posted: October 27th, 2009, 6:44 am
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evilfigment
Total Posts: 262
Joined: July 18th, 2008, 7:05 am
evilfigment's Reps: 1101
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yea 
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Posted: October 27th, 2009, 6:52 am
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cuervogold
Total Posts: 1088
Location: 127.0.0.1
Joined: September 25th, 2007, 3:39 pm
cuervogold's Reps: 727
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evilfigment (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): yea 
WOW! putting the exe in graph mode and seeing the way the code exectutes, and now knowing which offsets call the captcha really sheds some light on this for me. I might just beable to find the address in the next release.
Thanks!
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Posted: October 27th, 2009, 9:03 am
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evilfigment
Total Posts: 262
Joined: July 18th, 2008, 7:05 am
evilfigment's Reps: 1101
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cuervogold (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): evilfigment (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): yea  WOW! putting the exe in graph mode and seeing the way the code exectutes, and now knowing which offsets call the captcha really sheds some light on this for me. I might just beable to find the address in the next release. Thanks!
No probs
btw, if your interested in automating the offsets in future versions you could implement a heuristic scanner.
I've attached an example of how it can be done. There might be errors but you will get the idea.
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